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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK
{
// 玩家角色数据结构
//
// PlayerController
// CharacterInfo
// CharacterStats
// CharacterBuffs
// CharacterPerks
// CharacterBehaviour
// CharacterAnimation
/// <summary>
/// 玩家角色根节点
/// </summary>
public sealed class PlayerController : INotification
{
/// <summary>
/// 角色所有当前数值集合
/// </summary>
private CharacterInfo m_CharacterInfo;
public CharacterInfo info { get { return m_CharacterInfo; } }
/// <summary>
/// 角色行为逻辑
/// </summary>
private CharacterBehaviour m_CharacterBehaviour;
public CharacterBehaviour behaviour { get { return m_CharacterBehaviour; } }
/// <summary>
/// gameobject根节点
/// </summary>
private GameObject m_GameObject;
public GameObject gameObject { get { return m_GameObject;} }
public void OnCreate()
{
}
public void SetGameObject(GameObject go)
{
m_GameObject = go;
}
public void SetBehaviour(CharacterBehaviour behaviour)
{
m_CharacterBehaviour = behaviour;
}
/// <summary>
/// 逻辑更新
/// </summary>
public void OnUpdate()
{
// preupdate
behaviour?.OnPreUpdate();
// update
info?.OnUpdate();
behaviour?.OnUpdate();
// post update
behaviour?.OnPostUpdate();
}
}
}
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