diff options
| author | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 | 
|---|---|---|
| committer | chai <chaifix@163.com> | 2020-12-30 20:59:04 +0800 | 
| commit | e9ea621b93fbb58d9edfca8375918791637bbd52 (patch) | |
| tree | 19ce3b1c1f2d51eda6878c9d0f2c9edc27f13650 /Client/Assembly-CSharp/HowToPlayController.cs | |
+init
Diffstat (limited to 'Client/Assembly-CSharp/HowToPlayController.cs')
| -rw-r--r-- | Client/Assembly-CSharp/HowToPlayController.cs | 67 | 
1 files changed, 67 insertions, 0 deletions
| diff --git a/Client/Assembly-CSharp/HowToPlayController.cs b/Client/Assembly-CSharp/HowToPlayController.cs new file mode 100644 index 0000000..2274478 --- /dev/null +++ b/Client/Assembly-CSharp/HowToPlayController.cs @@ -0,0 +1,67 @@ +using System; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class HowToPlayController : MonoBehaviour +{ +	public Transform DotParent; + +	public SpriteRenderer leftButton; + +	public SpriteRenderer rightButton; + +	public SceneController PCMove; + +	public SceneController[] Scenes; + +	public int SceneNum; + +	public void Start() +	{ +		this.Scenes[2] = this.PCMove; +		this.PCMove.gameObject.SetActive(false); +		for (int i = 1; i < this.Scenes.Length; i++) +		{ +			this.Scenes[i].gameObject.SetActive(false); +		} +		for (int j = 0; j < this.DotParent.childCount; j++) +		{ +			this.DotParent.GetChild(j).localScale = Vector3.one; +		} +		this.ChangeScene(0); +	} + +	public void Update() +	{ +		if (Input.GetKeyUp(KeyCode.Escape)) +		{ +			this.Close(); +		} +	} + +	public void NextScene() +	{ +		this.ChangeScene(1); +	} + +	public void PreviousScene() +	{ +		this.ChangeScene(-1); +	} + +	public void Close() +	{ +		SceneManager.LoadScene("MainMenu"); +	} + +	private void ChangeScene(int del) +	{ +		this.Scenes[this.SceneNum].gameObject.SetActive(false); +		this.DotParent.GetChild(this.SceneNum).localScale = Vector3.one; +		this.SceneNum = Mathf.Clamp(this.SceneNum + del, 0, this.Scenes.Length - 1); +		this.Scenes[this.SceneNum].gameObject.SetActive(true); +		this.DotParent.GetChild(this.SceneNum).localScale = new Vector3(1.5f, 1.5f, 1.5f); +		this.leftButton.gameObject.SetActive(this.SceneNum > 0); +		this.rightButton.gameObject.SetActive(this.SceneNum < this.Scenes.Length - 1); +	} +} | 
