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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MovementEffects;
namespace WK
{
public static class AsyncUtils
{
/// <summary>
/// 异步处理任务
/// </summary>
/// <param name="asyncAct"></param>
/// <returns></returns>
public static CoroutineHandle AsyncAction(IEnumerator<float> asyncAct)
{
var handle = Timing.Instance.RunCoroutineOnInstance(asyncAct);
return handle;
}
}
}
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