diff options
Diffstat (limited to 'marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs')
-rw-r--r-- | marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs b/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs new file mode 100644 index 0000000..f372f3a --- /dev/null +++ b/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs @@ -0,0 +1,45 @@ +using mh; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PhysicsManager : Singleton<PhysicsManager> +{ + + private PhysicsQuadtree m_CollisionQuadtree; + + public Vector4 collisionQuadtreeRange + { + set + { + m_CollisionQuadtree.quadtreeRange = value; + } + } + + public void AddCollider(IQuadTreeObject collider) + { + m_CollisionQuadtree.AddObject(collider); + } + + public void RemoveCollider(IQuadTreeObject collider) + { + m_CollisionQuadtree.RemoveObject(collider); + } + + public bool RetriveColliders(ref List<IQuadTreeObject> returnObjs, IQuadTreeObject obj) + { + return m_CollisionQuadtree.Retrive(ref returnObjs, obj); + } + + public bool RetriveColliders(ref List<IQuadTreeObject> returnObjs, Vector4 bound) + { + return m_CollisionQuadtree.Retrive(ref returnObjs, bound); + } + + public bool RetriveColliders(Vector4 bound) + { + m_SharedRetriveResults.Clear(); + return m_CollisionQuadtree.Retrive(ref m_SharedRetriveResults, bound); + } + +}
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