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-rw-r--r--Client/Assembly-CSharp/HowToPlayController.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/Client/Assembly-CSharp/HowToPlayController.cs b/Client/Assembly-CSharp/HowToPlayController.cs
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+++ b/Client/Assembly-CSharp/HowToPlayController.cs
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+using System;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class HowToPlayController : MonoBehaviour
+{
+ public Transform DotParent;
+
+ public SpriteRenderer leftButton;
+
+ public SpriteRenderer rightButton;
+
+ public SceneController PCMove;
+
+ public SceneController[] Scenes;
+
+ public int SceneNum;
+
+ public void Start()
+ {
+ this.Scenes[2] = this.PCMove;
+ this.PCMove.gameObject.SetActive(false);
+ for (int i = 1; i < this.Scenes.Length; i++)
+ {
+ this.Scenes[i].gameObject.SetActive(false);
+ }
+ for (int j = 0; j < this.DotParent.childCount; j++)
+ {
+ this.DotParent.GetChild(j).localScale = Vector3.one;
+ }
+ this.ChangeScene(0);
+ }
+
+ public void Update()
+ {
+ if (Input.GetKeyUp(KeyCode.Escape))
+ {
+ this.Close();
+ }
+ }
+
+ public void NextScene()
+ {
+ this.ChangeScene(1);
+ }
+
+ public void PreviousScene()
+ {
+ this.ChangeScene(-1);
+ }
+
+ public void Close()
+ {
+ SceneManager.LoadScene("MainMenu");
+ }
+
+ private void ChangeScene(int del)
+ {
+ this.Scenes[this.SceneNum].gameObject.SetActive(false);
+ this.DotParent.GetChild(this.SceneNum).localScale = Vector3.one;
+ this.SceneNum = Mathf.Clamp(this.SceneNum + del, 0, this.Scenes.Length - 1);
+ this.Scenes[this.SceneNum].gameObject.SetActive(true);
+ this.DotParent.GetChild(this.SceneNum).localScale = new Vector3(1.5f, 1.5f, 1.5f);
+ this.leftButton.gameObject.SetActive(this.SceneNum > 0);
+ this.rightButton.gameObject.SetActive(this.SceneNum < this.Scenes.Length - 1);
+ }
+}