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-rw-r--r--Source/Asura.Framework/scripts/ai/state_graph.lua2
-rw-r--r--Source/Asura.Framework/scripts/audio/sound.lua2
-rw-r--r--Source/Asura.Framework/scripts/audio/source.lua2
-rw-r--r--Source/Asura.Framework/scripts/class.lua2
-rw-r--r--Source/Asura.Framework/scripts/component.lua2
-rw-r--r--Source/Asura.Framework/scripts/gameobject.lua4
-rw-r--r--Source/Asura.Framework/scripts/graphics/animation.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/animator.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/camera.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/canvas.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/image.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/material.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/mesh2d.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/particle_system.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/renderer.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/shader.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/shape.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/shape_renderer.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/sprite.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua2
-rw-r--r--Source/Asura.Framework/scripts/graphics/sprite_renderer.lua2
-rw-r--r--Source/Asura.Framework/scripts/gui/button.lua2
-rw-r--r--Source/Asura.Framework/scripts/scene.lua3
24 files changed, 26 insertions, 25 deletions
diff --git a/Source/Asura.Framework/scripts/ai/state_graph.lua b/Source/Asura.Framework/scripts/ai/state_graph.lua
index a699e76..4f563dc 100644
--- a/Source/Asura.Framework/scripts/ai/state_graph.lua
+++ b/Source/Asura.Framework/scripts/ai/state_graph.lua
@@ -1,4 +1,4 @@
-local StateGraph = AsuraEngine.Asset.Sub("StateGraph")
+local StateGraph = AsuraEngine.Asset.Extend("StateGraph")
AsuraEngine.StateGraph = StateGraph
diff --git a/Source/Asura.Framework/scripts/audio/sound.lua b/Source/Asura.Framework/scripts/audio/sound.lua
index 71def66..d7dea4f 100644
--- a/Source/Asura.Framework/scripts/audio/sound.lua
+++ b/Source/Asura.Framework/scripts/audio/sound.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Sound = AsuraEngine.Asset.Sub("Sound")
+AsuraEngine.Sound = AsuraEngine.Asset.Extend("Sound")
local Sound = AsuraEngine.Sound
diff --git a/Source/Asura.Framework/scripts/audio/source.lua b/Source/Asura.Framework/scripts/audio/source.lua
index 8269842..7dec511 100644
--- a/Source/Asura.Framework/scripts/audio/source.lua
+++ b/Source/Asura.Framework/scripts/audio/source.lua
@@ -1,5 +1,5 @@
-- Audio Source
-AsuraEngine.Source = AsuraEngine.Component.Sub("SoundPlayer")
+AsuraEngine.Source = AsuraEngine.Component.Extend("SoundPlayer")
local Source = AsuraEngine.Source
diff --git a/Source/Asura.Framework/scripts/class.lua b/Source/Asura.Framework/scripts/class.lua
index d5ed5cd..6392483 100644
--- a/Source/Asura.Framework/scripts/class.lua
+++ b/Source/Asura.Framework/scripts/class.lua
@@ -3,7 +3,7 @@ AsuraEngine.Class = {}
local Class = AsuraEngine.Class
Class.__index = Class
-function Class.Sub(base, classname)
+function Class.Extend(base, classname)
local subclass = {}
base.__index = base
setmetatable(subclass, base)
diff --git a/Source/Asura.Framework/scripts/component.lua b/Source/Asura.Framework/scripts/component.lua
index 0eb7fc1..9306f3b 100644
--- a/Source/Asura.Framework/scripts/component.lua
+++ b/Source/Asura.Framework/scripts/component.lua
@@ -5,7 +5,7 @@ local Component = AsuraEngine.Component
-- Component要显示在inspector的变量
Component.gameobject = AsuraEngine.Type.GameObject
-function Component.Sub(cname)
+function Component.Extend(cname)
self.base(cname)
assert(Component.components[cname] == nil)
diff --git a/Source/Asura.Framework/scripts/gameobject.lua b/Source/Asura.Framework/scripts/gameobject.lua
index fb287fb..a2d20ef 100644
--- a/Source/Asura.Framework/scripts/gameobject.lua
+++ b/Source/Asura.Framework/scripts/gameobject.lua
@@ -3,13 +3,13 @@
--
require "transform"
-AsuraEngine.GameObject = AsuraEngine.Asset.Sub("GameObject")
+AsuraEngine.GameObject = AsuraEngine.Asset.Extend("GameObject")
local GameObject = AsuraEngine.GameObject
function GameObject:Ctor()
