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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
deleted file mode 100644
index c60480e0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System.Collections.Generic;
-namespace AmplifyShaderEditor
-{
- public class ActionSequence
- {
- private string m_name;
- private List<ActionData> m_sequence;
-
- public ActionSequence( string name )
- {
- m_name = name;
- m_sequence = new List<ActionData>();
- }
-
- public void AddToSequence( ActionData actionData )
- {
- m_sequence.Add( actionData );
- }
-
- public void Execute()
- {
- for ( int i = 0; i < m_sequence.Count; i++ )
- {
- m_sequence[ i ].ExecuteForward();
- }
- }
-
- public void Destroy()
- {
- m_sequence.Clear();
- m_sequence = null;
- }
-
- public string Name { get { return m_name; } }
- }
-}