summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Menu
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Menu
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs5945
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs189
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs152
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs94
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs250
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs120
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs288
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs81
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs53
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs203
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs47
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs375
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs375
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs445
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs555
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs56
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs101
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs573
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs73
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs469
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs37
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs192
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs91
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs249
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs75
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs41
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs.meta12
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs632
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs.meta12
58 files changed, 0 insertions, 12148 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs
deleted file mode 100644
index 8cbfafaf..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs
+++ /dev/null
@@ -1,5945 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using UnityEditor.Callbacks;
-using System;
-using System.Collections;
-using System.Threading;
-using System.Globalization;
-using System.Collections.Generic;
-using UnityEngine.Networking;
-
-namespace AmplifyShaderEditor
-{
- // Disabling Substance Deprecated warning
-
- public class AmplifyShaderEditorWindow : SearchableEditorWindow, ISerializationCallbackReceiver
- {
- public const string PreviewSizeGlobalVariable = "_ASEPreviewSize";
-
- public const double InactivitySaveTime = 1.0;
-
- public const string CopyCommand = "Copy";
- public const string PasteCommand = "Paste";
- public const string SelectAll = "SelectAll";
- public const string Duplicate = "Duplicate";
- public const string ObjectSelectorClosed = "ObjectSelectorClosed";
- public const string LiveShaderError = "Live Shader only works with an assigned Master Node on the graph";
-
- //public Texture2D MasterNodeOnTexture = null;
- //public Texture2D MasterNodeOffTexture = null;
-
- //public Texture2D GPUInstancedOnTexture = null;
- //public Texture2D GPUInstancedOffTexture = null;
-
- private bool m_initialized = false;
- private bool m_checkInvalidConnections = false;
- private bool m_afterDeserializeFlag = true;
-
-
- [SerializeField]
- private ParentGraph m_customGraph = null;
-
- // UI
- private Rect m_graphArea;
- private Texture2D m_graphBgTexture;
- private Texture2D m_graphFgTexture;
- private GUIStyle m_graphFontStyle;
- //private GUIStyle _borderStyle;
- private Texture2D m_wireTexture;
-
- [SerializeField]
- TemplatesManager m_templatesManager;
-
- [SerializeField]
- private InnerWindowEditorVariables m_innerEditorVariables;
-
- [SerializeField]
- private string m_lastpath;
-
- [SerializeField]
- private ASESelectionMode m_selectionMode = ASESelectionMode.Shader;
-
- [SerializeField]
- private DuplicatePreventionBuffer m_duplicatePreventionBuffer;
-
- [SerializeField]
- private double m_inactivityTime = 0;
-
- // Prevent save ops every tick when on live mode
- [SerializeField]
- private double m_lastTimeSaved = 0;
-
- [SerializeField]
- private bool m_cacheSaveOp = false;
- private const double SaveTime = 1;
-
- private bool m_markedToSave = false;
-
- // Graph logic
- [SerializeField]
- private ParentGraph m_mainGraphInstance;
-
- // Camera control
- [SerializeField]
- private Vector2 m_cameraOffset;
-
- private float m_cameraSpeed = 1;
-
- private Rect m_cameraInfo;
-
- [SerializeField]
- private float m_cameraZoom;
-
- [SerializeField]
- private Vector2 m_minNodePos;
-
- [SerializeField]
- private Vector2 m_maxNodePos;
-
- [SerializeField]
- private bool m_isDirty;
-
- [SerializeField]
- private bool m_saveIsDirty;
-
- [SerializeField]
- private bool m_repaintIsDirty;
-
- [SerializeField]
- private bool m_liveShaderEditing = false;
-
- [SerializeField]
- private bool m_shaderIsModified = false;
-
- [SerializeField]
- private string m_lastOpenedLocation = string.Empty;
-
- [SerializeField]
- private bool m_zoomChanged = true;
-
- [SerializeField]
- private float m_lastWindowWidth = 0;
-
- [SerializeField]
- private int m_graphCount = 0;
-
- [SerializeField]
- private double m_currentInactiveTime = 0;
-
- private bool m_ctrlSCallback = false;
-
- private bool m_altBoxSelection = false;
- private bool m_altDragStarted = false;
- private bool m_altPressDown = false;
- private bool m_altAvailable = true;
-
- // Events
- private Vector3 m_currentMousePos;
- private Vector2 m_keyEvtMousePos2D;
- private Vector2 m_currentMousePos2D;
- private Event m_currentEvent;
- private string m_currentCommandName = string.Empty;
- private bool m_insideEditorWindow;
-
- private bool m_lostFocus = false;
- // Selection box for multiple node selection
- private bool m_multipleSelectionActive = false;
- private bool m_lmbPressed = false;
- private Vector2 m_multipleSelectionStart;
- private Rect m_multipleSelectionArea = new Rect( 0, 0, 0, 0 );
- private bool m_autoPanDirActive = false;
- private bool m_forceAutoPanDir = false;
- private bool m_refreshOnUndo = false;
- private bool m_loadShaderOnSelection = false;
- private bool m_refreshAvailableNodes = false;
- private double m_time;
-
- //Context Menu
- private Vector2 m_rmbStartPos;
- private Vector2 m_altKeyStartPos;
- private GraphContextMenu m_contextMenu;
- private ShortcutsManager m_shortcutManager;
-
- [SerializeField]
- private NodeAvailability m_currentNodeAvailability = NodeAvailability.SurfaceShader;
- //Clipboard
- private Clipboard m_clipboard;
-
- //Node Parameters Window
- [SerializeField]
- private bool m_nodeParametersWindowMaximized = true;
- private NodeParametersWindow m_nodeParametersWindow;
-
- // Tools Window
- private ToolsWindow m_toolsWindow;
-
- private ConsoleLogWindow m_consoleLogWindow;
-
- //Editor Options
- private OptionsWindow m_optionsWindow;
-
- // Mode Window
- private ShaderEditorModeWindow m_modeWindow;
-
- // Tools Window
- private TipsWindow m_tipsWindow;
-
- //Palette Window
- [SerializeField]
- private bool m_paletteWindowMaximized = true;
- private PaletteWindow m_paletteWindow;
-
- private ContextPalette m_contextPalette;
- private PalettePopUp m_palettePopup;
- private System.Type m_paletteChosenType;
- private AmplifyShaderFunction m_paletteChosenFunction;
-
- // In-Editor Message System
- GenericMessageUI m_genericMessageUI;
- private GUIContent m_genericMessageContent;
-
- // Drag&Drop Tool
- private DragAndDropTool m_dragAndDropTool;
-
- //Custom Styles
- //private CustomStylesContainer m_customStyles;
-
- private AmplifyShaderFunction m_previousShaderFunction;
-
- private List<MenuParent> m_registeredMenus;
-
- private PreMadeShaders m_preMadeShaders;
-
- private AutoPanData[] m_autoPanArea;
-
- private DrawInfo m_drawInfo;
- private KeyCode m_lastKeyPressed = KeyCode.None;
- private System.Type m_commentaryTypeNode;
-
- private int m_onLoadDone = 0;
-
- private float m_copyPasteDeltaMul = 0;
- private Vector2 m_copyPasteInitialPos = Vector2.zero;
- private Vector2 m_copyPasteDeltaPos = Vector2.zero;
-
- private int m_repaintCount = 0;
- private bool m_forceUpdateFromMaterialFlag = false;
-
- private UnityEngine.Object m_delayedLoadObject = null;
- private double m_focusOnSelectionTimestamp;
- private double m_focusOnMasterNodeTimestamp;
- private double m_wiredDoubleTapTimestamp;
-
- private bool m_globalPreview = false;
- private bool m_globalShowInternalData = true;
-
- private const double AutoZoomTime = 0.25;
- private const double ToggleTime = 0.25;
- private const double WiredDoubleTapTime = 0.25;
- private const double DoubleClickTime = 0.25;
-
- private Material m_delayedMaterialSet = null;
-
- private bool m_mouseDownOnValidArea = false;
-
- private bool m_removedKeyboardFocus = false;
-
- private int m_lastHotControl = -1;
-
- [SerializeField]
- private bool m_isShaderFunctionWindow = false;
-
- private string m_currentTitle = string.Empty;
- private bool m_currentTitleMod = false;
-
- //private Material m_maskingMaterial = null;
- //private int m_cachedProjectInLinearId = -1;
- private int m_cachedEditorTimeId = -1;
- private int m_cachedEditorDeltaTimeId = -1;
- //private float m_repaintFrequency = 15;
- //private double m_repaintTimestamp = 0;
-
- // Smooth Zoom
- private bool m_smoothZoom = false;
- private float m_targetZoom;
- private double m_zoomTime;
- private Vector2 m_zoomPivot;
- private float m_targetZoomIncrement;
- private float m_zoomVelocity = 0;
-
- // Smooth Pan
- private bool m_smoothOffset = false;
- private double m_offsetTime;
- private Vector2 m_targetOffset;
- private Vector2 m_camVelocity = Vector2.zero;
-
- // Auto-Compile samples
- private bool m_forcingMaterialUpdateFlag = false;
- private bool m_forcingMaterialUpdateOp = false;
- private List<Material> m_materialsToUpdate = new List<Material>();
-
- private NodeExporterUtils m_nodeExporterUtils;
- private bool m_performFullUndoRegister = true;
-
- [SerializeField]
- private AmplifyShaderFunction m_openedShaderFunction;
-
- [SerializeField]
- private bool m_openedAssetFromNode = false;
-
- private bool m_nodesLoadedCorrectly = false;
- private GUIContent NodesExceptionMessage = new GUIContent( "ASE is unable to load correctly due to some faulty other classes/plugin in your project. We advise to review all your imported plugins." );
-
-
- private bool m_outdatedShaderFromTemplateLoaded = false;
- private bool m_replaceMasterNode = false;
- private AvailableShaderTypes m_replaceMasterNodeType;
- private string m_replaceMasterNodeData;
- private bool m_replaceMasterNodeDataFromCache;
- private NodeWireReferencesUtils m_wireReferenceUtils = new NodeWireReferencesUtils();
-
- private ParentNode m_nodeToFocus = null;
- private float m_zoomToFocus = 1.0f;
- private bool m_selectNodeToFocus = true;
-
- [NonSerialized]
- public Dictionary<string, bool> VisitedChanged = new Dictionary<string, bool>();
-
- [SerializeField]
- private List<Toast> m_messages = new List<Toast>();
-
- [SerializeField]
- private float m_maxMsgWidth = 100;
-
- [SerializeField]
- private bool m_maximizeMessages = false;
-
- [NonSerialized]
- private Dictionary<string, OutputPort> m_savedList = new Dictionary<string, OutputPort>();
-
- public int m_frameCounter = 0;
- public double m_fpsTime = 0;
- public string m_fpsDisplay = string.Empty;
-
-#if UNITY_EDITOR_WIN
- // ScreenShot vars
- IntPtr m_aseHandle;
- private Rect m_prevWindowRect;
- private Vector2 m_prevCameraOffset;
- private float m_prevCameraZoom;
- private bool m_openSavedFolder = false;
- private bool m_takeScreenShot = false;
-#endif
- public bool CheckFunctions = false;
-
- // Unity Menu item
- [MenuItem( "Window/Amplify Shader Editor/Open Canvas", false, 1000 )]
- static void OpenMainShaderGraph()
- {
- if( IOUtils.AllOpenedWindows.Count > 0 )
- {
- AmplifyShaderEditorWindow currentWindow = CreateTab( "Empty", UIUtils.ShaderIcon );
- UIUtils.CurrentWindow = currentWindow;
- currentWindow.CreateNewGraph( "Empty" );
- currentWindow.Show();
- }
- else
- {
- AmplifyShaderEditorWindow currentWindow = OpenWindow( "Empty", UIUtils.ShaderIcon );
- currentWindow.CreateNewGraph( "Empty" );
- //currentWindow.Show();
- }
- }
-
- public static string GenerateTabTitle( string original, bool modified = false )
- {
- GUIContent content = new GUIContent( original );
- GUIStyle tabStyle = new GUIStyle( (GUIStyle)"dragtabdropwindow" );// GUI.skin.FindStyle( "dragtabdropwindow" );
- string finalTitle = string.Empty;
- bool addEllipsis = false;
- for( int i = 1; i <= original.Length; i++ )
- {
- content.text = original.Substring( 0, i );
- Vector2 titleSize = tabStyle.CalcSize( content );
- int maxSize = modified ? 62 : 69;
- if( titleSize.x > maxSize )
- {
- addEllipsis = true;
- break;
- }
- else
- {
- finalTitle = content.text;
- }
- }
- if( addEllipsis )
- finalTitle += "..";
- if( modified )
- finalTitle += "*";
- return finalTitle;
- }
-
- public static void ConvertShaderToASE( Shader shader )
- {
- if( UIUtils.IsUnityNativeShader( shader ) )
- {
- Debug.LogWarningFormat( "Action not allowed. Attempting to load the native {0} shader into Amplify Shader Editor", shader.name );
- return;
- }
-
- string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( shader ) );
- if( IOUtils.AllOpenedWindows.Count > 0 )
- {
- AmplifyShaderEditorWindow openedTab = null;
- for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
- {
- //if( AssetDatabase.GetAssetPath( shader ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
- if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
- {
- openedTab = IOUtils.AllOpenedWindows[ i ];
- break;
- }
- }
-
- if( openedTab != null )
- {
- openedTab.wantsMouseMove = true;
- openedTab.ShowTab();
- UIUtils.CurrentWindow = openedTab;
- }
- else
- {
- EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
- AmplifyShaderEditorWindow currentWindow = CreateTab();
- WindowHelper.AddTab( openedWindow, currentWindow );
- UIUtils.CurrentWindow = currentWindow;
- }
- }
- else
- {
- AmplifyShaderEditorWindow currentWindow = OpenWindow( shader.name, UIUtils.ShaderIcon );
- UIUtils.CurrentWindow = currentWindow;
- }
-
- if( IOUtils.IsASEShader( shader ) )
- {
- UIUtils.CurrentWindow.LoadProjectSelected( shader );
- }
- else
- {
- UIUtils.CreateEmptyFromInvalid( shader );
- UIUtils.ShowMessage( "Trying to open shader not created on ASE!\nBEWARE, old data will be lost if saving it here!", MessageSeverity.Warning );
- if( UIUtils.CurrentWindow.LiveShaderEditing )
- {
- UIUtils.ShowMessage( "Disabling Live Shader Editing. Must manually re-enable it.", MessageSeverity.Warning );
- UIUtils.CurrentWindow.LiveShaderEditing = false;
- }
- }
- }
-
- public static void LoadMaterialToASE( Material material )
- {
- string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( material.shader ) );
-
- if( IOUtils.AllOpenedWindows.Count > 0 )
- {
- AmplifyShaderEditorWindow openedTab = null;
- for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
- {
- //if( AssetDatabase.GetAssetPath( material.shader ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
- if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
- {
- openedTab = IOUtils.AllOpenedWindows[ i ];
- break;
- }
- }
-
- if( openedTab != null )
- {
- openedTab.wantsMouseMove = true;
- openedTab.ShowTab();
- UIUtils.CurrentWindow = openedTab;
- }
- else
- {
- EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
- AmplifyShaderEditorWindow currentWindow = CreateTab();
- WindowHelper.AddTab( openedWindow, currentWindow );
- UIUtils.CurrentWindow = currentWindow;
- }
- }
- else
- {
- AmplifyShaderEditorWindow currentWindow = OpenWindow( material.name, UIUtils.MaterialIcon );
- UIUtils.CurrentWindow = currentWindow;
- }
-
- if( IOUtils.IsASEShader( material.shader ) )
- {
- UIUtils.CurrentWindow.LoadProjectSelected( material );
- }
- else
- {
- UIUtils.CreateEmptyFromInvalid( material.shader );
- UIUtils.SetDelayedMaterialMode( material );
- }
- }
-
- public static void LoadShaderFunctionToASE( AmplifyShaderFunction shaderFunction, bool openedAssetFromNode )
- {
- string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( shaderFunction ) );
-
- if( IOUtils.AllOpenedWindows.Count > 0 )
- {
- AmplifyShaderEditorWindow openedTab = null;
- for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
- {
- //if( AssetDatabase.GetAssetPath( shaderFunction ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
- if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
- {
- openedTab = IOUtils.AllOpenedWindows[ i ];
- break;
- }
- }
-
- if( openedTab != null )
- {
- openedTab.wantsMouseMove = true;
- openedTab.ShowTab();
- UIUtils.CurrentWindow = openedTab;
- }
- else
- {
- EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
- AmplifyShaderEditorWindow currentWindow = CreateTab();
- WindowHelper.AddTab( openedWindow, currentWindow );
- UIUtils.CurrentWindow = currentWindow;
- }
- }
- else
- {
- AmplifyShaderEditorWindow currentWindow = OpenWindow( shaderFunction.FunctionName, UIUtils.ShaderFunctionIcon );
- UIUtils.CurrentWindow = currentWindow;
- }
-
- UIUtils.CurrentWindow.OpenedAssetFromNode = openedAssetFromNode;
- if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
- {
- UIUtils.CurrentWindow.LoadProjectSelected( shaderFunction );
- }
- else
- {
- UIUtils.CurrentWindow.titleContent.text = GenerateTabTitle( shaderFunction.FunctionName );
- UIUtils.CurrentWindow.titleContent.image = UIUtils.ShaderFunctionIcon;
- UIUtils.CreateEmptyFunction( shaderFunction );
- }
- }
-
- public static AmplifyShaderEditorWindow OpenWindow( string title = null, Texture icon = null )
- {
- AmplifyShaderEditorWindow currentWindow = (AmplifyShaderEditorWindow)AmplifyShaderEditorWindow.GetWindow( typeof( AmplifyShaderEditorWindow ), false );
- currentWindow.minSize = new Vector2( ( Constants.MINIMIZE_WINDOW_LOCK_SIZE - 150 ), 270 );
- currentWindow.wantsMouseMove = true;
- if( title != null )
- currentWindow.titleContent.text = GenerateTabTitle( title );
- if( icon != null )
- currentWindow.titleContent.image = icon;
- return currentWindow;
- }
-
- public static AmplifyShaderEditorWindow CreateTab( string title = null, Texture icon = null )
- {
- AmplifyShaderEditorWindow currentWindow = EditorWindow.CreateInstance<AmplifyShaderEditorWindow>();
- currentWindow.minSize = new Vector2( ( Constants.MINIMIZE_WINDOW_LOCK_SIZE - 150 ), 270 );
- currentWindow.wantsMouseMove = true;
- if( title != null )
- currentWindow.titleContent.text = GenerateTabTitle( title );
- if( icon != null )
- currentWindow.titleContent.image = icon;
- return currentWindow;
- }
-
- public double CalculateInactivityTime()
- {
- double currTime = EditorApplication.timeSinceStartup;
- switch( Event.current.type )
- {
- case EventType.MouseDown:
- case EventType.MouseUp:
- //case EventType.MouseMove:
- case EventType.MouseDrag:
- case EventType.KeyDown:
- case EventType.KeyUp:
- case EventType.ScrollWheel:
- case EventType.DragUpdated:
- case EventType.DragPerform:
- case EventType.DragExited:
- case EventType.ValidateCommand:
- case EventType.ExecuteCommand:
- {
- m_inactivityTime = currTime;
- return 0;
- }
- }
- return currTime - m_inactivityTime;
- }
-
-
- // Shader Graph window
- public override void OnEnable()
- {
- base.OnEnable();
-
- Preferences.LoadDefaults();
-
-#if UNITY_2018_3_OR_NEWER
- ASEPackageManagerHelper.RequestInfo();
- ASEPackageManagerHelper.Update();
-#endif
-
- Shader.SetGlobalVector( PreviewSizeGlobalVariable, new Vector4( ParentNode.PreviewWidth, ParentNode.PreviewHeight, 0, 0 ) );
-
- if( m_templatesManager == null )
- {
- m_templatesManager = IOUtils.FirstValidTemplatesManager;
- if( m_templatesManager == null )
- {
- m_templatesManager = ScriptableObject.CreateInstance<TemplatesManager>();
- m_templatesManager.Init();
- if( TemplatesManager.ShowDebugMessages )
- Debug.Log( "Creating Manager" );
- }
- else
- {
- if( TemplatesManager.ShowDebugMessages )
- Debug.Log( "Assigning Manager" );
- }
- }
- else if( !m_templatesManager.Initialized )
- {
- if( TemplatesManager.ShowDebugMessages )
- Debug.Log( "Re-Initializing Manager" );
- m_templatesManager.Init();
- }
- TemplatePostProcessor.Destroy();
- if( m_innerEditorVariables == null )
- {
- m_innerEditorVariables = new InnerWindowEditorVariables();
- m_innerEditorVariables.Initialize();
- }
-
- if( m_mainGraphInstance == null )
- {
- m_mainGraphInstance = CreateInstance<ParentGraph>();
- m_mainGraphInstance.Init();
- m_mainGraphInstance.ParentWindow = this;
- m_mainGraphInstance.SetGraphId( 0 );
- }
- m_mainGraphInstance.ResetEvents();
- m_mainGraphInstance.OnNodeEvent += OnNodeStoppedMovingEvent;
- m_mainGraphInstance.OnMaterialUpdatedEvent += OnMaterialUpdated;
- m_mainGraphInstance.OnShaderUpdatedEvent += OnShaderUpdated;
- m_mainGraphInstance.OnEmptyGraphDetectedEvt += OnEmptyGraphDetected;
- m_mainGraphInstance.OnNodeRemovedEvent += m_toolsWindow.OnNodeRemovedFromGraph;
- GraphCount = 1;
-
- IOUtils.Init();
- IOUtils.AllOpenedWindows.Add( this );
-
- // Only runs once for multiple windows
- EditorApplication.update -= IOUtils.UpdateIO;
- EditorApplication.update += IOUtils.UpdateIO;
-
- //EditorApplication.update -= UpdateTime;
- EditorApplication.update -= UpdateNodePreviewListAndTime;
- //EditorApplication.update += UpdateTime;
-
- EditorApplication.update += UpdateNodePreviewListAndTime;
-
-
- if( CurrentSelection == ASESelectionMode.ShaderFunction )
- {
- IsShaderFunctionWindow = true;
- }
- else
- {
- IsShaderFunctionWindow = false;
- }
-
- m_optionsWindow = new OptionsWindow( this );
- m_optionsWindow.Init();
-
- m_contextMenu = new GraphContextMenu( m_mainGraphInstance );
- m_nodesLoadedCorrectly = m_contextMenu.CorrectlyLoaded;
-
- m_paletteWindow = new PaletteWindow( this )
- {
- Resizable = true
- };
- m_paletteWindow.OnPaletteNodeCreateEvt += OnPaletteNodeCreate;
- m_registeredMenus.Add( m_paletteWindow );
-
- m_contextPalette = new ContextPalette( this );
- m_contextPalette.OnPaletteNodeCreateEvt += OnContextPaletteNodeCreate;
- m_registeredMenus.Add( m_contextPalette );
-
- m_genericMessageUI = new GenericMessageUI();
- m_genericMessageUI.OnMessageDisplayEvent += ShowMessageImmediately;
-
- Selection.selectionChanged += OnProjectSelectionChanged;
-#if UNITY_2018_1_OR_NEWER
- EditorApplication.projectChanged += OnProjectWindowChanged;
-#else
- EditorApplication.projectWindowChanged += OnProjectWindowChanged;
-#endif
- m_focusOnSelectionTimestamp = EditorApplication.timeSinceStartup;
- m_focusOnMasterNodeTimestamp = EditorApplication.timeSinceStartup;
-
- m_nodeParametersWindow.IsMaximized = m_innerEditorVariables.NodeParametersMaximized;
- if( DebugConsoleWindow.UseShaderPanelsInfo )
- m_nodeParametersWindow.IsMaximized = m_nodeParametersWindowMaximized;
-
- m_paletteWindow.IsMaximized = m_innerEditorVariables.NodePaletteMaximized;
- if( DebugConsoleWindow.UseShaderPanelsInfo )
- m_paletteWindow.IsMaximized = m_paletteWindowMaximized;
-
- m_shortcutManager = new ShortcutsManager();
- // REGISTER NODE SHORTCUTS
- foreach( KeyValuePair<KeyCode, ShortcutKeyData> kvp in m_contextMenu.NodeShortcuts )
- {
- m_shortcutManager.RegisterNodesShortcuts( kvp.Key, kvp.Value.Name );
- }
-
- // REGISTER EDITOR SHORTCUTS
-
- m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.F1, "Open Selected Node Wiki page", () =>
- {
- List<ParentNode> selectedNodes = m_mainGraphInstance.SelectedNodes;
- if( selectedNodes != null && selectedNodes.Count == 1 )
- {
- Application.OpenURL( selectedNodes[ 0 ].Attributes.NodeUrl );
- }
- } );
-
-
- m_shortcutManager.RegisterEditorShortcut( true, KeyCode.C, "Create Commentary", () =>
- {
- // Create commentary
- ParentNode[] selectedNodes = m_mainGraphInstance.SelectedNodes.ToArray();
- UIUtils.MarkUndoAction();
- Undo.RegisterCompleteObjectUndo( this, "Adding Commentary Node" );
- CommentaryNode node = m_mainGraphInstance.CreateNode( m_commentaryTypeNode, true, -1, false ) as CommentaryNode;
- node.CreateFromSelectedNodes( TranformedMousePos, selectedNodes );
- node.Focus();
- m_mainGraphInstance.DeSelectAll();
- m_mainGraphInstance.SelectNode( node, false, false );
- SetSaveIsDirty();
- ForceRepaint();
- } );
-
-
- m_shortcutManager.RegisterEditorShortcut( true, KeyCode.F, "Focus On Selection", () =>
- {
- OnToolButtonPressed( ToolButtonType.FocusOnSelection );
- ForceRepaint();
- } );
-
- //m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.None, KeyCode.B, "New Master Node", () =>
- //{
- // OnToolButtonPressed( ToolButtonType.MasterNode );
- // ForceRepaint();
- //} );
-
- m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.None, KeyCode.Space, "Open Node Palette", null, () =>
- {
- m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
- } );
-
-
- m_shortcutManager.RegisterEditorShortcut( true, KeyCode.W, "Toggle Colored Line Mode", () =>
- {
- m_optionsWindow.ColoredPorts = !m_optionsWindow.ColoredPorts;
- ForceRepaint();
-
- } );
-
- m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.Control, KeyCode.W, "Toggle Multi-Line Mode", () =>
- {
- m_optionsWindow.MultiLinePorts = !m_optionsWindow.MultiLinePorts;
- ForceRepaint();
- } );
-
- m_shortcutManager.RegisterEditorShortcut( true, KeyCode.P, "Global Preview", () =>
- {
- GlobalPreview = !GlobalPreview;
- EditorPrefs.SetBool( "GlobalPreview", GlobalPreview );
-
- ForceRepaint();
- } );
-
- GlobalShowInternalData = EditorPrefs.GetBool( "ASEGlobalShowInternalData", true );
- m_shortcutManager.RegisterEditorShortcut( true, KeyCode.I, "Global Show Internal Data", () =>
- {
- GlobalShowInternalData = !GlobalShowInternalData;
- EditorPrefs.SetBool( "ASEGlobalShowInternalData", GlobalShowInternalData );
- ForceRepaint();
- } );
-
- m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.Delete, "Delete selected nodes", DeleteSelectedNodeWithRepaint );
- m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.Backspace, "Delete selected nodes", DeleteSelectedNodeWithRepaint );
-
- m_liveShaderEditing = m_innerEditorVariables.LiveMode;
-
- UpdateLiveUI();
- }
-
-
- public AmplifyShaderEditorWindow()
- {
- m_minNodePos = new Vector2( float.MaxValue, float.MaxValue );
- m_maxNodePos = new Vector2( float.MinValue, float.MinValue );
-
- m_duplicatePreventionBuffer = new DuplicatePreventionBuffer();
- m_commentaryTypeNode = typeof( CommentaryNode );
- titleContent = new GUIContent( "Shader Editor" );
- autoRepaintOnSceneChange = true;
-
- m_currentMousePos = new Vector3( 0, 0, 0 );
- m_keyEvtMousePos2D = new Vector2( 0, 0 );
- m_multipleSelectionStart = new Vector2( 0, 0 );
- m_initialized = false;
- m_graphBgTexture = null;
- m_graphFgTexture = null;
-
- m_cameraOffset = new Vector2( 0, 0 );
- CameraZoom = 1;
-
- m_registeredMenus = new List<MenuParent>();
-
- m_nodeParametersWindow = new NodeParametersWindow( this )
- {
- Resizable = true
- };
- m_registeredMenus.Add( m_nodeParametersWindow );
-
- m_modeWindow = new ShaderEditorModeWindow( this );
- //_registeredMenus.Add( _modeWindow );
-
- m_toolsWindow = new ToolsWindow( this );
- m_toolsWindow.ToolButtonPressedEvt += OnToolButtonPressed;
-
- m_consoleLogWindow = new ConsoleLogWindow( this );
-
- m_tipsWindow = new TipsWindow( this );
-
- m_registeredMenus.Add( m_toolsWindow );
- //m_registeredMenus.Add( m_consoleLogWindow );
-
- m_palettePopup = new PalettePopUp();
-
- m_clipboard = new Clipboard();
-
- m_genericMessageContent = new GUIContent();
- m_dragAndDropTool = new DragAndDropTool();
- m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped;
-
- //_confirmationWindow = new ConfirmationWindow( 100, 100, 300, 100 );
-
- m_saveIsDirty = false;
-
- m_preMadeShaders = new PreMadeShaders();
-
- Undo.undoRedoPerformed += UndoRedoPerformed;
-
- float autoPanSpeed = 2;
- m_autoPanArea = new AutoPanData[ 4 ];
- m_autoPanArea[ 0 ] = new AutoPanData( AutoPanLocation.TOP, 25, autoPanSpeed * Vector2.up );
- m_autoPanArea[ 1 ] = new AutoPanData( AutoPanLocation.BOTTOM, 25, autoPanSpeed * Vector2.down );
- m_autoPanArea[ 2 ] = new AutoPanData( AutoPanLocation.LEFT, 25, autoPanSpeed * Vector2.right );
- m_autoPanArea[ 3 ] = new AutoPanData( AutoPanLocation.RIGHT, 25, autoPanSpeed * Vector2.left );
-
- m_drawInfo = new DrawInfo();
- UIUtils.CurrentWindow = this;
-
- m_nodeExporterUtils = new NodeExporterUtils( this );
- m_repaintIsDirty = false;
- m_initialized = false;
- }
-
- public void SetStandardShader()
- {
- m_mainGraphInstance.ReplaceMasterNode( AvailableShaderTypes.SurfaceShader );
- m_mainGraphInstance.FireMasterNodeReplacedEvent();
- }
-
- public void SetTemplateShader( string templateName, bool writeDefaultData )
- {
- TemplateDataParent templateData = m_templatesManager.GetTemplate( ( string.IsNullOrEmpty( templateName ) ? "6e114a916ca3e4b4bb51972669d463bf" : templateName ) );
- m_mainGraphInstance.ReplaceMasterNode( AvailableShaderTypes.Template, writeDefaultData, templateData );
- }
-
- public void DeleteSelectedNodeWithRepaint()
- {
- DeleteSelectedNodes();
- SetSaveIsDirty();
- }
-
-
- void UndoRedoPerformed()
- {
- m_repaintIsDirty = true;
- m_saveIsDirty = true;
- m_removedKeyboardFocus = true;
- m_refreshOnUndo = true;
- }
-
- void Destroy()
- {
- Undo.ClearUndo( this );
-
- m_initialized = false;
-
- m_nodeExporterUtils.Destroy();
- m_nodeExporterUtils = null;
-
- m_delayedMaterialSet = null;
-
- m_materialsToUpdate.Clear();
- m_materialsToUpdate = null;
-
- GLDraw.Destroy();
-
- UIUtils.Destroy();
- m_preMadeShaders.Destroy();
- m_preMadeShaders = null;
-
- m_registeredMenus.Clear();
- m_registeredMenus = null;
-
- m_mainGraphInstance.Destroy();
- ScriptableObject.DestroyImmediate( m_mainGraphInstance );
- m_mainGraphInstance = null;
-
- Resources.UnloadAsset( m_graphBgTexture );
- m_graphBgTexture = null;
-
- Resources.UnloadAsset( m_graphFgTexture );
- m_graphFgTexture = null;
-
- Resources.UnloadAsset( m_wireTexture );
- m_wireTexture = null;
-
- m_contextMenu.Destroy();
- m_contextMenu = null;
-
- m_shortcutManager.Destroy();
- m_shortcutManager = null;
-
- m_nodeParametersWindow.Destroy();
- m_nodeParametersWindow = null;
-
-
- m_modeWindow.Destroy();
- m_modeWindow = null;
-
- m_toolsWindow.Destroy();
- m_toolsWindow = null;
-
- m_consoleLogWindow.Destroy();
- m_consoleLogWindow = null;
-
- m_tipsWindow.Destroy();
- m_tipsWindow = null;
-
- m_optionsWindow.Destroy();
- m_optionsWindow = null;
-
- m_paletteWindow.Destroy();
- m_paletteWindow = null;
-
- m_palettePopup.Destroy();
- m_palettePopup = null;
-
- m_contextPalette.Destroy();
- m_contextPalette = null;
-
- m_clipboard.ClearClipboard();
- m_clipboard = null;
-
- m_genericMessageUI.Destroy();
- m_genericMessageUI = null;
- m_genericMessageContent = null;
-
- m_dragAndDropTool.Destroy();
- m_dragAndDropTool = null;
-
- m_openedShaderFunction = null;
-
- UIUtils.CurrentWindow = null;
- m_duplicatePreventionBuffer.ReleaseAllData();
- m_duplicatePreventionBuffer = null;
-#if UNITY_2018_1_OR_NEWER
- EditorApplication.projectChanged -= OnProjectWindowChanged;
-#else
- EditorApplication.projectWindowChanged -= OnProjectWindowChanged;
-#endif
- Selection.selectionChanged -= OnProjectSelectionChanged;
-
- IOUtils.AllOpenedWindows.Remove( this );
-
- if( IOUtils.AllOpenedWindows.Count == 0 )
- {
- m_templatesManager.Destroy();
- ScriptableObject.DestroyImmediate( m_templatesManager );
- }
- m_templatesManager = null;
-
- IOUtils.Destroy();
-
- Resources.UnloadUnusedAssets();
- GC.Collect();
- }
-
- void Init()
- {
- // = AssetDatabase.LoadAssetAtPath( Constants.ASEPath + "", typeof( Texture2D ) ) as Texture2D;
- m_graphBgTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.GraphBgTextureGUID ), typeof( Texture2D ) ) as Texture2D;
- if( m_graphBgTexture != null )
- {
- m_graphFgTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.GraphFgTextureGUID ), typeof( Texture2D ) ) as Texture2D;
-
- //Setup usable area
- m_cameraInfo = position;
- m_graphArea = new Rect( 0, 0, m_cameraInfo.width, m_cameraInfo.height );
-
- // Creating style state to show current selected object
- m_graphFontStyle = new GUIStyle()
- {
- fontSize = 32,
- alignment = TextAnchor.MiddleCenter,
- fixedWidth = m_cameraInfo.width,
- fixedHeight = 50,
- stretchWidth = true,
- stretchHeight = true
- };
- m_graphFontStyle.normal.textColor = Color.white;
-
- m_wireTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.WireTextureGUID ), typeof( Texture2D ) ) as Texture2D;
-
- m_initialized = m_graphBgTexture != null &&
- m_graphFgTexture != null &&
- m_wireTexture != null;
- }
- }
-#if UNITY_2018_3_OR_NEWER
-
-
-#endif
- [OnOpenAssetAttribute()]
- static bool OnOpenAsset( int instanceID, int line )
- {
- if( line > -1 )
- {
- return false;
- }
- Preferences.LoadDefaults();
-#if UNITY_2018_3_OR_NEWER
- ASEPackageManagerHelper.RequestInfo();
- ASEPackageManagerHelper.Update();
- if( ASEPackageManagerHelper.IsProcessing )
- {
- Shader selectedShader = Selection.activeObject as Shader;
- if( selectedShader != null )
- {
- if( IOUtils.IsASEShader( selectedShader ) )
- {
- ASEPackageManagerHelper.SetupLateShader( selectedShader );
- return true;
- }
- }
- else
- {
- Material mat = Selection.activeObject as Material;
- if( mat != null )
- {
- if( IOUtils.IsASEShader( mat.shader ) )
- {
- ASEPackageManagerHelper.SetupLateMaterial( mat );
- return true;
- }
- }
- else
- {
- AmplifyShaderFunction shaderFunction = Selection.activeObject as AmplifyShaderFunction;
- if( shaderFunction != null )
- {
- if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
- {
- ASEPackageManagerHelper.SetupLateShaderFunction( shaderFunction );
- return true;
- }
- }
- }
- }
- }
- else
-#endif
- {
- Shader selectedShader = Selection.activeObject as Shader;
- if( selectedShader != null )
- {
- if( IOUtils.IsASEShader( selectedShader ) )
- {
- ConvertShaderToASE( selectedShader );
- return true;
- }
- }
- else
- {
- Material mat = Selection.activeObject as Material;
- if( mat != null )
- {
- if( IOUtils.IsASEShader( mat.shader ) )
- {
- LoadMaterialToASE( mat );
- return true;
- }
- }
- else
- {
- AmplifyShaderFunction shaderFunction = Selection.activeObject as AmplifyShaderFunction;
- if( shaderFunction != null )
- {
- if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
- {
- LoadShaderFunctionToASE( shaderFunction, false );
- return true;
- }
- }
- }
- }
- }
-
- return false;
- }
-
- [MenuItem( "Assets/Create/Amplify Shader/Surface", false, 84 )]
- [MenuItem( "Assets/Create/Shader/Amplify Surface Shader" )]
- static void CreateConfirmationStandardShader()
- {
- string path = AssetDatabase.GetAssetPath( Selection.activeObject );
- if( path == "" )
- {
- path = "Assets";
- }
- else if( System.IO.Path.GetExtension( path ) != "" )
- {
- path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
- }
-
- string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New Amplify Shader.shader" );
- var endNameEditAction = ScriptableObject.CreateInstance<DoCreateStandardShader>();
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0, endNameEditAction, assetPathAndName, AssetPreview.GetMiniTypeThumbnail( typeof( Shader ) ), null );
- }
- //static void CreateNewShader( )
- //{
- // CreateNewShader( null, null );
- //}
-
- static void CreateNewShader( string customPath , string customShaderName )
- {
-
- string path = string.Empty;
- if( string.IsNullOrEmpty( customPath ) )
- {
- if( Selection.activeObject != null )
- {
- path = ( IOUtils.dataPath + AssetDatabase.GetAssetPath( Selection.activeObject ) );
- }
- else
- {
- UnityEngine.Object[] selection = Selection.GetFiltered( typeof( UnityEngine.Object ), SelectionMode.DeepAssets );
- if( selection.Length > 0 && selection[ 0 ] != null )
- {
- path = ( IOUtils.dataPath + AssetDatabase.GetAssetPath( selection[ 0 ] ) );
- }
- else
- {
- path = Application.dataPath;
- }
-
- }
-
- if( path.IndexOf( '.' ) > -1 )
- {
- path = path.Substring( 0, path.LastIndexOf( '/' ) );
- }
- path += "/";
- }
- else
- {
- path = customPath;
- }
-
- if( IOUtils.AllOpenedWindows.Count > 0 )
- {
- EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
- AmplifyShaderEditorWindow currentWindow = CreateTab();
- WindowHelper.AddTab( openedWindow, currentWindow );
- UIUtils.CurrentWindow = currentWindow;
- Shader shader = UIUtils.CreateNewEmpty( path, customShaderName );
- Selection.activeObject = shader;
- }
- else
- {
- AmplifyShaderEditorWindow currentWindow = OpenWindow();
- UIUtils.CurrentWindow = currentWindow;
- Shader shader = UIUtils.CreateNewEmpty( path, customShaderName );
- Selection.activeObject = shader;
- }
- //Selection.objects = new UnityEngine.Object[] { shader };
- }
-
- public static void CreateConfirmationTemplateShader( string templateGuid )
- {
- UIUtils.NewTemplateGUID = templateGuid;
- string path = AssetDatabase.GetAssetPath( Selection.activeObject );
- if( path == "" )
- {
- path = "Assets";
- }
- else if( System.IO.Path.GetExtension( path ) != "" )
- {
- path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
- }
-
- string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New Amplify Shader.shader" );
- var endNameEditAction = ScriptableObject.CreateInstance<DoCreateTemplateShader>();
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0, endNameEditAction, assetPathAndName, AssetPreview.GetMiniTypeThumbnail( typeof( Shader ) ), null );
- }
-
- public static Shader CreateNewTemplateShader( string templateGUID , string customPath = null, string customShaderName = null )
- {
- string path = string.Empty;
- if( string.IsNullOrEmpty( customPath ) )
- {
- path = Selection.activeObject == null ? Application.dataPath : ( IOUtils.dataPath + AssetDatabase.GetAssetPath( Selection.activeObject ) );
- if( path.IndexOf( '.' ) > -1 )
- {
- path = path.Substring( 0, path.LastIndexOf( '/' ) );
- }
- path += "/";
- }
- else
- {
- path = customPath;
- }
- Shader shader = null;
- if( IOUtils.AllOpenedWindows.Count > 0 )
- {
- EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
- AmplifyShaderEditorWindow currentWindow = CreateTab();
- WindowHelper.AddTab( openedWindow, currentWindow );
- UIUtils.CurrentWindow = currentWindow;
- shader = UIUtils.CreateNewEmptyTemplate( templateGUID, path, customShaderName );
- Selection.activeObject = shader;
- }
- else
- {
- AmplifyShaderEditorWindow currentWindow = OpenWindow();
- UIUtils.CurrentWindow = currentWindow;
- shader = UIUtils.CreateNewEmptyTemplate( templateGUID, path, customShaderName );
- Selection.activeObject = shader;
- }
-
- //Selection.objects = new UnityEngine.Object[] { shader };
- return shader;
- }
-
- [MenuItem( "Assets/Create/Amplify Shader Function", false, 84 )]
- [MenuItem( "Assets/Create/Shader/Amplify Shader Function" )]
- static void CreateNewShaderFunction()
- {
- AmplifyShaderFunction asset = ScriptableObject.CreateInstance<AmplifyShaderFunction>();
-
- string path = AssetDatabase.GetAssetPath( Selection.activeObject );
- if( path == "" )
- {
- path = "Assets";
- }
- else if( System.IO.Path.GetExtension( path ) != "" )
- {
- path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
- }
-
- string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New ShaderFunction.asset" );
-
- var endNameEditAction = ScriptableObject.CreateInstance<DoCreateFunction>();
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists( asset.GetInstanceID(), endNameEditAction, assetPathAndName, AssetPreview.GetMiniThumbnail( asset ), null );
- }
-
- public void UpdateTabTitle( string newTitle, bool modified )
- {
- string[] titleArray = newTitle.Split( '/' );
- newTitle = titleArray[ titleArray.Length - 1 ];
-
- if( !( m_currentTitle.Equals( newTitle ) && m_currentTitleMod == modified ) )
- {
- this.titleContent.text = GenerateTabTitle( newTitle, modified );
- }
- m_currentTitle = newTitle;
- m_currentTitleMod = modified;
- }
-
- public void OnProjectWindowChanged()
- {
- Shader selectedShader = Selection.activeObject as Shader;
- if( selectedShader != null )
- {
- if( m_mainGraphInstance != null && m_mainGraphInstance.CurrentMasterNode != null && selectedShader == m_mainGraphInstance.CurrentMasterNode.CurrentShader )
- {
- m_lastOpenedLocation = AssetDatabase.GetAssetPath( selectedShader );
- }
- }
- }
-
- public void LoadProjectSelected( UnityEngine.Object selectedObject = null )
- {
- bool hasFocus = true;
- if( EditorWindow.focusedWindow != this )
- {
- hasFocus = false;
- }
-
- if( hasFocus && m_mainGraphInstance != null && m_mainGraphInstance.CurrentMasterNode != null )
- {
- LoadObject( selectedObject ?? Selection.activeObject );
- }
- else
- {
- m_delayedLoadObject = selectedObject ?? Selection.activeObject;
- }
-
- if( !hasFocus )
- Focus();
- }
-
- public void LoadObject( UnityEngine.Object objToLoad )
- {
- Shader selectedShader = objToLoad as Shader;
- Material selectedMaterial = objToLoad as Material;
- AmplifyShaderFunction selectedFunction = objToLoad as AmplifyShaderFunction;
-
- if( selectedFunction != null )
- {
- IsShaderFunctionWindow = true;
- m_mainGraphInstance.CurrentCanvasMode = NodeAvailability.ShaderFunction;
- }
- else
- {
- IsShaderFunctionWindow = false;
- }
-
- ASESelectionMode selectedFileType = ASESelectionMode.Shader;
- if( selectedShader != null )
- {
- selectedFileType = ASESelectionMode.Shader;
- }
- else if( selectedMaterial != null )
- {
- selectedFileType = ASESelectionMode.Material;
- }
- else if( selectedFunction != null )
- {
- selectedFileType = ASESelectionMode.ShaderFunction;
- }
-
-
- switch( CurrentSelection )
- {
- case ASESelectionMode.Shader:
- {
- if( ShaderIsModified )
- {
- Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
- bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( currShader ) );
- OnSaveShader( savePrevious, currShader, null, null );
- }
- }
- break;
- case ASESelectionMode.Material:
- {
- if( ShaderIsModified )
- {
- Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
- bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( currShader ) );
- OnSaveShader( savePrevious, currShader, m_mainGraphInstance.CurrentMasterNode.CurrentMaterial, null );
- }
- }
- break;
- case ASESelectionMode.ShaderFunction:
- {
- if( ShaderIsModified )
- {
- bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( m_openedShaderFunction ) );
- OnSaveShader( savePrevious, null, null, selectedFunction );
- }
- }
- break;
- }
-
- switch( selectedFileType )
- {
- case ASESelectionMode.Shader:
- {
- LoadDroppedObject( true, selectedShader, null );
- }
- break;
- case ASESelectionMode.Material:
- {
- LoadDroppedObject( true, selectedMaterial.shader, selectedMaterial );
- }
- break;
- case ASESelectionMode.ShaderFunction:
- {
- LoadDroppedObject( true, null, null, selectedFunction );
- }
- break;
- }
-
- m_openedShaderFunction = m_mainGraphInstance.CurrentShaderFunction;
-
- //Need to force one graph draw because it wont call OnGui propertly since its focuses somewhere else
- // Focus() doesn't fix this since it only changes keyboard focus
- m_drawInfo.InvertedZoom = 1 / m_cameraZoom;
- m_mainGraphInstance.Draw( m_drawInfo );
-
- ShaderIsModified = false;
- Focus();
- Repaint();
- }
-
- public void OnProjectSelectionChanged()
- {
- if( m_loadShaderOnSelection )
- {
- LoadProjectSelected();
- }
- }
-
- ShaderLoadResult OnSaveShader( bool value, Shader shader, Material material, AmplifyShaderFunction function )
- {
- if( value )
- {
- SaveToDisk( false );
- }
-
- return value ? ShaderLoadResult.LOADED : ShaderLoadResult.FILE_NOT_FOUND;
- }
-
- public void ResetCameraSettings()
- {
- m_cameraInfo = position;
- m_cameraOffset = new Vector2( m_cameraInfo.width * 0.5f, m_cameraInfo.height * 0.5f );
- CameraZoom = 1;
- }
-
- public void Reset()
- {
- if( m_mainGraphInstance == null )
- {
- m_mainGraphInstance = CreateInstance<ParentGraph>();
- m_mainGraphInstance.Init();
- m_mainGraphInstance.ParentWindow = this;
- m_mainGraphInstance.SetGraphId( 0 );
- }
- m_mainGraphInstance.ResetEvents();
- m_mainGraphInstance.OnNodeEvent += OnNodeStoppedMovingEvent;
- m_mainGraphInstance.OnMaterialUpdatedEvent += OnMaterialUpdated;
- m_mainGraphInstance.OnShaderUpdatedEvent += OnShaderUpdated;
- m_mainGraphInstance.OnEmptyGraphDetectedEvt += OnEmptyGraphDetected;
- m_mainGraphInstance.OnNodeRemovedEvent += m_toolsWindow.OnNodeRemovedFromGraph;
- m_outdatedShaderFromTemplateLoaded = false;
- GraphCount = 1;
-
- FullCleanUndoStack();
- m_performFullUndoRegister = true;
- m_toolsWindow.BorderStyle = null;
- m_selectionMode = ASESelectionMode.Shader;
- ResetCameraSettings();
- UIUtils.ResetMainSkin();
- m_duplicatePreventionBuffer.ReleaseAllData();
- if( m_genericMessageUI != null )
- m_genericMessageUI.CleanUpMessageStack();
- }
-
-
- public Shader CreateNewGraph( string name )
- {
- Reset();
- UIUtils.DirtyMask = false;
- m_mainGraphInstance.CreateNewEmpty( name );
- m_lastOpenedLocation = string.Empty;
- UIUtils.DirtyMask = true;
- return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
- }
-
- public Shader CreateNewTemplateGraph( string templateGUID )
- {
- Reset();
- UIUtils.DirtyMask = false;
- m_mainGraphInstance.CreateNewEmptyTemplate( templateGUID );
- m_lastOpenedLocation = string.Empty;
- UIUtils.DirtyMask = true;
- return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
- }
-
- public Shader CreateNewGraph( Shader shader )
- {
- Reset();
- UIUtils.DirtyMask = false;
- m_mainGraphInstance.CreateNewEmpty( shader.name );
- m_mainGraphInstance.CurrentMasterNode.CurrentShader = shader;
-
- m_lastOpenedLocation = string.Empty;
- UIUtils.DirtyMask = true;
- return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
- }
-
- public void CreateNewFunctionGraph( AmplifyShaderFunction shaderFunction )
- {
- Reset();
- UIUtils.DirtyMask = false;
- m_mainGraphInstance.CreateNewEmptyFunction( shaderFunction );
- m_mainGraphInstance.CurrentShaderFunction = shaderFunction;
-
- m_lastOpenedLocation = AssetDatabase.GetAssetPath( shaderFunction ); //string.Empty;
- UIUtils.DirtyMask = true;
- //return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
- }
-
- public bool SaveToDisk( bool checkTimestamp )
- {
- if( checkTimestamp )
- {
- if( !m_cacheSaveOp )
- {
- m_lastTimeSaved = EditorApplication.timeSinceStartup;
- m_cacheSaveOp = true;
- }
- return false;
- }
-
-
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
-
- m_customGraph = null;
- m_cacheSaveOp = false;
- ShaderIsModified = false;
- m_mainGraphInstance.LoadedShaderVersion = VersionInfo.FullNumber;
- m_lastTimeSaved = EditorApplication.timeSinceStartup;
-
- if( m_mainGraphInstance.CurrentMasterNodeId == Constants.INVALID_NODE_ID )
- {
- Shader currentShader = m_mainGraphInstance.CurrentMasterNode != null ? m_mainGraphInstance.CurrentMasterNode.CurrentShader : null;
- string newShader;
- if( !String.IsNullOrEmpty( m_lastOpenedLocation ) )
- {
- newShader = m_lastOpenedLocation;
- }
- else if( currentShader != null )
- {
- newShader = AssetDatabase.GetAssetPath( currentShader );
- }
- else
- {
- newShader = EditorUtility.SaveFilePanel( "Select Shader to save", Application.dataPath, "MyShader", "shader" );
- }
-
- if( !String.IsNullOrEmpty( newShader ) )
- {
- ShowMessage( "No Master node assigned.\nShader file will only have node info" );
- IOUtils.StartSaveThread( GenerateGraphInfo(), newShader );
- AssetDatabase.Refresh();
- LoadFromDisk( newShader );
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
- return true;
- }
- }
- else if( m_mainGraphInstance.CurrentMasterNode != null )
- {
- //m_mainGraphInstance.CurrentStandardSurface.ForceReordering();
- Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
- if( currShader != null )
- {
- m_mainGraphInstance.FireMasterNode( currShader );
- Material material = m_mainGraphInstance.CurrentMaterial;
- m_lastpath = ( material != null ) ? AssetDatabase.GetAssetPath( material ) : AssetDatabase.GetAssetPath( currShader );
- EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
- if( IOUtils.OnShaderSavedEvent != null )
- {
- string info = string.Empty;
- if( !m_mainGraphInstance.IsStandardSurface )
- {
- TemplateMultiPassMasterNode masterNode = m_mainGraphInstance.GetMainMasterNodeOfLOD( -1 );
- if( masterNode != null )
- {
- info = masterNode.CurrentTemplate.GUID;
- }
- }
- IOUtils.OnShaderSavedEvent( currShader, !m_mainGraphInstance.IsStandardSurface, info );
- }
- return true;
- }
- else
- {
-
- string shaderName;
- string pathName;
- IOUtils.GetShaderName( out shaderName, out pathName, Constants.DefaultShaderName, UIUtils.LatestOpenedFolder );
- if( !String.IsNullOrEmpty( pathName ) )
- {
- UIUtils.CurrentWindow.CurrentGraph.CurrentMasterNode.SetName( shaderName );
- m_mainGraphInstance.FireMasterNode( pathName, true );
- m_lastpath = pathName;
- EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, pathName );
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
- return true;
- }
- }
- }
- else
- {
- //m_nodeParametersWindow.ForceReordering();
- m_mainGraphInstance.ResetNodesLocalVariables();
-
- List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
- functionInputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
- for( int i = 0; i < functionInputNodes.Count; i++ )
- {
- functionInputNodes[ i ].OrderIndex = i;
- }
-
- List<FunctionOutput> functionOutputNodes = UIUtils.FunctionOutputList();
- functionOutputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
- for( int i = 0; i < functionOutputNodes.Count; i++ )
- {
- functionOutputNodes[ i ].OrderIndex = i;
- }
-
- m_mainGraphInstance.CurrentShaderFunction.AdditionalDirectives.UpdateSaveItemsFromDirectives();
- m_mainGraphInstance.CurrentShaderFunction.FunctionInfo = GenerateGraphInfo();
- m_mainGraphInstance.CurrentShaderFunction.FunctionInfo = IOUtils.AddAdditionalInfo( m_mainGraphInstance.CurrentShaderFunction.FunctionInfo );
-
- if( AssetDatabase.IsMainAsset( m_mainGraphInstance.CurrentShaderFunction ) )
- {
- EditorUtility.SetDirty( m_mainGraphInstance.CurrentShaderFunction );
- }
- else
- {
- //Debug.Log( LastOpenedLocation );
- //AssetDatabase.CreateAsset( m_mainGraphInstance.CurrentShaderFunction, LastOpenedLocation );
- }
-
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- m_mainGraphInstance.CurrentShaderFunction.AdditionalDirectives.UpdateDirectivesFromSaveItems();
- IOUtils.FunctionNodeChanged = true;
- m_lastpath = AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShaderFunction );
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
- //EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShaderFunction ) );
- return true;
- }
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
- return false;
- }
-
- public void OnToolButtonPressed( ToolButtonType type )
- {
- switch( type )
- {
- case ToolButtonType.New:
- {
- UIUtils.CreateNewEmpty();
- }
- break;
- case ToolButtonType.Open:
- {
- UIUtils.OpenFile();
- }
- break;
- case ToolButtonType.Save:
- {
- SaveToDisk( false );
- }
- break;
- case ToolButtonType.Library:
- {
- ShowShaderLibrary();
- }
- break;
- case ToolButtonType.Options: { } break;
- case ToolButtonType.Update:
- {
- SaveToDisk( false );
- }
- break;
- case ToolButtonType.Live:
- {
- m_liveShaderEditing = !m_liveShaderEditing;
- m_innerEditorVariables.LiveMode = m_liveShaderEditing;
- // 0 off
- // 1 on
- // 2 pending
- if( m_liveShaderEditing && m_mainGraphInstance.CurrentMasterNode != null && m_mainGraphInstance.CurrentMasterNode.CurrentShader == null )
- {
- m_liveShaderEditing = false;
- m_innerEditorVariables.LiveMode = false;
- }
-
- UpdateLiveUI();
-
- if( m_liveShaderEditing )
- {
- SaveToDisk( false );
- }
- }
- break;
- case ToolButtonType.OpenSourceCode:
- {
- AssetDatabase.OpenAsset( m_mainGraphInstance.CurrentMasterNode.CurrentShader, 1 );
- }
- break;
- case ToolButtonType.MasterNode:
- {
- m_mainGraphInstance.AssignMasterNode();
- }
- break;
-
- case ToolButtonType.FocusOnMasterNode:
- {
- double currTime = EditorApplication.timeSinceStartup;
- bool autoZoom = ( currTime - m_focusOnMasterNodeTimestamp ) < AutoZoomTime;
- m_focusOnMasterNodeTimestamp = currTime;
- FocusOnNode( m_mainGraphInstance.CurrentMasterNode, autoZoom ? 1 : m_cameraZoom, true );
- }
- break;
-
- case ToolButtonType.FocusOnSelection:
- {
- FocusZoom( false, true, true );
- }
- break;
- case ToolButtonType.ShowInfoWindow:
- {
- PortLegendInfo.OpenWindow();
- }
- break;
- case ToolButtonType.ShowTipsWindow:
- {
- TipsWindow.ShowWindow( true );
- }
- break;
- case ToolButtonType.ShowConsole:
- {
- m_consoleLogWindow.Toggle();
- }
- break;
- case ToolButtonType.Share:
- {
- List<ParentNode> selectedNodes = m_mainGraphInstance.SelectedNodes;
- if( selectedNodes.Count > 0 )
- {
- CopyToClipboard();
- StartPasteRequest();
- }
- else
- {
- ShowMessage( "No nodes selected to share" );
- }
- }
- break;
- case ToolButtonType.TakeScreenshot:
- {
-#if UNITY_EDITOR_WIN
- this.Focus();
- m_aseHandle = WindowsUtil.GetActiveWindow();
- //m_aseHandle = FindASEWindowHandle();
-
- bool takeit = EditorUtility.DisplayDialog( "Take Screenshot", "This is a work in progress feature that will undock itself if needed, increase the window outside of your screen resolution to take the shot, if something fails (ie: graph too big) you may need to restart Unity, do you wish to continue?", "Yes", "Cancel" );
- if( !takeit )
- break;
-
- if( this.IsDocked() )
- {
- this.Undock();
- this.Focus();
- m_aseHandle = WindowsUtil.GetActiveWindow();
- }
-
- int windowLong = WindowsUtil.GetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE );
-
- List<ParentNode> selectedNodes = m_mainGraphInstance.AllNodes;
-
- Vector2 minPos = new Vector2( float.MaxValue, float.MaxValue );
- Vector2 maxPos = new Vector2( float.MinValue, float.MinValue );
- Vector2 centroid = Vector2.zero;
-
- for( int i = 0; i < selectedNodes.Count; i++ )
- {
- Rect currPos = selectedNodes[ i ].TruePosition;
- minPos.x = ( currPos.x < minPos.x ) ? currPos.x : minPos.x;
- minPos.y = ( currPos.y < minPos.y ) ? currPos.y : minPos.y;
-
- maxPos.x = ( ( currPos.x + currPos.width ) > maxPos.x ) ? ( currPos.x + currPos.width ) : maxPos.x;
- maxPos.y = ( ( currPos.y + currPos.height ) > maxPos.y ) ? ( currPos.y + currPos.height ) : maxPos.y;
- }
-
- centroid = ( maxPos - minPos );
-
- m_prevCameraOffset = m_cameraOffset;
- m_prevCameraZoom = CameraZoom;
-
- WindowsUtil.SetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE, (int)( windowLong & ~( WindowsUtil.WS_SIZEBOX ) ) );
- var rect = new WindowsUtil.Rect();
- WindowsUtil.GetWindowRect( m_aseHandle, ref rect );
- m_prevWindowRect = new Rect( rect.Left, rect.Top, rect.Width, rect.Height );
-
- WindowsUtil.SetWindowPos( m_aseHandle, 0, (int)m_prevWindowRect.xMin, (int)m_prevWindowRect.yMin, (int)centroid.x, (int)centroid.y, 0x0040 );
- WindowsUtil.SetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE, (int)( windowLong ) );
-
- m_takeScreenShot = true;
-#else
- EditorUtility.DisplayDialog( "Take Screenshot", "This is a work in progress feature that only works in Windows environment", "Ok" );
-#endif
- }
- break;
- case ToolButtonType.CleanUnusedNodes:
- {
- m_mainGraphInstance.CleanUnusedNodes();
- }
- break;
- case ToolButtonType.Help:
- {
- Application.OpenURL( Constants.HelpURL );
- }
- break;
- }
- }
-
-#if UNITY_EDITOR_WIN
- IntPtr FindASEWindowHandle()
- {
- System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess();
-
- IntPtr[] winPtrs = WindowsUtil.GetProcessWindows( process.Id );
- m_aseHandle = IntPtr.Zero;
- bool found = false;
- for( int i = 0; i < winPtrs.Length; i++ )
- {
- WindowsUtil.EnumChildWindows( winPtrs[ i ], delegate ( System.IntPtr hwnd, System.IntPtr param )
- {
- System.Text.StringBuilder Title = new System.Text.StringBuilder( 256 );
- WindowsUtil.GetWindowText( hwnd, Title, Title.Capacity );
-
- if( Title.ToString().Contains( "AmplifyShaderEditor.AmplifyShaderEditorWindow" ) )
- {
- if( !found )
- {
- m_aseHandle = winPtrs[ i ];
- found = true;
- }
- }
-
- return true;
- }, System.IntPtr.Zero );
- }
-
- return m_aseHandle;
- }
-
- void OpenSavedFolder()
- {
- m_openSavedFolder = false;
-
- var path = System.IO.Path.GetFullPath( Application.dataPath + "\\..\\ScreenshotASE.png" );
- EditorUtility.RevealInFinder( path );
- GUIUtility.ExitGUI();
- }
-
- void TakeScreenShot()
- {
- m_takeScreenShot = false;
-
- var cacher = RenderTexture.active;
- RenderTexture.active = null;
-
- Texture2D m_screenshotTex2D = new Texture2D( (int)position.width, (int)position.height, TextureFormat.RGB24, false );
- m_screenshotTex2D.ReadPixels( new Rect( 0, 0, m_screenshotTex2D.width, m_screenshotTex2D.height ), 0, 0 );
- m_screenshotTex2D.Apply();
-
- byte[] bytes = m_screenshotTex2D.EncodeToPNG();
-
- var path = System.IO.Path.GetFullPath( Application.dataPath + "\\..\\ScreenshotASE.png" );
- System.IO.File.WriteAllBytes( path, bytes );
-
- RenderTexture.active = cacher;
-
- ShowMessage( "[AmplifyShaderEditor] Screenshot successfully taken and saved at: " + path, consoleLog:true );
-
- WindowsUtil.SetWindowPos( m_aseHandle, 0, (int)m_prevWindowRect.xMin, (int)m_prevWindowRect.yMin, (int)m_prevWindowRect.width, (int)m_prevWindowRect.height, 0x0040 );
- m_cameraOffset = m_prevCameraOffset;
- CameraZoom = m_prevCameraZoom;
-
- m_openSavedFolder = true;
- }
-#endif
-
-
- void UpdateLiveUI()
- {
- if( m_toolsWindow != null )
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.Live, ( m_liveShaderEditing ) ? 1 : 0 );
- }
- }
-
- void FocusZoom( bool forceAllNodes, bool doubleTap, bool smooth = true )
- {
- List<ParentNode> selectedNodes = ( m_mainGraphInstance.SelectedNodes.Count > 0 ) && !forceAllNodes ? m_mainGraphInstance.SelectedNodes : m_mainGraphInstance.AllNodes;
-
- Vector2 minPos = new Vector2( float.MaxValue, float.MaxValue );
- Vector2 maxPos = new Vector2( float.MinValue, float.MinValue );
- Vector2 centroid = Vector2.zero;
-
- for( int i = 0; i < selectedNodes.Count; i++ )
- {
- Rect currPos = selectedNodes[ i ].TruePosition;
-
- minPos.x = ( currPos.x < minPos.x ) ? currPos.x : minPos.x;
- minPos.y = ( currPos.y < minPos.y ) ? currPos.y : minPos.y;
-
- maxPos.x = ( ( currPos.x + currPos.width ) > maxPos.x ) ? ( currPos.x + currPos.width ) : maxPos.x;
- maxPos.y = ( ( currPos.y + currPos.height ) > maxPos.y ) ? ( currPos.y + currPos.height ) : maxPos.y;
-
- }
-
- centroid = ( maxPos - minPos );
-
- double currTime = EditorApplication.timeSinceStartup;
- bool autoZoom = ( currTime - m_focusOnSelectionTimestamp ) < AutoZoomTime;
- if( !doubleTap )
- autoZoom = true;
- m_focusOnSelectionTimestamp = currTime;
-
- float zoom = m_cameraZoom;
- if( autoZoom )
- {
- zoom = 1f;
- float canvasWidth = m_cameraInfo.width;
- if( m_nodeParametersWindow.IsMaximized )
- canvasWidth -= m_nodeParametersWindow.RealWidth;
- if( m_paletteWindow.IsMaximized )
- canvasWidth -= m_paletteWindow.RealWidth;
- canvasWidth -= 40;
- //float canvasWidth = AvailableCanvasWidth;// - 20;
- float canvasHeight = AvailableCanvasHeight - 60;
- if( centroid.x > canvasWidth ||
- centroid.y > canvasHeight )
- {
- float hZoom = float.MinValue;
- float vZoom = float.MinValue;
- if( centroid.x > canvasWidth )
- {
- hZoom = ( centroid.x ) / canvasWidth;
- }
-
- if( centroid.y > canvasHeight )
- {
- vZoom = ( centroid.y ) / canvasHeight;
- }
- zoom = ( hZoom > vZoom ) ? hZoom : vZoom;
- }
- }
-
- minPos.y -= 20 * zoom;
- if( m_nodeParametersWindow.IsMaximized )
- minPos.x -= m_nodeParametersWindow.RealWidth * 0.5f * zoom;
