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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Data
{
using System;
[Serializable]
public class IntString
{
public int theInt;
public string theString;
}
public class AnimationHandler : RiggingDataBase
{
/*
0 Stand
1 Sprint
2 Run
3 Jump
*/
public IntString[] animationStates;
public int animationState; // 当前角色的动作
public void ChangeAnimationState(byte newState)
{
animationState = newState;
}
}
}
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