diff options
author | chai <chaifix@163.com> | 2019-01-27 01:26:36 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-01-27 01:26:36 +0800 |
commit | 6c8788ed76e1ead173fdeb51caaa43d538fcfe21 (patch) | |
tree | 4ec71c3aca07d58d96574671f83f9750f901cb11 /Source | |
parent | 409262a6a26972770ba64728a60d45dd2d9fb752 (diff) |
*misc
Diffstat (limited to 'Source')
84 files changed, 223 insertions, 1080 deletions
diff --git a/Source/Asura.Engine/AI/BehaviorTree.h b/Source/Asura.Engine/AI/BehaviorTree.h deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/AI/BehaviorTree.h +++ /dev/null diff --git a/Source/Asura.Engine/AI/StateMachine.cpp b/Source/Asura.Engine/AI/StateMachine.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/AI/StateMachine.cpp +++ /dev/null diff --git a/Source/Asura.Engine/AI/StateMachine.h b/Source/Asura.Engine/AI/StateMachine.h deleted file mode 100644 index 17f8945..0000000 --- a/Source/Asura.Engine/AI/StateMachine.h +++ /dev/null @@ -1,33 +0,0 @@ -#ifndef __AE_STATEMACHINE_H__ -#define __AE_STATEMACHINE_H__ - -#include "StateMap.h" -#include "Component.h" - -namespace AsuraEngine -{ - namespace AI - { - - /// - /// Ϊstate mapĴ - /// - class StateMachine : public Component - { - public: - - - - private: - - /// - /// Statemachine ʹõstateͼ - /// - StateMap* mStateMap; - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/AI/StateMap.cpp b/Source/Asura.Engine/AI/StateMap.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/AI/StateMap.cpp +++ /dev/null diff --git a/Source/Asura.Engine/AI/StateMap.h b/Source/Asura.Engine/AI/StateMap.h deleted file mode 100644 index 873e1d9..0000000 --- a/Source/Asura.Engine/AI/StateMap.h +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef __AE_STATEMAP_H__ -#define __AE_STATEMAP_H__ - -#include "Filesystem/Asset.h" - -namespace AsuraEngine -{ - namespace AI - { - - class StateMap : public Filesystem::Asset - { - public: - - - private: - - - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Component.cpp b/Source/Asura.Engine/Component.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Component.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Component.h b/Source/Asura.Engine/Component.h deleted file mode 100644 index 807bbba..0000000 --- a/Source/Asura.Engine/Component.h +++ /dev/null @@ -1,43 +0,0 @@ -#ifndef __AE_COMPONENT_H__ -#define __AE_COMPONENT_H__ - -#include "GameObject.h" - -namespace AsuraEngine -{ - - class GameObject; - - /// - /// ComponentͨprefabGameObjectϡ - /// - class Component : public Object - { - public: - - virtual void OnEnable(); - virtual void OnEvent(); - virtual void OnUpdate(uint32 milliseconds); - virtual void OnRender(); - virtual void OnDisable(); - - protected: - - enum class EnableCallback - { - OnEnable = 1, - OnEvent = 1 << 1, - OnUpdate = 1 << 2, - OnRender = 1 << 3, - OnDisable = 1 << 4, - }; - - EnableCallback mEnabledCallbacks; - - GameObject* mGameObject; - - }; - -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/FileSystem/Importer.Animation.cpp b/Source/Asura.Engine/FileSystem/Importer.Animation.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/FileSystem/Importer.Animation.cpp +++ /dev/null diff --git a/Source/Asura.Engine/FileSystem/Importer.Asset.cpp b/Source/Asura.Engine/FileSystem/Importer.Asset.cpp deleted file mode 100644 index 0af7436..0000000 --- a/Source/Asura.Engine/FileSystem/Importer.Asset.cpp +++ /dev/null @@ -1,3 +0,0 @@ -#include "Importer.h" - -// ԶԴ diff --git a/Source/Asura.Engine/FileSystem/Importer.Image.cpp b/Source/Asura.Engine/FileSystem/Importer.Image.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/FileSystem/Importer.Image.cpp +++ /dev/null diff --git a/Source/Asura.Engine/FileSystem/Importer.Sprite.cpp b/Source/Asura.Engine/FileSystem/Importer.Sprite.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/FileSystem/Importer.Sprite.cpp +++ /dev/null diff --git a/Source/Asura.Engine/FileSystem/Importer.StateMap.cpp b/Source/Asura.Engine/FileSystem/Importer.StateMap.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/FileSystem/Importer.StateMap.cpp +++ /dev/null diff --git a/Source/Asura.Engine/FileSystem/Importer.cpp b/Source/Asura.Engine/FileSystem/Importer.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/FileSystem/Importer.cpp +++ /dev/null diff --git a/Source/Asura.Engine/FileSystem/Importer.h b/Source/Asura.Engine/FileSystem/Importer.h deleted file mode 100644 index 16689e9..0000000 --- a/Source/Asura.Engine/FileSystem/Importer.