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authorchai <215380520@qq.com>2024-04-01 17:01:23 +0800
committerchai <215380520@qq.com>2024-04-01 17:01:23 +0800
commit2a6c98c86164ed54296256f0997391e59996763b (patch)
treeba0434fb22272045c7cd7bdc561a3cc77c288ffe /ActiveRagdoll/Assets/TABG/Scripts/Data
parent6163a48a474d1600442137d776aa56ed7f7d5ec5 (diff)
*misc
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Data')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs20
1 files changed, 19 insertions, 1 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs
index b774c1a..8486c16 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs
@@ -4,11 +4,29 @@ using UnityEngine;
namespace Rigging.Data
{
-
+ //Player <Strength> 计算一个本角色范围内通行的力量缩放值
public class Strength : RiggingDataBase
{
+ public float strength = 1f;
+
+ public float lookStrenth = 1f;
+
+ //private PlayerDeath death;
+
+ //private RagdollHandler ragdoll;
+
+ private void Start()
+ {
+ //ragdoll = GetComponent<RagdollHandler>();
+ //death = GetComponent<PlayerDeath>();
+ }
+ private void Update()
+ {
+ //strength = ragdoll.notRagdollMultiplier * death.muscleFunction * Mathf.Lerp(base.transform.localScale.x, 1f, 0.4f);
+ //lookStrenth = ragdoll.notRagdollMultiplier * death.muscleFunction;
+ }
}