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-rw-r--r--marching/Assets/Scripts/Unit/Characters.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterBase.cs8
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs94
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs216
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/Enemies.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs113
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/UnitBase.cs22
-rw-r--r--marching/Assets/Scripts/Unit/UnitBase.cs.meta11
13 files changed, 0 insertions, 532 deletions
diff --git a/marching/Assets/Scripts/Unit/Characters.meta b/marching/Assets/Scripts/Unit/Characters.meta
deleted file mode 100644
index 3fdf467..0000000
--- a/marching/Assets/Scripts/Unit/Characters.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs b/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs
deleted file mode 100644
index d27d853..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class CharacterBase
-{
-
-}
diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta b/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta
deleted file mode 100644
index 87e3ef5..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs b/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs
deleted file mode 100644
index 950b7ae..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-using JetBrains.Annotations;
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-using WK.Data;
-using WK;
-
-namespace WK
-{
-
- public class CharacterStatsCollection
- {
-
- }
-
- public class CharacterBuffsCollection
- {
-
- }
-
- public class CharacterPerksCollection
- {
-
- }
-
- /// <summary>
- /// 角色当前状态
- /// </summary>
- public class CharacterInfo
- {
-
- /// <summary>
- /// 角色当前所有属性
- /// </summary>
- private List<CharacterStats> m_Stats;
-
- public CharacterStatsCollection stats { get { return m_AllStats; } }
- private CharacterStatsCollection m_AllStats;
-
- /// <summary>
- /// 角色当前所有buff
- /// </summary>
- private List<Buff> m_Buffs;
-
- /// <summary>
- /// 角色当前所有被动
- /// </summary>
- private List<PerkBase> m_Perks;
-
- public CharacterStats this[string statsUID]
- {
- get
- {
- if (m_Stats == null)
- {
- return null;
- }
- return GetStats(statsUID);
- }
- }
-
- public CharacterStats GetStats(string statsUID)
- {
- for (int i = 0; i < m_Stats.Count; ++i)
- {
- if (m_Stats[i].uid == statsUID)
- {
- return m_Stats[i];
- }
- }
- return null;
- }
-
- public bool HasStats(string statsUID)
- {
- for (int i = 0; i < m_Stats.Count; ++i)
- {
- if (m_Stats[i].uid == statsUID)
- {
- return true;
- }
- }
- return false;
- }
-
- public bool HasBuff(string buffUID)
- {
- return false;
- }
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta b/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta
deleted file mode 100644
index b3d2f04..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- userData:
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diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai.meta b/marching/Assets/Scripts/Unit/Characters/Samurai.meta
deleted file mode 100644
index 0900ff5..0000000
--- a/marching/Assets/Scripts/Unit/Characters/Samurai.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-DefaultImporter:
- externalObjects: {}
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diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
deleted file mode 100644
index 966c3d0..0000000
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
+++ /dev/null
@@ -1,216 +0,0 @@
-using JetBrains.Annotations;
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-using UnityEngine.UIElements;
-
-namespace MH
-{
-
- public class UnitManager
- {
- public static UnitBase hero;
- }
-
- public class SamuraiScript : UnitBase
- {
- [SerializeField] private WaypointScript m_Waypoint;
- [SerializeField] private float m_Speed;
- [SerializeField] private BladeScript m_Blade;
- [SerializeField] private GameObject m_GroundBreak;
-
- private SpriteRenderer m_Sprite;