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef __AE_IMPORTER_H__ -#define __AE_IMPORTER_H__ - -namespace AsuraEngine -{ - namespace Filesystem - { - - /// - /// ⲿԴΪAssetڸԴmanagerͬimporterǸ.asrļĸtagimage - /// importImage룬assetimportAsset롣ԶԴûָimporterasset롣 - /// - class Importer - { - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/GameObject.cpp b/Source/Asura.Engine/GameObject.cpp deleted file mode 100644 index 322f798..0000000 --- a/Source/Asura.Engine/GameObject.cpp +++ /dev/null @@ -1,11 +0,0 @@ -#include "GameObject.h" - -namespace AsuraEngine -{ - - void GameObject::OnUpdate(uint32 milliseconds) - { - - } - -} diff --git a/Source/Asura.Engine/GameObject.h b/Source/Asura.Engine/GameObject.h deleted file mode 100644 index 85dc87f..0000000 --- a/Source/Asura.Engine/GameObject.h +++ /dev/null @@ -1,56 +0,0 @@ -#ifndef __AE_GAMEOBJECT_H__ -#define __AE_GAMEOBJECT_H__ - -#include "./Containers/Vector.hpp" -#include "./Math/Vector2.h" - -#include "Object.h" -#include "Component.h" -#include "Transform.h" -#include "Manager.hpp" - -namespace AsuraEngine -{ - - /// - /// Ϸʵ壬 - /// - class GameObject final : public Object - { - public: - - // Ļص - - void OnEnable(); - void OnEvent(); - void OnUpdate(uint32 milliseconds); - void OnRender(); - void OnDisable(); - - // transformͨкGameObjectλáźת - - const Transform& GetTransform(); - const Math::Vector2& GetPosition(); - const Math::Vector2& GetScale(); - const Math::Vector2& GetRotation(); - void SetTransform(const Transform& transform); - void SetPosition(const Math::Vector2& position); - void SetScale(const Math::Vector2& scale); - void SetRotation(const Math::Vector2& rotation); - - template<typename T> - inline T GetComponent() - { - return NULL; - } - - private: - - Transform mTransform; - Containers::Vector<Component*> mComponents; - - }; - -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Animation.cpp b/Source/Asura.Engine/Graphics/Animation.cpp deleted file mode 100644 index 47643aa..0000000 --- a/Source/Asura.Engine/Graphics/Animation.cpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "Animation.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - void Animation::OnEnable() - { - mSpriteRenderer = mGameObject->GetComponent<SpriteRenderer*>(); - } - - void Animation::OnUpdate(uint32 milliseconds) - { - if (!mSpriteRenderer) - return; - mSpriteRenderer->SetSprite(NULL); - } - - } -} diff --git a/Source/Asura.Engine/Graphics/Animation.h b/Source/Asura.Engine/Graphics/Animation.h deleted file mode 100644 index 391da22..0000000 --- a/Source/Asura.Engine/Graphics/Animation.h +++ /dev/null @@ -1,128 +0,0 @@ -#ifndef __AE_ANIMATION_H__ -#define __AE_ANIMATION_H__ - -#include "Sprite.h" -#include "Component.h" -#include "Manager.hpp" -#include "SpriteRenderer.h" -#include "Containers/Map.h" -#include "Containers/Vector.hpp" -#include "Containers/StringMap.hpp" -#include "Filesystem/Asset.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// ؼ֡ - /// - struct Frame - { - uint mask; // - float time; - Sprite* sprite; - }; - - /// - /// SpriteԸıspriteĴСתšimageAnimationͨanimatorġ - /// - class Animation final : public Filesystem::Asset - { - public: - - enum UpdateMask - { - Scale = 1, - Position = 1 << 1, - Rotation = 1 << 2, - Sprite = 1 << 3 - }; - - struct Definition - { - - }; - - /// - /// ʱһ֡ - /// - Frame GetFrame(float t); - - /// - /// ùؼ֡ - /// - uint GetKeyFrameCount(); - - /// - /// Ƿѭ - /// - uint GetLoop(); - - /// - /// ȡʱ - /// - uint GetDuration(); - - private: - - /// - /// ؼ֡ - /// - Containers::Vector<Frame> mFrames; - - /// - /// ʱ - /// - float mDuration; - - /// - /// Ƿѭ - /// - bool mLoop; - - /// - /// ID - /// - uint mID; - - UpdateMask mUpdateMask; - - }; - - class AnimationManager : public Manager - { - public: - - Containers::String GetAnimationName(uint ID); - - uint GetAnimationID(const Containers::String& name); - - Animation* GetAnimation(uint ID); - - Animation* GetAnimation(const Containers::String& name); - - /// - /// ӶID - /// - uint AddAnimation(Animation* animation); - - private: - - /// - /// ӳIDanimation - /// - Containers::StringMap<uint> mAnimationIDs; - - /// - /// ӳkeyanimation - /// - Containers::Map<uint, Animation*> mAnimations; - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Animator.cpp b/Source/Asura.Engine/Graphics/Animator.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/Animator.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/Animator.h b/Source/Asura.Engine/Graphics/Animator.h deleted file mode 100644 index 4d3d269..0000000 --- a/Source/Asura.Engine/Graphics/Animator.h +++ /dev/null @@ -1,96 +0,0 @@ -#ifndef __AE_ANIMATOR_H__ -#define __AE_ANIMATOR_H__ - -#include "Component.h" -#include "Animation.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// animationҪΪanimationĴ - /// - class Animator final : public Component - { - public: - - void OnEnable() override; - void OnUpdate(uint32 milliseconds) override; - - /// - /// animation - /// - void SetAnimation(uint ID); - - /// - /// animation - /// - void SetAnimation(Animation* animation); - - /// - /// animation״̬ - /// - void SetTime(float time); - - /// - /// IJٶ - /// - void SetSpeed(float speed); - - /// - /// Ƿѭ - /// - void SetLoop(bool isloop); - - /// - /// ݹؼ֡animation - /// - void SetKeyFrame(uint keyFrame); - - /// - /// õ - /// - void SetToBegin(); - - /// - /// õʼ - /// - void SetToEnd(); - - /// - /// ͣ - /// - void Pause(); - - private: - - /// - /// ǰanimation - /// - Animation* mAnimation; - - /// - /// AnimationҪһsprite renderer - /// - SpriteRenderer* mSpriteRenderer; - - /// - /// ٶȣĬΪ1dt = mSpeed * DELTA_TIME - /// - float mSpeed; - - /// - /// ǰִеʱ - /// - float mTime; - - bool mLoop; - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Camera.cpp b/Source/Asura.Engine/Graphics/Camera.