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-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs7
-rw-r--r--marching/Assets/Scripts/Unit/Enemies.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs24
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta11
4 files changed, 50 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
index 29b182c..a271693 100644
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
+++ b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
@@ -6,6 +6,11 @@ using static UnityEditor.PlayerSettings;
namespace MH
{
+ public class UnitManager
+ {
+ public static UnitBase hero;
+ }
+
public class SamuraiScript : UnitBase
{
[SerializeField] private WaypointScript m_Waypoint;
@@ -29,6 +34,8 @@ namespace MH
m_Sprite = GetComponent<SpriteRenderer>();
m_TimeSinceLastMove = float.MaxValue;
StartCoroutine(CoAttack(1f));
+
+ UnitManager.hero = this;
}
protected override void Update()
diff --git a/marching/Assets/Scripts/Unit/Enemies.meta b/marching/Assets/Scripts/Unit/Enemies.meta
new file mode 100644
index 0000000..0256866
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cc665e807c1d03e43b9b106fcb1ae902
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
new file mode 100644
index 0000000..f38b354
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
@@ -0,0 +1,24 @@
+using MH;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SpiritScript : UnitBase
+{
+ public float speed = 10f;
+
+ protected override void Update()
+ {
+ base.Update();
+ UnitBase hero = UnitManager.hero;
+ Vector2 pos = transform.position;
+ Vector2 heroPos = hero.transform.position;
+ Vector2 dir = (heroPos - pos).normalized;
+ pos += dir * Time.deltaTime * speed;
+ this.GetComponent<SpriteRenderer>().flipX = dir.x < 0;
+
+ transform.position = pos;
+ }
+
+
+}
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
new file mode 100644
index 0000000..57d99b0
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b3f7267bb8a6746409b3dbbaf48a575b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: