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path: root/marching/Assets/Scripts/Tests/TestCSV.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Resources;
using System.Text;
using UnityEngine;
using yutokun;

public class TestCSV : MonoBehaviour
{
	#region 序列化
	
	#endregion 
	
	#region 公共字段
	
	#endregion
	
	#region 私有字段
	
	#endregion
	
	private void OnEnable() 
	{
        // 私有字段赋值

        // 公共字段赋值

        // 初始化

        TextAsset text = WK.ResourceManager.Instance.LoadAsset<TextAsset>("metadata/default_stats.csv");

        var sheet = CSVParser.LoadFromString(text.text);

        var styled = new StringBuilder();
        foreach (var row in sheet)
        {
            styled.Append("| ");

            if (row[0][0] == '#')
                continue;

            foreach (var cell in row)
            {
                styled.Append(cell);
                styled.Append(" | ");
            }

            styled.AppendLine();
        }

        Debug.Log(styled.ToString());         // Unity
        Console.WriteLine(styled.ToString()); // C# 

    }

}