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/Camera.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/Camera.h b/Source/Asura.Engine/Graphics/Camera.h deleted file mode 100644 index 699d342..0000000 --- a/Source/Asura.Engine/Graphics/Camera.h +++ /dev/null @@ -1,42 +0,0 @@ -#ifndef __AE_CAMERA_H__ -#define __AE_CAMERA_H__ - -#include "RenderTarget.h" -#include "Component.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// Orthographic Camera. - /// - class Camera : public Component - { - public: - - - private: - - /// - /// ȾĿ - /// - RenderTarget* mRenderTarget; - - /// - /// ǷȾĻ - /// - bool mIsOnScreen; - - /// - /// ü - /// - bool mIsCulling; - - }; - - } -} - -#endif diff --git a/Source/Asura.Engine/Graphics/CanvasRenderer.cpp b/Source/Asura.Engine/Graphics/CanvasRenderer.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/CanvasRenderer.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/CanvasRenderer.h b/Source/Asura.Engine/Graphics/CanvasRenderer.h deleted file mode 100644 index ef188a5..0000000 --- a/Source/Asura.Engine/Graphics/CanvasRenderer.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef __AE_CANVAS_RENDERER_H__ -#define __AE_CANVAS_RENDERER_H__ - -#include "Canvas.h" -#include "Renderer.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - class CanvasRenderer : public Renderer - { - public: - - void SetCanvas(Canvas* canvas); - Canvas* GetCanvas(); - - void SetBlendMode(); - - private: - - Canvas * mCanvas; - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Image.h b/Source/Asura.Engine/Graphics/Image.h index 5b27079..fc013e3 100644 --- a/Source/Asura.Engine/Graphics/Image.h +++ b/Source/Asura.Engine/Graphics/Image.h @@ -1,6 +1,7 @@ #ifndef __AE_IMAGE_H__ #define __AE_IMAGE_H__ +#include "Containers/String.h" #include "Math/Vector2.h" #include "Manager.hpp" #include "Texture.h" diff --git a/Source/Asura.Engine/Graphics/Material.cpp b/Source/Asura.Engine/Graphics/Material.cpp deleted file mode 100644 index eaf9742..0000000 --- a/Source/Asura.Engine/Graphics/Material.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "Material.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - - - //-------------------------------------------------------------------------------------------------------- - - int Material::l_SetColor(lua_State* L) - { - - } - - } -} diff --git a/Source/Asura.Engine/Graphics/Material.h b/Source/Asura.Engine/Graphics/Material.h deleted file mode 100644 index 68dfa1e..0000000 --- a/Source/Asura.Engine/Graphics/Material.h +++ /dev/null @@ -1,189 +0,0 @@ -#ifndef __AE_MATERIAL_H__ -#define __AE_MATERIAL_H__ - -#include "Containers/Vector.hpp" -#include "Containers/String.h" -#include "Math/Vector2.h" -#include "Math/Vector3.h" -#include "Math/Vector4.h" -#include "Math/Matrix44.h" -#include "Scripting/Luax.hpp" - -#include "Shader.h" -#include "Texture.h" -#include "Manager.hpp" - -namespace AsuraEngine -{ - namespace Graphics - { - - class MaterialFactory; - - /// - /// ͨʵShaderеuniformsShaderĵı¶materialÿʿԲ컯ͬɫ - /// ͬͨļ(.mat)ʵ֣ڴáAsuraУShaderֱӦõȾ̶һ - /// ʹɲshaderuniformsmaterial䵱shaderĴ - /// - class Material final : public Filesystem::Asset - { - public: - - enum class UniformsType - { - None = 0, - Float, - Int, - Vector2, - Vector3, - Vector4, - Matrix44, - Texture, - Color, - }; - - struct UniformsInfo - { - uint ID; // uniformID - UniformsType type; // uniform - union - { - float f; - int i; - Math::Vector2 v2; - Math::Vector3 v3; - Math::Vector4 v4; - Math::Matrix44 m44; - Texture* tex; - Color col; - }value; // uniformֵ - }; - - void SetShader(Shader* shader); - - // UniformڲУȾʱϴGPU - - /// - /// uniformIDIDnamemapshader乲uniformֵʱͨIDѯuniform - /// shaderҵuniform locationlocationֵ - /// - static int GetUniformID(const Containers::String& name); - - void SetTexture(uint ID, Texture* texture); - void SetVector2(uint ID, Math::Vector2* vector2); - void SetVector3(uint ID, Math::Vector3* vector3); - void SetVector4(uint ID, Math::Vector4* vector4); - void SetMatrix44(uint ID, Math::Matrix44* matrix44); - void SetFloat(uint ID, float value); - void SetInteger(uint ID, int value); - void SetColor(uint ID, Color color); - - UniformsInfo GetUniformInfo(uint ID); - float GetUniformInfof(uint ID); - int GetUniformInfoi(uint ID); - Math::Vector2 GetUniformInfov2(uint ID); - Math::Vector3 GetUniformInfov3(uint ID); - Math::Vector4 GetUniformInfov4(uint ID); - Math::Matrix44 GetUniformInfom44(uint ID); - Texture* GetUniformInfotex(uint ID); - Color GetUniformInfocol(uint ID); - - // ϴ - - void SetVertexAttributes(); - - private: - - friend class MaterialFactory; - - Material(); - Material(const Material& src); - ~Material(); - - /// - /// - /// - uint mID; - - /// - /// - /// - Shader* mShader; - - /// - /// UniformsֵӳIDֵ - /// - Containers::Map<int, UniformsInfo> mUniforms; - - /// - /// ǷǹIJ - /// - bool mIsShared; - - //---------------------------------------------------------------------------------------------------- - - LUAX_DECL_FACTORY(Material); - - LUAX_DECL_METHOD(l_Clone); - - LUAX_DECL_METHOD(l_SetShader); - - LUAX_DECL_METHOD(l_SetTexture); - LUAX_DECL_METHOD(l_SetVector2); - LUAX_DECL_METHOD(l_SetVector3); - LUAX_DECL_METHOD(l_SetVector4); - LUAX_DECL_METHOD(l_SetMatrix44); - LUAX_DECL_METHOD(l_SetFloat); - LUAX_DECL_METHOD(l_SetInteger); - LUAX_DECL_METHOD(l_SetColor); - - LUAX_DECL_METHOD(l_GetUniformInfo); - LUAX_DECL_METHOD(l_GetUniformInfof); - LUAX_DECL_METHOD(l_GetUniformInfoi); - LUAX_DECL_METHOD(l_GetUniformInfov2); - LUAX_DECL_METHOD(l_GetUniformInfov3); - LUAX_DECL_METHOD(l_GetUniformInfov4); - LUAX_DECL_METHOD(l_GetUniformInfom44); - LUAX_DECL_METHOD(l_GetUniformInfotex); - LUAX_DECL_METHOD(l_GetUniformInfocol); - - LUAX_DECL_METHOD(l_SetVertexAttributes); - - }; - - class MaterialManager : public Manager - { - public: - - private: - - /// - /// еimage - /// - Containers::Map<uint, Material*> mMaterials; - - /// - /// image·IDӳ䡣Դ.asrimageͨ·õimageԲеimageڴmapС - /// ɳimageֻͨIDȡԳҪID - /// - Containers::StringMap<uint> mMaterialIDs; - - }; - - class MaterialFactory : public Factory - { - public: - - /// - /// һmaterial - /// - Material* Clone(Material* src); - - Material* Create(); - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Mesh2DRenderer.cpp b/Source/Asura.Engine/Graphics/Mesh2DRenderer.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/Mesh2DRenderer.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/Mesh2DRenderer.h b/Source/Asura.Engine/Graphics/Mesh2DRenderer.h deleted file mode 100644 index fcbfd2c..0000000 --- a/Source/Asura.Engine/Graphics/Mesh2DRenderer.h +++ /dev/null @@ -1,19 +0,0 @@ -#ifndef __AE_MESH2D_H__ -#define __AE_MESH2D_H__ - -#include "FileSystem/Asset.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - class Mesh2D : public Filesystem::Asset - { - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/ParticleSystem.cpp b/Source/Asura.Engine/Graphics/ParticleSystem.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/ParticleSystem.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/ParticleSystem.h b/Source/Asura.Engine/Graphics/ParticleSystem.h deleted file mode 100644 index 078427a..0000000 --- a/Source/Asura.Engine/Graphics/ParticleSystem.h +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef __AE_PARTICLESYSTEM_H__ -#define __AE_PARTICLESYSTEM_H__ - -#include "Component.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// ϵͳ - /// - class ParticleSystem final : public Component - { - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Prefab.cpp b/Source/Asura.Engine/Graphics/Prefab.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/Prefab.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/Prefab.h b/Source/Asura.Engine/Graphics/Prefab.h deleted file mode 100644 index 82a8da2..0000000 --- a/Source/Asura.Engine/Graphics/Prefab.h +++ /dev/null @@ -1,30 +0,0 @@ -#ifndef __AE_PREFAB_H__ -#define __AE_PREFAB_H__ - -#include "Manager.hpp" -#include "FileSystem/Asset.h" - -namespace AsuraEngine -{ - - /// - /// PrefabGameObject - /// - class Prefab : public Filesystem::Asset - { - - }; - - class PrefabManager : public Manager - { - - }; - - class PrefabFactory - { - - }; - -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Renderer.cpp b/Source/Asura.Engine/Graphics/Renderer.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/Renderer.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/Renderer.h b/Source/Asura.Engine/Graphics/Renderer.h deleted file mode 100644 index c3677a7..0000000 --- a/Source/Asura.Engine/Graphics/Renderer.h +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef __AE_RENDERER_H__ -#define __AE_RENDERER_H__ - -#include "Component.h" -#include "Material.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// ࣬ȾRendererദÿRenderer߱һʡ - /// - class Renderer : public Component - { - public: - - /// - /// һô˷ͻ´shared materialô˷ζҪmaterialýģʱʹõIJ - /// shared materialҪһݣӰrenderer - /// - Material* GetMaterial(); - - /// - /// Ⱦص - /// - virtual void OnRender() = 0; - - protected: - - Material* mMaterial; - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/ShapeRenderer.cpp b/Source/Asura.Engine/Graphics/ShapeRenderer.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/ShapeRenderer.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/ShapeRenderer.h b/Source/Asura.Engine/Graphics/ShapeRenderer.h deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/ShapeRenderer.h +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/Sprite.cpp b/Source/Asura.Engine/Graphics/Sprite.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/Sprite.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/Sprite.h b/Source/Asura.Engine/Graphics/Sprite.h deleted file mode 100644 index b621f1b..0000000 --- a/Source/Asura.Engine/Graphics/Sprite.h +++ /dev/null @@ -1,71 +0,0 @@ -#ifndef __AE_SPRITE_H__ -#define __AE_SPRITE_H__ - -#include "Math/Vector2.h" -#include "Transform.h" -#include "Component.h" -#include "Image.