- private bool m_Moving;
- private Camera m_Camera;
- private float m_TimeSinceLastMove;
- private const float kKeepMovingThreshold = 0.4f;
- private bool m_IsKeepMoving = false;
- private Coroutine m_CoWaypoint;
- private bool m_Attacking = false;
- private bool m_IsKeepAttacking = false;
-
- private void Awake()
- {
- UnitManager.hero = this;
- }
-
- void Start()
- {
- m_Camera = Camera.main;
- m_Moving = true;
- m_Sprite = GetComponent<SpriteRenderer>();
- m_TimeSinceLastMove = float.MaxValue;
- StartCoroutine(CoAttack(1f));
- StartCoroutine(CoStrike(1f));
- }
-
- protected override void Update()
- {
- base.Update();
- Move();
- LookAt();
- }
-
- private void LookAt()
- {
- Vector3 pos = transform.position;
- Vector3 camPos = m_Camera.transform.position;
- camPos.x = pos.x;
- camPos.y = pos.y;
- m_Camera.transform.position = camPos;
- }
-
- private void Move()
- {
- if(Input.GetMouseButtonDown(0))
- {
- float dt = Time.time - m_TimeSinceLastMove;
- if(dt > 0 && dt < kKeepMovingThreshold)
- {
- m_IsKeepMoving = true;
- }
- else
- {
- m_IsKeepMoving = false;
- }
- }
-
- m_Attacking = true;//Input.GetMouseButton(1);
-
- if (Input.GetMouseButton(0) || m_IsKeepMoving)
- {
- m_Moving = true;
-
- Vector3 mousePos = Input.mousePosition;
- Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
- mousePos3D.z = 0;
-
- Vector3 pos = transform.position;
- pos.z = 0;
-
- Vector3 toward = mousePos3D - pos;
- toward.z = 0;
-
- if (toward.magnitude < 0.1f)
- {
- return;
- }
-
- Vector3 dir = (mousePos3D - pos).normalized;
- dir.z = 0;
-
- //pos.x += Time.deltaTime;
- transform.position += dir * Time.deltaTime * m_Speed;
-
- m_Sprite.flipX = dir.x <= 0;
-
- if(m_CoWaypoint == null)
- {
- m_CoWaypoint = StartCoroutine(CoShowWaypoint(0.05f));
- }
- }
- else
- {
- if(m_CoWaypoint != null)
- {
- StopCoroutine(m_CoWaypoint);
- m_CoWaypoint = null;
- }
-
- m_Moving = false;
- }
-
- GetComponent<Animator>().speed = m_Moving ? 1 : 0;
-
- if(Input.GetMouseButtonUp(0))
- {
- m_TimeSinceLastMove = Time.time;
- }
- }
-
- IEnumerator CoShowWaypoint(float dt)
- {
- while (true)
- {
- WaypointScript waypoint = Instantiate(m_Waypoint) as WaypointScript;
- Vector3 mousePos = Input.mousePosition;
- Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
- mousePos3D.z = 0;
- waypoint.transform.position = mousePos3D;
- waypoint.life = 1;
- yield return new WaitForSeconds(dt);
- }
- }
-
- IEnumerator CoAttack(float interval)
- {
- int fac = 1;
- while (true)
- {
- if (!m_Attacking)
- {
- yield return null;
- }
- else
- {
- Vector3 mousePos = Input.mousePosition;
- Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
- Vector2 dir = (mousePos3D.xy() - transform.position.xy()).normalized;
- BladeScript blade = Instantiate(m_Blade);
- blade.life = 5f;
- blade.transform.position = transform.position + new Vector3(1 * fac, 1f, 0);
- blade.SetFlip(fac == -1);
- blade.dir = dir;
- fac *= -1;
- yield return new WaitForSeconds(interval);
- }
- }
- }
-
- IEnumerator CoStrike(float interval)
- {
- int fac = 1;
- while (true)
- {
- if (!m_Attacking)
- {
- yield return null;
- }
- else
- {
- yield return new WaitForSeconds(interval);
- yield return new WaitForFixedUpdate();
- Strike();
- }
- }
- }
-
- private void Strike()
- {
- Vector3 pos = transform.position;
-
- float radius = 2;
-
- var go = Instantiate(m_GroundBreak);
- go.transform.position = pos;
- go.gameObject.SetActive(true);
- go.transform.localScale *= radius / 1.7f;
-
- var colliders = PhysicsManager.Instance.CircleCast(ColliderType.Hurtbox, new Vector3(pos.x, pos.y, radius));
- if (colliders.Count != 0)
- {
- for(int i = 0; i < colliders.Count; ++i)
- {
- go = (colliders[i] as MonoBehaviour).gameObject;
- if(go != this.gameObject)
- {
- GameObject.Destroy(go);
- }
- }
- }
- }
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta
deleted file mode 100644
index 9f84435..0000000
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: aebd1bb3a775f7748832acc6222117cb
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Unit/Enemies.meta b/marching/Assets/Scripts/Unit/Enemies.meta
