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using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK.Data;
namespace WK
{
/// <summary>
/// ѵÁ·µÀ³¡
/// </summary>
public class GamePhase_Dojo : GamePhaseBase
{
public override IEnumerator<float> OnStart()
{
GameSceneManager.Instance.LoadScene(StaticDefine.Scene_Dojo);
while(!GameSceneManager.Instance.sceneOpt.isDone)
{
yield return 0f;
}
}
public override IEnumerator<float> OnEnd()
{
yield break;
}
public override void OnUpdate(float deltaTime)
{
}
}
}
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