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authorchai <215380520@qq.com>2023-05-10 09:35:29 +0800
committerchai <215380520@qq.com>2023-05-10 09:35:29 +0800
commitcaeba98e0385edebb344e6dbd024c01801a75fc4 (patch)
tree989ad28501cee2ee47a14214c20bc7a8b9c8a71b /marching/Assets/Scripts/Physics/TestSpirits.cs
parentfc2cfdad0d3cfb3844681855c1c45d9415f5ee8e (diff)
*misc
Diffstat (limited to 'marching/Assets/Scripts/Physics/TestSpirits.cs')
-rw-r--r--marching/Assets/Scripts/Physics/TestSpirits.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/marching/Assets/Scripts/Physics/TestSpirits.cs b/marching/Assets/Scripts/Physics/TestSpirits.cs
index 058f166..3f313ae 100644
--- a/marching/Assets/Scripts/Physics/TestSpirits.cs
+++ b/marching/Assets/Scripts/Physics/TestSpirits.cs
@@ -10,10 +10,12 @@ public class TestSpirits : MonoBehaviour
public static List<SpiritScript> spirits = new List<SpiritScript>();
+ private const int kMaxCount = 500;
+
// Start is called before the first frame update
void Start()
{
- int count = 300 - spirits.Count;
+ int count = kMaxCount - spirits.Count;
for (int i = 0; i < count; ++i)
{
float x = UnityEngine.Random.Range(-20, 10);
@@ -30,7 +32,7 @@ public class TestSpirits : MonoBehaviour
{
while (true)
{
- int count = 300 - spirits.Count;
+ int count = kMaxCount - spirits.Count;
for (int i = 0; i < count; ++i)
{
float x = UnityEngine.Random.Range(-20, 10);