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-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs2
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs47
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs25
10 files changed, 184 insertions, 3 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs
index 2319599..5456faf 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs
@@ -5,7 +5,7 @@ using UnityEngine;
namespace Rigging.Action
{
- public class Balance : MonoBehaviour
+ public class Balance : RiggingActionBase
{
public Rigidbody[] rigsToLift; //Head, Torso
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs
new file mode 100644
index 0000000..b49e1e5
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Action
+{
+
+ public class Knockback : RiggingActionBase
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs.meta
new file mode 100644
index 0000000..c9a4aa1
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Knockback.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1fe5e09d4f747544988f3af4f3d00c6d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
new file mode 100644
index 0000000..47de9de
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Action
+{
+
+ public class Movement : RiggingActionBase
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs.meta
new file mode 100644
index 0000000..1bcfda9
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fa66a59fbdeb88241b1d0a4457980e08
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs
new file mode 100644
index 0000000..75adc53
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs
@@ -0,0 +1,47 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Action
+{
+
+ public class RiggingActionBase : MonoBehaviour
+ {
+ protected Player player;
+
+ private void Awake()
+ {
+ player = GetComponentInParent<Player>();
+ OnAwake();
+ }
+
+ private void Update()
+ {
+ OnUpdate();
+ }
+
+ private void FixedUpdate()
+ {
+ OnFixedUpdate();
+ }
+
+ private void Start()
+ {
+ OnStart();
+ }
+
+ protected virtual void OnAwake()
+ {
+ }
+ protected virtual void OnUpdate()
+ {
+ }
+ protected virtual void OnFixedUpdate()
+ {
+ }
+ protected virtual void OnStart()
+ {
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs.meta
new file mode 100644
index 0000000..0c2700b
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/RiggingActionBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bde6f3fc199d09e47a38a73cb6ce7ae9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs
new file mode 100644
index 0000000..9652670
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Action
+{
+
+ public class Rotation : RiggingActionBase
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs.meta
new file mode 100644
index 0000000..1596450
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Rotation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 55df48472ee427144a26e74073837213
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
index 91365a4..dd9a62c 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
@@ -1,18 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.Windows;
namespace Rigging.Action
{
- public class Standing : MonoBehaviour
+ public class Standing : RiggingActionBase
{
public Rigidbody[] rigsToLift; //Head, Torso
public float force;
- private void FixedUpdate()
+ protected override void OnFixedUpdate()
{
foreach (var rig in rigsToLift)
{
@@ -20,6 +21,26 @@ namespace Rigging.Action
}
}
+
+ //private void Stand(AnimationCurve curve)
+ //{
+ // float num = 0f;
+ // if (input.isCrouching)
+ // {
+ // num = 0.35f;
+ // }
+ // float max = forceCapCurve.Evaluate(forceCapTime); // 力的上限
+ // RigidbodyMovment[] array = rigsToLift;
+ // foreach (RigidbodyMovment rigidbodyMovment in array)
+ // {
+ // // 施加一个向上的垂直向上的力,把角色吊起来
+ // Vector3 forceDir = Vector3.up;
+ // float forceMagnitude = standingMulti * muscleMultiplier * rigidbodyMovment.force * Mathf.Clamp(curve.Evaluate(standingData.distanceToGround / base.transform.localScale.x + num + offset + moveData.slopeVelocityStrenght * -0.2f), -100f, max);
+ // rigidbodyMovment.rig.AddForce(
+ // forceDir * forceMagnitude, ForceMode.Acceleration);
+ // }
+ //}
+
}
}