- if( m_paletteWindow.IsMaximized )
- minPos.x += m_paletteWindow.RealWidth * 0.5f * zoom;
-
- FocusOnPoint( minPos + centroid * 0.5f, zoom, smooth );
- }
-
- public void FocusOnNode( int nodeId, float zoom, bool selectNode, bool late = false )
- {
- ParentNode node = m_mainGraphInstance.GetNode( nodeId );
- if( node != null )
- {
- FocusOnNode( node, zoom, selectNode, late );
- }
- }
-
- public void FocusOnNode( ParentNode node, float zoom, bool selectNode, bool late = false )
- {
- if( late )
- {
- m_nodeToFocus = node;
- m_zoomToFocus = zoom;
- m_selectNodeToFocus = selectNode;
- return;
- }
-
- if( selectNode )
- {
- m_mainGraphInstance.SelectNode( node, false, false );
- }
-
- Vector2 nodePoint = node.CenterPosition;
- nodePoint.x = nodePoint.x - ( m_nodeParametersWindow.RealWidth * 0.5f + m_paletteWindow.RealWidth * 0.5f ) * ( zoom > 0.999f ? zoom : CameraZoom );
- FocusOnPoint( nodePoint, zoom );
- }
-
- public void FocusOnPoint( Vector2 point, float zoom, bool smooth = true )
- {
- if( zoom > 0.999f )
- {
- if( smooth )
- SmoothZoom( zoom );
- else
- CameraZoom = zoom;
- }
-
- if( smooth )
- SmoothCameraOffset( -point + new Vector2( ( m_cameraInfo.width ) * 0.5f, m_cameraInfo.height * 0.5f ) * CameraZoom );
- else
- m_cameraOffset = -point + new Vector2( ( m_cameraInfo.width ) * 0.5f, m_cameraInfo.height * 0.5f ) * CameraZoom;
- }
-
- void SmoothZoom( float newZoom )
- {
- m_smoothZoom = true;
- m_zoomTime = 0;
- m_targetZoom = newZoom;
- m_zoomPivot = m_graphArea.center;
- }
-
- void SmoothCameraOffset( Vector2 newOffset )
- {
- m_smoothOffset = true;
- m_offsetTime = 0;
- m_targetOffset = newOffset;
- }
-
- void PreTestLeftMouseDown()
- {
- if( m_currentEvent.type == EventType.MouseDown && m_currentEvent.button == ButtonClickId.LeftMouseButton )
- {
- ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
- if( node != null )
- {
- m_mainGraphInstance.NodeClicked = node.UniqueId;
- return;
- }
- }
-
- m_mainGraphInstance.NodeClicked = -1;
- }
-
-
-
- void OnLeftMouseDown()
- {
- Focus();
-
- if( m_lastKeyPressed == KeyCode.Q )
- {
- m_rmbStartPos = m_currentMousePos2D;
- UseCurrentEvent();
- return;
- }
-
- m_mouseDownOnValidArea = true;
- m_lmbPressed = true;
- if( m_currentEvent.alt )
- {
- m_altBoxSelection = true;
- }
-
- UIUtils.ShowContextOnPick = true;
- ParentNode node = ( m_mainGraphInstance.NodeClicked < 0 ) ? m_mainGraphInstance.CheckNodeAt( m_currentMousePos ) : m_mainGraphInstance.GetClickedNode();
- if( node != null )
- {
- m_mainGraphInstance.NodeClicked = node.UniqueId;
- m_altBoxSelection = false;
-
- if( m_contextMenu.CheckShortcutKey() )
- {
- if( node.ConnStatus == NodeConnectionStatus.Island )
- {
- if( !m_multipleSelectionActive )
- {
- ParentNode newNode = m_contextMenu.CreateNodeFromShortcutKey();
- if( newNode != null )
- {
- newNode.ContainerGraph = m_mainGraphInstance;
- newNode.Vec2Position = TranformedMousePos;
- m_mainGraphInstance.AddNode( newNode, true );
- m_mainGraphInstance.SelectNode( newNode, false, false );
- ForceRepaint();
- }
- ( node as CommentaryNode ).AddNodeToCommentary( newNode );
- }
- }
- }
- else
- {
- if( node.OnClick( m_currentMousePos2D ) )
- {
- if( !node.Selected )
- {
- m_mainGraphInstance.SelectNode( node, ( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control ), true );
- }
- else if( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control )
- {
- m_mainGraphInstance.DeselectNode( node );
- }
-
- if( m_currentEvent.alt )
- {
- int conn = 0;
- for( int i = 0; i < node.InputPorts.Count; i++ )
- {
- if( node.InputPorts[ i ].IsConnected )
- conn++;
- }
-
- if( node.InputPorts.Count > 0 && node.OutputPorts.Count > 0 && conn > 0 && node.OutputPorts[ 0 ].IsConnected )
- {
- m_altDragStarted = true;
- }
- }
-
- }
-
- if( m_currentEvent.alt )
- {
- if( node.InputPorts.Count > 0 && node.OutputPorts.Count > 0 && node.InputPorts[ 0 ].IsConnected && node.OutputPorts[ 0 ].IsConnected )
- {
- m_altDragStarted = true;
- }
- }
-
- return;
- }
- }
- else if( !m_multipleSelectionActive )
- {
- ParentNode newNode = m_contextMenu.CreateNodeFromShortcutKey();
- if( newNode != null )
- {
- newNode.ContainerGraph = m_mainGraphInstance;
- newNode.Vec2Position = TranformedMousePos;
- m_mainGraphInstance.AddNode( newNode, true );
- m_mainGraphInstance.SelectNode( newNode, false, false );
- SetSaveIsDirty();
- ForceRepaint();
- }
- else
- {
- List<WireBezierReference> wireRefs = m_mainGraphInstance.GetWireBezierListInPos( m_currentMousePos2D );
- if( wireRefs != null && wireRefs.Count > 0 )
- {
- for( int i = 0; i < wireRefs.Count; i++ )
- {
- // Place wire code here
- ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ i ].OutNodeId );
- ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ i ].InNodeId );
-
- OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ i ].OutPortId );
- InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ i ].InPortId );
-
- // Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
- Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
- Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
-
- float mag = ( endPos - startPos ).magnitude;
- float resizedMag = Mathf.Min( mag, Constants.HORIZONTAL_TANGENT_SIZE * m_drawInfo.InvertedZoom );
-
- Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
- Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
-
- if( inNode != null && inNode.GetType() == typeof( WireNode ) )
- endTangent = endPos + ( ( inNode as WireNode ).TangentDirection ) * mag * 0.33f;
-
- if( outNode != null && outNode.GetType() == typeof( WireNode ) )
- startTangent = startPos - ( ( outNode as WireNode ).TangentDirection ) * mag * 0.33f;
-
- float dist = HandleUtility.DistancePointBezier( m_currentMousePos, startPos, endPos, startTangent, endTangent );
- if( dist < 10 )
- {
- double doubleTapTime = EditorApplication.timeSinceStartup;
- bool doubleTap = ( doubleTapTime - m_wiredDoubleTapTimestamp ) < WiredDoubleTapTime;
- m_wiredDoubleTapTimestamp = doubleTapTime;
-
- if( doubleTap )
- {
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
- Undo.RegisterCompleteObjectUndo( m_mainGraphInstance, Constants.UndoCreateConnectionId );
- Undo.RecordObject( outNode, Constants.UndoCreateConnectionId );
- Undo.RecordObject( inNode, Constants.UndoCreateConnectionId );
-
- ParentNode wireNode = m_mainGraphInstance.CreateNode( typeof( WireNode ), true );
- if( wireNode != null )
- {
- wireNode.Vec2Position = TranformedMousePos;
-
- m_mainGraphInstance.CreateConnection( wireNode.InputPorts[ 0 ].NodeId, wireNode.InputPorts[ 0 ].PortId, outputPort.NodeId, outputPort.PortId );
- m_mainGraphInstance.CreateConnection( inputPort.NodeId, inputPort.PortId, wireNode.OutputPorts[ 0 ].NodeId, wireNode.OutputPorts[ 0 ].PortId );
-
- SetSaveIsDirty();
- ForceRepaint();
- Undo.IncrementCurrentGroup();
- }
- }
-
- break;
- }
- }
- }
- //Reset focus from any textfield which may be selected at this time
- GUIUtility.keyboardControl = 0;
- }
- }
-
- if( m_currentEvent.modifiers != EventModifiers.Shift && m_currentEvent.modifiers != EventModifiers.Control && !m_altBoxSelection )
- m_mainGraphInstance.DeSelectAll();
-
- if( m_wireReferenceUtils.ValidReferences() )
- {
- m_wireReferenceUtils.InvalidateReferences();
- return;
- }
-
- if( !m_contextMenu.CheckShortcutKey() && m_currentEvent.modifiers != EventModifiers.Shift && m_currentEvent.modifiers != EventModifiers.Control || m_altBoxSelection )
- {
- // Only activate multiple selection if no node is selected and shift key not pressed
- m_multipleSelectionActive = true;
-
- m_multipleSelectionStart = TranformedMousePos;
- m_multipleSelectionArea.position = m_multipleSelectionStart;
- m_multipleSelectionArea.size = Vector2.zero;
- }
-
- UseCurrentEvent();
- }
-
- void OnLeftMouseDrag()
- {
- if( m_lostFocus )
- {
- m_lostFocus = false;
- return;
- }
-
- if( m_lastKeyPressed == KeyCode.Q )
- {
- if( m_currentEvent.alt )
- {
- ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * ( m_currentEvent.delta.x + m_currentEvent.delta.y ), m_altKeyStartPos );
- }
- else
- {
- m_cameraOffset += m_cameraZoom * m_currentEvent.delta;
- }
- UseCurrentEvent();
- return;
- }
-
- if( m_altDragStarted )
- {
- m_altDragStarted = false;
-
- if( m_currentEvent.modifiers == EventModifiers.Alt && CurrentGraph.SelectedNodes.Count == 1 )
- {
- ParentNode node = CurrentGraph.SelectedNodes[ 0 ];
- int lastId = 0;
- int conn = 0;
- for( int i = 0; i < node.InputPorts.Count; i++ )
- {
- if( node.InputPorts[ i ].IsConnected )
- {
- conn++;
- lastId = i;
- }
- }
-
- if( conn > 1 )
- lastId = 0;
-
-
-
- OutputPort outputPort = node.InputPorts[ lastId ].GetOutputConnection( 0 );
- ParentNode outputNode = m_mainGraphInstance.GetNode( outputPort.NodeId );
- bool outputIsWireNode = outputNode is WireNode;
-
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
- node.RecordObject( Constants.UndoCreateConnectionId );
- outputNode.RecordObject( Constants.UndoCreateConnectionId );
-
- List<InputPort> inputPorts = new List<InputPort>();
- for( int i = 0; i < node.OutputPorts[ 0 ].ConnectionCount; i++ )
- {
- InputPort inputPort = node.OutputPorts[ 0 ].GetInputConnection( i );
- ParentNode inputNode = m_mainGraphInstance.GetNode( inputPort.NodeId );
- inputNode.RecordObject( Constants.UndoCreateConnectionId );
- inputPorts.Add( inputPort );
- }
-
- for( int i = 0; i < inputPorts.Count; i++ )
- {
- if( outputIsWireNode )
- {
- if( i == 0 )
- {
- m_mainGraphInstance.CreateConnection( inputPorts[ i ].NodeId, inputPorts[ i ].PortId, outputPort.NodeId, outputPort.PortId );
- }
- else
- {
- UIUtils.DeleteConnection( true, inputPorts[ i ].NodeId, inputPorts[ i ].PortId, false, true );
- }
- }
- else
- {
- m_mainGraphInstance.CreateConnection( inputPorts[ i ].NodeId, inputPorts[ i ].PortId, outputPort.NodeId, outputPort.PortId );
- }
- }
-
- UIUtils.DeleteConnection( true, node.UniqueId, node.InputPorts[ lastId ].PortId, false, true );
-
- SetSaveIsDirty();
- ForceRepaint();
- }
- }
-
- if( !m_wireReferenceUtils.ValidReferences() && !m_altBoxSelection )
- {
- if( m_mouseDownOnValidArea && m_insideEditorWindow )
- {
- if( m_currentEvent.control )
- {
- m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta, true );
- }
- else
- {
- m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta );
- }
- //m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta );
- m_autoPanDirActive = true;
- }
- }
- else
- {
- List<ParentNode> nodes = m_mainGraphInstance.GetNodesInGrid( m_drawInfo.TransformedMousePos );
- if( nodes != null && nodes.Count > 0 )
- {
- Vector2 currentPortPos = new Vector2();
- Vector2 mousePos = TranformedMousePos;
-
- if( m_wireReferenceUtils.InputPortReference.IsValid )
- {
- OutputPort currentPort = null;
- float smallestDistance = float.MaxValue;
- Vector2 smallestPosition = Vector2.zero;
- for( int nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++ )
- {
- List<OutputPort> outputPorts = nodes[ nodeIdx ].OutputPorts;
- if( outputPorts != null )
- {
- for( int o = 0; o < outputPorts.Count; o++ )
- {
- if( outputPorts[ o ].Available )
- {
- currentPortPos.x = outputPorts[ o ].Position.x;
- currentPortPos.y = outputPorts[ o ].Position.y;
-
- currentPortPos = currentPortPos * m_cameraZoom - m_cameraOffset;
- float dist = ( mousePos - currentPortPos ).sqrMagnitude;
- if( dist < smallestDistance )
- {
- smallestDistance = dist;
- smallestPosition = currentPortPos;
- currentPort = outputPorts[ o ];
- }
- }
- }
- }
- }
-
- if( currentPort != null && currentPort.Available && ( smallestDistance < Constants.SNAP_SQR_DIST || currentPort.InsideActiveArea( ( mousePos + m_cameraOffset ) / m_cameraZoom ) ) )
- {
- m_wireReferenceUtils.ActivateSnap( smallestPosition, currentPort );
- }
- else
- {
- m_wireReferenceUtils.DeactivateSnap();
- }
- }
-
- if( m_wireReferenceUtils.OutputPortReference.IsValid )
- {
- InputPort currentPort = null;
- float smallestDistance = float.MaxValue;
- Vector2 smallestPosition = Vector2.zero;
- for( int nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++ )
- {
- List<InputPort> inputPorts = nodes[ nodeIdx ].InputPorts;
- if( inputPorts != null )
- {
- for( int i = 0; i < inputPorts.Count; i++ )
- {
- if( inputPorts[ i ].Available )
- {
- currentPortPos.x = inputPorts[ i ].Position.x;
- currentPortPos.y = inputPorts[ i ].Position.y;
-
- currentPortPos = currentPortPos * m_cameraZoom - m_cameraOffset;
- float dist = ( mousePos - currentPortPos ).sqrMagnitude;
- if( dist < smallestDistance )
- {
- smallestDistance = dist;
- smallestPosition = currentPortPos;
- currentPort = inputPorts[ i ];
- }
- }
- }
- }
- }
- if( currentPort != null && currentPort.Available && ( smallestDistance < Constants.SNAP_SQR_DIST || currentPort.InsideActiveArea( ( mousePos + m_cameraOffset ) / m_cameraZoom ) ) )
- {
- m_wireReferenceUtils.ActivateSnap( smallestPosition, currentPort );
- }
- else
- {
- m_wireReferenceUtils.DeactivateSnap();
- }
- }
- }
- else if( m_wireReferenceUtils.SnapEnabled )
- {
- m_wireReferenceUtils.DeactivateSnap();
- }
- }
- UseCurrentEvent();
- }
-
- public void OnLeftMouseUp()
- {
- m_lmbPressed = false;
- if( m_multipleSelectionActive )
- {
- //m_multipleSelectionActive = false;
- UpdateSelectionArea();
- //m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea, ( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control ), true );
- if( m_currentEvent.alt && m_altBoxSelection )
- {
- m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea, !m_currentEvent.shift );
- }
- else
- {
- m_mainGraphInstance.DeSelectAll();
- m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea );
- }
- }
-
- if( m_wireReferenceUtils.ValidReferences() )
- {
- //Check if there is some kind of port beneath the mouse ... if so connect to it
- ParentNode targetNode = m_wireReferenceUtils.SnapEnabled ? m_mainGraphInstance.GetNode( m_wireReferenceUtils.SnapPort.NodeId ) : m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
- if( targetNode != null && targetNode.ConnStatus != NodeConnectionStatus.Island )
- {
- if( m_wireReferenceUtils.InputPortReference.IsValid && m_wireReferenceUtils.InputPortReference.NodeId != targetNode.UniqueId )
- {
- OutputPort outputPort = m_wireReferenceUtils.SnapEnabled ? targetNode.GetOutputPortByUniqueId( m_wireReferenceUtils.SnapPort.PortId ) : targetNode.CheckOutputPortAt( m_currentMousePos );
- if( outputPort != null && !outputPort.Locked && ( !m_wireReferenceUtils.InputPortReference.TypeLocked ||
- m_wireReferenceUtils.InputPortReference.DataType == WirePortDataType.OBJECT ||
- ( m_wireReferenceUtils.InputPortReference.TypeLocked && outputPort.DataType == m_wireReferenceUtils.InputPortReference.DataType ) ) )
- {
-
- ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.InputPortReference.NodeId );
- InputPort inputPort = originNode.GetInputPortByUniqueId( m_wireReferenceUtils.InputPortReference.PortId );
- UIUtils.MarkUndoAction();
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
- originNode.RecordObject( Constants.UndoCreateConnectionId );
- targetNode.RecordObject( Constants.UndoCreateConnectionId );
-
- if( !inputPort.CheckValidType( outputPort.DataType ) )
- {
- UIUtils.ShowIncompatiblePortMessage( true, originNode, inputPort, targetNode, outputPort );
- m_wireReferenceUtils.InvalidateReferences();
- UseCurrentEvent();
- return;
- }
-
- if( !outputPort.CheckValidType( inputPort.DataType ) )
- {
- UIUtils.ShowIncompatiblePortMessage( false, targetNode, outputPort, originNode, inputPort );
- m_wireReferenceUtils.InvalidateReferences();
- UseCurrentEvent();
- return;
- }
-
- inputPort.DummyAdd( outputPort.NodeId, outputPort.PortId );
- outputPort.DummyAdd( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
-
- if( UIUtils.DetectNodeLoopsFrom( originNode, new Dictionary<int, int>() ) )
- {
- inputPort.DummyRemove();
- outputPort.DummyRemove();
- m_wireReferenceUtils.InvalidateReferences();
- ShowMessage( "Infinite Loop detected" );
- UseCurrentEvent();
- return;
- }
-
- inputPort.DummyRemove();
- outputPort.DummyRemove();
-
- if( inputPort.IsConnected )
- {
- DeleteConnection( true, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, true, false );
- }
-
- //link output to input
- if( outputPort.ConnectTo( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, m_wireReferenceUtils.InputPortReference.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
- targetNode.OnOutputPortConnected( outputPort.PortId, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
-
- //link input to output
- if( inputPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
- originNode.OnInputPortConnected( m_wireReferenceUtils.InputPortReference.PortId, targetNode.UniqueId, outputPort.PortId );
- m_mainGraphInstance.MarkWireHighlights();
- }
- else if( outputPort != null && m_wireReferenceUtils.InputPortReference.TypeLocked && m_wireReferenceUtils.InputPortReference.DataType != outputPort.DataType )
- {
- ShowMessage( "Attempting to connect a port locked to type " + m_wireReferenceUtils.InputPortReference.DataType + " into a port of type " + outputPort.DataType );
- }
- ShaderIsModified = true;
- SetSaveIsDirty();
- }
-
- if( m_wireReferenceUtils.OutputPortReference.IsValid && m_wireReferenceUtils.OutputPortReference.NodeId != targetNode.UniqueId )
- {
- InputPort inputPort = m_wireReferenceUtils.SnapEnabled ? targetNode.GetInputPortByUniqueId( m_wireReferenceUtils.SnapPort.PortId ) : targetNode.CheckInputPortAt( m_currentMousePos );
- if( inputPort != null && !inputPort.Locked && ( !inputPort.TypeLocked ||
- inputPort.DataType == WirePortDataType.OBJECT ||
- ( inputPort.TypeLocked && inputPort.DataType == m_wireReferenceUtils.OutputPortReference.DataType ) ) )
- {
- ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.OutputPortReference.NodeId );
- OutputPort outputPort = originNode.GetOutputPortByUniqueId( m_wireReferenceUtils.OutputPortReference.PortId );
-
- UIUtils.MarkUndoAction();
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
- originNode.RecordObject( Constants.UndoCreateConnectionId );
- targetNode.RecordObject( Constants.UndoCreateConnectionId );
-
- if( !inputPort.CheckValidType( outputPort.DataType ) )
- {
- UIUtils.ShowIncompatiblePortMessage( true, targetNode, inputPort, originNode, outputPort );
- m_wireReferenceUtils.InvalidateReferences();
- UseCurrentEvent();
- return;
- }
-
- if( !outputPort.CheckValidType( inputPort.DataType ) )
- {
- UIUtils.ShowIncompatiblePortMessage( false, originNode, outputPort, targetNode, inputPort );
- m_wireReferenceUtils.InvalidateReferences();
- UseCurrentEvent();
- return;
- }
-
- inputPort.DummyAdd( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
- outputPort.DummyAdd( inputPort.NodeId, inputPort.PortId );
- if( UIUtils.DetectNodeLoopsFrom( targetNode, new Dictionary<int, int>() ) )
- {
- inputPort.DummyRemove();
- outputPort.DummyRemove();
- m_wireReferenceUtils.InvalidateReferences();
- ShowMessage( "Infinite Loop detected" );
- UseCurrentEvent();
- return;
- }
-
- inputPort.DummyRemove();
- outputPort.DummyRemove();
-
- if( inputPort.IsConnected )
- {
- if( m_currentEvent.control && m_wireReferenceUtils.SwitchPortReference.IsValid )
- {
- ParentNode oldOutputNode = UIUtils.GetNode( inputPort.GetConnection( 0 ).NodeId );
- OutputPort oldOutputPort = oldOutputNode.GetOutputPortByUniqueId( inputPort.GetConnection( 0 ).PortId );
-
- ParentNode switchNode = UIUtils.GetNode( m_wireReferenceUtils.SwitchPortReference.NodeId );
- InputPort switchPort = switchNode.GetInputPortByUniqueId( m_wireReferenceUtils.SwitchPortReference.PortId );
-
- switchPort.DummyAdd( oldOutputPort.NodeId, oldOutputPort.PortId );
- oldOutputPort.DummyAdd( switchPort.NodeId, switchPort.PortId );
- if( UIUtils.DetectNodeLoopsFrom( switchNode, new Dictionary<int, int>() ) )
- {
- switchPort.DummyRemove();
- oldOutputPort.DummyRemove();
- m_wireReferenceUtils.InvalidateReferences();
- ShowMessage( "Infinite Loop detected" );
- UseCurrentEvent();
- return;
- }
-
- switchPort.DummyRemove();
- oldOutputPort.DummyRemove();
-
- DeleteConnection( true, inputPort.NodeId, inputPort.PortId, true, false );
- ConnectInputToOutput( switchPort.NodeId, switchPort.PortId, oldOutputPort.NodeId, oldOutputPort.PortId );
- }
- else
- {
- DeleteConnection( true, inputPort.NodeId, inputPort.PortId, true, false );
- }
- }
- inputPort.InvalidateAllConnections();
-
-
- //link input to output
- if( inputPort.ConnectTo( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
- targetNode.OnInputPortConnected( inputPort.PortId, m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
- //link output to input
-
- if( outputPort.ConnectTo( inputPort.NodeId, inputPort.PortId, inputPort.DataType, inputPort.TypeLocked ) )
- originNode.OnOutputPortConnected( m_wireReferenceUtils.OutputPortReference.PortId, targetNode.UniqueId, inputPort.PortId );
- m_mainGraphInstance.MarkWireHighlights();
- }
- else if( inputPort != null && inputPort.TypeLocked && inputPort.DataType != m_wireReferenceUtils.OutputPortReference.DataType )
- {
- ShowMessage( "Attempting to connect a " + m_wireReferenceUtils.OutputPortReference.DataType + " to a port locked to type " + inputPort.DataType );
- }
- ShaderIsModified = true;
- SetSaveIsDirty();
- }
- m_wireReferenceUtils.InvalidateReferences();
- }
- else
- {
- if( UIUtils.ShowContextOnPick )
- m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
- else
- m_wireReferenceUtils.InvalidateReferences();
- }
- }
- else if( m_currentEvent.modifiers == EventModifiers.Alt && m_altAvailable && CurrentGraph.SelectedNodes.Count == 1 && !m_altBoxSelection && !m_multipleSelectionActive )
- {
- List<WireBezierReference> wireRefs = m_mainGraphInstance.GetWireBezierListInPos( m_currentMousePos2D );
- if( wireRefs != null && wireRefs.Count > 0 )
- {
- float closestDist = 50;
- int closestId = 0;
-
- for( int i = 0; i < wireRefs.Count; i++ )
- {
- ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ i ].OutNodeId );
- ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ i ].InNodeId );
-
- if( outNode == CurrentGraph.SelectedNodes[ 0 ] || inNode == CurrentGraph.SelectedNodes[ 0 ] )
- continue;
-
- OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ i ].OutPortId );
- InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ i ].InPortId );
-
- // Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
- Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
- Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
-
- float mag = ( endPos - startPos ).magnitude;
- float resizedMag = Mathf.Min( mag, Constants.HORIZONTAL_TANGENT_SIZE * m_drawInfo.InvertedZoom );
-
- Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
- Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
-
- if( inNode != null && inNode.GetType() == typeof( WireNode ) )
- endTangent = endPos + ( ( inNode as WireNode ).TangentDirection ) * mag * 0.33f;
-
- if( outNode != null && outNode.GetType() == typeof( WireNode ) )
- startTangent = startPos - ( ( outNode as WireNode ).TangentDirection ) * mag * 0.33f;
-
- //Vector2 pos = ( CurrentGraph.SelectedNodes[0].CenterPosition + m_cameraOffset ) / m_cameraZoom;
-
- float dist = HandleUtility.DistancePointBezier( /*pos*/ m_currentMousePos, startPos, endPos, startTangent, endTangent );
- if( dist < 40 )
- {
- if( dist < closestDist )
- {
- closestDist = dist;
- closestId = i;
- }
- }
- }
-
- if( closestDist < 40 )
- {
- ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ closestId ].OutNodeId );
- ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ closestId ].InNodeId );
-
- OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ closestId ].OutPortId );
- InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ closestId ].InPortId );
-
- ParentNode selectedNode = CurrentGraph.SelectedNodes[ 0 ];
- if( selectedNode.InputPorts.Count > 0 && selectedNode.OutputPorts.Count > 0 )
- {
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
- selectedNode.RecordObject( Constants.UndoCreateConnectionId );
- inNode.RecordObject( Constants.UndoCreateConnectionId );
- outNode.RecordObject( Constants.UndoCreateConnectionId );
-
- m_mainGraphInstance.CreateConnection( selectedNode.UniqueId, selectedNode.InputPorts[ 0 ].PortId, outputPort.NodeId, outputPort.PortId );
- m_mainGraphInstance.CreateConnection( inputPort.NodeId, inputPort.PortId, selectedNode.UniqueId, selectedNode.OutputPorts[ 0 ].PortId );
- }
-
- SetSaveIsDirty();
- ForceRepaint();
- }
- }
- }
- UIUtils.ShowContextOnPick = true;
- m_altBoxSelection = false;
- m_multipleSelectionActive = false;
- UseCurrentEvent();
- }
-
- public void ConnectInputToOutput( int inNodeId, int inPortId, int outNodeId, int outPortId, bool registerUndo = true )
- {
- ParentNode inNode = m_mainGraphInstance.GetNode( inNodeId );
- ParentNode outNode = m_mainGraphInstance.GetNode( outNodeId );
- if( inNode != null && outNode != null )
- {
- InputPort inPort = inNode.GetInputPortByUniqueId( inPortId );
- OutputPort outPort = outNode.GetOutputPortByUniqueId( outPortId );
- if( inPort != null && outPort != null )
- {
- if( registerUndo )
- {
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
- inNode.RecordObject( Constants.UndoCreateConnectionId );
- outNode.RecordObject( Constants.UndoCreateConnectionId );
- }
-
- if( inPort.ConnectTo( outNodeId, outPortId, outPort.DataType, inPort.TypeLocked ) )
- {
- inNode.OnInputPortConnected( inPortId, outNodeId, outPortId );
- }
-
- if( outPort.ConnectTo( inNodeId, inPortId, inPort.DataType, inPort.TypeLocked ) )
- {
- outNode.OnOutputPortConnected( outPortId, inNodeId, inPortId );
- }
- }
- m_mainGraphInstance.MarkWireHighlights();
- ShaderIsModified = true;
- }
- }
-
- void OnRightMouseDown()
- {
- Focus();
- m_rmbStartPos = m_currentMousePos2D;
- UseCurrentEvent();
- }
-
- void OnRightMouseDrag()
- {
- // We look at the control to detect when user hits a tooltip ( which has a hot control of 0 )
- // This needs to be checked because on this first "frame" of hitting a tooltip because it generates incorrect mouse delta values
- if( GUIUtility.hotControl == 0 && m_lastHotControl != 0 )
- {
- m_lastHotControl = GUIUtility.hotControl;
- return;
- }
-
- m_lastHotControl = GUIUtility.hotControl;
- if( m_currentEvent.alt )
- {
- ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * ( m_currentEvent.delta.x + m_currentEvent.delta.y ), m_altKeyStartPos );
- }
- else
- {
- m_cameraOffset += m_cameraZoom * m_currentEvent.delta;
- }
- UseCurrentEvent();
- }
-
- void OnRightMouseUp()
- {
- //Resetting the hot control test variable so it can be used again on right mouse drag detection ( if we did not do this then m_lastHotControl could be left with a a value of 0 and wouldn't be able to be correctly used on rthe drag )
- m_lastHotControl = -1;
-
- if( ( m_rmbStartPos - m_currentMousePos2D ).sqrMagnitude < Constants.RMB_SCREEN_DIST )
- {
- ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos, true );
- if( node == null )
- {
- m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
- }
- }
- UseCurrentEvent();
- }
-
- void UpdateSelectionArea()
- {
- m_multipleSelectionArea.size = TranformedMousePos - m_multipleSelectionStart;
- }
-
- public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs )
- {
- bool propagateDraggedObjsToNode = true;
- // Only supporting single drag&drop object selection
- if( droppedObjs.Length == 1 )
- {
- ShaderIsModified = true;
- SetSaveIsDirty();
- // Check if its a shader, material or game object and if so load the shader graph code from it
- Shader newShader = droppedObjs[ 0 ] as Shader;
- Material newMaterial = null;
- if( newShader == null )
- {
- newMaterial = droppedObjs[ 0 ] as Material;
-#if UNITY_2018_1_OR_NEWER
- bool isProcedural = ( newMaterial != null );
-#else
- // Disabling Substance Deprecated warning
-#pragma warning disable 0618
- bool isProcedural = ( newMaterial != null && newMaterial is ProceduralMaterial );
-#pragma warning restore 0618
-#endif
- if( newMaterial != null && !isProcedural )
- {
- if( UIUtils.IsUnityNativeShader( AssetDatabase.GetAssetPath( newMaterial.shader ) ) )
- {
- return;
- }
- //newShader = newMaterial.shader;
- LoadMaterialToASE( newMaterial );
- //m_mainGraphInstance.UpdateMaterialOnMasterNode( newMaterial );
- }
- else
- {
- GameObject go = droppedObjs[ 0 ] as GameObject;
- if( go != null )
- {
- Renderer renderer = go.GetComponent<Renderer>();
- if( renderer )
- {
- newMaterial = renderer.sharedMaterial;
- newShader = newMaterial.shader;
- }
- }
- }
- }
-
- if( newShader != null )
- {
- ConvertShaderToASE( newShader );
-
- propagateDraggedObjsToNode = false;
- }
-
- // if not shader loading then propagate the seletion to whats below the mouse
- if( propagateDraggedObjsToNode )
- {
- ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
- if( node != null )
- {
- // if there's a node then pass the object into it to see if there's a setup with it
- node.OnObjectDropped( droppedObjs[ 0 ] );
- }
- else
- {
- // If not then check if there's a node that can be created through the dropped object
- ParentNode newNode = m_contextMenu.CreateNodeFromCastType( droppedObjs[ 0 ].GetType() );
- if( newNode )
- {
- newNode.ContainerGraph = m_mainGraphInstance;
- newNode.Vec2Position = TranformedMousePos;
- m_mainGraphInstance.AddNode( newNode, true );
- newNode.SetupFromCastObject( droppedObjs[ 0 ] );
- m_mainGraphInstance.SelectNode( newNode, false, false );
- ForceRepaint();
- bool find = false;
- if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
- find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
-
- if( find )
- {
- DestroyNode( newNode, false );
- ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
- }
- }
- }
- }
- }
- }
-
- public bool SearchFunctionNodeRecursively( AmplifyShaderFunction function )
- {
- List<FunctionNode> graphList = UIUtils.FunctionList();
-
- bool nodeFind = false;
-
- for( int i = 0; i < graphList.Count; i++ )
- {
- ParentGraph temp = CustomGraph;
- CustomGraph = graphList[ i ].FunctionGraph;
- nodeFind = SearchFunctionNodeRecursively( function );
- CustomGraph = temp;
-
- //Debug.Log( "tested = " + node.Function.FunctionName + " : " + function.FunctionName );
-
- if( graphList[ i ].Function == function )
- return true;
- }
-
- return nodeFind;
- }
-
- public void SetDelayedMaterialMode( Material material )
- {
- if( material == null )
- return;
- m_delayedMaterialSet = material;
- }
-
- public ShaderLoadResult LoadDroppedObject( bool value, Shader shader, Material material, AmplifyShaderFunction shaderFunction = null )
- {
- UIUtils.CurrentWindow = this;
- ShaderLoadResult result;
- if( shaderFunction != null )
- {
- string assetDatapath = AssetDatabase.GetAssetPath( shaderFunction );
- string latestOpenedFolder = Application.dataPath + assetDatapath.Substring( 6 );
- UIUtils.LatestOpenedFolder = latestOpenedFolder.Substring( 0, latestOpenedFolder.LastIndexOf( '/' ) + 1 );
- result = LoadFromDisk( assetDatapath, shaderFunction );
- CurrentSelection = ASESelectionMode.ShaderFunction;
- IsShaderFunctionWindow = true;
- titleContent.text = GenerateTabTitle( shaderFunction.FunctionName );
- titleContent.image = UIUtils.ShaderFunctionIcon;
- m_lastpath = assetDatapath;
- m_nodeParametersWindow.OnShaderFunctionLoad();
- //EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, assetDatapath );
- }
- else if( value && shader != null )
- {
- string assetDatapath = AssetDatabase.GetAssetPath( shader );
- string latestOpenedFolder = Application.dataPath + assetDatapath.Substring( 6 );
- UIUtils.LatestOpenedFolder = latestOpenedFolder.Substring( 0, latestOpenedFolder.LastIndexOf( '/' ) + 1 );
- result = LoadFromDisk( assetDatapath );
- switch( result )
- {
- case ShaderLoadResult.LOADED:
- {
- m_mainGraphInstance.UpdateShaderOnMasterNode( shader );
- }
- break;
- case ShaderLoadResult.ASE_INFO_NOT_FOUND:
- {
- ShowMessage( "Loaded shader wasn't created with ASE. Saving it will remove previous data." );
- UIUtils.CreateEmptyFromInvalid( shader );
- }
- break;
- case ShaderLoadResult.FILE_NOT_FOUND:
- case ShaderLoadResult.UNITY_NATIVE_PATHS:
- {
- UIUtils.CreateEmptyFromInvalid( shader );
- }
- break;
- }
-
- m_mainGraphInstance.UpdateMaterialOnMasterNode( material );
- m_mainGraphInstance.SetMaterialModeOnGraph( material );
-
- if( material != null )
- {
- CurrentSelection = ASESelectionMode.Material;
- IsShaderFunctionWindow = false;
- titleContent.text = GenerateTabTitle( material.name );
- titleContent.image = UIUtils.MaterialIcon;
- if( material.HasProperty( IOUtils.DefaultASEDirtyCheckId ) )
- {
- material.SetInt( IOUtils.DefaultASEDirtyCheckId, 1 );
- }
- m_lastpath = AssetDatabase.GetAssetPath( material );
- EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
- }
- else
- {
- CurrentSelection = ASESelectionMode.Shader;
- IsShaderFunctionWindow = false;
- titleContent.text = GenerateTabTitle( shader.name );
- titleContent.image = UIUtils.ShaderIcon;
- m_lastpath = AssetDatabase.GetAssetPath( shader );
- EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
- }
- }
- else
- {
- result = ShaderLoadResult.FILE_NOT_FOUND;
- }
- return result;
- }
-
- bool InsideMenus( Vector2 position )
- {
- for( int i = 0; i < m_registeredMenus.Count; i++ )
- {
- if( m_registeredMenus[ i ].IsInside( position ) )
- {
- return true;
- }
- }
- return false;
- }
-
- void HandleGUIEvents()
- {
- if( m_currentEvent.type == EventType.KeyDown )
- {
- m_contextMenu.UpdateKeyPress( m_currentEvent.keyCode );
- }
- else if( m_currentEvent.type == EventType.KeyUp )
- {
- m_contextMenu.UpdateKeyReleased( m_currentEvent.keyCode );
- }
-
- if( InsideMenus( m_currentMousePos2D ) )
- {
- if( m_currentEvent.type == EventType.Used )
- m_mouseDownOnValidArea = false;
-
- if( m_currentEvent.type == EventType.MouseDown )
- {
- m_mouseDownOnValidArea = false;
- UseCurrentEvent();
- }
- return;
- }
- else if( m_nodeParametersWindow.IsResizing || m_paletteWindow.IsResizing )
- {
- m_mouseDownOnValidArea = false;
- }
-
- int controlID = GUIUtility.GetControlID( FocusType.Passive );
- switch( m_currentEvent.GetTypeForControl( controlID ) )
- {
- case EventType.MouseDown:
- {
- GUIUtility.hotControl = controlID;
- switch( m_currentEvent.button )
- {
- case ButtonClickId.LeftMouseButton:
- {
- OnLeftMouseDown();
- }
- break;
- case ButtonClickId.RightMouseButton:
- case ButtonClickId.MiddleMouseButton:
- {
- OnRightMouseDown();
- }
- break;
- }
- }
- break;
- case EventType.MouseMove:
- {
- m_keyEvtMousePos2D = m_currentEvent.mousePosition;
- }
- break;
- case EventType.MouseUp:
- {
- GUIUtility.hotControl = 0;
- switch( m_currentEvent.button )
- {
- case ButtonClickId.LeftMouseButton:
- {
- OnLeftMouseUp();
- }
- break;
- case ButtonClickId.MiddleMouseButton: break;
- case ButtonClickId.RightMouseButton:
- {
- OnRightMouseUp();
- }
- break;
- }
- }
- break;
- case EventType.MouseDrag:
- {
- switch( m_currentEvent.button )
- {
- case ButtonClickId.LeftMouseButton:
- {
- OnLeftMouseDrag();
- }
- break;
- case ButtonClickId.MiddleMouseButton:
- case ButtonClickId.RightMouseButton:
- {
- OnRightMouseDrag();
- }
- break;
- }
- }
- break;
- case EventType.ScrollWheel:
- {
- OnScrollWheel();
- }
- break;
- case EventType.KeyDown:
- {
- OnKeyboardDown();
- }
- break;
- case EventType.KeyUp:
- {
- OnKeyboardUp();
- }
- break;
- case EventType.ValidateCommand:
- {
- switch( m_currentEvent.commandName )
- {
- case CopyCommand:
- case PasteCommand:
- case SelectAll:
- case Duplicate:
- {
- m_currentEvent.Use();
- }
- break;
- case ObjectSelectorClosed:
- {
- m_mouseDownOnValidArea = false;
- }
- break;
- }
- }
- break;
- case EventType.ExecuteCommand:
- {
- m_currentEvent.Use();
- switch( m_currentEvent.commandName )
- {
- case CopyCommand:
- {
- CopyToClipboard();
- }
- break;
- case PasteCommand:
- {
- PasteFromClipboard( true );
- }
- break;
- case SelectAll:
- {
- m_mainGraphInstance.SelectAll();
- ForceRepaint();
- }
- break;
- case Duplicate:
- {
- CopyToClipboard();
- PasteFromClipboard( true );
- }
- break;
- case ObjectSelectorClosed:
- {
- m_mouseDownOnValidArea = false;
- }
- break;
- }
- }
- break;
- case EventType.Repaint:
- {
- }
- break;
- }
-
- m_dragAndDropTool.TestDragAndDrop( m_graphArea );
-
- }
-
- public void DeleteConnection( bool isInput, int nodeId, int portId, bool registerOnLog, bool propagateCallback )
- {
- m_mainGraphInstance.DeleteConnection( isInput, nodeId, portId, registerOnLog, propagateCallback );
- }
-
- void DeleteSelectedNodes()
- {
- if( m_mainGraphInstance.SelectedNodes.Count == 0 )
- return;
-
- UIUtils.ClearUndoHelper();
- ParentNode[] selectedNodes = new ParentNode[ m_mainGraphInstance.SelectedNodes.Count ];
- for( int i = 0; i < selectedNodes.Length; i++ )
- {
- selectedNodes[ i ] = m_mainGraphInstance.SelectedNodes[ i ];
- selectedNodes[ i ].Rewire();
- UIUtils.CheckUndoNode( selectedNodes[ i ] );
- }
-
- //Check nodes connected to deleted nodes to preserve connections on undo
- List<ParentNode> extraNodes = new List<ParentNode>();
- for( int selectedNodeIdx = 0; selectedNodeIdx < selectedNodes.Length; selectedNodeIdx++ )
- {
- // Check inputs
- {
- int inputIdxCount = selectedNodes[ selectedNodeIdx ].InputPorts.Count;
- if( inputIdxCount > 0 )
- {
- for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
- {
- if( selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].IsConnected )
- {
- int nodeIdx = selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].ExternalReferences[ 0 ].NodeId;
- if( nodeIdx > -1 )
- {
- ParentNode node = m_mainGraphInstance.GetNode( nodeIdx );
- if( node != null && UIUtils.CheckUndoNode( node ) )
- {
- extraNodes.Add( node );
- }
- }
- }
- }
- }
- }
-
- // Check outputs
- int outputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts.Count;
- if( outputIdxCount > 0 )
- {
- for( int outputIdx = 0; outputIdx < outputIdxCount; outputIdx++ )
- {
- int inputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences.Count;
- if( inputIdxCount > 0 )
- {
- for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
- {
- int nodeIdx = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences[ inputIdx ].NodeId;
- if( nodeIdx > -1 )
- {
- ParentNode node = m_mainGraphInstance.GetNode( nodeIdx );
- if( UIUtils.CheckUndoNode( node ) )
- {
- extraNodes.Add( node );
- }
- }
- }
- }
- }
- }
- }
-
- UIUtils.ClearUndoHelper();
- //Undo.IncrementCurrentGroup();
- //Record deleted nodes
- UIUtils.MarkUndoAction();
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
- Undo.RegisterCompleteObjectUndo( m_mainGraphInstance, Constants.UndoDeleteNodeId );
- Undo.RecordObjects( selectedNodes, Constants.UndoDeleteNodeId );
- Undo.RecordObjects( extraNodes.ToArray(), Constants.UndoDeleteNodeId );
-
- //Record deleting connections
- for( int i = 0; i < selectedNodes.Length; i++ )
- {
- selectedNodes[ i ].Alive = false;
- m_mainGraphInstance.DeleteAllConnectionFromNode( selectedNodes[ i ], false, true, true );
- }
- //Delete
- m_mainGraphInstance.DeleteNodesOnArray( ref selectedNodes );
-
-
- //Undo.IncrementCurrentGroup();
- extraNodes.Clear();
- extraNodes = null;
-
- EditorUtility.SetDirty( this );
-
- ForceRepaint();
- }
-
- void OnKeyboardUp()
- {
- CheckKeyboardCameraUp();
-
- if( m_altPressDown )
- {
- m_altPressDown = false;
- }
-
- if( m_shortcutManager.ActivateShortcut( m_currentEvent.modifiers, m_lastKeyPressed, false ) )
- {
- ForceRepaint();
- }
- m_lastKeyPressed = KeyCode.None;
- }
-
- bool OnKeyboardPress( KeyCode code )
- {
- return ( m_currentEvent.keyCode == code && m_lastKeyPressed == KeyCode.None );
- }
-
- void CheckKeyboardCameraDown()
- {
- if( m_contextPalette.IsActive )
- return;
- if( m_currentEvent.alt )
- {
- bool foundKey = false;
- float dir = 0;
- switch( m_currentEvent.keyCode )
- {
- case KeyCode.UpArrow: foundKey = true; dir = 1; break;
- case KeyCode.DownArrow: foundKey = true; dir = -1; break;
- case KeyCode.LeftArrow: foundKey = true; dir = 1; break;
- case KeyCode.RightArrow: foundKey = true; dir = -1; break;
- }
- if( foundKey )
- {
- ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * dir * m_cameraSpeed, new Vector2( m_cameraInfo.width * 0.5f, m_cameraInfo.height * 0.5f ) );
- if( m_cameraSpeed < 15 )
- m_cameraSpeed += 0.2f;
- UseCurrentEvent();
- }
-
-
- }
- else
- {
- bool foundKey = false;
- Vector2 dir = Vector2.zero;
- switch( m_currentEvent.keyCode )
- {
- case KeyCode.UpArrow: foundKey = true; dir = Vector2.up; break;
- case KeyCode.DownArrow: foundKey = true; dir = Vector2.down; break;
- case KeyCode.LeftArrow: foundKey = true; dir = Vector2.right; break;
- case KeyCode.RightArrow: foundKey = true; dir = Vector2.left; break;
- }
- if( foundKey )
- {
- m_cameraOffset += m_cameraZoom * m_cameraSpeed * dir;
- if( m_cameraSpeed < 15 )
- m_cameraSpeed += 0.2f;
-
- UseCurrentEvent();
- }
- }
- }
-
- void CheckKeyboardCameraUp()
- {
- switch( m_currentEvent.keyCode )
- {
- case KeyCode.UpArrow:
- case KeyCode.DownArrow:
- case KeyCode.LeftArrow:
- case KeyCode.RightArrow: m_cameraSpeed = 1; break;
- }
- }
-
- void OnKeyboardDown()
- {
- //if( DebugConsoleWindow.DeveloperMode )
- //{
- // if( OnKeyboardPress( KeyCode.F8 ) )
- // {
- // Shader currShader = CurrentGraph.CurrentShader;
- // ShaderUtilEx.OpenCompiledShader( currShader, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0 );
-
- // string filename = Application.dataPath;
- // filename = filename.Replace( "Assets", "Temp/Compiled-" );
- // string shaderFilename = AssetDatabase.GetAssetPath( currShader );
- // int lastIndex = shaderFilename.LastIndexOf( '/' ) + 1;
- // filename = filename + shaderFilename.Substring( lastIndex );
-
- // string compiledContents = IOUtils.LoadTextFileFromDisk( filename );
- // Debug.Log( compiledContents );
- // }
-
- // if( OnKeyboardPress( KeyCode.F9 ) )
- // {
- // m_nodeExporterUtils.CalculateShaderInstructions( CurrentGraph.CurrentShader );
- // }
- //}
-
- CheckKeyboardCameraDown();
-
- if( m_lastKeyPressed == KeyCode.None )
- {
- m_shortcutManager.ActivateShortcut( m_currentEvent.modifiers, m_currentEvent.keyCode, true );
- }
-
- if( m_currentEvent.control && m_currentEvent.shift && m_currentEvent.keyCode == KeyCode.V )
- {
- PasteFromClipboard( false );
- }
-
- if( !m_altPressDown && ( OnKeyboardPress( KeyCode.LeftAlt ) || OnKeyboardPress( KeyCode.RightAlt ) || OnKeyboardPress( KeyCode.AltGr ) ) )
- {
- m_altPressDown = true;
- m_altAvailable = true;
- m_altKeyStartPos = m_currentMousePos2D;
- }
-
- if( m_currentEvent.keyCode != KeyCode.None && m_currentEvent.modifiers == EventModifiers.None )
- {
- m_lastKeyPressed = m_currentEvent.keyCode;
- }
- }
-
- IEnumerator m_coroutine;
-
- private void StartPasteRequest()
- {
- m_coroutine = SendPostCoroutine( "http://paste.amplify.pt/api/create" );
- EditorApplication.update += PasteRequest;
- }
-
- IEnumerator SendPostCoroutine( string url )
- {
- WWWForm form = new WWWForm();
- form.AddField( "text", Clipboard.ClipboardId + ";" + EditorPrefs.GetString( Clipboard.ClipboardId, string.Empty ) );
- form.AddField( "title", "ASE Copy" );
- form.AddField( "name", "ASE" );
- form.AddField( "private", "1" );
- form.AddField( "lang", "text" );
- form.AddField( "expire", "0" );
-
- UnityWebRequest www = UnityWebRequest.Post( url, form );
-#if UNITY_2017_2_OR_NEWER
- www.SendWebRequest();
-#else
- www.Send();
-#endif
-
- yield return www;
- }
-
- public void PasteRequest()
- {
- UnityWebRequest www = (UnityWebRequest)m_coroutine.Current;
- if( !m_coroutine.MoveNext() )
- {
- if( !www.isDone )
- {
- m_coroutine.MoveNext();
- }
- else
- {
-#if UNITY_2020_1_OR_NEWER
- if( www.result == UnityWebRequest.Result.ConnectionError )
-#elif UNITY_2017_2_OR_NEWER
- if( www.isNetworkError )
-#else
- if( www.isError )
-#endif
- {
- Debug.Log( "[AmplifyShaderEditor]\n" + www.error );
- }
- else
- {
- // Print Body
- string finalURL = www.downloadHandler.text;
-
- if( finalURL.IndexOf( "paste.amplify.pt/view/" ) > -1 )
- {
- System.Text.RegularExpressions.Regex parser = new System.Text.RegularExpressions.Regex( @".*(http:\/\/paste.amplify.pt\/view\/)([0-9a-z]*).*", System.Text.RegularExpressions.RegexOptions.Singleline );
- finalURL = parser.Replace( finalURL, "$1raw/$2" );
-
- ShowMessage( "Link copied to clipboard\n"+ finalURL, consoleLog:false );
- Debug.Log( "[AmplifyShaderEditor] Link copied to clipboard\n"+ finalURL+"\n" );
- // Copy Paste to clipboard
- EditorGUIUtility.systemCopyBuffer = finalURL;
- }
- else
- {
- Debug.Log( "[AmplifyShaderEditor] Failed to generate paste:\n" + finalURL );
- }
- }
- EditorApplication.update -= PasteRequest;
- }
- }
- }
-
- void OnScrollWheel()
- {
- ModifyZoomSmooth( m_currentEvent.delta.y, m_currentMousePos2D );
- UseCurrentEvent();
- }
-
- void ModifyZoom( float zoomIncrement, Vector2 pivot )
- {
- float minCam = Mathf.Min( ( m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth ) ), ( m_cameraInfo.height - ( m_toolsWindow.Height ) ) );
- if( minCam < 1 )
- minCam = 1;
-
- float dynamicMaxZoom = m_mainGraphInstance.MaxNodeDist / minCam;
-
- Vector2 canvasPos = TranformPosition( pivot );
- if( zoomIncrement < 0 )
- CameraZoom = Mathf.Max( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Constants.CAMERA_MIN_ZOOM );
- else if( CameraZoom < Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) )
- CameraZoom = m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED;// Mathf.Min( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) );
- m_cameraOffset.x = pivot.x * m_cameraZoom - canvasPos.x;
- m_cameraOffset.y = pivot.y * m_cameraZoom - canvasPos.y;
- }
-
- void ModifyZoomSmooth( float zoomIncrement, Vector2 pivot )
- {
- if( m_smoothZoom && Mathf.Sign( m_targetZoomIncrement * zoomIncrement ) >= 0 )
- m_targetZoomIncrement += zoomIncrement;
- else
- m_targetZoomIncrement = zoomIncrement;
-
- m_smoothZoom = true;
- m_zoomTime = 0;
-
- float minCam = Mathf.Min( ( m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth ) ), ( m_cameraInfo.height - ( m_toolsWindow.Height ) ) );
- if( minCam < 1 )
- minCam = 1;
-
- float dynamicMaxZoom = m_mainGraphInstance.MaxNodeDist / minCam;
- if( m_targetZoomIncrement < 0 )
- m_targetZoom = Mathf.Max( m_cameraZoom + m_targetZoomIncrement * Constants.CAMERA_ZOOM_SPEED, Constants.CAMERA_MIN_ZOOM );
- else if( CameraZoom < Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) )
- m_targetZoom = m_cameraZoom + m_targetZoomIncrement * Constants.CAMERA_ZOOM_SPEED;// Mathf.Min( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) );
-
- m_zoomPivot = pivot;
- }
-
- void OnSelectionChange()
- {
- ForceRepaint();
- }
-
- private void OnFocus()
- {
- EditorGUI.FocusTextInControl( null );
-#if UNITY_2019_1_OR_NEWER
- m_fixOnFocus = true;
-#endif
- }
-
- void OnLostFocus()
- {
- m_lostFocus = true;
- m_multipleSelectionActive = false;
- m_wireReferenceUtils.InvalidateReferences();
- if( m_genericMessageUI != null )
- m_genericMessageUI.CleanUpMessageStack();
- m_nodeParametersWindow.OnLostFocus();
- m_paletteWindow.OnLostFocus();
- m_contextMenu.ResetShortcutKeyStates();
- }
-
- void CopyToClipboard()
- {
- m_copyPasteDeltaMul = 0;
- m_copyPasteDeltaPos = new Vector2( float.MaxValue, float.MaxValue );
- m_clipboard.ClearClipboard();
- m_copyPasteInitialPos = m_mainGraphInstance.SelectedNodesCentroid;
- m_clipboard.AddToClipboard( m_mainGraphInstance.SelectedNodes, m_copyPasteInitialPos, m_mainGraphInstance );
- }
-
- ParentNode CreateNodeFromClipboardData( int clipId )
- {
- string[] parameters = m_clipboard.CurrentClipboardStrData[ clipId ].Data.Split( IOUtils.FIELD_SEPARATOR );
- System.Type nodeType = System.Type.GetType( parameters[ IOUtils.NodeTypeId ] );
- NodeAttributes attributes = m_contextMenu.GetNodeAttributesForType( nodeType );
- if( attributes != null && !UIUtils.GetNodeAvailabilityInBitArray( attributes.NodeAvailabilityFlags, m_mainGraphInstance.CurrentCanvasMode ) && !UIUtils.GetNodeAvailabilityInBitArray( attributes.NodeAvailabilityFlags, m_currentNodeAvailability ) )
- return null;
-
- ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( nodeType );
- newNode.IsNodeBeingCopied = true;
- if( newNode != null )
- {
- newNode.ContainerGraph = m_mainGraphInstance;
- newNode.ClipboardFullReadFromString( ref parameters );
- m_mainGraphInstance.AddNode( newNode, true, true, true, false );
- newNode.IsNodeBeingCopied = false;
- m_clipboard.CurrentClipboardStrData[ clipId ].NewNodeId = newNode.UniqueId;
- return newNode;
- }
- return null;
- }
-
- void CreateConnectionsFromClipboardData( int clipId )
- {
- if( String.IsNullOrEmpty( m_clipboard.CurrentClipboardStrData[ clipId ].Connections ) )
- return;
- string[] lines = m_clipboard.CurrentClipboardStrData[ clipId ].Connections.Split( IOUtils.LINE_TERMINATOR );
-
- for( int lineIdx = 0; lineIdx < lines.Length; lineIdx++ )
- {
- string[] parameters = lines[ lineIdx ].Split( IOUtils.FIELD_SEPARATOR );
-
- int InNodeId = 0;
- int InPortId = 0;
- int OutNodeId = 0;
- int OutPortId = 0;
-
- try
- {
- InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
- InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
-
- OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
- OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
-
-
- int newInNodeId = m_clipboard.GeNewNodeId( InNodeId );
- int newOutNodeId = m_clipboard.GeNewNodeId( OutNodeId );
-
- if( newInNodeId > -1 && newOutNodeId > -1 )
- {
- ParentNode inNode = m_mainGraphInstance.GetNode( newInNodeId );
- ParentNode outNode = m_mainGraphInstance.GetNode( newOutNodeId );
-
- InputPort inputPort = null;
- OutputPort outputPort = null;
-
- if( inNode != null && outNode != null )
- {
- inNode.IsNodeBeingCopied = true;
- outNode.IsNodeBeingCopied = true;
- inputPort = inNode.GetInputPortByUniqueId( InPortId );
- outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
- if( inputPort != null && outputPort != null )
- {
- inputPort.ConnectTo( newOutNodeId, OutPortId, outputPort.DataType, false );
- outputPort.ConnectTo( newInNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
-
- inNode.OnInputPortConnected( InPortId, newOutNodeId, OutPortId );
- outNode.OnOutputPortConnected( OutPortId, newInNodeId, InPortId );
- }
-
- inNode.IsNodeBeingCopied = false;
- outNode.IsNodeBeingCopied = false;
- }
- }
- }
- }
-
- private void StartGetRequest( string url )
- {
- m_coroutine = SendGetCoroutine( url );
- EditorApplication.update += GetRequest;
- }
-
- IEnumerator SendGetCoroutine( string url )
- {
- UnityWebRequest www = UnityWebRequest.Get( url );
-#if UNITY_2017_2_OR_NEWER
- www.SendWebRequest();
-#else
- www.Send();
-#endif
-
- yield return www;
- }
-
- public void GetRequest()
- {
- UnityWebRequest www = (UnityWebRequest)m_coroutine.Current;
- if( !m_coroutine.MoveNext() )
- {
- if( !www.isDone )
- {
- m_coroutine.MoveNext();
- }
- else
- {
-#if UNITY_2020_1_OR_NEWER
- if( www.result == UnityWebRequest.Result.ConnectionError )
-#elif UNITY_2017_2_OR_NEWER
- if( www.isNetworkError )
-#else
- if( www.isError )
-#endif
- {
- Debug.Log( "[AmplifyShaderEditor]\n" + www.error );
- }
- else
- {
- string data = www.downloadHandler.text;
- if( data.IndexOf( Clipboard.ClipboardId + ";" ) > -1 )
- {
- data = www.downloadHandler.text.Replace( Clipboard.ClipboardId + ";", "" );
- if( data.IndexOf( "<div " ) > -1 )
- {
- System.Text.RegularExpressions.Regex parser = new System.Text.RegularExpressions.Regex( @"(.*)<div .*", System.Text.RegularExpressions.RegexOptions.Singleline );
- data = parser.Replace( data, "$1" );
- }
- EditorGUIUtility.systemCopyBuffer = string.Empty;
- Debug.Log( "[AmplifyShaderEditor] Successfully downloaded snippet!" );
- EditorPrefs.SetString( Clipboard.ClipboardId, data );
- try
- {
- // send paste event instead to make sure it runs properly
- Event e = new Event();
- e.type = EventType.ExecuteCommand;
- e.commandName = PasteCommand;
- this.SendEvent( e );
- }
- catch( Exception )
- {
- EditorGUIUtility.systemCopyBuffer = string.Empty;
- EditorApplication.update -= GetRequest;
- throw;
- }
- }
- else
- {
- Debug.Log( "[AmplifyShaderEditor] Error downloading, snippet might not exist anymore, clearing clipboard..." );
- EditorGUIUtility.systemCopyBuffer = string.Empty;
- }
- }
- EditorApplication.update -= GetRequest;
- }
- }
- }
-
- void PasteFromClipboard( bool copyConnections )
- {
- string result = EditorGUIUtility.systemCopyBuffer;
- if( result.IndexOf( "http://paste.amplify.pt/view/raw/" ) > -1 )
- {
- StartGetRequest( result );
- return;
- }
-
- if( result.IndexOf( Clipboard.ClipboardId + ";" ) > -1 )
- {
- result = result.Replace( Clipboard.ClipboardId + ";", "" );
- EditorPrefs.SetString( Clipboard.ClipboardId, result );
- }
-
- m_mainGraphInstance.IsDuplicating = true;
- m_copyPasteInitialPos = m_clipboard.GetDataFromEditorPrefs();
- if( m_clipboard.CurrentClipboardStrData.Count == 0 )
- {
- return;
- }
-
- Vector2 deltaPos = TranformedKeyEvtMousePos - m_copyPasteInitialPos;
- if( ( m_copyPasteDeltaPos - deltaPos ).magnitude > 5.0f )
- {
- m_copyPasteDeltaMul = 0;
- }
- else
- {
- m_copyPasteDeltaMul += 1;
- }
- m_copyPasteDeltaPos = deltaPos;
-
- m_mainGraphInstance.DeSelectAll();
- UIUtils.InhibitMessages = true;
-
- if( m_clipboard.CurrentClipboardStrData.Count > 0 )
- {
- UIUtils.MarkUndoAction();
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoPasteNodeId );
- }
-
- List<ParentNode> createdNodes = new List<ParentNode>();
- for( int i = 0; i < m_clipboard.CurrentClipboardStrData.Count; i++ )
- {
- ParentNode node = CreateNodeFromClipboardData( i );
- if( node != null )
- {
- m_clipboard.CurrentClipboardStrData[ i ].NewNodeId = node.UniqueId;
- Vector2 pos = node.Vec2Position;
- node.Vec2Position = pos + deltaPos + m_copyPasteDeltaMul * Constants.CopyPasteDeltaPos;
- //node.RefreshExternalReferences();
- node.AfterDuplication();
- createdNodes.Add( node );
- m_mainGraphInstance.SelectNode( node, true, false );
- }
- }
-
- if( copyConnections )
- {
- for( int i = 0; i < m_clipboard.CurrentClipboardStrData.Count; i++ )
- {
- CreateConnectionsFromClipboardData( i );
- }
- }
-
- // Refresh external references must always be called after all nodes are created
- for( int i = 0; i < createdNodes.Count; i++ )
- {
- createdNodes[ i ].RefreshExternalReferences();
- }
- createdNodes.Clear();
- createdNodes = null;
- //Need to force increment on Undo because if not Undo may incorrectly group consecutive pastes
- Undo.IncrementCurrentGroup();
-
- UIUtils.InhibitMessages = false;
- ShaderIsModified = true;
- SetSaveIsDirty();
- ForceRepaint();
- m_mainGraphInstance.IsDuplicating = false;
- }
-
- public string GenerateGraphInfo()
- {
- string graphInfo = IOUtils.ShaderBodyBegin + '\n';
- string nodesInfo = "";
- string connectionsInfo = "";
- graphInfo += VersionInfo.FullLabel + '\n';
- graphInfo += (
- m_cameraInfo.x.ToString() + IOUtils.FIELD_SEPARATOR +
- m_cameraInfo.y.ToString() + IOUtils.FIELD_SEPARATOR +
- m_cameraInfo.width.ToString() + IOUtils.FIELD_SEPARATOR +
- m_cameraInfo.height.ToString() + IOUtils.FIELD_SEPARATOR +
- m_cameraOffset.x.ToString() + IOUtils.FIELD_SEPARATOR +
- m_cameraOffset.y.ToString() + IOUtils.FIELD_SEPARATOR +
- m_cameraZoom.ToString() + IOUtils.FIELD_SEPARATOR +
- m_nodeParametersWindow.IsMaximized + IOUtils.FIELD_SEPARATOR +
- m_paletteWindow.IsMaximized + '\n'
- );
- m_mainGraphInstance.OrderNodesByGraphDepth();
- m_mainGraphInstance.WriteToString( ref nodesInfo, ref connectionsInfo );
- graphInfo += nodesInfo;
- graphInfo += connectionsInfo;
- graphInfo += IOUtils.ShaderBodyEnd + '\n';
-
- return graphInfo;
- }
-
- // TODO: this need to be fused to the main load function somehow
- public static void LoadFromMeta( ref ParentGraph graph, GraphContextMenu contextMenu, string meta )
- {
- graph.IsLoading = true;
- graph.CleanNodes();
-
- int checksumId = meta.IndexOf( IOUtils.CHECKSUM );
- if( checksumId > -1 )
- {
- string checkSumStoredValue = meta.Substring( checksumId );
- string trimmedBuffer = meta.Remove( checksumId );
-
- string[] typeValuePair = checkSumStoredValue.Split( IOUtils.VALUE_SEPARATOR );
- if( typeValuePair != null && typeValuePair.Length == 2 )
- {
- // Check read checksum and compare with the actual shader body to detect external changes
- string currentChecksumValue = IOUtils.CreateChecksum( trimmedBuffer );
- if( DebugConsoleWindow.DeveloperMode && !currentChecksumValue.Equals( typeValuePair[ 1 ] ) )
- {
- //ShowMessage( "Wrong checksum" );
- }
-
- trimmedBuffer = trimmedBuffer.Replace( "\r", string.Empty );
- // find node info body
- int shaderBodyId = trimmedBuffer.IndexOf( IOUtils.ShaderBodyBegin );
- if( shaderBodyId > -1 )
- {
- trimmedBuffer = trimmedBuffer.Substring( shaderBodyId );
- //Find set of instructions
- string[] instructions = trimmedBuffer.Split( IOUtils.LINE_TERMINATOR );
- // First line is to be ignored and second line contains version
- string[] versionParams = instructions[ 1 ].Split( IOUtils.VALUE_SEPARATOR );
- if( versionParams.Length == 2 )
- {
- int version = 0;
- try
- {
- version = Convert.ToInt32( versionParams[ 1 ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
-
- //if( version > versionInfo.FullNumber )
- //{
- //ShowMessage( "This shader was created on a new ASE version\nPlease install v." + version );
- //}
-
- if( DebugConsoleWindow.DeveloperMode )
- {
- //if( version < versionInfo.FullNumber )
- //{
- //ShowMessage( "This shader was created on a older ASE version\nSaving will update it to the new one." );
- //}
- }
-
- graph.LoadedShaderVersion = version;
- }
- else
- {
- //ShowMessage( "Corrupted version" );
- }
-
- // Dummy values,camera values can only be applied after node loading is complete
- Rect dummyCameraInfo = new Rect();
- Vector2 dummyCameraOffset = new Vector2();
- //float dummyCameraZoom = 0;
- //bool applyDummy = false;
- //bool dummyNodeParametersWindowMaximized = false;
- //bool dummyPaletteWindowMaximized = false;
-
- //Second line contains camera information ( position, size, offset and zoom )
- string[] cameraParams = instructions[ 2 ].Split( IOUtils.FIELD_SEPARATOR );
- if( cameraParams.Length == 9 )
- {
- //applyDummy = true;
- try
- {
- dummyCameraInfo.x = Convert.ToSingle( cameraParams[ 0 ] );
- dummyCameraInfo.y = Convert.ToSingle( cameraParams[ 1 ] );
- dummyCameraInfo.width = Convert.ToSingle( cameraParams[ 2 ] );
- dummyCameraInfo.height = Convert.ToSingle( cameraParams[ 3 ] );
- dummyCameraOffset.x = Convert.ToSingle( cameraParams[ 4 ] );
- dummyCameraOffset.y = Convert.ToSingle( cameraParams[ 5 ] );
-
- //dummyCameraZoom = Convert.ToSingle( cameraParams[ 6 ] );
- //dummyNodeParametersWindowMaximized = Convert.ToBoolean( cameraParams[ 7 ] );
- //dummyPaletteWindowMaximized = Convert.ToBoolean( cameraParams[ 8 ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
- else
- {
- //ShowMessage( "Camera parameters are corrupted" );
- }
-
- // valid instructions are only between the line after version and the line before the last one ( which contains ShaderBodyEnd )
- for( int instructionIdx = 3; instructionIdx < instructions.Length - 1; instructionIdx++ )
- {
- //TODO: After all is working, convert string parameters to ints in order to speed up reading
- string[] parameters = instructions[ instructionIdx ].Split( IOUtils.FIELD_SEPARATOR );
-
- // All nodes must be created before wiring the connections ...