self.transform = AsuraEngine.Transform.New()
- self.subentities = {} -- Sub node entities
+ self.subentities = {} -- Extend node entities
end
function GameObject:AddChild(gameobject)
diff --git a/Source/Asura.Framework/scripts/graphics/animation.lua b/Source/Asura.Framework/scripts/graphics/animation.lua
index b6673c6..285adaa 100644
--- a/Source/Asura.Framework/scripts/graphics/animation.lua
+++ b/Source/Asura.Framework/scripts/graphics/animation.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Animation = AsuraEngine.Asset.Sub("Animation")
+AsuraEngine.Animation = AsuraEngine.Asset.Extend("Animation")
local Animation = AsuraEngine.Animation
diff --git a/Source/Asura.Framework/scripts/graphics/animator.lua b/Source/Asura.Framework/scripts/graphics/animator.lua
index 5c77adc..c019dfa 100644
--- a/Source/Asura.Framework/scripts/graphics/animator.lua
+++ b/Source/Asura.Framework/scripts/graphics/animator.lua
@@ -1,6 +1,6 @@
local Component = AsuraEngine.Framework.Require("component")
-AsuraEngine.Animator = Component.Sub("Animator")
+AsuraEngine.Animator = Component.Extend("Animator")
local Animator = AsuraEngine.Animator
diff --git a/Source/Asura.Framework/scripts/graphics/camera.lua b/Source/Asura.Framework/scripts/graphics/camera.lua
index 383c328..a989de6 100644
--- a/Source/Asura.Framework/scripts/graphics/camera.lua
+++ b/Source/Asura.Framework/scripts/graphics/camera.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Camera = AsuraEngine.Component.Sub("Camera")
+AsuraEngine.Camera = AsuraEngine.Component.Extend("Camera")
local Camera = AsuraEngine.Camera
diff --git a/Source/Asura.Framework/scripts/graphics/canvas.lua b/Source/Asura.Framework/scripts/graphics/canvas.lua
index 11e71f3..ce2ca20 100644
--- a/Source/Asura.Framework/scripts/graphics/canvas.lua
+++ b/Source/Asura.Framework/scripts/graphics/canvas.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Canvas = AsuraEngine.Component.Sub("Canvas")
+AsuraEngine.Canvas = AsuraEngine.Component.Extend("Canvas")
local Canvas = AsuraEngine.Canvas
diff --git a/Source/Asura.Framework/scripts/graphics/image.lua b/Source/Asura.Framework/scripts/graphics/image.lua
index dcdb4c3..f5ebaa2 100644
--- a/Source/Asura.Framework/scripts/graphics/image.lua
+++ b/Source/Asura.Framework/scripts/graphics/image.lua
@@ -1,5 +1,5 @@
-- 图片资源
-AsuraEngine.Image = AsuraEngine.Asset.Sub("Image")
+AsuraEngine.Image = AsuraEngine.Asset.Extend("Image")
local Image = AsuraEngine.Image
diff --git a/Source/Asura.Framework/scripts/graphics/material.lua b/Source/Asura.Framework/scripts/graphics/material.lua
index 64d70f7..5a6e5bd 100644
--- a/Source/Asura.Framework/scripts/graphics/material.lua
+++ b/Source/Asura.Framework/scripts/graphics/material.lua
@@ -1,5 +1,5 @@
--material是shader的代理
-AsuraEngine.Material = AsuraEngine.Asset.Sub("Material")
+AsuraEngine.Material = AsuraEngine.Asset.Extend("Material")
local Material = AsuraEngine.Material
diff --git a/Source/Asura.Framework/scripts/graphics/mesh2d.lua b/Source/Asura.Framework/scripts/graphics/mesh2d.lua
index 13b270a..05b2e2e 100644
--- a/Source/Asura.Framework/scripts/graphics/mesh2d.lua
+++ b/Source/Asura.Framework/scripts/graphics/mesh2d.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Mesh2D = AsuraEngine.Asset.Sub("Mesh2D")
+AsuraEngine.Mesh2D = AsuraEngine.Asset.Extend("Mesh2D")
local Mesh2D = AsuraEngine.Mesh2D
diff --git a/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua
index ca97283..09c8c98 100644
--- a/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua
+++ b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Mesh2DRenderer = AsuraEngine.Renderer.Sub("Mesh2DRenderer")
+AsuraEngine.Mesh2DRenderer = AsuraEngine.Renderer.Extend("Mesh2DRenderer")
local Mesh2DRenderer = AsuraEngine.Mesh2DRenderer
diff --git a/Source/Asura.Framework/scripts/graphics/particle_system.lua b/Source/Asura.Framework/scripts/graphics/particle_system.lua
index a2e3c26..8de3258 100644
--- a/Source/Asura.Framework/scripts/graphics/particle_system.lua
+++ b/Source/Asura.Framework/scripts/graphics/particle_system.lua
@@ -1,6 +1,6 @@
require "graphics.sprite_renderer"
-AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem")
+AsuraEngine.ParticleSystem = AsuraEngine.Component.Extend("ParticleSystem")
