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using MH;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritScript : UnitBase
{
public float speed = 10f;
public Item_Coin coinPrefab;
//protected override void Update()
//{
// base.Update();
// //UnitBase hero = UnitManager.hero;
// //Vector2 pos = transform.position;
// //Vector2 heroPos = hero.transform.position;
// //Vector2 dir = (heroPos - pos).normalized;
// //pos += dir * Time.deltaTime * speed;
// //this.GetComponent<SpriteRenderer>().flipX = dir.x < 0;
// //transform.position = pos;
//}
public void Die()
{
Item_Coin coin = Instantiate(coinPrefab) as Item_Coin;
coin.transform.position = this.transform.position;
this.gameObject.SetActive(false);
Destroy(this.gameObject);
}
}
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