- // Since all nodes on the save op are written before the wires, we can safely create them
- // If that order is not maintained the it's because of external editing and its the users responsability
- switch( parameters[ 0 ] )
- {
- case IOUtils.NodeParam:
- {
- string typeStr = parameters[ IOUtils.NodeTypeId ];
- //System.Type type = System.Type.GetType( parameters[ IOUtils.NodeTypeId ] );
- System.Type type = System.Type.GetType( IOUtils.NodeTypeReplacer.ContainsKey( typeStr ) ? IOUtils.NodeTypeReplacer[ typeStr ] : typeStr );
- if( type != null )
- {
- System.Type oldType = type;
- NodeAttributes attribs = contextMenu.GetNodeAttributesForType( type );
- if( attribs == null )
- {
- attribs = contextMenu.GetDeprecatedNodeAttributesForType( type );
- if( attribs != null )
- {
- if( attribs.Deprecated && attribs.DeprecatedAlternativeType != null )
- {
- type = attribs.DeprecatedAlternativeType;
- //ShowMessage( string.Format( "Node {0} is deprecated and was replaced by {1} ", attribs.Name, attribs.DeprecatedAlternative ) );
- }
- }
- }
-
- ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( type );
- if( newNode != null )
- {
- try
- {
- newNode.ContainerGraph = graph;
- if( oldType != type )
- {
- newNode.ParentReadFromString( ref parameters );
- newNode.ReadFromDeprecated( ref parameters, oldType );
- }
- else
- newNode.ReadFromString( ref parameters );
-
-
- if( oldType == type )
- {
- newNode.ReadInputDataFromString( ref parameters );
- if( UIUtils.CurrentShaderVersion() > 5107 )
- {
- newNode.ReadOutputDataFromString( ref parameters );
- }
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e, newNode );
- }
- graph.AddNode( newNode, false, true, false );
- }
- }
- else
- {
- UIUtils.ShowMessage( string.Format( "{0} is not a valid ASE node ", parameters[ IOUtils.NodeTypeId ] ), MessageSeverity.Error );
- }
- }
- break;
- case IOUtils.WireConnectionParam:
- {
- int InNodeId = 0;
- int InPortId = 0;
- int OutNodeId = 0;
- int OutPortId = 0;
-
- try
- {
- InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
- InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
- OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
- OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
-
- ParentNode inNode = graph.GetNode( InNodeId );
- ParentNode outNode = graph.GetNode( OutNodeId );
-
- //if ( UIUtils.CurrentShaderVersion() < 5002 )
- //{
- // InPortId = inNode.VersionConvertInputPortId( InPortId );
- // OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
- //}
-
- InputPort inputPort = null;
- OutputPort outputPort = null;
- if( inNode != null && outNode != null )
- {
-
- if( UIUtils.CurrentShaderVersion() < 5002 )
- {
- InPortId = inNode.VersionConvertInputPortId( InPortId );
- OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
-
- inputPort = inNode.GetInputPortByArrayId( InPortId );
- outputPort = outNode.GetOutputPortByArrayId( OutPortId );
- }
- else
- {
- inputPort = inNode.GetInputPortByUniqueId( InPortId );
- outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
- }
-
- if( inputPort != null && outputPort != null )
- {
- bool inputCompatible = inputPort.CheckValidType( outputPort.DataType );
- bool outputCompatible = outputPort.CheckValidType( inputPort.DataType );
- if( inputCompatible && outputCompatible )
- {
- inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false );
- outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
-
- inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId, false );
- outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
- }
- else if( DebugConsoleWindow.DeveloperMode )
- {
- if( !inputCompatible )
- UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
-
- if( !outputCompatible )
- UIUtils.ShowIncompatiblePortMessage( true, outNode, outputPort, inNode, inputPort );
- }
- }
- else if( DebugConsoleWindow.DeveloperMode )
- {
- if( inputPort == null )
- {
- UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
- }
- else
- {
- UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
- }
- }
- }
- else if( DebugConsoleWindow.DeveloperMode )
- {
- if( inNode == null )
- {
- UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
- }
- else
- {
- UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
- }
- }
- }
- break;
- }
- }
- }
- }
- }
-
- graph.CheckForDuplicates();
- graph.UpdateRegisters();
- graph.RefreshExternalReferences();
- graph.ForceSignalPropagationOnMasterNode();
- graph.LoadedShaderVersion = VersionInfo.FullNumber;
- //Reset();
- graph.IsLoading = false;
- }
-
- public ShaderLoadResult LoadFromDisk( string pathname, AmplifyShaderFunction shaderFunction = null )
- {
- m_mainGraphInstance.IsLoading = true;
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
-
- FullCleanUndoStack();
- m_performFullUndoRegister = true;
-
- UIUtils.DirtyMask = false;
- if( UIUtils.IsUnityNativeShader( pathname ) )
- {
- ShowMessage( "Cannot edit native unity shaders.\nReplacing by a new one." );
- return ShaderLoadResult.UNITY_NATIVE_PATHS;
- }
-
- m_lastOpenedLocation = pathname;
- Lastpath = pathname;
-
- string buffer = string.Empty;
- if( shaderFunction == null )
- buffer = IOUtils.LoadTextFileFromDisk( pathname );
- else
- buffer = shaderFunction.FunctionInfo;
-
- if( String.IsNullOrEmpty( buffer ) )
- {
- ShowMessage( "Could not open file " + pathname );
- return ShaderLoadResult.FILE_NOT_FOUND;
- }
-
- if( !IOUtils.HasValidShaderBody( ref buffer ) )
- {
- return ShaderLoadResult.ASE_INFO_NOT_FOUND;
- }
-
- m_mainGraphInstance.CleanNodes();
- Reset();
-
- Shader shader = null;
- ShaderLoadResult loadResult = ShaderLoadResult.LOADED;
- // Find checksum value on body
- int checksumId = buffer.IndexOf( IOUtils.CHECKSUM );
- if( checksumId > -1 )
- {
- string checkSumStoredValue = buffer.Substring( checksumId );
- string trimmedBuffer = buffer.Remove( checksumId );
-
- string[] typeValuePair = checkSumStoredValue.Split( IOUtils.VALUE_SEPARATOR );
- if( typeValuePair != null && typeValuePair.Length == 2 )
- {
- // Check read checksum and compare with the actual shader body to detect external changes
- string currentChecksumValue = IOUtils.CreateChecksum( trimmedBuffer );
- if( DebugConsoleWindow.DeveloperMode && !currentChecksumValue.Equals( typeValuePair[ 1 ] ) )
- {
- ShowMessage( "Wrong checksum" );
- }
-
- trimmedBuffer = trimmedBuffer.Replace( "\r", string.Empty );
- // find node info body
- int shaderBodyId = trimmedBuffer.IndexOf( IOUtils.ShaderBodyBegin );
- if( shaderBodyId > -1 )
- {
- trimmedBuffer = trimmedBuffer.Substring( shaderBodyId );
- //Find set of instructions
- string[] instructions = trimmedBuffer.Split( IOUtils.LINE_TERMINATOR );
- // First line is to be ignored and second line contains version
- string[] versionParams = instructions[ 1 ].Split( IOUtils.VALUE_SEPARATOR );
- if( versionParams.Length == 2 )
- {
- int version = 0;
- try
- {
- version = Convert.ToInt32( versionParams[ 1 ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
-
- if( version > VersionInfo.FullNumber )
- {
- ShowMessage( "This shader was created on a new ASE version\nPlease install v." + version );
- }
-
- if( DebugConsoleWindow.DeveloperMode )
- {
- if( version < VersionInfo.FullNumber )
- {
- ShowMessage( "This shader was created on a older ASE version\nSaving will update it to the new one." );
- }
- }
-
- m_mainGraphInstance.LoadedShaderVersion = version;
- }
- else
- {
- ShowMessage( "Corrupted version" );
- }
-
- // Dummy values,camera values can only be applied after node loading is complete
- Rect dummyCameraInfo = new Rect();
- Vector2 dummyCameraOffset = new Vector2();
- float dummyCameraZoom = 0;
- bool applyDummy = false;
- bool dummyNodeParametersWindowMaximized = false;
- bool dummyPaletteWindowMaximized = false;
-
- //Second line contains camera information ( position, size, offset and zoom )
- string[] cameraParams = instructions[ 2 ].Split( IOUtils.FIELD_SEPARATOR );
- if( cameraParams.Length == 9 )
- {
- applyDummy = true;
- try
- {
- dummyCameraInfo.x = Convert.ToSingle( cameraParams[ 0 ] );
- dummyCameraInfo.y = Convert.ToSingle( cameraParams[ 1 ] );
- dummyCameraInfo.width = Convert.ToSingle( cameraParams[ 2 ] );
- dummyCameraInfo.height = Convert.ToSingle( cameraParams[ 3 ] );
- dummyCameraOffset.x = Convert.ToSingle( cameraParams[ 4 ] );
- dummyCameraOffset.y = Convert.ToSingle( cameraParams[ 5 ] );
- dummyCameraZoom = Convert.ToSingle( cameraParams[ 6 ] );
-
- float centerWidth = ( this.position.width - dummyCameraInfo.width ) * 0.5f * dummyCameraZoom;
- float centerHeight = ( this.position.height - dummyCameraInfo.height ) * 0.5f * dummyCameraZoom;
-
- dummyCameraInfo.x += centerWidth;
- dummyCameraOffset.x += centerWidth;
- dummyCameraInfo.y += centerHeight;
- dummyCameraOffset.y += centerHeight;
- dummyNodeParametersWindowMaximized = Convert.ToBoolean( cameraParams[ 7 ] );
- dummyPaletteWindowMaximized = Convert.ToBoolean( cameraParams[ 8 ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
- else
- {
- ShowMessage( "Camera parameters are corrupted" );
- }
-
- // valid instructions are only between the line after version and the line before the last one ( which contains ShaderBodyEnd )
- for( int instructionIdx = 3; instructionIdx < instructions.Length - 1; instructionIdx++ )
- {
- //TODO: After all is working, convert string parameters to ints in order to speed up reading
- string[] parameters = instructions[ instructionIdx ].Split( IOUtils.FIELD_SEPARATOR );
-
- // All nodes must be created before wiring the connections ...
- // Since all nodes on the save op are written before the wires, we can safely create them
- // If that order is not maintained the it's because of external editing and its the users responsability
- switch( parameters[ 0 ] )
- {
- case IOUtils.NodeParam:
- {
- string typeStr = parameters[ IOUtils.NodeTypeId ];
- System.Type type = System.Type.GetType( IOUtils.NodeTypeReplacer.ContainsKey( typeStr ) ? IOUtils.NodeTypeReplacer[ typeStr ] : typeStr );
- if( type != null )
- {
- System.Type oldType = type;
- NodeAttributes attribs = m_contextMenu.GetNodeAttributesForType( type );
- if( attribs == null )
- {
- attribs = m_contextMenu.GetDeprecatedNodeAttributesForType( type );
- if( attribs != null )
- {
- if( attribs.Deprecated )
- {
- if( attribs.DeprecatedAlternativeType != null )
- {
- type = attribs.DeprecatedAlternativeType;
- ShowMessage( string.Format( "Node {0} is deprecated and was replaced by {1} ", attribs.Name, attribs.DeprecatedAlternative ) );
- }
- else
- {
- if( string.IsNullOrEmpty( attribs.DeprecatedAlternative ) )
- ShowMessage( string.Format( Constants.DeprecatedNoAlternativeMessageStr, attribs.Name, attribs.DeprecatedAlternative ), MessageSeverity.Normal, false );
- else
- ShowMessage( string.Format( Constants.DeprecatedMessageStr, attribs.Name, attribs.DeprecatedAlternative ), MessageSeverity.Normal, false );
- }
- }
- }
- }
-
- ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( type );
- if( newNode != null )
- {
- try
- {
- newNode.ContainerGraph = m_mainGraphInstance;
- if( oldType != type )
- {
- newNode.ParentReadFromString( ref parameters );
- newNode.ReadFromDeprecated( ref parameters, oldType );
- }
- else
- newNode.ReadFromString( ref parameters );
-
-
- if( oldType == type )
- {
- newNode.ReadInputDataFromString( ref parameters );
- if( UIUtils.CurrentShaderVersion() > 5107 )
- {
- newNode.ReadOutputDataFromString( ref parameters );
- }
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e, newNode );
- }
- m_mainGraphInstance.AddNode( newNode, false, true, false );
- }
- }
- else
- {
- ShowMessage( string.Format( "{0} is not a valid ASE node ", parameters[ IOUtils.NodeTypeId ] ), MessageSeverity.Error );
- }
- }
- break;
- case IOUtils.WireConnectionParam:
- {
- int InNodeId = 0;
- int InPortId = 0;
- int OutNodeId = 0;
- int OutPortId = 0;
-
- try
- {
- InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
- InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
- OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
- OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
-
- ParentNode inNode = m_mainGraphInstance.GetNode( InNodeId );
- ParentNode outNode = m_mainGraphInstance.GetNode( OutNodeId );
-
- //if ( UIUtils.CurrentShaderVersion() < 5002 )
- //{
- // InPortId = inNode.VersionConvertInputPortId( InPortId );
- // OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
- //}
-
- InputPort inputPort = null;
- OutputPort outputPort = null;
- if( inNode != null && outNode != null )
- {
-
- if( UIUtils.CurrentShaderVersion() < 5002 )
- {
- InPortId = inNode.VersionConvertInputPortId( InPortId );
- OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
-
- inputPort = inNode.GetInputPortByArrayId( InPortId );
- outputPort = outNode.GetOutputPortByArrayId( OutPortId );
- }
- else
- {
- inputPort = inNode.GetInputPortByUniqueId( InPortId );
- outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
- }
-
- if( inputPort != null && outputPort != null )
- {
- bool inputCompatible = inputPort.CheckValidType( outputPort.DataType );
- bool outputCompatible = outputPort.CheckValidType( inputPort.DataType );
- if( inputCompatible && outputCompatible )
- {
- inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false );
- outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
-
- inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId, false );
- outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
- }
- else if( DebugConsoleWindow.DeveloperMode )
- {
- if( !inputCompatible )
- UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
-
- if( !outputCompatible )
- UIUtils.ShowIncompatiblePortMessage( true, outNode, outputPort, inNode, inputPort );
- }
- }
- else if( DebugConsoleWindow.DeveloperMode )
- {
- if( inputPort == null )
- {
- UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
- }
- else
- {
- UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
- }
- }
- }
- else if( DebugConsoleWindow.DeveloperMode )
- {
- if( inNode == null )
- {
- UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
- }
- else
- {
- UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
- }
- }
- }
- break;
- }
- }
-
- if( shaderFunction != null )
- {
- m_onLoadDone = 2;
- if( applyDummy )
- {
- m_cameraInfo = dummyCameraInfo;
- m_cameraOffset = dummyCameraOffset;
- CameraZoom = dummyCameraZoom;
- if( DebugConsoleWindow.UseShaderPanelsInfo )
- {
- m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized = dummyNodeParametersWindowMaximized;
- m_paletteWindowMaximized = m_paletteWindow.IsMaximized = dummyPaletteWindowMaximized;
- }
- }
-
- }
- else
- {
- shader = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
- if( shader )
- {
-
- m_onLoadDone = 2;
- if( applyDummy )
- {
- m_cameraInfo = dummyCameraInfo;
- m_cameraOffset = dummyCameraOffset;
- CameraZoom = dummyCameraZoom;
- if( DebugConsoleWindow.UseShaderPanelsInfo )
- {
- m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized = dummyNodeParametersWindowMaximized;
- m_paletteWindowMaximized = m_paletteWindow.IsMaximized = dummyPaletteWindowMaximized;
- }
- }
- }
- else
- {
- ShowMessage( "Could not load shader asset" );
- }
- }
- }
- else
- {
- ShowMessage( "Graph info not found" );
- }
- }
- else
- {
- ShowMessage( "Corrupted checksum" );
- }
- }
- else
- {
- ShowMessage( "Checksum not found" );
- }
-
- //m_mainGraphInstance.LoadedShaderVersion = m_versionInfo.FullNumber;
- if( UIUtils.CurrentMasterNode() )
- UIUtils.CurrentMasterNode().ForcePortType();
-
- UIUtils.DirtyMask = true;
- m_checkInvalidConnections = true;
-
- m_mainGraphInstance.CheckForDuplicates();
- m_mainGraphInstance.UpdateRegisters();
- m_mainGraphInstance.RefreshExternalReferences();
- m_mainGraphInstance.ForceSignalPropagationOnMasterNode();
-
- if( shaderFunction != null )
- {
- //if( CurrentGraph.CurrentFunctionOutput == null )
- //{
- // //Fix in case a function output node is not marked as main node
- // CurrentGraph.AssignMasterNode( UIUtils.FunctionOutputList()[ 0 ], false );
- //}
- shaderFunction.ResetDirectivesOrigin();
- CurrentGraph.CurrentShaderFunction = shaderFunction;
- }
- else
- {
- if( shader != null )
- {
- m_mainGraphInstance.UpdateShaderOnMasterNode( shader );
- if( m_mainGraphInstance.CurrentCanvasMode == NodeAvailability.TemplateShader )
- {
- m_mainGraphInstance.RefreshLinkedMasterNodes( false );
- m_mainGraphInstance.OnRefreshLinkedPortsComplete();
- //m_mainGraphInstance.SetLateOptionsRefresh();
- }
- }
- }
-
-
- m_mainGraphInstance.LoadedShaderVersion = VersionInfo.FullNumber;
-
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
-
- m_mainGraphInstance.IsLoading = false;
- //Remove focus from UI elements so no UI is incorrectly selected from previous loads
- //Shader Name textfield was sometimes incorrectly selected
- GUI.FocusControl( null );
- return loadResult;
- }
-
- public void FullCleanUndoStack()
- {
- Undo.ClearUndo( this );
- m_mainGraphInstance.FullCleanUndoStack();
- }
-
- public void FullRegisterOnUndoStack()
- {
- Undo.RegisterCompleteObjectUndo( this, Constants.UndoRegisterFullGrapId );
- m_mainGraphInstance.FullRegisterOnUndoStack();
- }
-
- public void ShowPortInfo()
- {
- GetWindow<PortLegendInfo>();
- }
-
- public void ShowShaderLibrary()
- {
- GetWindow<ShaderLibrary>();
- }
-
- public void ShowMessage( string message, MessageSeverity severity = MessageSeverity.Normal, bool registerTimestamp = true, bool consoleLog = false )
- {
- ShowMessage( -1, message, severity, registerTimestamp, consoleLog );
- }
-
- public void ShowMessage( int messageOwner, string message, MessageSeverity severity = MessageSeverity.Normal, bool registerTimestamp = true, bool consoleLog = false )
- {
- if( UIUtils.InhibitMessages || m_genericMessageUI == null )
- return;
-
- m_consoleLogWindow.AddMessage( severity, message , messageOwner);
-
- MarkToRepaint();
-
- if( consoleLog )
- {
- switch( severity )
- {
- case MessageSeverity.Normal:
- {
- Debug.Log( message );
- }
- break;
- case MessageSeverity.Warning:
- {
- Debug.LogWarning( message );
- }
- break;
- case MessageSeverity.Error:
- {
- Debug.LogError( message );
- }
- break;
- }
- }
- }
-
- // NOTE: this can probably be removed safely
- public void ShowMessageImmediately( string message, MessageSeverity severity = MessageSeverity.Normal, bool consoleLog = true )
- {
- if( UIUtils.InhibitMessages )
- return;
-
- switch( severity )
- {
- case MessageSeverity.Normal:
- {
- m_genericMessageContent.text = message;
- if( consoleLog )
- {
- Debug.Log( message );
- }
- }
- break;
- case MessageSeverity.Warning:
- {
- m_genericMessageContent.text = "Warning!\n" + message;
- if( consoleLog )
- {
- Debug.LogWarning( message );
- }
- }
- break;
- case MessageSeverity.Error:
- {
- m_genericMessageContent.text = "Error!!!\n" + message;
- if( consoleLog )
- {
- Debug.LogError( message );
- }
- }
- break;
- }
-
- try
- {
- ShowNotification( m_genericMessageContent );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
-
- public bool MouseInteracted = false;
-
-#if UNITY_2019_1_OR_NEWER
- private bool m_fixOnFocus = false;
- private bool m_fixFocusRepaint = false;
-#endif
- void OnGUI()
- {
-#if UNITY_2019_1_OR_NEWER
- // hack fix for mouse selecting text fields when window is opening or window not focused?