local ParticleSystem = AsuraEngine.ParticleSystem
diff --git a/Source/Asura.Framework/scripts/graphics/renderer.lua b/Source/Asura.Framework/scripts/graphics/renderer.lua
index 189c9d1..92a6409 100644
--- a/Source/Asura.Framework/scripts/graphics/renderer.lua
+++ b/Source/Asura.Framework/scripts/graphics/renderer.lua
@@ -1,4 +1,4 @@
-local Renderer = AsuraEngine.Component.Sub("Renderer")
+local Renderer = AsuraEngine.Component.Extend("Renderer")
AsuraEngine.Renderer = Renderer
function Renderer.Ctor(self)
diff --git a/Source/Asura.Framework/scripts/graphics/shader.lua b/Source/Asura.Framework/scripts/graphics/shader.lua
index 1bbf1fa..c411619 100644
--- a/Source/Asura.Framework/scripts/graphics/shader.lua
+++ b/Source/Asura.Framework/scripts/graphics/shader.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Shader = AsuraEngine.Asset.Sub("Shader")
+AsuraEngine.Shader = AsuraEngine.Asset.Extend("Shader")
local helper = AsuraEngine.Framework.Require("graphics/shaderHelper")
diff --git a/Source/Asura.Framework/scripts/graphics/shape.lua b/Source/Asura.Framework/scripts/graphics/shape.lua
index 6d737f0..51ea8c3 100644
--- a/Source/Asura.Framework/scripts/graphics/shape.lua
+++ b/Source/Asura.Framework/scripts/graphics/shape.lua
@@ -1,7 +1,7 @@
--
-- 2D图形
--
-AsuraEngine.Shape = AsuraEngine.Asset.Sub("Shape")
+AsuraEngine.Shape = AsuraEngine.Asset.Extend("Shape")
local Shape = AsuraEngine.Shape
diff --git a/Source/Asura.Framework/scripts/graphics/shape_renderer.lua b/Source/Asura.Framework/scripts/graphics/shape_renderer.lua
index 8c002a2..80b48b8 100644
--- a/Source/Asura.Framework/scripts/graphics/shape_renderer.lua
+++ b/Source/Asura.Framework/scripts/graphics/shape_renderer.lua
@@ -1,4 +1,4 @@
-AsuraEngine.ShapeRenderer = AsuraEngine.Component.Sub("ShapeRenderer")
+AsuraEngine.ShapeRenderer = AsuraEngine.Component.Extend("ShapeRenderer")
local ShapeRenderer = AsuraEngine.ShapeRenderer
diff --git a/Source/Asura.Framework/scripts/graphics/sprite.lua b/Source/Asura.Framework/scripts/graphics/sprite.lua
index da116fc..9bf05f4 100644
--- a/Source/Asura.Framework/scripts/graphics/sprite.lua
+++ b/Source/Asura.Framework/scripts/graphics/sprite.lua
@@ -1,4 +1,4 @@
-local Sprite = AsuraEngine.Asset.Sub("Sprite")
+local Sprite = AsuraEngine.Asset.Extend("Sprite")
AsuraEngine.Sprite = Sprite
function Sprite.Ctor(self, image)
diff --git a/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua
index 9621bce..9ec73d2 100644
--- a/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua
+++ b/Source/Asura.Framework/scripts/graphics/sprite_batch_renderer.lua
@@ -1,4 +1,4 @@
-AsuraEngine.SpriteBatchRenderer = AsuraEngine.Component.Sub("SpriteBatchRenderer")
+AsuraEngine.SpriteBatchRenderer = AsuraEngine.Component.Extend("SpriteBatchRenderer")
local SpriteBatchRenderer = AsuraEngine.SpriteBatchRenderer
diff --git a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua
index 5ceafd2..0a41e08 100644
--- a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua
+++ b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua
@@ -1,6 +1,6 @@
require "graphics.renderer"
-local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer")
+local SpriteRenderer = AsuraEngine.Renderer.Extend("Spriterenderer")
AsuraEngine.SpriteRenderer = SpriteRenderer
function SpriteRenderer.Ctor(self)
diff --git a/Source/Asura.Framework/scripts/gui/button.lua b/Source/Asura.Framework/scripts/gui/button.lua
index 67d0943..b122931 100644
--- a/Source/Asura.Framework/scripts/gui/button.lua
+++ b/Source/Asura.Framework/scripts/gui/button.lua
@@ -1,4 +1,4 @@
-AsuraEngine.Button = AsuraEngine.Component.Sub("Button")
+AsuraEngine.Button = AsuraEngine.Component.Extend("Button")
local Button = AsuraEngine.Button
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua
index 2adbf53..3036ce1 100644
--- a/Source/Asura.Framework/scripts/scene.lua
+++ b/Source/Asura.Framework/scripts/scene.lua
@@ -1,12 +1,13 @@
--
-- Scene是一系列gameobject的集合。
--
-AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene")
+AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
local Scene = AsuraEngine.Scene
function Scene.Ctor(self)
self.rootGameObjects = {} --当前场景的所有root gameobject
+ self.super.Ctor(self)
end
--获取当前的场景