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// SpriteǿimageĴimagesprite乲ݣspriteimageԣתŵȡ - /// - class Sprite final : public Filesystem::Asset - { - public: - - enum Type - { - - }; - - /// - /// 뷽ʽ - /// - enum Align - { - - }; - - struct SpriteDef - { - Image* image; - Align align; - Math::Vector2 anchor; - Math::Vector2 size; - }; - - Sprite(SpriteDef definition); - ~Sprite(); - - private: - - /// - /// ê - /// - Math::Vector2 mAnchor; - - /// - /// С - /// - Math::Vector2 mSize; - - /// - /// image - /// - Image* mImage; - - //---------------------------------------------------------------------------------------------------- - - - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/SpriteRenderer.cpp b/Source/Asura.Engine/Graphics/SpriteRenderer.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Graphics/SpriteRenderer.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Graphics/SpriteRenderer.h b/Source/Asura.Engine/Graphics/SpriteRenderer.h deleted file mode 100644 index bd81509..0000000 --- a/Source/Asura.Engine/Graphics/SpriteRenderer.h +++ /dev/null @@ -1,32 +0,0 @@ -#ifndef __AE_SPRITE_RENDERER_H__ -#define __AE_SPRITE_RENDERER_H__ - -#include "Renderer.h" -#include "Sprite.h" - -namespace AsuraEngine -{ - namespace Graphics - { - - class SpriteRenderer final : public Renderer - { - public: - - void SetSprite(Sprite* sprite); - - void OnRender() override; - - private: - - /// - /// Ⱦsprite - /// - Sprite* mSprite; - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Graphics/Window.h b/Source/Asura.Engine/Graphics/Window.h index 1707e3d..ab612fc 100644 --- a/Source/Asura.Engine/Graphics/Window.h +++ b/Source/Asura.Engine/Graphics/Window.h @@ -7,10 +7,15 @@ namespace AsuraEngine { /// - /// Ϸ + /// ڣֶ֧രڡڱ༭Ҫ֧֣runnerֻҪһڡ /// class Window { + public: + + + private: + }; diff --git a/Source/Asura.Engine/Layer.cpp b/Source/Asura.Engine/Layer.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Layer.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Layer.h b/Source/Asura.Engine/Layer.h deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Layer.h +++ /dev/null diff --git a/Source/Asura.Engine/ObjectPool.cpp b/Source/Asura.Engine/ObjectPool.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/ObjectPool.cpp +++ /dev/null diff --git a/Source/Asura.Engine/ObjectPool.h b/Source/Asura.Engine/ObjectPool.h deleted file mode 100644 index bf97858..0000000 --- a/Source/Asura.Engine/ObjectPool.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef __AE_OBJECT_POOL_H__ -#define __AE_OBJECT_POOL_H__ - -namespace AsuraEngine -{ - - class ObjectPool - { - - }; - -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Scene.cpp b/Source/Asura.Engine/Scene.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Scene.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Scene.h b/Source/Asura.Engine/Scene.h deleted file mode 100644 index 742d872..0000000 --- a/Source/Asura.Engine/Scene.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef __AE_SCENE_H__ -#define __AE_SCENE_H__ - -#include "FileSystem/Asset.h" -#include "Containers/Vector.hpp" -#include "GameObject.h" - -namespace AsuraEngine -{ - - /// - /// Ϸ - /// - class Scene final : public Filesystem::Asset - { - public: - - // - - private: - - Containers::Vector<GameObject*> mGameObjects; - - }; - -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Engine/Transform.cpp b/Source/Asura.Engine/Transform.cpp deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Engine/Transform.cpp +++ /dev/null diff --git a/Source/Asura.Engine/Transform.h b/Source/Asura.Engine/Transform.h deleted file mode 100644 index cca7575..0000000 --- a/Source/Asura.Engine/Transform.h +++ /dev/null @@ -1,24 +0,0 @@ -#ifndef __AE_TRANSFORM_H__ -#define __AE_TRANSFORM_H__ - -#include "Object.h" -#include "Math/Vector2.h" - -namespace AsuraEngine -{ - - /// - /// TransformΪԣΪ - /// - class Transform final : public Object - { - private: - Math::Vector2 position; - Math::Vector2 rotation; - Math::Vector2 scale; - - }; - -} - -#endif
\ No newline at end of file diff --git a/Source/Asura.Framework/AI/StateMachine.lua b/Source/Asura.Framework/AI/StateMachine.lua deleted file mode 100644 index 58012ca..0000000 --- a/Source/Asura.Framework/AI/StateMachine.lua +++ /dev/null @@ -1,3 +0,0 @@ -local StateMachine = Class() - -return StateMachine
\ No newline at end of file diff --git a/Source/Asura.Framework/Audio/SoundPlayer.lua b/Source/Asura.Framework/Audio/SoundPlayer.lua index 8bbeddb..c3921af 100644 --- a/Source/Asura.Framework/Audio/SoundPlayer.lua +++ b/Source/Asura.Framework/Audio/SoundPlayer.lua @@ -1,3 +1,5 @@ -local SoundPlayer = AsuraEngine.Component.New("SoundPlayer") +local SoundPlayer = AsuraEngine.Component.Sub("SoundPlayer") + + return SoundPlayer
