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path: root/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
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using MH;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpiritScript : UnitBase
{
    public float speed = 10f;

    public Item_Coin coinPrefab;

    //protected override void Update()
    //{
    //    base.Update();
    //    //UnitBase hero = UnitManager.hero;
    //    //Vector2 pos = transform.position;
    //    //Vector2 heroPos = hero.transform.position;
    //    //Vector2 dir = (heroPos - pos).normalized;
    //    //pos += dir * Time.deltaTime * speed;
    //    //this.GetComponent<SpriteRenderer>().flipX = dir.x < 0;

    //    //transform.position = pos;
    //}

    public void Die()
    {
        Item_Coin coin = Instantiate(coinPrefab) as Item_Coin;
        coin.transform.position = this.transform.position;

        this.gameObject.SetActive(false);
        Destroy(this.gameObject);
    }

}