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using System;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HowToPlayController : MonoBehaviour
{
public Transform DotParent;
public SpriteRenderer leftButton;
public SpriteRenderer rightButton;
public SceneController PCMove;
public SceneController[] Scenes;
public int SceneNum;
public void Start()
{
this.Scenes[2] = this.PCMove;
this.PCMove.gameObject.SetActive(false);
for (int i = 1; i < this.Scenes.Length; i++)
{
this.Scenes[i].gameObject.SetActive(false);
}
for (int j = 0; j < this.DotParent.childCount; j++)
{
this.DotParent.GetChild(j).localScale = Vector3.one;
}
this.ChangeScene(0);
}
public void Update()
{
if (Input.GetKeyUp(KeyCode.Escape))
{
this.Close();
}
}
public void NextScene()
{
this.ChangeScene(1);
}
public void PreviousScene()
{
this.ChangeScene(-1);
}
public void Close()
{
SceneManager.LoadScene("MainMenu");
}
private void ChangeScene(int del)
{
this.Scenes[this.SceneNum].gameObject.SetActive(false);
this.DotParent.GetChild(this.SceneNum).localScale = Vector3.one;
this.SceneNum = Mathf.Clamp(this.SceneNum + del, 0, this.Scenes.Length - 1);
this.Scenes[this.SceneNum].gameObject.SetActive(true);
this.DotParent.GetChild(this.SceneNum).localScale = new Vector3(1.5f, 1.5f, 1.5f);
this.leftButton.gameObject.SetActive(this.SceneNum > 0);
this.rightButton.gameObject.SetActive(this.SceneNum < this.Scenes.Length - 1);
}
}
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