\ No newline at end of file diff --git a/Source/Asura.Framework/Class.lua b/Source/Asura.Framework/Class.lua index bec3e9a..164cb4a 100644 --- a/Source/Asura.Framework/Class.lua +++ b/Source/Asura.Framework/Class.lua @@ -1,5 +1,4 @@ local Class = {} +AsuraEngine.Class = Class - -AsuraEngine.Class = Class
\ No newline at end of file diff --git a/Source/Asura.Framework/Component.lua b/Source/Asura.Framework/Component.lua index dd843eb..b498a36 100644 --- a/Source/Asura.Framework/Component.lua +++ b/Source/Asura.Framework/Component.lua @@ -1,6 +1,14 @@ -local Component = Class() +local Component = AsuraEngine.Class("Component") -Component.gameobject = AsuraEngine.Type.GameObject +AsuraEngine.Component = Component + +--Component.gameobject = AsuraEngine.Type.GameObject + +--派生新的组件 +function Component.Sub(cname) + assert(Component.components[cname] == nil) + +end function Component:Ctor(go) self.gameobject = go diff --git a/Source/Asura.Framework/Filesystem/Loader.lua b/Source/Asura.Framework/Filesystem/Loader.lua index 9ac058b..2d1e8cf 100644 --- a/Source/Asura.Framework/Filesystem/Loader.lua +++ b/Source/Asura.Framework/Filesystem/Loader.lua @@ -1,9 +1,14 @@ -local Loader = Class() - -function Loader:InnerResource( data ) - - - +-- Assets loaders +AsuraEngine.Loader = {} +local Loader = AsuraEngine.Loader +Loader.Loaders = {} + +function Loader.New(type) + if Loader.Loaders[type] ~= nil then + return Loader.Loaders[type] + end + local loader = {} + Loader[type] = loader + return loader end -return Loader
\ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/animation_loader.lua b/Source/Asura.Framework/Filesystem/animation_loader.lua index f1dee29..4f989bd 100644 --- a/Source/Asura.Framework/Filesystem/animation_loader.lua +++ b/Source/Asura.Framework/Filesystem/animation_loader.lua @@ -1,11 +1,12 @@ -local AnimationLoader = AsuraEngine.Loader.New("animation") -local AnimationManager = require "AnimationManager" -local Animation = require "Animation" +require "AnimationManager" +require "Animation" + +local loader = AsuraEngine.Loader.New("animation") +local manager = AsuraEngine.AnimationManager +local Animation = AsuraEngine.Animation function AnimationLoader.Load(asset) local animation = AsuraEngine.Class() -end - -return AnimationLoader
\ No newline at end of file +end
\ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/material_loader.lua b/Source/Asura.Framework/Filesystem/material_loader.lua index 2ea47f4..2c2058e 100644 --- a/Source/Asura.Framework/Filesystem/material_loader.lua +++ b/Source/Asura.Framework/Filesystem/material_loader.lua @@ -1,8 +1,7 @@ -local MaterialLoader = AsuraEngine.Loader.New("material") -local MaterialManager = require "MaterialManager" +require "MaterialManager" -function MaterialLoader.Load(mat) - -end +local loader = AsuraEngine.Loader.New("material") -return MaterialLoader
\ No newline at end of file +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/path_loader.lua b/Source/Asura.Framework/Filesystem/path_loader.lua index c62be96..8618c03 100644 --- a/Source/Asura.Framework/Filesystem/path_loader.lua +++ b/Source/Asura.Framework/Filesystem/path_loader.lua @@ -1,10 +1,9 @@ -local PathLoader = AsuraEngine.Loader.New("path") -local PathManager = require "Path/PathManager" +require "Path/PathManager" -function PathLoader.Load(asset) +local loader = AsuraEngine.Loader.New("path") + +function loader.Load(asset) if asset.type ~= "path" then return nil end -end - -return Path
\ No newline at end of file +end
\ No newline at end of file diff --git a/Source/Asura.Framework/Filesystem/scene_loader.lua b/Source/Asura.Framework/Filesystem/scene_loader.lua index e69de29..3284c57 100644 --- a/Source/Asura.Framework/Filesystem/scene_loader.lua +++ b/Source/Asura.Framework/Filesystem/scene_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("scene") + +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/Framework.lua b/Source/Asura.Framework/Framework.lua index b465f78..449cc4a 100644 --- a/Source/Asura.Framework/Framework.lua +++ b/Source/Asura.Framework/Framework.lua @@ -1 +1 @@ -require ""
\ No newline at end of file +require "" diff --git a/Source/Asura.Framework/Game.lua b/Source/Asura.Framework/Game.lua index 3e44b53..e69de29 100644 --- a/Source/Asura.Framework/Game.lua +++ b/Source/Asura.Framework/Game.lua @@ -1 +0,0 @@ ---űѭ diff --git a/Source/Asura.Framework/Object.lua b/Source/Asura.Framework/Object.lua deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Framework/Object.lua +++ /dev/null diff --git a/Source/Asura.Framework/Scene.lua b/Source/Asura.Framework/Scene.lua index afe6344..0ef41c7 100644 --- a/Source/Asura.Framework/Scene.lua +++ b/Source/Asura.Framework/Scene.lua @@ -1,8 +1,13 @@ ---[[ -ԭ½ -]] local Scene = Class() +AsuraEngine.Scene = Scene +function Scene.Ctor(self) + self.entities = {} --当前场景的所有entity +end +--获取当前的场景 +function Scene.GetCurrent() + +end return Scene
