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using Newtonsoft.Json.Utilities;
using UnityEngine;
using WK;
public abstract class SingletonMB<T> : MonoBehaviour where T : class
{
protected static T m_Instance;
public static T Instance
{
get { return m_Instance; }
set
{
if (m_Instance != null)
{
throw new System.ApplicationException("An instance was created duplicate!");
}
m_Instance = value;
}
}
protected virtual void Awake()
{
//if (null != m_Instance)
//{
// LogHelper.LogError(StringUtil.Concat("Exception: Duplicated Instance!! type is ", typeof(T).ToString(), ", plz send this error msg to hanjun!"));
//}
m_Instance = gameObject.GetComponent<T>();
}
/// <summary>
/// CN: 加这个函数是为了同一个GameObject挂了多个Manager类,再OnDestroy里设置自己的单例为null
/// </summary>
protected virtual void OnDestroy()
{
//m_Instance = null;
DoWhenOnDestroy();
}
protected virtual void DoWhenOnDestroy()
{
}
public void ReleaseInstance()
{
if (m_Instance != null)
{
UnityEngine.Object.Destroy(this.gameObject);
//m_Instance = null;
}
else
{
LogHelper.LogError("m_Instance is already null!! type is " + typeof(T).ToString());
}
}
}
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