- if( m_fixFocusRepaint && Event.current.type == EventType.Repaint )
- {
- // hack over hack: makes texture fields selectable again when window is not focused
- if( ( EditorGUIUtility.editingTextField && EditorGUIUtility.hotControl != 0 ) ||
- !( EditorGUIUtility.editingTextField && EditorGUIUtility.hotControl == EditorGUIUtility.keyboardControl && EditorGUIUtility.keyboardControl != 0 )
- )
- {
- EditorGUI.FocusTextInControl( null );
- GUIUtility.keyboardControl = 0;
- }
-
- m_fixOnFocus = false;
- m_fixFocusRepaint = false;
- }
-
- if( m_fixOnFocus && ( Event.current.type == EventType.Used || Event.current.type == EventType.MouseDown ) )
- {
- m_fixFocusRepaint = true;
- }
-#endif
-
-
-#if UNITY_2018_3_OR_NEWER
- if( ASEPackageManagerHelper.CheckImporter )
- return;
-#endif
-
-#if UNITY_EDITOR_WIN
- if( m_openSavedFolder && Event.current.type == EventType.Repaint )
- {
- OpenSavedFolder();
- return;
- }
-#endif
- AmplifyShaderEditorWindow cacheWindow = UIUtils.CurrentWindow;
- UIUtils.CurrentWindow = this;
-
- if( !m_initialized || (object)UIUtils.MainSkin == null || !UIUtils.Initialized )
- {
- UIUtils.InitMainSkin();
- Init();
- }
-
- m_currentEvent = Event.current;
- if( m_currentEvent.type == EventType.ExecuteCommand || m_currentEvent.type == EventType.ValidateCommand )
- m_currentCommandName = m_currentEvent.commandName;
- else
- m_currentCommandName = string.Empty;
-
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
-
- MouseInteracted = false;
-
- if( m_refreshOnUndo )
- {
- m_refreshOnUndo = false;
- m_mainGraphInstance.RefreshOnUndo();
- }
-
- if( m_refreshAvailableNodes )
- {
- RefreshAvaibleNodes();
- }
-
- if( m_previousShaderFunction != CurrentGraph.CurrentShaderFunction )
- {
- m_nodeParametersWindow.ForceUpdate = true;
- m_previousShaderFunction = CurrentGraph.CurrentShaderFunction;
- }
-
- if( m_nodeToFocus != null && m_currentEvent.type == EventType.Layout )
- {
- FocusOnNode( m_nodeToFocus, m_zoomToFocus, m_selectNodeToFocus );
- m_nodeToFocus = null;
- }
-
- m_mainGraphInstance.OnDuplicateEventWrapper();
-
- m_currentInactiveTime = CalculateInactivityTime();
-
- if( m_nodeParametersWindow != null && m_innerEditorVariables.NodeParametersMaximized != m_nodeParametersWindow.IsMaximized )
- m_innerEditorVariables.NodeParametersMaximized = m_nodeParametersWindow.IsMaximized;
- if( m_paletteWindow != null && m_innerEditorVariables.NodePaletteMaximized != m_paletteWindow.IsMaximized )
- m_innerEditorVariables.NodePaletteMaximized = m_paletteWindow.IsMaximized;
-
- if( m_checkInvalidConnections )
- {
- m_checkInvalidConnections = false;
- m_mainGraphInstance.DeleteInvalidConnections();
- }
-
- //if ( m_repaintIsDirty )
- //{
- // m_repaintIsDirty = false;
- // ForceRepaint();
- //}
-
- if( m_forcingMaterialUpdateFlag )
- {
- Focus();
- if( m_materialsToUpdate.Count > 0 )
- {
- float percentage = 100.0f * (float)( UIUtils.TotalExampleMaterials - m_materialsToUpdate.Count ) / (float)UIUtils.TotalExampleMaterials;
- if( m_forcingMaterialUpdateOp ) // Read
- {
- Debug.Log( percentage + "% Recompiling " + m_materialsToUpdate[ 0 ].name );
- LoadDroppedObject( true, m_materialsToUpdate[ 0 ].shader, m_materialsToUpdate[ 0 ] );
- }
- else // Write
- {
- Debug.Log( percentage + "% Saving " + m_materialsToUpdate[ 0 ].name );
- SaveToDisk( false );
- m_materialsToUpdate.RemoveAt( 0 );
- }
- m_forcingMaterialUpdateOp = !m_forcingMaterialUpdateOp;
- }
- else
- {
- Debug.Log( "100% - All Materials compiled " );
- m_forcingMaterialUpdateFlag = false;
- }
- }
-
-
- if( m_removedKeyboardFocus )
- {
- m_removedKeyboardFocus = false;
- GUIUtility.keyboardControl = 0;
- }
-
-
- Vector2 pos = m_currentEvent.mousePosition;
- pos.x += position.x;
- pos.y += position.y;
- m_insideEditorWindow = position.Contains( pos );
-
- if( m_delayedLoadObject != null && m_mainGraphInstance.CurrentMasterNode != null )
- {
- m_mainGraphInstance.SetLateOptionsRefresh();
- LoadObject( m_delayedLoadObject );
- m_delayedLoadObject = null;
- }
- else if( m_delayedLoadObject != null && m_mainGraphInstance.CurrentOutputNode != null )
- {
- m_mainGraphInstance.SetLateOptionsRefresh();
- LoadObject( m_delayedLoadObject );
- m_delayedLoadObject = null;
- }
-
- if( m_delayedMaterialSet != null && m_mainGraphInstance.CurrentMasterNode != null )
- {
- m_mainGraphInstance.UpdateMaterialOnMasterNode( m_delayedMaterialSet );
- m_mainGraphInstance.SetMaterialModeOnGraph( m_delayedMaterialSet );
- CurrentSelection = ASESelectionMode.Material;
- IsShaderFunctionWindow = false;
- m_delayedMaterialSet = null;
- }
-
- Material currentMaterial = m_mainGraphInstance.CurrentMaterial;
- if( m_forceUpdateFromMaterialFlag )
- {
- Focus();
- m_forceUpdateFromMaterialFlag = false;
- if( currentMaterial != null )
- {
- m_mainGraphInstance.CopyValuesFromMaterial( currentMaterial );
- m_repaintIsDirty = true;
- }
- }
-
- m_repaintCount = 0;
- m_cameraInfo = position;
-
- //if( m_currentEvent.type == EventType.keyDown )
- if( m_currentEvent.type == EventType.Repaint )
- m_keyEvtMousePos2D = m_currentEvent.mousePosition;
-
- m_currentMousePos2D = m_currentEvent.mousePosition;
- m_currentMousePos.x = m_currentMousePos2D.x;
- m_currentMousePos.y = m_currentMousePos2D.y;
-
- m_graphArea.width = m_cameraInfo.width;
- m_graphArea.height = m_cameraInfo.height;
-
- m_autoPanDirActive = m_lmbPressed || m_forceAutoPanDir || m_multipleSelectionActive || m_wireReferenceUtils.ValidReferences();
-
-
- // Need to use it in order to prevent Mismatched LayoutGroup on ValidateCommand when rendering nodes
- //if( Event.current.type == EventType.ValidateCommand )
- //{
- // Event.current.Use();
- //}
-
- // Nodes Graph background area
- //GUILayout.BeginArea( m_graphArea, "Nodes" );
- {
- // Camera movement is simulated by grabing the current camera offset, transforming it into texture space and manipulating the tiled texture uv coords
- GUI.DrawTextureWithTexCoords( m_graphArea, m_graphBgTexture,
- new Rect( ( -m_cameraOffset.x / m_graphBgTexture.width ),
- ( m_cameraOffset.y / m_graphBgTexture.height ) - m_cameraZoom * m_cameraInfo.height / m_graphBgTexture.height,
- m_cameraZoom * m_cameraInfo.width / m_graphBgTexture.width,
- m_cameraZoom * m_cameraInfo.height / m_graphBgTexture.height ) );
-
- Color col = GUI.color;
- GUI.color = new Color( 1, 1, 1, 0.7f );
- GUI.DrawTexture( m_graphArea, m_graphFgTexture, ScaleMode.StretchToFill, true );
- GUI.color = col;
- }
- //GUILayout.EndArea();
-
- if( DebugConsoleWindow.DeveloperMode && m_currentEvent.type == EventType.Repaint )
- {
- GUI.Label( new Rect(Screen.width - 60, 40, 60, 50), m_fpsDisplay );
- }
-
- bool restoreMouse = false;
- if( InsideMenus( m_currentMousePos2D ) /*|| _confirmationWindow.IsActive*/ )
- {
- if( Event.current.type == EventType.MouseDown )
- {
- restoreMouse = true;
- Event.current.type = EventType.Ignore;
- }
-
- // Must guarantee that mouse up ops on menus will reset auto pan if it is set
- if( m_currentEvent.type == EventType.MouseUp && m_currentEvent.button == ButtonClickId.LeftMouseButton )
- {
- m_lmbPressed = false;
- }
-
- }
- // Nodes
- //GUILayout.BeginArea( m_graphArea );
- {
- m_drawInfo.CameraArea = m_cameraInfo;
- m_drawInfo.TransformedCameraArea = m_graphArea;
-
- m_drawInfo.MousePosition = m_currentMousePos2D;
- m_drawInfo.CameraOffset = m_cameraOffset;
- m_drawInfo.InvertedZoom = 1 / m_cameraZoom;
- m_drawInfo.LeftMouseButtonPressed = m_currentEvent.button == ButtonClickId.LeftMouseButton;
- m_drawInfo.CurrentEventType = m_currentEvent.type;
- m_drawInfo.ZoomChanged = m_zoomChanged;
-
- m_drawInfo.TransformedMousePos = m_currentMousePos2D * m_cameraZoom - m_cameraOffset;
-
- if( m_drawInfo.CurrentEventType == EventType.Repaint )
- UIUtils.UpdateMainSkin( m_drawInfo );
-
- // Draw mode indicator
- m_modeWindow.Draw( m_graphArea, m_currentMousePos2D, m_mainGraphInstance.CurrentShader, currentMaterial,
- 0.5f * ( m_graphArea.width - m_paletteWindow.RealWidth - m_nodeParametersWindow.RealWidth ),
- ( m_nodeParametersWindow.IsMaximized ? m_nodeParametersWindow.RealWidth : 0 ),
- ( m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 )/*, m_openedAssetFromNode*/ );
-
- PreTestLeftMouseDown();
- //m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
- //m_mainGraphInstance.DrawBezierBoundingBox();
- //CheckNodeReplacement();
-
- // Main Graph Draw
- m_repaintIsDirty = m_mainGraphInstance.Draw( m_drawInfo ) || m_repaintIsDirty;
-
- m_mainGraphInstance.DrawGrid( m_drawInfo );
- bool hasUnusedConnNodes = m_mainGraphInstance.HasUnConnectedNodes;
- m_toolsWindow.SetStateOnButton( ToolButtonType.CleanUnusedNodes, hasUnusedConnNodes ? 1 : 0 );
-
- m_zoomChanged = false;
-
- MasterNode masterNode = m_mainGraphInstance.CurrentMasterNode;
- if( masterNode != null )
- {
- m_toolsWindow.DrawShaderTitle( m_nodeParametersWindow, m_paletteWindow, AvailableCanvasWidth, m_graphArea.height, masterNode.CroppedShaderName );
- }
- else if( m_mainGraphInstance.CurrentOutputNode != null )
- {
- string functionName = string.Empty;
-
- if( m_mainGraphInstance.CurrentShaderFunction != null )
- functionName = m_mainGraphInstance.CurrentShaderFunction.FunctionName;
- m_toolsWindow.DrawShaderTitle( m_nodeParametersWindow, m_paletteWindow, AvailableCanvasWidth, m_graphArea.height, functionName );
- }
- }
- //m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
- //GUILayout.EndArea();
-
- if( restoreMouse )
- {
- Event.current.type = EventType.MouseDown;
- m_drawInfo.CurrentEventType = EventType.MouseDown;
- }
-
- m_toolsWindow.InitialX = m_nodeParametersWindow.RealWidth;
- m_toolsWindow.Width = m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth );
- m_toolsWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, false );
-
- m_tipsWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, false );
-
- bool autoMinimize = false;
- if( position.width < m_lastWindowWidth && position.width < Constants.MINIMIZE_WINDOW_LOCK_SIZE )
- {
- autoMinimize = true;
- }
-
- if( autoMinimize )
- m_nodeParametersWindow.IsMaximized = false;
-
- ParentNode selectedNode = ( m_mainGraphInstance.SelectedNodes.Count == 1 ) ? m_mainGraphInstance.SelectedNodes[ 0 ] : m_mainGraphInstance.CurrentMasterNode;
- m_repaintIsDirty = m_nodeParametersWindow.Draw( m_cameraInfo, selectedNode, m_currentMousePos2D, m_currentEvent.button, false ) || m_repaintIsDirty; //TODO: If multiple nodes from the same type are selected also show a parameters window which modifies all of them
- if( m_nodeParametersWindow.IsResizing )
- m_repaintIsDirty = true;
-
- // Test to ignore mouse on main palette when inside context palette ... IsInside also takes active state into account
- bool ignoreMouseForPalette = m_contextPalette.IsInside( m_currentMousePos2D );
- if( ignoreMouseForPalette && Event.current.type == EventType.MouseDown )
- {
- Event.current.type = EventType.Ignore;
- m_drawInfo.CurrentEventType = EventType.Ignore;
- }
- if( autoMinimize )
- m_paletteWindow.IsMaximized = false;
-
- m_paletteWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, !m_contextPalette.IsActive );
- if( m_paletteWindow.IsResizing )
- {
- m_repaintIsDirty = true;
- }
-
- if( ignoreMouseForPalette )
- {
- if( restoreMouse )
- {
- Event.current.type = EventType.MouseDown;
- m_drawInfo.CurrentEventType = EventType.MouseDown;
- }
- }
-
- m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
-
- if( m_contextPalette.IsActive )
- {
- m_contextPalette.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, m_contextPalette.IsActive );
- }
-
- if( m_palettePopup.IsActive )
- {
- m_palettePopup.Draw( m_currentMousePos2D );
- m_repaintIsDirty = true;
- int controlID = GUIUtility.GetControlID( FocusType.Passive );
- if( m_currentEvent.GetTypeForControl( controlID ) == EventType.MouseUp )
- {
- if( m_currentEvent.button == ButtonClickId.LeftMouseButton )
- {
- m_palettePopup.Deactivate();
- if( !InsideMenus( m_currentMousePos2D ) )
- {
- ParentNode newNode = CreateNode( m_paletteChosenType, TranformedMousePos, m_paletteChosenFunction );
- //Debug.Log("created menu");
- m_mainGraphInstance.SelectNode( newNode, false, false );
-
- bool find = false;
- if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
- find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
-
- if( find )
- {
- DestroyNode( newNode, false );
- ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
- }
- else
- {
- newNode.RefreshExternalReferences();
- }
- }
- }
- }
- }
-
- // Handle all events ( mouse interaction + others )
- if( !MouseInteracted )
- HandleGUIEvents();
-
- if( m_currentEvent.type == EventType.Repaint )
- {
- m_mainGraphInstance.UpdateMarkForDeletion();
- }
- // UI Overlay
- // Selection Box
- if( m_multipleSelectionActive )
- {
- UpdateSelectionArea();
- Rect transformedArea = m_multipleSelectionArea;
- transformedArea.position = ( transformedArea.position + m_cameraOffset ) / m_cameraZoom;
- transformedArea.size /= m_cameraZoom;
-
- if( transformedArea.width < 0 )
- {
- transformedArea.width = -transformedArea.width;
- transformedArea.x -= transformedArea.width;
- }
-
- if( transformedArea.height < 0 )
- {
- transformedArea.height = -transformedArea.height;
- transformedArea.y -= transformedArea.height;
- }
- Color original = GUI.color;
- GUI.color = Constants.BoxSelectionColor;
- GUI.Label( transformedArea, "", UIUtils.Box );
- GUI.color = original;
- //GUI.backgroundColor = original;
- }
-
- bool isResizing = m_nodeParametersWindow.IsResizing || m_paletteWindow.IsResizing;
- //Test boundaries for auto-pan
- if( !isResizing && m_autoPanDirActive )
- {
- m_autoPanArea[ (int)AutoPanLocation.LEFT ].AdjustInitialX = m_nodeParametersWindow.IsMaximized ? m_nodeParametersWindow.RealWidth : 0;
- m_autoPanArea[ (int)AutoPanLocation.RIGHT ].AdjustInitialX = m_paletteWindow.IsMaximized ? -m_paletteWindow.RealWidth : 0;
- Vector2 autoPanDir = Vector2.zero;
- for( int i = 0; i < m_autoPanArea.Length; i++ )
- {
- if( m_autoPanArea[ i ].CheckArea( m_currentMousePos2D, m_cameraInfo, false ) )
- {
- autoPanDir += m_autoPanArea[ i ].Velocity;
- }
- }
- m_cameraOffset += autoPanDir;
- if( !m_wireReferenceUtils.ValidReferences() && m_insideEditorWindow && !m_altBoxSelection )
- {
- m_mainGraphInstance.MoveSelectedNodes( -autoPanDir );
- }
-
- m_repaintIsDirty = true;
- }
-
- m_isDirty = m_isDirty || m_mainGraphInstance.IsDirty;
- if( m_isDirty )
- {
- m_isDirty = false;
- //ShaderIsModified = true;
- EditorUtility.SetDirty( this );
- }
-
- m_saveIsDirty = m_saveIsDirty || m_mainGraphInstance.SaveIsDirty;
- if( m_liveShaderEditing )
- {
- if( m_saveIsDirty )
- {
- if( focusedWindow == this && m_currentInactiveTime > InactivitySaveTime )
- {
- m_saveIsDirty = false;
- if( m_mainGraphInstance.CurrentMasterNodeId != Constants.INVALID_NODE_ID )
- {
- SaveToDisk( true );
- }
- else
- {
- ShowMessage( LiveShaderError );
- }
- }
- }
- }
- else if( m_saveIsDirty )
- {
- ShaderIsModified = true;
- m_saveIsDirty = false;
- }
-
- if( m_onLoadDone > 0 )
- {
- m_onLoadDone--;
- if( m_onLoadDone == 0 )
- {
- ShaderIsModified = false;
- }
- }
-
- if( m_cacheSaveOp )
- {
- if( ( EditorApplication.timeSinceStartup - m_lastTimeSaved ) > SaveTime )
- {
- SaveToDisk( false );
- }
- }
- m_genericMessageUI.CheckForMessages();
-
- if( m_ctrlSCallback )
- {
- m_ctrlSCallback = false;
- OnToolButtonPressed( ToolButtonType.Update );
- }
-
- m_lastWindowWidth = position.width;
- m_nodeExporterUtils.Update();
-
- if( m_markedToSave )
- {
- m_markedToSave = false;
- SaveToDisk( false );
- }
- if( m_performFullUndoRegister )
- {
- m_performFullUndoRegister = false;
- FullRegisterOnUndoStack();
- }
-
- if( CheckFunctions )
- CheckFunctions = false;
-
- System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
-
- UIUtils.CurrentWindow = cacheWindow;
- if( !m_nodesLoadedCorrectly )
- {
- try
- {
- ShowNotification( NodesExceptionMessage );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
-
- CheckNodeReplacement();
-#if UNITY_EDITOR_WIN
- if( m_takeScreenShot )
- FocusZoom( true, false, false );
-
- if( m_takeScreenShot && Event.current.type == EventType.Repaint )
- TakeScreenShot();
-#endif
- }
-
- void OnInspectorUpdate()
- {
- Preferences.LoadDefaults();
-#if UNITY_2018_3_OR_NEWER
- ASEPackageManagerHelper.Update();
-#endif
-
- if( m_afterDeserializeFlag )
- {
- m_afterDeserializeFlag = false;
- //m_mainGraphInstance.ParentWindow = this;
- }
-
- if( IsShaderFunctionWindow && CurrentGraph.CurrentShaderFunction == null )
- {
- Close();
- }
- }
-
- public void SetCtrlSCallback( bool imediate )
- {
- //MasterNode node = _mainGraphInstance.CurrentMasterNode;
- if( /*node != null && node.CurrentShader != null && */m_shaderIsModified )
- {
- if( imediate )
- {
- OnToolButtonPressed( ToolButtonType.Update );
- }
- else
- {
- m_ctrlSCallback = true;
- }
- }
- }
-
- public void SetSaveIsDirty()
- {
- m_saveIsDirty = true && UIUtils.DirtyMask;
- }
-
- public void OnPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function )
- {
- m_mainGraphInstance.DeSelectAll();
- m_paletteChosenType = type;
- m_paletteChosenFunction = function;
- m_palettePopup.Activate( name );
- }
-
- public void OnContextPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function )
- {
- m_mainGraphInstance.DeSelectAll();
- ParentNode newNode = CreateNode( type, m_contextPalette.StartDropPosition * m_cameraZoom - m_cameraOffset, function );
- //Debug.Log( "created context" );
- m_mainGraphInstance.SelectNode( newNode, false, false );
- bool find = false;
- if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
- find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
-
- if( find )
- {
- DestroyNode( newNode, false );
- ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
- }
- else
- {
- newNode.RefreshExternalReferences();
- }
- }
-
- void OnNodeStoppedMovingEvent( ParentNode node )
- {
- CheckZoomBoundaries( node.Vec2Position );
- //ShaderIsModified = true;
- }
-
- void OnRefreshFunctionNodeEvent( FunctionNode node )
- {
- Debug.Log( node );
- }
-
- void OnMaterialUpdated( MasterNode masterNode )
- {
- if( masterNode != null )
- {
- if( masterNode.CurrentMaterial )
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.Update, ShaderIsModified ? 0 : 2, ShaderIsModified ? "Click to update Shader preview." : "Preview up-to-date." );
- }
- else
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1, "Set an active Material in the Master Node." );
- }
- UpdateLiveUI();
- }
- else
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1, "Set an active Material in the Master Node." );
- }
- }
-
- void OnShaderUpdated( MasterNode masterNode )
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.OpenSourceCode, masterNode.CurrentShader != null ? 1 : 0 );
- }
-
- public void CheckZoomBoundaries( Vector2 newPosition )
- {
- if( newPosition.x < m_minNodePos.x )
- {
- m_minNodePos.x = newPosition.x;
- }
- else if( newPosition.x > m_maxNodePos.x )
- {
- m_maxNodePos.x = newPosition.x;
- }
-
- if( newPosition.y < m_minNodePos.y )
- {
- m_minNodePos.y = newPosition.y;
- }
- else if( newPosition.y > m_maxNodePos.y )
- {
- m_maxNodePos.y = newPosition.y;
- }
- }
- public void DestroyNode( ParentNode node, bool registerUndo = true ) { m_mainGraphInstance.DestroyNode( node, registerUndo ); }
- public ParentNode CreateNode( System.Type type, Vector2 position, AmplifyShaderFunction function = null, bool selectNode = true )
- {
- ParentNode node;
- if( function == null )
- node = m_mainGraphInstance.CreateNode( type, true );
- else
- node = m_mainGraphInstance.CreateNode( function, true );
-
- Vector2 newPosition = position;
- node.Vec2Position = newPosition;
- CheckZoomBoundaries( newPosition );
-
- // Connect node if a wire is active
- if( m_wireReferenceUtils.ValidReferences() )
- {
- if( m_wireReferenceUtils.InputPortReference.IsValid )
- {
- ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.InputPortReference.NodeId );
- InputPort originPort = originNode.GetInputPortByUniqueId( m_wireReferenceUtils.InputPortReference.PortId );
- OutputPort outputPort = node.GetFirstOutputPortOfType( m_wireReferenceUtils.InputPortReference.DataType, true );
- if( outputPort != null && originPort.CheckValidType( outputPort.DataType ) && ( !m_wireReferenceUtils.InputPortReference.TypeLocked ||
- m_wireReferenceUtils.InputPortReference.DataType == WirePortDataType.OBJECT ||
- ( m_wireReferenceUtils.InputPortReference.TypeLocked && outputPort.DataType == m_wireReferenceUtils.InputPortReference.DataType ) ) )
- {
-
- //link output to input
- if( outputPort.ConnectTo( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, m_wireReferenceUtils.InputPortReference.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
- node.OnOutputPortConnected( outputPort.PortId, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
-
- //link input to output
- if( originPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
- originNode.OnInputPortConnected( m_wireReferenceUtils.InputPortReference.PortId, node.UniqueId, outputPort.PortId );
- }
- }
-
- if( m_wireReferenceUtils.OutputPortReference.IsValid )
- {
- ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.OutputPortReference.NodeId );
- InputPort inputPort = node.GetFirstInputPortOfType( m_wireReferenceUtils.OutputPortReference.DataType, true );
-
- if( inputPort != null && ( !inputPort.TypeLocked ||
- inputPort.DataType == WirePortDataType.OBJECT ||
- ( inputPort.TypeLocked && inputPort.DataType == m_wireReferenceUtils.OutputPortReference.DataType ) ) )
- {
-
- inputPort.InvalidateAllConnections();
- //link input to output
- if( inputPort.ConnectTo( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
- node.OnInputPortConnected( inputPort.PortId, m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
- //link output to input
-
- if( originNode.GetOutputPortByUniqueId( m_wireReferenceUtils.OutputPortReference.PortId ).ConnectTo( inputPort.NodeId, inputPort.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
- originNode.OnOutputPortConnected( m_wireReferenceUtils.OutputPortReference.PortId, node.UniqueId, inputPort.PortId );
- }
- }
- m_wireReferenceUtils.InvalidateReferences();
-
- //for ( int i = 0; i < m_mainGraphInstance.VisibleNodes.Count; i++ )
- //{
- // m_mainGraphInstance.VisibleNodes[ i ].OnNodeInteraction( node );
- //}
- }
-
- if( selectNode )
- m_mainGraphInstance.SelectNode( node, false, false );
- //_repaintIsDirty = true
-
- SetSaveIsDirty();
- ForceRepaint();
- return node;
- }
-
- public void UpdateNodePreviewListAndTime()
- {
- if( UIUtils.CurrentWindow != this )
- return;
-
- double deltaTime = Time.realtimeSinceStartup - m_time;
- m_time = Time.realtimeSinceStartup;
-
- if( DebugConsoleWindow.DeveloperMode )
- {
- m_frameCounter++;
- if( m_frameCounter >= 60 )
- {
- m_fpsDisplay = ( 60 / ( Time.realtimeSinceStartup - m_fpsTime ) ).ToString( "N2" );
- m_fpsTime = Time.realtimeSinceStartup;
- m_frameCounter = 0;
- }
- }
-
- if( m_smoothZoom )
- {
- m_repaintIsDirty = true;
- if( Mathf.Abs( m_targetZoom - m_cameraZoom ) < 0.001f )
- {
- m_smoothZoom = false;
- m_cameraZoom = m_targetZoom;
- m_zoomTime = 0;
- }
- else
- {
- m_zoomTime += deltaTime;
- Vector2 canvasPos = m_zoomPivot * m_cameraZoom;
- m_cameraZoom = Mathf.SmoothDamp( m_cameraZoom, m_targetZoom, ref m_zoomVelocity, 0.1f, 10000, (float)deltaTime * 1.5f );
- canvasPos = canvasPos - m_zoomPivot * m_cameraZoom;
- m_cameraOffset = m_cameraOffset - canvasPos;
- m_targetOffset = m_targetOffset - canvasPos;
- }
-
- }
-
- if( m_smoothOffset )
- {
- m_repaintIsDirty = true;
- if( ( m_targetOffset - m_cameraOffset ).SqrMagnitude() < 1f )
- {
- m_smoothOffset = false;
- m_offsetTime = 0;
- }
- else
- {
- m_offsetTime += deltaTime;
- m_cameraOffset = Vector2.SmoothDamp( m_cameraOffset, m_targetOffset, ref m_camVelocity, 0.1f, 100000, (float)deltaTime * 1.5f );
- }
- }
-
- if( m_cachedEditorTimeId == -1 )
- m_cachedEditorTimeId = Shader.PropertyToID( "_EditorTime" );
-
- if( m_cachedEditorDeltaTimeId == -1 )
- m_cachedEditorDeltaTimeId = Shader.PropertyToID( "_EditorDeltaTime" );
-
- //Update Game View?
- //Shader.SetGlobalVector( "_Time", new Vector4( Time.realtimeSinceStartup / 20, Time.realtimeSinceStartup, Time.realtimeSinceStartup * 2, Time.realtimeSinceStartup * 3 ) );
-
- //System.Type T = System.Type.GetType( "UnityEditor.GameView,UnityEditor" );
- //UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll( T );
- //EditorWindow gameView = ( array.Length <= 0 ) ? null : ( ( EditorWindow ) array[ 0 ] );
- //gameView.Repaint();
-
- if( RenderSettings.sun != null )
- {
- Vector3 lightdir = -RenderSettings.sun.transform.forward;//.rotation.eulerAngles;
-
- Shader.SetGlobalVector( "_EditorWorldLightPos", new Vector4( lightdir.x, lightdir.y, lightdir.z, 0 ) );
- Shader.SetGlobalColor( "_EditorLightColor", RenderSettings.sun.color.linear );
- }
- Shader.SetGlobalFloat( "_EditorTime", (float)m_time );
- Shader.SetGlobalFloat( "_EditorDeltaTime", (float)deltaTime );
-
- /////////// UPDATE PREVIEWS //////////////
- UIUtils.CheckNullMaterials();
- //CurrentGraph.AllNodes.Sort( ( x, y ) => { return x.Depth.CompareTo( y.Depth ); } );
- int nodeCount = CurrentGraph.AllNodes.Count;
- for( int i = nodeCount - 1; i >= 0; i-- )
- {
- ParentNode node = CurrentGraph.AllNodes[ i ];
- if( node != null && !VisitedChanged.ContainsKey( node.OutputId ) )
- {
- bool result = node.RecursivePreviewUpdate();
- if( result )
- m_repaintIsDirty = true;
- }
- }
-
- VisitedChanged.Clear();
- if( m_repaintIsDirty )
- {
- m_repaintIsDirty = false;
- Repaint();
- }
- }
-
- public void ForceRepaint()
- {
- m_repaintCount += 1;
- m_repaintIsDirty = true;
- //Repaint();
- }
-
- public void ForceUpdateFromMaterial() { m_forceUpdateFromMaterialFlag = true; }
- void UseCurrentEvent()
- {
- m_currentEvent.Use();
- }
-
-
-
- public void OnBeforeSerialize()
- {
- //if ( !UIUtils.SerializeFromUndo() )
- //{
- // m_mainGraphInstance.DeSelectAll();
- //}
-
- if( DebugConsoleWindow.UseShaderPanelsInfo )
- {
- if( m_nodeParametersWindow != null )
- m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized;
-
- if( m_paletteWindow != null )
- m_paletteWindowMaximized = m_paletteWindow.IsMaximized;
- }
- }
-
- public void OnAfterDeserialize()
- {
- m_afterDeserializeFlag = true;
-
- //m_customGraph = null;
- if( DebugConsoleWindow.UseShaderPanelsInfo )
- {
- if( m_nodeParametersWindow != null )
- m_nodeParametersWindow.IsMaximized = m_nodeParametersWindowMaximized;
-
- if( m_paletteWindow != null )
- m_paletteWindow.IsMaximized = m_paletteWindowMaximized;
- }
- }
-
- void OnDestroy()
- {
- m_ctrlSCallback = false;
- Destroy();
- }
-
- public override void OnDisable()
- {
- base.OnDisable();
- m_ctrlSCallback = false;
- //EditorApplication.update -= UpdateTime;
- EditorApplication.update -= UpdateNodePreviewListAndTime;
-
- EditorApplication.update -= IOUtils.UpdateIO;
-
- for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
- {
- if( IOUtils.AllOpenedWindows[ i ] != this )
- {
- EditorApplication.update += IOUtils.UpdateIO;
- break;
- }
- }
- }
-
- void OnEmptyGraphDetected( ParentGraph graph )
- {
- if( m_delayedLoadObject != null )
- {
- LoadObject( m_delayedLoadObject );
- m_delayedLoadObject = null;
- Repaint();
- }
- else
- {
- if( !string.IsNullOrEmpty( Lastpath ) )
- {
- Shader shader = AssetDatabase.LoadAssetAtPath<Shader>( Lastpath );
- if( shader == null )
- {
- Material material = AssetDatabase.LoadAssetAtPath<Material>( Lastpath );
- if( material != null )
- {
- LoadDroppedObject( true, material.shader, material, null );
- }
- else
- {
- AmplifyShaderFunction function = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( Lastpath );
- if( function != null )
- {
- LoadDroppedObject( true, null, null, function );
- }
- }
- }
- else
- {
- LoadDroppedObject( true, shader, null, null );
- }
- Repaint();
- }
- }
- }
-
-
- public void ForceMaterialsToUpdate( ref Dictionary<string, string> availableMaterials )
- {
- m_forcingMaterialUpdateOp = true;
- m_forcingMaterialUpdateFlag = true;
- m_materialsToUpdate.Clear();
- foreach( KeyValuePair<string, string> kvp in availableMaterials )
- {
- Material material = AssetDatabase.LoadAssetAtPath<Material>( AssetDatabase.GUIDToAssetPath( kvp.Value ) );
- if( material != null )
- {
- m_materialsToUpdate.Add( material );
- }
- }
- }
-
- public void SetOutdatedShaderFromTemplate()
- {
- m_outdatedShaderFromTemplateLoaded = true;
- }
-
- public void ReplaceMasterNode( MasterNodeCategoriesData data, bool cacheMasterNodes )
- {
- // save connection list before switching
- m_savedList.Clear();
- int count = m_mainGraphInstance.CurrentMasterNode.InputPorts.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].IsConnected )
- {
- string name = m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].Name;
- OutputPort op = m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].GetOutputConnection();
- if( !m_savedList.ContainsKey( name ) )
- {
- m_savedList.Add( name, op );
- }
- }
- }
-
- m_replaceMasterNodeType = data.Category;
- m_replaceMasterNode = true;
- m_replaceMasterNodeData = data.Name;
- m_replaceMasterNodeDataFromCache = cacheMasterNodes;
- if( cacheMasterNodes )
- {
- m_clipboard.AddMultiPassNodesToClipboard( m_mainGraphInstance.MultiPassMasterNodes.NodesList );
- }
- }
-
- void CheckNodeReplacement()
- {
- if( m_replaceMasterNode )
- {
- m_replaceMasterNode = false;
- switch( m_replaceMasterNodeType )
- {
- default:
- case AvailableShaderTypes.SurfaceShader:
- {
- SetStandardShader();
- if( IOUtils.OnShaderTypeChangedEvent != null )
- {
- IOUtils.OnShaderTypeChangedEvent( m_mainGraphInstance.CurrentShader, false, string.Empty );
- }
- }
- break;
- case AvailableShaderTypes.Template:
- {
-
- TemplateDataParent templateData = m_templatesManager.GetTemplate( m_replaceMasterNodeData );
- if( m_replaceMasterNodeDataFromCache )
- {
- m_mainGraphInstance.CrossCheckTemplateNodes( templateData );
- m_clipboard.GetMultiPassNodesFromClipboard( m_mainGraphInstance.MultiPassMasterNodes.NodesList );
- }
- else
- {
- SetTemplateShader( m_replaceMasterNodeData, false );
- }
-
- if( IOUtils.OnShaderTypeChangedEvent != null )
- {
- IOUtils.OnShaderTypeChangedEvent( m_mainGraphInstance.CurrentShader, true, templateData.GUID );
- }
- }
- break;
- }
- }
- else if( m_outdatedShaderFromTemplateLoaded )
- {
- m_outdatedShaderFromTemplateLoaded = false;
- TemplateMultiPassMasterNode masterNode = m_mainGraphInstance.CurrentMasterNode as TemplateMultiPassMasterNode;
- if( masterNode != null )
- {
- ReplaceMasterNode( masterNode.CurrentCategoriesData, true );