\ No newline at end of file diff --git a/Source/Asura.Framework/Transform.lua b/Source/Asura.Framework/Transform.lua index e69de29..e45a027 100644 --- a/Source/Asura.Framework/Transform.lua +++ b/Source/Asura.Framework/Transform.lua @@ -0,0 +1,8 @@ +local Transform = AsuraEngine.Class("Transform") +AsuraEngine.Transform = Transform + +function Transform.Ctor(self) + self.position = {} + self.rotation = {} + self.size = {} +end diff --git a/Source/Asura.Engine/AI/BehaviorTree.cpp b/Source/Asura.Framework/ai/behavior_tree.lua index e69de29..e69de29 100644 --- a/Source/Asura.Engine/AI/BehaviorTree.cpp +++ b/Source/Asura.Framework/ai/behavior_tree.lua diff --git a/Source/Asura.Framework/ai/state_machine.lua b/Source/Asura.Framework/ai/state_machine.lua new file mode 100644 index 0000000..b1ff849 --- /dev/null +++ b/Source/Asura.Framework/ai/state_machine.lua @@ -0,0 +1,6 @@ +local StateMachine = Class() +AsuraEngine.StateMachine = StateMachine + +function StateMachine.Ctor(self, statemap) + self.statemap = statemap +end
\ No newline at end of file diff --git a/Source/Asura.Framework/ai/state_map.lua b/Source/Asura.Framework/ai/state_map.lua new file mode 100644 index 0000000..7e986de --- /dev/null +++ b/Source/Asura.Framework/ai/state_map.lua @@ -0,0 +1,12 @@ +local StateMap = AsuraEngine.Asset.Sub("StateMap") + +AsuraEngine.StateMap = StateMap + +function StateMap.Ctor(self) + +end + +function StateMap.ToAsset() + +end + diff --git a/Source/Asura.Framework/ai/statemachine.lua b/Source/Asura.Framework/ai/statemachine.lua deleted file mode 100644 index 58012ca..0000000 --- a/Source/Asura.Framework/ai/statemachine.lua +++ /dev/null @@ -1,3 +0,0 @@ -local StateMachine = Class() - -return StateMachine
\ No newline at end of file diff --git a/Source/Asura.Framework/audio/soundplayer.lua b/Source/Asura.Framework/audio/soundplayer.lua index 8bbeddb..c3921af 100644 --- a/Source/Asura.Framework/audio/soundplayer.lua +++ b/Source/Asura.Framework/audio/soundplayer.lua @@ -1,3 +1,5 @@ -local SoundPlayer = AsuraEngine.Component.New("SoundPlayer") +local SoundPlayer = AsuraEngine.Component.Sub("SoundPlayer") + + return SoundPlayer
\ No newline at end of file diff --git a/Source/Asura.Framework/class.lua b/Source/Asura.Framework/class.lua index bec3e9a..164cb4a 100644 --- a/Source/Asura.Framework/class.lua +++ b/Source/Asura.Framework/class.lua @@ -1,5 +1,4 @@ local Class = {} +AsuraEngine.Class = Class - -AsuraEngine.Class = Class
\ No newline at end of file diff --git a/Source/Asura.Framework/component.lua b/Source/Asura.Framework/component.lua index dd843eb..b498a36 100644 --- a/Source/Asura.Framework/component.lua +++ b/Source/Asura.Framework/component.lua @@ -1,6 +1,14 @@ -local Component = Class() +local Component = AsuraEngine.Class("Component") -Component.gameobject = AsuraEngine.Type.GameObject +AsuraEngine.Component = Component + +--Component.gameobject = AsuraEngine.Type.GameObject + +--派生新的组件 +function Component.Sub(cname) + assert(Component.components[cname] == nil) + +end function Component:Ctor(go) self.gameobject = go diff --git a/Source/Asura.Framework/entity.lua b/Source/Asura.Framework/entity.lua index ffd9b65..0edded4 100644 --- a/Source/Asura.Framework/entity.lua +++ b/Source/Asura.Framework/entity.lua @@ -1,27 +1,76 @@ -local Entity = AsuraEngine.Asset.SubClass("Entity") +--[[ +实体,作为scene中的实体存在。 +]] +require "transform" -function Entity:OnEnable() +local Entity = AsuraEngine.Asset.Sub("Entity") +AsuraEngine.Entity = Entity +function Entity:Ctor() + self.transform = AsuraEngine.Transform.New() end -function Entity:OnEvent(e) +function Entity:AddComponent(type, name) + local cname = type + if name == nil then + cname = name + end + local component = AsuraEngine.Component.GetComponent(type) + self.components[cname] = compoennt +end +--根据组件名拿到组件 +function Entity:GetComponent(name) + return self.components[name] end -function Entity:OnUpdate(dt) +--根据组件类型拿到组件 +function Entity:GetComponentByType(tname) end -function Entity:OnRender() +function Entity:OnEnable() + +end + +function Entity:OnEvent(e) + if self.components == nil or type(self.components) ~= "table" then + AsuraEditor.LogError("") + return + end + for name, component in self.components do + if component.OnEvent ~= nil then + component:OnEvent(e) + end + end +end +function Entity:OnUpdate(dt) + for name, component in self.components do + if component.OnUpdate ~= nil then + component:OnUpdate(dt) + end + end end -function Entity:OnDisable() +function Entity:OnRender() + for name, component in self.components do + if component.OnRender ~= nil then + component.OnRender() + end + end +end +function Entity:OnDisable() + for name, component in self.components do + if component.OnDisable ~= nil then + component.OnDisable() + end + end end function Entity:GetTrasform() - + return self.transform end function Entity:GetPosition() @@ -52,6 +101,7 @@ function Entity:SetRotation() end +--写asset function Entity:ToAsset() end diff --git a/Source/Asura.Framework/filesystem/animation_loader.lua b/Source/Asura.Framework/filesystem/animation_loader.lua index f1dee29..4f989bd 100644 --- a/Source/Asura.Framework/filesystem/animation_loader.lua +++ b/Source/Asura.Framework/filesystem/animation_loader.lua @@ -1,11 +1,12 @@ -local AnimationLoader = AsuraEngine.Loader.New("animation") -local AnimationManager = require "AnimationManager" -local Animation = require "Animation" +require "AnimationManager" +require "Animation" + +local loader = AsuraEngine.Loader.New("animation") +local manager = AsuraEngine.AnimationManager +local Animation = AsuraEngine.Animation function AnimationLoader.Load(asset) local animation = AsuraEngine.Class() -end - -return AnimationLoader