deleted file mode 100644
index 0256866..0000000
--- a/marching/Assets/Scripts/Unit/Enemies.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
deleted file mode 100644
index 7ebae9c..0000000
--- a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
+++ /dev/null
@@ -1,113 +0,0 @@
-using mh;
-using MH;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SpiritScript : UnitBase
-{
- public float speed = 10f;
-
- public Item_Coin coinPrefab;
-
- public int count = 0;
- public float avg = 0;
-
- private FastCircleCollider collider;
-
- private static List<IQuadTreeObject> collisions = new List<IQuadTreeObject>();
-
- private SpriteRenderer m_SpriteRenderer;
-
- private int m_CollisionCheckerCount = 0;
-
- private static int sCount = 0;
- private static float sAvg = 0;
-
- protected override void Awake()
- {
- base.Awake();
- collider = GetComponent<FastCircleCollider>();
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
- speed = 2;
- TestSpirits.spirits.Add(this);
- }
-
- protected override void Update()
- {
- base.Update();
- }
-
- public void Tick()
- {
- UnitBase hero = UnitManager.hero;
- Vector2 pos = transform.position;
- Vector2 heroPos = hero.transform.position;
- Vector2 dir = (heroPos - pos).normalized;
- Vector2 dist = dir * Time.deltaTime * speed; // 位移
- m_SpriteRenderer.flipX = dir.x < 0;
-
- collisions.Clear();
-
- bool bCollide = false;
- // 这个优化可能会导致穿透
- //if (m_CollisionCheckerCount == 0 && PhysicsManager.Instance.RetriveColliders(ref collisions, collider))
- if (/*m_CollisionCheckerCount == 0 &&*/ PhysicsManager.Instance.RetriveColliders(ref collisions, collider))
- {
- count = collisions.Count;
- sAvg = (sCount * sAvg + count) / (float)(sCount + 1);
- avg = sAvg;
- sCount++;
- bool movable = true;
- Vector2 seperate = new Vector2();
- for (int i = 0; i < collisions.Count; ++i)
- {
- FastCircleCollider col = collisions[i] as FastCircleCollider;
- if (col == collider)
- continue;
- if (PhysicsManager.CircleVsCircle(col.center, col.radius, collider.center, collider.radius))
- {
- bCollide = true;
- movable = false;
- Vector2 distance = collider.center - col.center;
- seperate = distance.normalized * (col.radius + collider.radius - distance.magnitude); //
- dist -= (distance.normalized * dist) * distance.normalized; // 去除这个方向的位移
- dist += seperate;
- }
- }
- if (!movable)
- {
- }
- }
- if (bCollide)
- {
- m_CollisionCheckerCount = 0;
- }
- else
- {
- m_CollisionCheckerCount++;
- m_CollisionCheckerCount %= 10;
- }
- // dist = dist.normalized * Time.deltaTime * speed; // 保持原速
- transform.position += dist.ToVector3();
- }
-
- private void FixedUpdate()
- {
- }
-
- public void OnDestroy()
- {
- TestSpirits.spirits.Remove(this);
- }
-
- public void Die()
- {
- Item_Coin coin = Instantiate(coinPrefab) as Item_Coin;
- coin.transform.position = this.transform.position;
-
- this.gameObject.SetActive(false);
- Destroy(this.gameObject);
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
deleted file mode 100644
index 57d99b0..0000000
--- a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
- externalObjects: {}
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
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diff --git a/marching/Assets/Scripts/Unit/UnitBase.cs b/marching/Assets/Scripts/Unit/UnitBase.cs
deleted file mode 100644
index 9c5f0d0..0000000
--- a/marching/Assets/Scripts/Unit/UnitBase.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitBase : EntityBase
-{
- protected virtual void Awake()
- {
- base.Awake();
- }
-
- protected virtual void Update()
- {
- base.Update();
- }
-
- protected virtual void LateUpdate()
- {
- base.LateUpdate();
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/UnitBase.cs.meta b/marching/Assets/Scripts/Unit/UnitBase.cs.meta
deleted file mode 100644
index 8552c51..0000000
--- a/marching/Assets/Scripts/Unit/UnitBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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