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using MH;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class Item_Coin : ItemBase
{
protected override void Update()
{
base.Update();
UnitBase hero = UnitManager.hero;
Vector2 pos = transform.position;
Vector2 target = hero.transform.position;
if(Vector2.Distance(pos, target) <= 0.1f)
{
this.gameObject.SetActive(false);
Destroy(this.gameObject);
return;
}
Vector2 cur = Vector2.Lerp(pos, target, 0.01f);
transform.position = cur.ToVector3();
}
}
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