- }
- }
-
- // restore possible connections by name
- if( m_savedList.Count > 0 )
- {
- foreach( var item in m_savedList )
- {
- string name = item.Key;
- OutputPort op = item.Value;
- InputPort ip = m_mainGraphInstance.CurrentMasterNode.InputPorts.Find( x => x.Name == name );
-
- if( op != null && ip != null && ip.Visible )
- {
- var iNode = UIUtils.GetNode( ip.NodeId );
- var oNode = UIUtils.GetNode( op.NodeId );
- ip.ConnectTo( oNode.UniqueId, op.PortId, op.DataType, false );
- op.ConnectTo( iNode.UniqueId, ip.PortId, ip.DataType, ip.TypeLocked );
-
- iNode.OnInputPortConnected( ip.PortId, oNode.UniqueId, op.PortId );
- oNode.OnOutputPortConnected( op.PortId, iNode.UniqueId, ip.PortId );
- }
- }
- }
- m_savedList.Clear();
- }
-
- public Vector2 TranformPosition( Vector2 pos )
- {
- return pos * m_cameraZoom - m_cameraOffset;
- }
-
- public void UpdateTabTitle()
- {
- if( m_isShaderFunctionWindow )
- {
- if( m_openedShaderFunction != null )
- {
- this.titleContent.text = GenerateTabTitle( m_openedShaderFunction.FunctionName );
- }
- }
- else
- {
- if( m_selectionMode == ASESelectionMode.Material )
- {
- this.titleContent.text = GenerateTabTitle( m_mainGraphInstance.CurrentMaterial.name );
- }
- else
- {
- this.titleContent.text = GenerateTabTitle( m_mainGraphInstance.CurrentShader.name );
- }
- }
- }
-
- public ParentGraph CustomGraph
- {
- get { return m_customGraph; }
- set { m_customGraph = value; }
- }
-
- public ParentGraph CurrentGraph
- {
- get
- {
- if( m_customGraph != null )
- return m_customGraph;
-
- return m_mainGraphInstance;
- }
- }
-
- public void RefreshAvaibleNodes()
- {
- if( m_contextMenu != null && m_mainGraphInstance != null )
- {
- m_contextMenu.RefreshNodes( m_mainGraphInstance );
- m_paletteWindow.ForceUpdate = true;
- m_contextPalette.ForceUpdate = true;
- m_refreshAvailableNodes = false;
- }
- }
-
- public void LateRefreshAvailableNodes()
- {
- m_refreshAvailableNodes = true;
- }
-
- public ParentGraph OutsideGraph { get { return m_mainGraphInstance; } }
-
- public bool ShaderIsModified
- {
- get { return m_shaderIsModified; }
- set
- {
- m_shaderIsModified = value && UIUtils.DirtyMask;
-
- m_toolsWindow.SetStateOnButton( ToolButtonType.Save, m_shaderIsModified ? 1 : 0 );
- if( !IsShaderFunctionWindow )
- {
- MasterNode masterNode = m_mainGraphInstance.CurrentMasterNode;
- if( masterNode != null && masterNode.CurrentShader != null )
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.Update, m_shaderIsModified ? 0 : 2 );
- UpdateTabTitle( masterNode.ShaderName, m_shaderIsModified );
- }
- else
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1 );
- }
-
- //if( m_mainGraphInstance.CurrentStandardSurface != null )
- // UpdateTabTitle( m_mainGraphInstance.CurrentStandardSurface.ShaderName, m_shaderIsModified );
- }
- else
- {
- m_toolsWindow.SetStateOnButton( ToolButtonType.Update, m_shaderIsModified ? 0 : 2 );
- if( m_mainGraphInstance.CurrentShaderFunction != null )
- UpdateTabTitle( m_mainGraphInstance.CurrentShaderFunction.FunctionName, m_shaderIsModified );
- }
-
- }
- }
- public void MarkToRepaint() { m_repaintIsDirty = true; }
- public void RequestSave() { m_markedToSave = true; }
- public void RequestRepaint() { m_repaintIsDirty = true; }
- public OptionsWindow Options { get { return m_optionsWindow; } }
- public GraphContextMenu ContextMenuInstance { get { return m_contextMenu; } set { m_contextMenu = value; } }
- public ShortcutsManager ShortcutManagerInstance { get { return m_shortcutManager; } }
-
- public bool GlobalPreview
- {
- get { return m_globalPreview; }
- set { m_globalPreview = value; }
- }
-
- public bool GlobalShowInternalData
- {
- get { return m_globalShowInternalData; }
- set { m_globalShowInternalData = value; }
- }
-
- public double EditorTime
- {
- get { return m_time; }
- set { m_time = value; }
- }
-
- public ASESelectionMode CurrentSelection
- {
- get { return m_selectionMode; }
- set
- {
- m_selectionMode = value;
- switch( m_selectionMode )
- {
- default:
- case ASESelectionMode.Shader:
- {
- m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderBorder );
- }
- break;
- case ASESelectionMode.Material:
- {
- m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.MaterialBorder );
- }
- break;
- case ASESelectionMode.ShaderFunction:
- {
- m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderFunctionBorder );
- }
- break;
- }
- }
- }
-
- public bool LiveShaderEditing
- {
- get { return m_liveShaderEditing; }
- set
- {
- m_liveShaderEditing = value;
- m_innerEditorVariables.LiveMode = m_liveShaderEditing;
- UpdateLiveUI();
- }
- }
-
- public NodeAvailability CurrentNodeAvailability
- {
- get { return m_currentNodeAvailability; }
- set
- {
- NodeAvailability cache = m_currentNodeAvailability;
- m_currentNodeAvailability = value;
-
- if( cache != value )
- RefreshAvaibleNodes();
- }
- }
- public string GUID
- {
- get
- {
- if( m_isShaderFunctionWindow )
- {
- return m_openedShaderFunction != null ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_openedShaderFunction ) ) : string.Empty;
- }
- else
- {
- return m_mainGraphInstance.CurrentShader != null ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShader ) ) : string.Empty;
- }
- }
- }
- public List<Toast> Messages { get { return m_messages; } set { m_messages = value; } }
- public float MaxMsgWidth { get { return m_maxMsgWidth; } set { m_maxMsgWidth = value; } }
- public bool MaximizeMessages { get { return m_maximizeMessages; } set { m_maximizeMessages = value; } }
- public void InvalidateAlt() { m_altAvailable = false; }
- public PaletteWindow CurrentPaletteWindow { get { return m_paletteWindow; } }
- public PreMadeShaders PreMadeShadersInstance { get { return m_preMadeShaders; } }
- public Rect CameraInfo { get { return m_cameraInfo; } }
- public Vector2 TranformedMousePos { get { return m_currentMousePos2D * m_cameraZoom - m_cameraOffset; } }
- public Vector2 TranformedKeyEvtMousePos { get { return m_keyEvtMousePos2D * m_cameraZoom - m_cameraOffset; } }
- public PalettePopUp PalettePopUpInstance { get { return m_palettePopup; } }
- public DuplicatePreventionBuffer DuplicatePrevBufferInstance { get { return m_duplicatePreventionBuffer; } }
- public NodeParametersWindow ParametersWindow { get { return m_nodeParametersWindow; } }
- public NodeExporterUtils CurrentNodeExporterUtils { get { return m_nodeExporterUtils; } }
- public AmplifyShaderFunction OpenedShaderFunction { get { return m_openedShaderFunction; } }
- public DrawInfo CameraDrawInfo { get { return m_drawInfo; } }
- public string Lastpath { get { return m_lastpath; } set { m_lastpath = value; } }
- public string LastOpenedLocation { get { return m_lastOpenedLocation; } set { m_lastOpenedLocation = value; } }
- public float AvailableCanvasWidth { get { return ( m_cameraInfo.width - m_paletteWindow.RealWidth - m_nodeParametersWindow.RealWidth ); } }
- public float AvailableCanvasHeight { get { return ( m_cameraInfo.height ); } }
- public float CameraZoom { get { return m_cameraZoom; } set { m_cameraZoom = value; m_zoomChanged = true; } }
- public int GraphCount { get { return m_graphCount; } set { m_graphCount = value; } }
- public bool ForceAutoPanDir { get { return m_forceAutoPanDir; } set { m_forceAutoPanDir = value; } }
- public bool OpenedAssetFromNode { get { return m_openedAssetFromNode; } set { m_openedAssetFromNode = value; } }
- public bool IsShaderFunctionWindow { get { return m_isShaderFunctionWindow; } set { m_isShaderFunctionWindow = value; } }
- public bool NodesLoadedCorrectly { get { return m_nodesLoadedCorrectly; } set { m_nodesLoadedCorrectly = value; } }
- public double CurrentInactiveTime { get { return m_currentInactiveTime; } }
- public string ReplaceMasterNodeData { get { return m_replaceMasterNodeData; } }
- public AvailableShaderTypes ReplaceMasterNodeType { get { return m_replaceMasterNodeType; } }
- public NodeWireReferencesUtils WireReferenceUtils { get { return m_wireReferenceUtils; } }
- public ContextPalette WindowContextPallete { get { return m_contextPalette; } }
- // This needs to go to UIUtils
- public Texture2D WireTexture { get { return m_wireTexture; } }
- public Event CurrentEvent { get { return m_currentEvent; } }
- public string CurrentCommandName { get { return m_currentCommandName; } }
- public InnerWindowEditorVariables InnerWindowVariables { get { return m_innerEditorVariables; } }
- public TemplatesManager TemplatesManagerInstance { get { return m_templatesManager; } }
- public Material CurrentMaterial { get { return CurrentGraph.CurrentMaterial; } }
- public Clipboard ClipboardInstance { get { return m_clipboard; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs.meta
deleted file mode 100644
index 6ce8e71f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: c8bcac0d66f920e49803925a85beb0ed
-timeCreated: 1481126959
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs
deleted file mode 100644
index df83bedb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs
+++ /dev/null
@@ -1,189 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.Collections.Generic;
-using AmplifyShaderEditor;
-
-[Serializable]
-public class AmplifyShaderFunction : ScriptableObject
-{
- [SerializeField]
- private string m_functionInfo = string.Empty;
- public string FunctionInfo
- {
- get { return m_functionInfo; }
- set { m_functionInfo = value; }
- }
-
- [SerializeField]
- private string m_functionName = string.Empty;
- public string FunctionName
- {
- get { if( m_functionName.Length == 0 ) return name; else return m_functionName; }
- set { m_functionName = value; }
- }
-
- [SerializeField]
- [TextArea( 5, 15 )]
- private string m_description = string.Empty;
- public string Description
- {
- get { return m_description; }
- set { m_description = value; }
- }
-
- [SerializeField]
- private AdditionalIncludesHelper m_additionalIncludes = new AdditionalIncludesHelper();
- //public AdditionalIncludesHelper AdditionalIncludes
- //{
- // get { return m_additionalIncludes; }
- // set { m_additionalIncludes = value; }
- //}
-
- [SerializeField]
- private AdditionalPragmasHelper m_additionalPragmas = new AdditionalPragmasHelper();
- //public AdditionalPragmasHelper AdditionalPragmas
- //{
- // get { return m_additionalPragmas; }
- // set { m_additionalPragmas = value; }
- //}
-
- [SerializeField]
- private TemplateAdditionalDirectivesHelper m_additionalDirectives = new TemplateAdditionalDirectivesHelper( " Additional Directives" );
- public TemplateAdditionalDirectivesHelper AdditionalDirectives
- {
- get { return m_additionalDirectives; }
- set { m_additionalDirectives = value; }
- }
-
- [SerializeField]
- private FunctionNodeCategories m_nodeCategory = FunctionNodeCategories.Functions;
- public FunctionNodeCategories NodeCategory
- {
- get { return m_nodeCategory; }
- set { m_nodeCategory = value; }
- }
-
- [SerializeField]
- private string m_customNodeCategory = string.Empty;
- public string CustomNodeCategory
- {
- get
- {
- if( m_nodeCategory == FunctionNodeCategories.Custom )
- {
- if( string.IsNullOrEmpty( m_customNodeCategory ) )
- return "Functions";
- else
- return m_customNodeCategory;
- }
- else
- {
- return UIUtils.CategoryPresets[ (int)m_nodeCategory ];
- //return new SerializedObject( this ).FindProperty( "m_nodeCategory" ).enumDisplayNames[ (int)m_nodeCategory ];
- }
- }
- }
-
- [SerializeField]
- private PreviewLocation m_previewPosition = PreviewLocation.Auto;
- public PreviewLocation PreviewPosition
- {
- get { return m_previewPosition; }
- set { m_previewPosition = value; }
- }
-
- [SerializeField]
- private bool m_hidden = false;
- public bool Hidden
- {
- get { return m_hidden; }
- set { m_hidden = value; }
- }
-
- public void UpdateDirectivesList()
- {
- m_additionalDirectives.CleanNullDirectives();
- m_additionalDirectives.UpdateDirectivesFromSaveItems();
-
- if( m_additionalIncludes.IncludeList.Count > 0 )
- {
- m_additionalDirectives.AddItems( AdditionalLineType.Include, m_additionalIncludes.IncludeList );
- m_additionalIncludes.IncludeList.Clear();
- }
-
- if( m_additionalPragmas.PragmaList.Count > 0 )
- {
- m_additionalDirectives.AddItems( AdditionalLineType.Pragma, m_additionalPragmas.PragmaList );
- m_additionalPragmas.PragmaList.Clear();
- }
- }
-
- public void ResetDirectivesOrigin()
- {
- //if( UIUtils.CurrentShaderVersion() < 16807 )
- // Although the correct version was 1.6.7 rev 07 this issue was only detected on v1.7.1. rev 00
- // So to avoid potential incorrect saves over shader functions, I decided to broaden up the version range
- if( UIUtils.CurrentShaderVersion() < 17101 )
- {
- m_additionalDirectives.ResetDirectivesOrigin();
- }
- }
-}
-
-public class ShaderFunctionDetector : AssetPostprocessor
-{
- static void OnPostprocessAllAssets( string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths )
- {
- if( UIUtils.CurrentWindow == null )
- return;
-
- bool markForRefresh = false;
- AmplifyShaderFunction function = null;
- for( int i = 0; i < importedAssets.Length; i++ )
- {
- function = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( importedAssets[ i ] );
- if( function != null )
- {
- markForRefresh = true;
- break;
- }
- }
-
- if( deletedAssets.Length > 0 )
- markForRefresh = true;
-
- for( int i = 0; i < movedAssets.Length; i++ )
- {
- function = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( movedAssets[ i ] );
- if( function != null )
- {
- markForRefresh = true;
- break;
- }
- }
-
- for( int i = 0; i < movedFromAssetPaths.Length; i++ )
- {
- function = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( movedFromAssetPaths[ i ] );
- if( function != null )
- {
- markForRefresh = true;
- break;
- }
- }
-
- if( markForRefresh )
- {
- markForRefresh = false;
- if( function != null )
- {
- IOUtils.UpdateSFandRefreshWindows( function );
- }
- UIUtils.CurrentWindow.LateRefreshAvailableNodes();
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs.meta
deleted file mode 100644
index 35a93109..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 78b2425a2284af743826c689403a4924
-timeCreated: 1492703397
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {fileID: 2800000, guid: 50be8291f9514914aa55c66c49da67cf, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs
deleted file mode 100644
index b5e3e4d4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs
+++ /dev/null
@@ -1,152 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.Text.RegularExpressions;
-using System.IO;
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- [CustomEditor( typeof( AmplifyShaderFunction ) )]
- public class AmplifyShaderFunctionEditor : Editor
- {
- class FunctionDependency
- {
- public string AssetName;
- public string AssetPath;
- public FunctionDependency(string name, string path)
- {
- AssetName = name;
- AssetPath = path;
- }
- }
-
- AmplifyShaderFunction m_target;
- List<FunctionDependency> m_dependencies = new List<FunctionDependency>();
-
- void OnEnable()
- {
- m_target = ( target as AmplifyShaderFunction );
- }
-
- public override void OnInspectorGUI()
- {
- //base.OnInspectorGUI();
- //base.serializedObject.Update();
- if( GUILayout.Button( "Open in Shader Editor" ) )
- {
-#if UNITY_2018_3_OR_NEWER
- ASEPackageManagerHelper.SetupLateShaderFunction( m_target );
-#else
- AmplifyShaderEditorWindow.LoadShaderFunctionToASE( m_target, false );
-#endif
- }
- //EditorGUILayout.Separator();
- //m_target.FunctionInfo = EditorGUILayout.TextArea( m_target.FunctionInfo );
-
- if( m_target.Description.Length > 0 )
- {
- EditorGUILayout.HelpBox( m_target.Description, MessageType.Info );
- }
-
- EditorGUILayout.Space();
- if( GUILayout.Button( "Search Direct Dependencies" ) )
- {
- m_dependencies.Clear();
- string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_target ) );
-
- string[] allSFs = AssetDatabase.FindAssets( "t:AmplifyShaderFunction", null );
- foreach( string guid1 in allSFs )
- {
- string sfPath = AssetDatabase.GUIDToAssetPath( guid1 );
- bool found = SearchForGUID( guid, sfPath );
- if( found )
- {
- //string n = Regex.Replace( sfPath, @"(\.\w+|[\w\d\/]+\/)", "" );
- string n = Regex.Replace( sfPath, @"[\w\d\/]+\/", "" );
- m_dependencies.Add(new FunctionDependency( n, sfPath ) );
- }
- }
-
- string[] allSHs = AssetDatabase.FindAssets( "t:Shader", null );
- foreach( string guid1 in allSHs )
- {
- string shPath = AssetDatabase.GUIDToAssetPath( guid1 );
- bool found = SearchForGUID( guid, shPath );
- if( found )
- {
- string n = Regex.Replace( shPath, @"[\w\d\/]+\/", "" );
- m_dependencies.Add( new FunctionDependency( n, shPath ) );
- }
- }
- }
- EditorGUILayout.Space();
- for( int i = 0; i < m_dependencies.Count; i++ )
- {
- EditorGUILayout.BeginHorizontal();
- if( GUILayout.Button( m_dependencies[ i ].AssetName, "minibuttonleft" ) )
- {
- SelectAtPath( m_dependencies[ i ].AssetPath );
- }
- if( GUILayout.Button( "edit", "minibuttonright", GUILayout.Width(100) ) )
- {
- if( m_dependencies[ i ].AssetName.EndsWith( ".asset" ) )
- {
- var obj = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( m_dependencies[ i ].AssetPath );
- AmplifyShaderEditorWindow.LoadShaderFunctionToASE( obj, false );
- }
- else
- {
- var obj = AssetDatabase.LoadAssetAtPath<Shader>( m_dependencies[ i ].AssetPath );
- AmplifyShaderEditorWindow.ConvertShaderToASE( obj );
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- }
-
- public void SelectAtPath( string path )
- {
- var obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>( path );
- EditorGUIUtility.PingObject( obj );
- }
-
- public static bool SearchForGUID( string guid, string pathName )
- {
- bool result = false;
- int count = 0;
- if( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) )
- {
- StreamReader fileReader = null;
- try
- {
- fileReader = new StreamReader( pathName );
-
- string line;
- int index = -1;
- while( ( line = fileReader.ReadLine() ) != null )
- {
- index = line.IndexOf( guid );
- count++;
-
- if( index > -1 )
- {
- result = true;
- break;
- }
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- finally
- {
- if( fileReader != null )
- fileReader.Close();
- }
- }
- return result;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs.meta
deleted file mode 100644
index 99b80bb9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 8b2d6d1320661374db53aeb8057312b2
-timeCreated: 1491909065
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs
deleted file mode 100644
index 9f028f3f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public enum AutoPanLocation
- {
- TOP = 0,
- BOTTOM,
- LEFT,
- RIGHT
- }
-
- public class AutoPanData
- {
- private Rect m_area;
- private float m_size;
- private Vector2 m_velocity;
-
- private GUIStyle m_style;
- private Color m_color = new Color( 1f, 0f, 0f, 0.5f );
-
- private AutoPanLocation m_location;
- private float m_adjustWidth = 0;
- private float m_adjustInitialX = 0;
-
- public AutoPanData( AutoPanLocation location, float size, Vector2 vel )
- {
- m_area = new Rect();
- m_size = size;
- m_velocity = vel;
- m_location = location;
- }
-
- public bool CheckArea( Vector2 mousePosition, Rect window, bool draw )
- {
- float totalSize = m_size + m_adjustWidth;
- switch ( m_location )
- {
- case AutoPanLocation.TOP:
- {
- m_area.x = m_adjustInitialX;
- m_area.y = 0;
- m_area.width = window.width;
- m_area.height = totalSize;
- }
- break;
- case AutoPanLocation.BOTTOM:
- {
- m_area.x = m_adjustInitialX;
- m_area.y = window.height - totalSize;
- m_area.width = window.width;
- m_area.height = totalSize;
- }
- break;
- case AutoPanLocation.LEFT:
- {
- m_area.x = m_adjustInitialX;
- m_area.y = 0;
- m_area.width = totalSize;
- m_area.height = window.height;
- }
- break;
- case AutoPanLocation.RIGHT:
- {
- m_area.x = m_adjustInitialX + window.width - totalSize;
- m_area.y = 0;
- m_area.width = totalSize;
- m_area.height = window.height;
- }
- break;
- }
-
- if ( draw )
- {
- if ( m_style == null )
- {
- m_style = UIUtils.Box;
- }
- Color bufferedColor = GUI.color;
- GUI.color = m_color;
- GUI.Label( m_area, string.Empty, m_style );
- GUI.color = bufferedColor;
- }
- return m_area.Contains( mousePosition );
- }
-
- public float AdjustWidth { set { m_adjustWidth = value; } }
- public float AdjustInitialX { set { m_adjustInitialX = value; } }
- public Vector2 Velocity { get { return m_velocity; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs.meta
deleted file mode 100644
index 17e6b868..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 711db07e8265cb740940568c4bc7345f
-timeCreated: 1481126956
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs
deleted file mode 100644
index 4f2405c4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs
+++ /dev/null
@@ -1,250 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-using System;
-using UnityEngine;
-using System.Collections.Generic;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
-
- public class ClipboardData
- {
- public string Data = string.Empty;
- public string Connections = string.Empty;
- public int OldNodeId = -1;
- public int NewNodeId = -1;
-
- public ClipboardData( string data, string connections, int oldNodeId )
- {
- Data = data;
- Connections = connections;
- OldNodeId = oldNodeId;
- }
-
- public override string ToString()
- {
- return Data + IOUtils.CLIPBOARD_DATA_SEPARATOR + Connections + IOUtils.CLIPBOARD_DATA_SEPARATOR + OldNodeId + IOUtils.CLIPBOARD_DATA_SEPARATOR + NewNodeId;
- }
- }
-
- public class Clipboard
- {
- public const string ClipboardId = "AMPLIFY_CLIPBOARD_ID";
- private readonly string[] ClipboardTagId = { "#CLIP_ITEM#" };
- private List<ClipboardData> m_clipboardStrData;
- private Dictionary<int, ClipboardData> m_clipboardAuxData;
- private Dictionary<string, ClipboardData> m_multiPassMasterNodeData;
-
- public Clipboard()
- {
- m_clipboardStrData = new List<ClipboardData>();
- m_clipboardAuxData = new Dictionary<int, ClipboardData>();
- m_multiPassMasterNodeData = new Dictionary<string, ClipboardData>();
- }
-
- public void AddMultiPassNodesToClipboard( List<TemplateMultiPassMasterNode> masterNodes )
- {
- m_multiPassMasterNodeData.Clear();
- int templatesAmount = masterNodes.Count;
- for( int i = 0; i < templatesAmount; i++ )
- {
- if( !masterNodes[ i ].InvalidNode )
- {
- string data = string.Empty;
- string connection = string.Empty;
- masterNodes[ i ].FullWriteToString( ref data, ref connection );
- ClipboardData clipboardData = new ClipboardData( data, connection, masterNodes[ i ].UniqueId );
- m_multiPassMasterNodeData.Add( masterNodes[ i ].PassUniqueName, clipboardData );
- }
- }
- }
-
- public void GetMultiPassNodesFromClipboard( List<TemplateMultiPassMasterNode> masterNodes )
- {
- int templatesAmount = masterNodes.Count;
- for( int i = 0; i < templatesAmount; i++ )
- {
- if( m_multiPassMasterNodeData.ContainsKey( masterNodes[ i ].PassUniqueName ) )
- {
- ClipboardData nodeData = m_multiPassMasterNodeData[ masterNodes[ i ].PassUniqueName ];
- string[] nodeParams = nodeData.Data.Split( IOUtils.FIELD_SEPARATOR );
- masterNodes[ i ].FullReadFromString( ref nodeParams );
- }
- }
-
- for( int i = 0; i < templatesAmount; i++ )
- {
- if( m_multiPassMasterNodeData.ContainsKey( masterNodes[ i ].PassUniqueName ) )
- {
- masterNodes[ i ].SetReadOptions();
- masterNodes[ i ].ForceOptionsRefresh();
- }
- }
-
- m_multiPassMasterNodeData.Clear();
- }
-
- public void AddToClipboard( List<ParentNode> selectedNodes , Vector3 initialPosition, ParentGraph graph )
- {
- //m_clipboardStrData.Clear();
- //m_clipboardAuxData.Clear();
-
- string clipboardData = IOUtils.Vector3ToString( initialPosition ) + ClipboardTagId[ 0 ];
- int masterNodeId = UIUtils.CurrentWindow.CurrentGraph.CurrentMasterNodeId;
- int count = selectedNodes.Count;
- for ( int i = 0; i < count; i++ )
- {
- if ( UIUtils.CurrentWindow.IsShaderFunctionWindow || !graph.IsMasterNode( selectedNodes[ i ] ))
- {
- string nodeData = string.Empty;
- string connections = string.Empty;
- selectedNodes[ i ].ClipboardFullWriteToString( ref nodeData, ref connections );
- clipboardData += nodeData;
- if ( !string.IsNullOrEmpty( connections ) )
- {
- connections = connections.Substring( 0, connections.Length - 1 );
- clipboardData += "\n" + connections;
- }
- if ( i < count - 1 )
- clipboardData += ClipboardTagId[ 0 ];
-
- //ClipboardData data = new ClipboardData( nodeData, connections, selectedNodes[ i ].UniqueId );
- //m_clipboardStrData.Add( data );
- //m_clipboardAuxData.Add( selectedNodes[ i ].UniqueId, data );
- }
- }
-
- if ( !string.IsNullOrEmpty( clipboardData ) )
- {
- EditorPrefs.SetString( ClipboardId, clipboardData );
- }
- //for ( int i = 0; i < selectedNodes.Count; i++ )
- //{
- // if ( selectedNodes[ i ].UniqueId != masterNodeId )
- // {
- // WireNode wireNode = selectedNodes[ i ] as WireNode;
- // if ( wireNode != null )
- // {
- // if ( !IsNodeChainValid( selectedNodes[ i ], true ) || !IsNodeChainValid( selectedNodes[ i ], false ) )
- // {
- // UnityEngine.Debug.Log( "found invalid wire port" );
- // }
- // }
- // }
- //}
- }
-
- public Vector3 GetDataFromEditorPrefs()
- {
- Vector3 initialPos = Vector3.zero;
- m_clipboardStrData.Clear();
- m_clipboardAuxData.Clear();
- string clipboardData = EditorPrefs.GetString( ClipboardId, string.Empty );
- if ( !string.IsNullOrEmpty( clipboardData ) )
- {
- string[] clipboardDataArray = clipboardData.Split( ClipboardTagId, StringSplitOptions.None );
- initialPos = IOUtils.StringToVector3( clipboardDataArray[0] );
- for ( int i = 1; i < clipboardDataArray.Length; i++ )
- {
- if ( !string.IsNullOrEmpty( clipboardDataArray[ i ] ) )
- {
- int wiresIndex = clipboardDataArray[ i ].IndexOf( IOUtils.LINE_TERMINATOR );
- string nodeData = string.Empty;
- string connections = string.Empty;
- if ( wiresIndex < 0 )
- {
- nodeData = clipboardDataArray[ i ];
- }
- else
- {
- nodeData = clipboardDataArray[ i ].Substring( 0, wiresIndex );
- connections = clipboardDataArray[ i ].Substring( wiresIndex + 1 );
- }
- string[] nodeDataArr = nodeData.Split( IOUtils.FIELD_SEPARATOR );
- if ( nodeDataArr.Length > 2 )
- {
- int nodeId = Convert.ToInt32( nodeDataArr[ 2 ] );
- ClipboardData data = new ClipboardData( nodeData, connections, nodeId );
- m_clipboardStrData.Add( data );
- m_clipboardAuxData.Add( nodeId, data );
- }
-
- }
- }
- }
- return initialPos;
- }
-
- public bool IsNodeChainValid( ParentNode currentNode, bool forward )
- {
- WireNode wireNode = currentNode as WireNode;
- if ( wireNode == null )
- {
- return m_clipboardAuxData.ContainsKey( currentNode.UniqueId );
- }
-
- if ( forward )
- {
- if ( wireNode.InputPorts[ 0 ].ExternalReferences.Count > 0 )
- {
- int nodeId = wireNode.InputPorts[ 0 ].ExternalReferences[ 0 ].NodeId;
- if ( m_clipboardAuxData.ContainsKey( nodeId ) )
- {
- return IsNodeChainValid( UIUtils.GetNode( nodeId ), forward );
- }
- }
- }
- else
- {
- int nodeId = wireNode.OutputPorts[ 0 ].ExternalReferences[ 0 ].NodeId;
- if ( m_clipboardAuxData.ContainsKey( nodeId ) )
- {
- return IsNodeChainValid( UIUtils.GetNode( nodeId ), forward );
- }
- }
- return false;
- }
-
- public void GenerateFullString()
- {
- string data = string.Empty;
- for ( int i = 0; i < m_clipboardStrData.Count; i++ )
- {
- data += m_clipboardStrData[ i ].ToString();
- if ( i < m_clipboardStrData.Count - 1 )
- {
- data += IOUtils.LINE_TERMINATOR;
- }
- }
- }
-
- public void ClearClipboard()
- {
- m_clipboardStrData.Clear();
- m_clipboardAuxData.Clear();
- m_multiPassMasterNodeData.Clear();
- }
-
- public ClipboardData GetClipboardData( int oldNodeId )
- {
- if ( m_clipboardAuxData.ContainsKey( oldNodeId ) )
- return m_clipboardAuxData[ oldNodeId ];
- return null;
- }
-
- public int GeNewNodeId( int oldNodeId )
- {
- if ( m_clipboardAuxData.ContainsKey( oldNodeId ) )
- return m_clipboardAuxData[ oldNodeId ].NewNodeId;
- return -1;
- }
-
- public List<ClipboardData> CurrentClipboardStrData
- {
- get { return m_clipboardStrData; }
- }
-
- public bool HasCachedMasterNodes { get { return m_multiPassMasterNodeData.Count > 0; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs.meta
deleted file mode 100644
index 3e4b657c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 8850a8c4f3ca99f42bbf602c671ffb7f
-timeCreated: 1481126957
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs
deleted file mode 100644
index 896c432b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs
+++ /dev/null
@@ -1,120 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class ConfirmationWindow
- {
- public delegate ShaderLoadResult OnConfirmationSelected( bool value, Shader shader, Material material );
- public event OnConfirmationSelected OnConfirmationSelectedEvt;
-
- private const string m_yesStr = "Yes";
- private const string m_noStr = "No";
- private bool m_isActive = false;
- private string m_currentMessage;
-
- private GUIStyle m_areaStyle;
- private GUIContent m_content;
- private GUIStyle m_buttonStyle;
- private GUIStyle m_labelStyle;
-
-
- private Shader m_shader;
- private Material m_material;
- private Rect m_area;
- private bool m_autoDeactivate = true;
-
-
- public ConfirmationWindow( float x, float y, float width, float height )
- {
- m_content = new GUIContent( GUIContent.none );
- m_area = new Rect( x, y, width, height );
- }
-
- public void Destroy()
- {
- m_shader = null;
- OnConfirmationSelectedEvt = null;
- }
-
- public void ActivateConfirmation( Shader shader, Material material, string message, OnConfirmationSelected evt, bool autoDeactivate = true )
- {
- OnConfirmationSelectedEvt = evt;
- m_currentMessage = message;
- m_shader = shader;
- m_material = material;
- m_autoDeactivate = autoDeactivate;
- m_isActive = true;
- }
-
- public void OnGUI()
- {
- if ( m_areaStyle == null )
- {
- m_areaStyle = new GUIStyle( UIUtils.TextArea );
- m_areaStyle.stretchHeight = true;
- m_areaStyle.stretchWidth = true;
- m_areaStyle.fontSize = ( int ) Constants.DefaultTitleFontSize;
- }
-
- if ( m_buttonStyle == null )
- {
- m_buttonStyle = UIUtils.Button;
- }
-
- if ( m_labelStyle == null )
- {
- m_labelStyle = new GUIStyle( UIUtils.Label );
- m_labelStyle.alignment = TextAnchor.MiddleCenter;
- m_labelStyle.wordWrap = true;
- }
-
- m_area.x = ( int ) ( 0.5f * UIUtils.CurrentWindow.CameraInfo.width );
- m_area.y = ( int ) ( 0.5f * UIUtils.CurrentWindow.CameraInfo.height );
-
- GUILayout.BeginArea( m_area, m_content, m_areaStyle );
- {
- EditorGUILayout.BeginVertical();
- {
- EditorGUILayout.Separator();
- EditorGUILayout.LabelField( m_currentMessage, m_labelStyle );
-
- EditorGUILayout.Separator();
- EditorGUILayout.Separator();
