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using System;
using System.Collections;
using System.Collections.Generic;
using System.Resources;
using System.Text;
using UnityEngine;
using yutokun;
public class TestCSV : MonoBehaviour
{
#region 序列化
#endregion
#region 公共字段
#endregion
#region 私有字段
#endregion
private void OnEnable()
{
// 私有字段赋值
// 公共字段赋值
// 初始化
TextAsset text = WK.ResourceManager.Instance.LoadAsset<TextAsset>("metadata/default_stats.csv");
var sheet = CSVParser.LoadFromString(text.text);
var styled = new StringBuilder();
foreach (var row in sheet)
{
styled.Append("| ");
if (row[0][0] == '#')
continue;
foreach (var cell in row)
{
styled.Append(cell);
styled.Append(" | ");
}
styled.AppendLine();
}
Debug.Log(styled.ToString()); // Unity
Console.WriteLine(styled.ToString()); // C#
}
}
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