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authorchai <215380520@qq.com>2024-03-13 11:02:11 +0800
committerchai <215380520@qq.com>2024-03-13 11:02:11 +0800
commit63546b0dc7b142b30b090257f523bc9a9e13b36b (patch)
treea86b65e3bbd9a919b1df69e86b2f0183694c7d9f /ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs
parent795a1ed126a8992b072c81a4d6dea307d07b7747 (diff)
+ model
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs b/ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs
new file mode 100644
index 0000000..9569f28
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+
+//Player <FollowRig> 相当于模型关节是rig的子节点。相对位置和旋转不变
+public class FollowRig : MonoBehaviour
+{
+ public Transform target;
+
+ private Vector3 startRot;
+
+ private Vector3 startRotUp;
+
+ private Vector3 startPos;
+
+ private void Awake()
+ {
+ if (target != null)
+ {
+ startPos = target.InverseTransformPoint(base.transform.position);
+ startRot = target.InverseTransformDirection(base.transform.forward);
+ startRotUp = target.InverseTransformDirection(base.transform.up);
+ }
+ }
+
+ private void LateUpdate()
+ {
+ if (target != null)
+ {
+ base.transform.position = target.TransformPoint(startPos);
+ base.transform.rotation = Quaternion.LookRotation(target.TransformDirection(startRot), target.TransformDirection(startRotUp));
+ }
+ }
+}