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using System;
using System.Collections;
using System.Collections.Generic;
using System.Resources;
using System.Text;
using UnityEngine;
using WK.Data;
using WK;
using yutokun;

namespace WK
{

    public class TestCSV : MonoBehaviour
    {
        #region 序列化

        #endregion

        #region 公共字段

        #endregion

        #region 私有字段

        #endregion

        private void OnEnable()
        {
            // 私有字段赋值

            // 公共字段赋值

            // 初始化

            TextAsset text = ResourceManager.Instance.LoadAsset<TextAsset>("metadata/default_stats.csv");

            var sheet = CSVParser.LoadFromString(text.text);

            var styled = new StringBuilder();
            foreach (var row in sheet)
            {
                styled.Append("| ");

                if (row[0][0] == '#')
                    continue;

                foreach (var cell in row)
                {
                    styled.Append(cell);
                    styled.Append(" | ");
                }

                styled.AppendLine();
            }

            LogHelper.Log(styled.ToString());         // Unity
            Console.WriteLine(styled.ToString()); // C# 

            List<CharacterStatsMetadata> stats = CSVReader.Read<CharacterStatsMetadata>(text.text);
            LogHelper.Log(stats.Count);

        }

    }

}