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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using mh;
using MH;
using Unity.VisualScripting;
namespace mh
{
[DefaultExecutionOrder(-1000)]
public class TestQuadtree : MonoBehaviour
{
public static mh.Quadtree m_Quadtree;
public static mh.Quadtree quadtree { get { return m_Quadtree; } }
private void Awake()
{
m_Quadtree = new Quadtree(0, new Vector4(0, 0, 30, 30));
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
{
m_Quadtree.Clear(false);
var pos = UnitManager.hero.transform.position;
m_Quadtree.Rebound(new Vector4(pos.x, pos.y, 50, 50));
var objs = PhysicsManager.quadTreeObjects;
for (int i = 0; i < objs.Count; ++i)
{
TestQuadtree.quadtree.Insert(objs[i]);
}
}
private void OnDrawGizmos()
{
Color c = Gizmos.color;
Gizmos.color = Color.red;
m_Quadtree?.Iterate((t) => {
Vector3 pos = new Vector3(t.x, t.y, 0);
Vector3 size = new Vector3(t.w, t.h, 1);
Gizmos.DrawWireCube(pos, size);
});
Gizmos.color = c;
}
}
}
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