diff options
Diffstat (limited to 'marching/Assets/Scripts/Physics/TestSpirits.cs')
-rw-r--r-- | marching/Assets/Scripts/Physics/TestSpirits.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/marching/Assets/Scripts/Physics/TestSpirits.cs b/marching/Assets/Scripts/Physics/TestSpirits.cs index 058f166..3f313ae 100644 --- a/marching/Assets/Scripts/Physics/TestSpirits.cs +++ b/marching/Assets/Scripts/Physics/TestSpirits.cs @@ -10,10 +10,12 @@ public class TestSpirits : MonoBehaviour public static List<SpiritScript> spirits = new List<SpiritScript>(); + private const int kMaxCount = 500; + // Start is called before the first frame update void Start() { - int count = 300 - spirits.Count; + int count = kMaxCount - spirits.Count; for (int i = 0; i < count; ++i) { float x = UnityEngine.Random.Range(-20, 10); @@ -30,7 +32,7 @@ public class TestSpirits : MonoBehaviour { while (true) { - int count = 300 - spirits.Count; + int count = kMaxCount - spirits.Count; for (int i = 0; i < count; ++i) { float x = UnityEngine.Random.Range(-20, 10); |