summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs
deleted file mode 100644
index 2da02086..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class DragAndDropTool
- {
- public delegate void OnValidDropObject(params UnityEngine.Object[] draggedObjs );
- public event OnValidDropObject OnValidDropObjectEvt;
-
- public void Destroy()
- {
- OnValidDropObjectEvt = null;
- }
-
- public void TestDragAndDrop( Rect dropArea )
- {
- Event currentEvent = Event.current;
- EventType currentEventType = currentEvent.type;
-
- switch (currentEventType)
- {
- case EventType.DragUpdated:
- case EventType.DragPerform:
- {
-
- if (!dropArea.Contains(currentEvent.mousePosition))
- return;
-
- DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
- if (currentEvent.type == EventType.DragPerform)
- {
- DragAndDrop.AcceptDrag();
- if (OnValidDropObjectEvt != null)
- {
- OnValidDropObjectEvt(DragAndDrop.objectReferences);
- }
- }
- }break;
- case EventType.DragExited:DragAndDrop.PrepareStartDrag();break;
- }
- }
- }
-}