\ No newline at end of file +end
\ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/entity_loader.lua b/Source/Asura.Framework/filesystem/entity_loader.lua index ad2351c..67a849d 100644 --- a/Source/Asura.Framework/filesystem/entity_loader.lua +++ b/Source/Asura.Framework/filesystem/entity_loader.lua @@ -1,2 +1,5 @@ -local EntityLoader = AsuraEngine.Loader.New("entity") +local loader = AsuraEngine.Loader.New("entity") +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/loader.lua b/Source/Asura.Framework/filesystem/loader.lua index 9ac058b..2d1e8cf 100644 --- a/Source/Asura.Framework/filesystem/loader.lua +++ b/Source/Asura.Framework/filesystem/loader.lua @@ -1,9 +1,14 @@ -local Loader = Class() - -function Loader:InnerResource( data ) - - - +-- Assets loaders +AsuraEngine.Loader = {} +local Loader = AsuraEngine.Loader +Loader.Loaders = {} + +function Loader.New(type) + if Loader.Loaders[type] ~= nil then + return Loader.Loaders[type] + end + local loader = {} + Loader[type] = loader + return loader end -return Loader
\ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/material_loader.lua b/Source/Asura.Framework/filesystem/material_loader.lua index 2ea47f4..2c2058e 100644 --- a/Source/Asura.Framework/filesystem/material_loader.lua +++ b/Source/Asura.Framework/filesystem/material_loader.lua @@ -1,8 +1,7 @@ -local MaterialLoader = AsuraEngine.Loader.New("material") -local MaterialManager = require "MaterialManager" +require "MaterialManager" -function MaterialLoader.Load(mat) - -end +local loader = AsuraEngine.Loader.New("material") -return MaterialLoader
\ No newline at end of file +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/path_loader.lua b/Source/Asura.Framework/filesystem/path_loader.lua index c62be96..8618c03 100644 --- a/Source/Asura.Framework/filesystem/path_loader.lua +++ b/Source/Asura.Framework/filesystem/path_loader.lua @@ -1,10 +1,9 @@ -local PathLoader = AsuraEngine.Loader.New("path") -local PathManager = require "Path/PathManager" +require "Path/PathManager" -function PathLoader.Load(asset) +local loader = AsuraEngine.Loader.New("path") + +function loader.Load(asset) if asset.type ~= "path" then return nil end -end - -return Path
\ No newline at end of file +end
\ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/scene_loader.lua b/Source/Asura.Framework/filesystem/scene_loader.lua index e69de29..3284c57 100644 --- a/Source/Asura.Framework/filesystem/scene_loader.lua +++ b/Source/Asura.Framework/filesystem/scene_loader.lua @@ -0,0 +1,5 @@ +local loader = AsuraEngine.Loader.New("scene") + +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/filesystem/statemap_loader.lua b/Source/Asura.Framework/filesystem/statemap_loader.lua new file mode 100644 index 0000000..ededcfc --- /dev/null +++ b/Source/Asura.Framework/filesystem/statemap_loader.lua @@ -0,0 +1,7 @@ +require "ai/statemap_manager" +local loader = AsuraEngine.Loader.New("statemap") + +--载入statemap +function loader.Load(asset) + +end
\ No newline at end of file diff --git a/Source/Asura.Framework/framework.lua b/Source/Asura.Framework/framework.lua index b465f78..449cc4a 100644 --- a/Source/Asura.Framework/framework.lua +++ b/Source/Asura.Framework/framework.lua @@ -1 +1 @@ -require ""
\ No newline at end of file +require "" diff --git a/Source/Asura.Framework/game.lua b/Source/Asura.Framework/game.lua index 3e44b53..e69de29 100644 --- a/Source/Asura.Framework/game.lua +++ b/Source/Asura.Framework/game.lua @@ -1 +0,0 @@ ---űѭ diff --git a/Source/Asura.Framework/object.lua b/Source/Asura.Framework/object.lua deleted file mode 100644 index e69de29..0000000 --- a/Source/Asura.Framework/object.lua +++ /dev/null diff --git a/Source/Asura.Framework/scene.lua b/Source/Asura.Framework/scene.lua index afe6344..0ef41c7 100644 --- a/Source/Asura.Framework/scene.lua +++ b/Source/Asura.Framework/scene.lua @@ -1,8 +1,13 @@ ---[[ -ԭ½ -]] local Scene = Class() +AsuraEngine.Scene = Scene +function Scene.Ctor(self) + self.entities = {} --当前场景的所有entity +end +--获取当前的场景 +function Scene.GetCurrent() + +end return Scene
\ No newline at end of file diff --git a/Source/Asura.Framework/transform.lua b/Source/Asura.Framework/transform.lua index e69de29..e45a027 100644 --- a/Source/Asura.Framework/transform.lua +++ b/Source/Asura.Framework/transform.lua @@ -0,0 +1,8 @@ +local Transform = AsuraEngine.Class("Transform") +AsuraEngine.Transform = Transform + +function Transform.Ctor(self) + self.position = {} + self.rotation = {} + self.size = {} +end |