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path: root/marching/Assets/Scripts/Physics/TestQuadtree.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using mh;
using MH;
using Unity.VisualScripting;

namespace mh
{
    [DefaultExecutionOrder(-1000)]
    public class TestQuadtree : MonoBehaviour
    {
        public static mh.Quadtree m_Quadtree;
        public static mh.Quadtree quadtree { get { return m_Quadtree; } }

        private void Awake()
        {
            m_Quadtree = new Quadtree(0, new Vector4(0, 0, 30, 30));
        }

        // Start is called before the first frame update
        void Start()
        {

        }

        // Update is called once per frame
        void Update()
        {
        }

        private void FixedUpdate()
        {
            m_Quadtree.Clear(false);
            var pos = UnitManager.hero.transform.position;
            m_Quadtree.Rebound(new Vector4(pos.x, pos.y, 50, 50));
            var objs = PhysicsManager.quadTreeObjects;
            for (int i = 0; i < objs.Count; ++i)
            {
                TestQuadtree.quadtree.Insert(objs[i]);
            }
        }

        private void OnDrawGizmos()
        {
            Color c = Gizmos.color;
            Gizmos.color = Color.red;
            m_Quadtree?.Iterate((t) => {
                Vector3 pos = new Vector3(t.x, t.y, 0);
                Vector3 size = new Vector3(t.w, t.h, 1);
                Gizmos.DrawWireCube(pos, size);
            });
            Gizmos.color = c;
        }
    }

}