- EditorGUILayout.BeginHorizontal();
- {
- if ( GUILayout.Button( m_yesStr, m_buttonStyle ) )
- {
- if ( OnConfirmationSelectedEvt != null )
- OnConfirmationSelectedEvt( true, m_shader, m_material );
-
- if ( m_autoDeactivate )
- Deactivate();
- }
-
- if ( GUILayout.Button( m_noStr, m_buttonStyle ) )
- {
- if ( OnConfirmationSelectedEvt != null )
- OnConfirmationSelectedEvt( false, m_shader, m_material );
- if ( m_autoDeactivate )
- Deactivate();
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- EditorGUILayout.EndVertical();
- }
- GUILayout.EndArea();
- }
-
- public void Deactivate()
- {
- m_isActive = false;
- OnConfirmationSelectedEvt = null;
- }
- public bool IsActive { get { return m_isActive; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs.meta
deleted file mode 100644
index 7770352f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 291cb40a04f835a4d89037cf3053c6a3
-timeCreated: 1481126954
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs
deleted file mode 100644
index 937ebe21..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs
+++ /dev/null
@@ -1,288 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System.Collections.Generic;
-using UnityEditor;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [System.Serializable]
- public class Toast
- {
- public MessageSeverity ItemType;
- public string ItemMessage;
- public double ItemTime;
- public int ItemOwnerId;
- public Toast( MessageSeverity itemType, string itemMessage, double itemTime,int itemOwnerId )
- {
- ItemType = itemType;
- ItemMessage = itemMessage;
- ItemTime = itemTime;
- ItemOwnerId = itemOwnerId;
- }
- }
-
- public class ConsoleLogWindow
- {
- public const int MAXWIDTH = 400;
- public const float FADETIME = 7;
-
- private readonly GUIContent m_boxToggleContent = new GUIContent( "\u2261", "Toggle Message Box" );
- private readonly GUIContent m_clearContent = new GUIContent( "\u00D7", "Clear Messages" );
-
- protected AmplifyShaderEditorWindow m_parentWindow = null;
-
- // needs to be serialized
- private Vector2 m_currentScrollPos;
-
- int lastCall = -1;
-
- public ConsoleLogWindow( AmplifyShaderEditorWindow parentWindow )
- {
- m_parentWindow = parentWindow;
- }
-
- public void AddMessage( MessageSeverity itemType, string itemMessage , int itemOwnerId )
- {
- var toast = new Toast( itemType, itemMessage, Time.realtimeSinceStartup, itemOwnerId );
- m_parentWindow.Messages.Insert( 0, toast );
- m_currentScrollPos.y = Mathf.Infinity;
-
- if( !m_parentWindow.MaximizeMessages )
- lastCall = Mathf.Max( (int)itemType, lastCall );
-
- GUIContent gc = new GUIContent( m_parentWindow.Messages.Count + ": " + itemMessage );
- float maxWidth = m_parentWindow.MaxMsgWidth;
- maxWidth = Mathf.Max( GUIStyle.none.CalcSize( gc ).x + 16, maxWidth );
- maxWidth = Mathf.Min( maxWidth, MAXWIDTH );
- m_parentWindow.MaxMsgWidth = maxWidth;
- }
-
- public void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus, float rightSide )
- {
- EventType currentEventType = Event.current.type;
- var messages = m_parentWindow.Messages;
- var maximize = m_parentWindow.MaximizeMessages;
-
- Rect button = parentPosition;
- button.width = 22;
- button.height = 22;
- button.x = parentPosition.x + parentPosition.width - button.width - rightSide - 8;
- button.y = parentPosition.y + parentPosition.height - button.height - ( m_parentWindow.CurrentSelection == ASESelectionMode.Material ? 52 : 8 );
-
- Rect toolbarArea = button;
- toolbarArea.y -= 5;
- if( maximize )
- {
- toolbarArea.xMin -= m_parentWindow.MaxMsgWidth;
- toolbarArea.yMin -= 66;
- }
- toolbarArea.x -= 6;
-
- bool needsRepaint = false;
- if( maximize )
- {
- GUIStyle labelStyle = UIUtils.ConsoleLogLabel;
- toolbarArea.y -= 16 + 8;
- GUILayout.BeginArea( toolbarArea, UIUtils.ConsoleLogMessage );
- EditorGUILayout.BeginVertical();
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos );
- {
- int count = messages.Count;
- for( int i = count - 1; i >= 0; i-- )
- {
- switch( messages[ i ].ItemType )
- {
- case MessageSeverity.Error:
- labelStyle.normal.textColor = Color.red;
- break;
- case MessageSeverity.Warning:
- labelStyle.normal.textColor = Color.yellow;
- break;
- default:
- case MessageSeverity.Normal:
- labelStyle.normal.textColor = Color.white;
- break;
- }
-
- if( messages[ i ].ItemOwnerId < 0 )
- {
- GUILayout.Label( ( count - i ) + ": " + messages[ i ].ItemMessage, labelStyle );
- }
- else
- {
- if( GUILayout.Button( ( count - i ) + ": " + messages[ i ].ItemMessage, labelStyle ) )
- {
- UIUtils.CurrentWindow.FocusOnNode( messages[ i ].ItemOwnerId, 1, true );
- }
- }
- }
- }
- EditorGUILayout.EndScrollView();
- EditorGUILayout.EndVertical();
-
- GUILayout.EndArea();
- }
- else
- {
- // draw toaster
- int count = messages.Count;
- Rect rect = toolbarArea;
- rect.xMin -= 200;
-
- float startFade = FADETIME - 1;
- for( int i = 0; i < count; i++ )
- {
- GUIStyle msgstyle = UIUtils.ConsoleLogMessage;
- float delta = (float)(Time.realtimeSinceStartup - messages[ i ].ItemTime);
- if( delta > FADETIME )
- continue;
-
- if( delta < 0.1f )
- {
- msgstyle.normal.textColor = Color.cyan;
- }
- else if( delta < startFade )
- {
- switch( messages[ i ].ItemType )
- {
- case MessageSeverity.Error:
- msgstyle.normal.textColor = Color.red;
- break;
- case MessageSeverity.Warning:
- msgstyle.normal.textColor = Color.yellow;
- break;
- default:
- case MessageSeverity.Normal:
- msgstyle.normal.textColor = Color.white;
- break;
- }
- }
- else
- {
- switch( messages[ i ].ItemType )
- {
- case MessageSeverity.Error:
- msgstyle.normal.textColor = new Color( 1, 0, 0, FADETIME - delta );
- break;
- case MessageSeverity.Warning:
- msgstyle.normal.textColor = new Color( 1, 1, 0, FADETIME - delta );
- break;
- default:
- case MessageSeverity.Normal:
- msgstyle.normal.textColor = new Color( 1, 1, 1, FADETIME - delta );
- break;
- }
- }
-
- needsRepaint = true;
-
- GUIContent gc = new GUIContent( messages[ i ].ItemMessage );
- var sizes = msgstyle.CalcSize( gc );
- rect.xMin -= sizes.x - rect.width;
- rect.height = sizes.y;
- rect.y -= rect.height + 2;
- if( messages[ i ].ItemOwnerId < 0 )
- {
- GUI.Label( rect, gc, msgstyle );
- }
- else
- {
- if( GUI.Button( rect, gc, msgstyle ))
- {
- UIUtils.CurrentWindow.FocusOnNode( messages[ i ].ItemOwnerId, 1, true );
- }
- }
- }
- }
- //GUI.color = cached;
-
- if( needsRepaint )
- m_parentWindow.MarkToRepaint();
-
- GUIStyle style = UIUtils.ConsoleLogCircle;
-
- button.size = Vector2.one * 16;
-
- switch( lastCall )
- {
- case 0:
- style.normal.textColor = Color.cyan;
- break;
- case 1:
- style.normal.textColor = Color.yellow;
- break;
- case 2:
- style.normal.textColor = Color.red;
- break;
- default:
- style.normal.textColor = new Color( 1, 1, 1, 0.5f );
- break;
- }
-
- if( GUI.Button( button, m_boxToggleContent, style ) )
- {
- maximize = !maximize;
- m_parentWindow.MaximizeMessages = maximize;
- m_currentScrollPos.y = Mathf.Infinity;
- lastCall = -1;
- }
-
- style.normal.textColor = new Color( 1, 1, 1, 0.5f );
- //GUI.color = cached;
- button.x -= button.width + 2;
-
- if( maximize && GUI.Button( button, m_clearContent, style ) )
- {
- if( messages.Count == 0 )
- {
- maximize = false;
- m_parentWindow.MaximizeMessages = maximize;
- }
- ClearMessages();
- }
-
- button.width += button.width + 2;
- bool mouseOnTop = button.Contains( mousePosition );
-
- if( currentEventType == EventType.MouseMove && mouseOnTop )
- m_parentWindow.MarkToRepaint();
-
- if( DebugConsoleWindow.DeveloperMode )
- {
- if( Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Alpha1 )
- {
- UIUtils.ShowMessage( "This is an info message\nwith two lines" );
- }
-
- if( Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Alpha2 )
- {
- UIUtils.ShowMessage( "This is a warning message", MessageSeverity.Warning );
- }
-
- if( Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Alpha3 )
- {
-
- UIUtils.ShowMessage( "THIS IS AN ERROR MESSAGE!!", MessageSeverity.Error );
- }
- }
- }
-
- public void ClearMessages()
- {
- m_parentWindow.Messages.Clear();
- m_parentWindow.MaxMsgWidth = 100;
- }
-
- public void Toggle()
- {
-
- }
-
- public void Destroy()
- {
- m_parentWindow = null;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs.meta
deleted file mode 100644
index 617e129d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: ed706353a579cbb46b300406107108b1
-timeCreated: 1506345180
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs
deleted file mode 100644
index 4834ee1f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class ContextMenuItem
- {
- private const string PALETTE_NAME_MOD_STR = " ";
-
- private string m_paletteName;
- private string m_name;
- private string m_tags;
- private string m_category;
- private string m_description;
- private System.Type m_type;
- private GUIContent m_guiContent;
- private string m_nameWithShortcut;
- private AmplifyShaderFunction m_function;
- private NodeAttributes m_nodeAttributes;
-
- public ContextMenuItem( NodeAttributes nodeAttributes, System.Type type, string name, string tags, string category, string description, AmplifyShaderFunction function, KeyCode shortcut )
- {
- m_nodeAttributes = nodeAttributes;
- m_name = name;
- m_tags = name + ( string.IsNullOrEmpty( tags ) ? "" : " " + tags );
- m_tags = m_tags.ToLower();
- m_nameWithShortcut = shortcut != KeyCode.None ? ( name + " [ " + UIUtils.KeyCodeToString( shortcut ) + " ]" ) : name;
- m_paletteName = PALETTE_NAME_MOD_STR + m_name;
- m_type = type;
- m_category = category;
- m_description = description;
- m_function = function;
- m_guiContent = new GUIContent( m_nameWithShortcut, m_description );
- }
-
- public int CompareTo( ContextMenuItem item , bool useWeights )
- {
- if ( useWeights && NodeAttributes.SortOrderPriority > -1 && item.NodeAttributes.SortOrderPriority > -1 )
- {
- if ( NodeAttributes.SortOrderPriority > item.NodeAttributes.SortOrderPriority )
- {
- return 1;
- }
- else if ( NodeAttributes.SortOrderPriority == item.NodeAttributes.SortOrderPriority )
- {
- return m_name.CompareTo( item.Name );
- }
- else
- {
- return -1;
- }
- }
- return m_name.CompareTo( item.Name );
- }
-
- public string PaletteName { get { return m_paletteName; } }
- public string Name { get { return m_name; } }
- public string Tags { get { return m_tags; } }
- public string NameWithShortcut { get { return m_nameWithShortcut; } }
- public string Category { get { return m_category; } }
- public string Description { get { return m_description; } }
- public AmplifyShaderFunction Function { get { return m_function; } }
- public System.Type NodeType { get { return m_type; } }
- public GUIContent ItemUIContent { get { return m_guiContent; } }
- public NodeAttributes NodeAttributes { get { return m_nodeAttributes; } }
-
- public override string ToString()
- {
- return m_name + ":" + m_category + ":" + m_description;
- }
-
- public void Destroy()
- {
- m_guiContent = null;
- m_nodeAttributes = null;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs.meta
deleted file mode 100644
index 7b1fbe8c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ContextMenuItem.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 417f409230c530b468b8ab67dd6e3b8b
-timeCreated: 1481126955
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs
deleted file mode 100644
index 0de8b80a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-//using UnityEditor;
-//using UnityEngine;
-//namespace AmplifyShaderEditor
-//{
-// //EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector)
-// // this might be a bit nonsense since I could use the GetBuiltinSkin directly but this way will bea easier to change to some custom visuals on some near future
-// [System.Serializable]
-// public class CustomStylesContainer
-// {
-// public GUIStyle FoldoutStyle
-// {
-// get { return EditorStyles.foldout; }
-// }
-
-// public GUIStyle Label
-// {
-// get { return GUI.skin.label; }
-// }
-
-// public GUIStyle Button
-// {
-// get { return GUI.skin.button; }
-// }
-
-// public GUIStyle TextArea
-// {
-// get { return GUI.skin.textArea; }
-// }
-
-// public GUIStyle Toggle
-// {
-// get { return GUI.skin.toggle; }
-// }
-
-// public GUIStyle Window
-// {
-// get { return GUI.skin.window; }
-// }
-
-// public GUIStyle Textfield
-// {
-// get { return GUI.skin.textField; }
-// }
-
-// public GUIStyle Box
-// {
-// get { return GUI.skin.box; }
-// }
-// }
-//}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs.meta
deleted file mode 100644
index b677796e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 79d0d783b532b474192b191547bee1c1
-timeCreated: 1481126957
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs
deleted file mode 100644
index 85f4604a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs
+++ /dev/null
@@ -1,203 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-//#define ASE_CONSOLE_WINDOW
-
-using UnityEngine;
-using UnityEditor;
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- public sealed class DebugConsoleWindow : EditorWindow
- {
- private const float WindowSizeX = 250;
- private const float WindowSizeY = 250;
- private const float WindowPosX = 5;
- private const float WindowPosY = 5;
- private Rect m_availableArea;
-
- private bool m_wikiAreaFoldout = true;
- private bool m_miscAreaFoldout = true;
- private Vector2 m_currentScrollPos;
-
- private int m_minURLNode = 0;
- private int m_maxURLNode = -1;
-
-#if ASE_CONSOLE_WINDOW
- public readonly static bool DeveloperMode = true;
- public static bool UseShaderPanelsInfo = true;
- [MenuItem( "Window/Amplify Shader Editor/Open Debug Console" )]
- static void OpenMainShaderGraph()
- {
- OpenWindow();
- }
- [MenuItem( "Window/Amplify Shader Editor/Create Template Menu Items" )]
- public static void CreateTemplateMenuItems()
- {
- UIUtils.CurrentWindow.TemplatesManagerInstance.CreateTemplateMenuItems();
- }
-
-#else
- public readonly static bool DeveloperMode = false;
- public static bool UseShaderPanelsInfo = false;
-#endif
-
- public static DebugConsoleWindow OpenWindow()
- {
- if ( DeveloperMode )
- {
- DebugConsoleWindow currentWindow = ( DebugConsoleWindow ) DebugConsoleWindow.GetWindow( typeof( DebugConsoleWindow ), false, "ASE Debug Console" );
- currentWindow.titleContent.tooltip = "Debug Options for ASE. Intented only for ASE development team";
- currentWindow.minSize = new Vector2( WindowSizeX, WindowSizeY );
- currentWindow.maxSize = new Vector2( WindowSizeX, 2 * WindowSizeY ); ;
- currentWindow.wantsMouseMove = true;
- return currentWindow;
- }
- return null;
- }
-
- void OnGUI()
- {
- m_availableArea = new Rect( WindowPosX, WindowPosY, position.width - 2 * WindowPosX, position.height - 2 * WindowPosY );
- GUILayout.BeginArea( m_availableArea );
- {
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
- {
- EditorGUILayout.BeginVertical();
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( window != null )
- {
- EditorGUILayout.Separator();
-
- NodeUtils.DrawPropertyGroup( ref m_wikiAreaFoldout, "Wiki Helper", ShowWikiHelperFunctions );
-
- EditorGUILayout.Separator();
-
- NodeUtils.DrawPropertyGroup( ref m_miscAreaFoldout, "Misc", ShowMiscFuntions );
-
- EditorGUILayout.Separator();
- }
- else
- {
- EditorGUILayout.LabelField( "Please open an ASE window to access debug options" );
- }
- }
- EditorGUILayout.EndVertical();
- }
- EditorGUILayout.EndScrollView();
- }
- GUILayout.EndArea();
- }
-
- void ShowWikiHelperFunctions()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Nodes Screen Shots" ) )
- {
- window.CurrentNodeExporterUtils.ActivateAutoScreenShot( Application.dataPath + "/../NodesInfo/Shots/",0,-1 );
- }
-
- GUILayout.BeginHorizontal();
- if( GUILayout.Button( "Nodes URLs" ) )
- {
- window.CurrentNodeExporterUtils.ActivateNodesURL( m_minURLNode, m_maxURLNode );
- }
- m_minURLNode = EditorGUILayout.IntField( m_minURLNode );
- m_maxURLNode = EditorGUILayout.IntField( m_maxURLNode );
- GUILayout.EndHorizontal();
-
- EditorGUILayout.Separator();
-
- if( GUILayout.Button( "Nodes Undo Test" ) )
- {
- window.CurrentNodeExporterUtils.ActivateAutoUndo();
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Nodes Info" ) )
- {
- window.CurrentPaletteWindow.DumpAvailableNodes( false, Application.dataPath + "/../NodesInfo/" );
- window.CurrentPaletteWindow.DumpAvailableNodes( true, Application.dataPath + "/../NodesInfo/" );
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Shortcuts Info" ) )
- {
- window.ShortcutManagerInstance.DumpShortcutsToDisk( Application.dataPath + "/../NodesInfo/" );
- }
- }
-
- void ShowMiscFuntions()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( GUILayout.Button( "Force Example Shader Compilation" ) )
- {
- UIUtils.ForceExampleShaderCompilation();
- }
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Refresh Available Nodes" ) )
- {
- window.RefreshAvaibleNodes();
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Dump Uniform Names" ) )
- {
- //window.CurrentPaletteWindow.NewList()
- window.DuplicatePrevBufferInstance.DumpUniformNames();
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Force Palette Update" ) )
- {
- Debug.Log( UIUtils.CurrentWindow.IsShaderFunctionWindow );
- window.CurrentPaletteWindow.ForceUpdate = true;
- }
-
- EditorGUILayout.Separator();
-
- if( GUILayout.Button( "Detect Infinite Loops" ) )
- {
- if( window.IsShaderFunctionWindow )
- {
- Debug.Log( "Starting infinite loop detection over shader functions" );
- List<FunctionOutput> nodes = window.OutsideGraph.FunctionOutputNodes.NodesList;
- for( int i = 0; i < nodes.Count; i++ )
- {
- UIUtils.DetectNodeLoopsFrom( nodes[ i ], new Dictionary<int, int>() );
- }
- }
- else
- {
- if( window.OutsideGraph.MultiPassMasterNodes.Count > 0 )
- {
- Debug.Log( "Starting infinite loop detection over shader from template" );
- List<TemplateMultiPassMasterNode> nodes = window.OutsideGraph.MultiPassMasterNodes.NodesList;
- for( int i = 0; i < nodes.Count; i++ )
- {
- UIUtils.DetectNodeLoopsFrom( nodes[ i ], new Dictionary<int, int>() );
- }
- }
- else
- {
- Debug.Log( "Starting infinite loop detection over standard shader" );
- UIUtils.DetectNodeLoopsFrom( window.OutsideGraph.CurrentMasterNode, new Dictionary<int, int>() );
- }
- }
- Debug.Log( "End infinite loop detection" );
- }
- }
- }
-}
-
-
-
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs.meta
deleted file mode 100644
index a9e53839..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 52308890136cd7746a5a073c9be8f028
-timeCreated: 1487850100
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs
deleted file mode 100644
index 2da02086..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class DragAndDropTool
- {
- public delegate void OnValidDropObject(params UnityEngine.Object[] draggedObjs );
- public event OnValidDropObject OnValidDropObjectEvt;
-
- public void Destroy()
- {
- OnValidDropObjectEvt = null;
- }
-
- public void TestDragAndDrop( Rect dropArea )
- {
- Event currentEvent = Event.current;
- EventType currentEventType = currentEvent.type;
-
- switch (currentEventType)
- {
- case EventType.DragUpdated:
- case EventType.DragPerform:
- {
-
- if (!dropArea.Contains(currentEvent.mousePosition))
- return;
-
- DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
- if (currentEvent.type == EventType.DragPerform)
- {
- DragAndDrop.AcceptDrag();
- if (OnValidDropObjectEvt != null)
- {
- OnValidDropObjectEvt(DragAndDrop.objectReferences);
- }
- }
- }break;
- case EventType.DragExited:DragAndDrop.PrepareStartDrag();break;
- }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs.meta
deleted file mode 100644
index 3ca3a86b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DragAndDropTool.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 41c9bd09aea1377459c7e62910711c22
-timeCreated: 1481126955
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs
deleted file mode 100644
index 6f763338..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs
+++ /dev/null
@@ -1,375 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public class DuplicatePreventionBuffer
- {
- private const string VectorNameStr = "Vector ";
- private const string TextureSampleNameStr = "Texture Sample ";
- private const string MatrixNameStr = "Matrix ";
- private const string IntNameStr = "Int ";
- private const string FloatNameStr = "Float ";
- private const string ColorNameStr = "Color ";
-
- [SerializeField]
- private int[] m_availableUVChannelsArray = { -1, -1, -1, -1 };
- private string[] m_availableUVChannelsNamesArray = { "null",
- "null",
- "null",
- "null" };
-
- private Dictionary<string, int> m_availablePropertyNames = new Dictionary<string, int>();
- private Dictionary<string, int> m_availableUniformNames = new Dictionary<string, int>();
- private Dictionary<string, int> m_availableLocalVariableNames = new Dictionary<string, int>();
-
- public void ReleaseAllUVChannels()
- {
- for ( int i = 0; i < m_availableUVChannelsArray.Length; i++ )
- {
- m_availableUVChannelsArray[ i ] = -1;
- }
- }
-
- public bool RegisterUVChannel( int nodeId, int channelId, string name )
- {
- if ( channelId < 0 ||
- channelId > ( m_availableUVChannelsArray.Length - 1 ) ||
- m_availableUVChannelsArray[ channelId ] >= 0 )
- {
- return false;
- }
-
- m_availableUVChannelsArray[ channelId ] = nodeId;
- m_availableUVChannelsNamesArray[ channelId ] = name;
- return true;
- }
-
-
- public bool ReleaseUVChannel( int nodeId, int channelId )
- {
- if ( channelId < 0 ||
- channelId > ( m_availableUVChannelsArray.Length - 1 ) )
- {
- return false;
- }
-
- if ( m_availableUVChannelsArray[ channelId ] == nodeId )
- {
- m_availableUVChannelsArray[ channelId ] = -1;
- return true;
- }
- return false;
- }
-
- public int RegisterFirstAvailableChannel( int nodeId , string name)
- {
- for ( int i = 0; i < m_availableUVChannelsArray.Length; i++ )
- {
- if ( m_availableUVChannelsArray[ i ] == -1 )
- {
- m_availableUVChannelsArray[ i ] = nodeId;
- m_availableUVChannelsNamesArray[ i ] = name;
- return i;
- }
- }
- return -1;
- }
-
- public bool IsChannelAvailable( int channelId )
- {
- if ( channelId < 0 ||
- channelId > ( m_availableUVChannelsArray.Length - 1 ) )
- {
- return false;
- }
-
- return ( m_availableUVChannelsArray[ channelId ] < 0 );
- }
-
- public int GetFirstOccupiedChannel()
- {
- for ( int i = 0; i < 4; i++ )
- {
- if ( m_availableUVChannelsArray[ i ] > -1 )
- return i;
- }
- return -1;
- }
-
- public string GetChannelName( int channelId )
- {
- if ( channelId < 0 ||
- channelId > ( m_availableUVChannelsArray.Length - 1 ) )
- {
- return string.Empty;
- }
-
- return m_availableUVChannelsNamesArray[ channelId ] ;
- }
-
- public void SetChannelName( int channelId , string name )
- {
- if ( channelId < 0 ||
- channelId > ( m_availableUVChannelsArray.Length - 1 ) )
- {
- return;
- }
- m_availableUVChannelsNamesArray[ channelId ] = name;
- }
-
- public bool RegisterLocalVariableName( int nodeId, string name )
- {
- if ( name.Length == 0 )
- return false;
-
- if ( m_availableLocalVariableNames.ContainsKey( name ) )
- {
- if ( m_availableLocalVariableNames[ name ] > -1 )
- {
- return false;
- }
- else
- {
- m_availableLocalVariableNames[ name ] = nodeId;
- return true;
- }
- }
-
- m_availableLocalVariableNames.Add( name, nodeId );
- return true;
- }
-
- public int CheckUniformNameOwner( string name )
- {
- if ( name.Length == 0 )
- return -1;
-
- if ( m_availableUniformNames.ContainsKey( name ) )
- {
- return m_availableUniformNames[ name ];
- }
-
- return -1;
- }
-
- public bool RegisterUniformName( int nodeId, string name )
- {
- if ( name.Length == 0 )
- return false;
-
- if ( m_availableUniformNames.ContainsKey( name ) )
- {
- if ( m_availableUniformNames[ name ] > -1 )
- {
- return false;
- }
- else
- {
- m_availableUniformNames[ name ] = nodeId;
- return true;
- }
- }
-
- m_availableUniformNames.Add( name, nodeId );
- return true;
- }
-
- public void DumpUniformNames()
- {
- string val = "CONTENTS\n";
- foreach ( KeyValuePair<string, int> kvp in m_availableUniformNames )
- {
- val += ( "key " + kvp.Key + " : value " + kvp.Value + "\n" );
- }
- }
-
- public void DumpLocalVariableNames()
- {
- string val = "CONTENTS\n";
- foreach ( KeyValuePair<string, int> kvp in m_availableLocalVariableNames )
- {
- val += ( "key " + kvp.Key + " : value " + kvp.Value + "\n" );
- }
- }
-
-
- public bool ReleaseUniformName( int nodeId, string name )
- {
- if ( !string.IsNullOrEmpty(name) && name.Length == 0 )
- return false;
-
- if ( m_availableUniformNames.ContainsKey( name ) )
- {
- if ( m_availableUniformNames[ name ] == nodeId )
- {
- m_availableUniformNames.Remove( name );
- return true;
- }
- }
- return false;
- }
-
- public bool ReleaseLocalVariableName( int nodeId, string name )
- {
- if ( name.Length == 0 )
- return false;
-
- if ( m_availableLocalVariableNames.ContainsKey( name ) )
- {
- if ( m_availableLocalVariableNames[ name ] == nodeId )
- {
- m_availableLocalVariableNames.Remove( name );
- return true;
- }
- }
- return false;
- }
-
- public void ReleaseAllUniformNames()
- {
- m_availableUniformNames.Clear();
- }
-
- public void ReleaseAllLocalVariableNames()
- {
- m_availableLocalVariableNames.Clear();
- }
-
- public void GetFirstAvailableName( int nodeId, WirePortDataType type , out string outProperty , out string outInspector, bool useCustomPrefix = false, string customPrefix = null)
- {
- string name = string.Empty;
- if ( useCustomPrefix && customPrefix != null )
- {
- name = customPrefix;
- }
- else
- {
- switch ( type )
- {
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- {
- name = FloatNameStr;
- }
- break;
- case WirePortDataType.INT:
- {
- name = IntNameStr;
- }
- break;
- case WirePortDataType.FLOAT2:
- case WirePortDataType.FLOAT3:
- case WirePortDataType.FLOAT4:
- {
- name = VectorNameStr;
- }
- break;
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- {
- name = MatrixNameStr;
- }
- break;
- case WirePortDataType.COLOR:
- {
- name = ColorNameStr;
- }
- break;
- }
- }
-
- int count = 0;
- bool foundName = false;
- while ( !foundName )
- {
- string inspectorName = name + count;
- string propertyName = UIUtils.GeneratePropertyName( inspectorName , PropertyType.Property );
-
- if ( IsUniformNameAvailable( propertyName ) )
- {
- outInspector = inspectorName;
- outProperty = propertyName;
- RegisterUniformName( nodeId, propertyName );
- return;
- }
- count += 1;
- }
- outProperty = string.Empty;
- outInspector = string.Empty;
- UIUtils.ShowMessage( "Could not find a valid name " + MessageSeverity.Warning );
- }
-
- public bool IsUniformNameAvailable( string name )
- {
- if ( m_availableUniformNames.ContainsKey( name ) && m_availableUniformNames[ name ] > -1 )
- return false;
- return true;
- }
-
- public bool IsLocalvariableNameAvailable( string name )
- {
- if ( m_availableLocalVariableNames.ContainsKey( name ) && m_availableLocalVariableNames[ name ] > -1 )
- return false;
- return true;
- }
-
- public bool GetPropertyName( int nodeId, string name )
- {
- if ( m_availablePropertyNames.ContainsKey( name ) )
- {
- if ( m_availablePropertyNames[ name ] > -1 )
- {
- return false;
- }
- else
- {
- m_availablePropertyNames[ name ] = nodeId;
- return true;
- }
- }
-
- m_availablePropertyNames.Add( name, nodeId );
- return true;
- }
-
-
- public bool ReleasePropertyName( int nodeId, string name )
- {
- if ( m_availablePropertyNames.ContainsKey( name ) )
- {
- if ( m_availablePropertyNames[ name ] == nodeId )
- {
- m_availablePropertyNames[ name ] = -1;
- return true;
- }
- }
- return false;
- }
-
- public void ReleaseAllPropertyNames()
- {
- m_availablePropertyNames.Clear();
- }
-
- public bool IsPropertyNameAvailable( string name )
- {
- if ( m_availablePropertyNames.ContainsKey( name ) && m_availablePropertyNames[ name ] > -1 )
- return false;
- return true;
- }
-
- public void ReleaseAllData()
- {
- ReleaseAllUVChannels();
- ReleaseAllUniformNames();
- ReleaseAllPropertyNames();
- ReleaseAllLocalVariableNames();
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs.meta
deleted file mode 100644
index fd5e6614..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: a4cfbb4204c63ca4e8f7cec73f6b3ef8
-timeCreated: 1481126958
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs
deleted file mode 100644
index adcbfe4e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs
+++ /dev/null
@@ -1,375 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.Text;
-using System.Linq;
-using System.Collections.Generic;
-using System.Reflection;
-
-namespace AmplifyShaderEditor
-{
- public class ShortcutKeyData
- {
- public bool IsPressed;
- public System.Type NodeType;
- public string Name;
- public ShortcutKeyData( System.Type type, string name )
- {
- NodeType = type;
- Name = name;
- IsPressed = false;
- }
- }
-
- public class GraphContextMenu
- {
- private List<ContextMenuItem> m_items;
- private List<ContextMenuItem> m_itemFunctions;
- private Dictionary<System.Type, NodeAttributes> m_itemsDict;
- private Dictionary<System.Type, NodeAttributes> m_deprecatedItemsDict;
- private Dictionary<System.Type, System.Type> m_castTypes;
- private Dictionary<KeyCode, ShortcutKeyData> m_shortcutTypes;
-
- private KeyCode m_lastKeyPressed;
- private ParentGraph m_currentGraph;
- private bool m_correctlyLoaded = false;
-
- public GraphContextMenu( ParentGraph currentGraph )
- {
- m_currentGraph = currentGraph;
- m_correctlyLoaded = RefreshNodes( currentGraph );
- }
-
- private Type[] GetTypesInNamespace( Assembly assembly, string nameSpace )
- {
- return assembly.GetTypes().Where( t => String.Equals( t.Namespace, nameSpace, StringComparison.Ordinal ) ).ToArray();
- }
-
- public bool RefreshNodes( ParentGraph currentGraph )
- {
- if( m_items != null )
- {
- m_items.Clear();
- m_items = null;
- }
-
- if( m_itemFunctions != null )
- {
- m_itemFunctions.Clear();
- m_itemFunctions = null;
- }
-
- m_items = new List<ContextMenuItem>();
- m_itemFunctions = new List<ContextMenuItem>();
-
- if( m_itemsDict != null )
- m_itemsDict.Clear();
-
- m_itemsDict = new Dictionary<System.Type, NodeAttributes>();
-
- if( m_deprecatedItemsDict != null )
- m_deprecatedItemsDict.Clear();
-
- m_deprecatedItemsDict = new Dictionary<System.Type, NodeAttributes>();
-
- if( m_castTypes != null )
- m_castTypes.Clear();
-
- m_castTypes = new Dictionary<System.Type, System.Type>();
-
- if( m_shortcutTypes != null )
- m_shortcutTypes.Clear();
-
- m_shortcutTypes = new Dictionary<KeyCode, ShortcutKeyData>();
-
- m_lastKeyPressed = KeyCode.None;
-
- // Fetch all available nodes by their attributes
- try
- {
- //IEnumerable<System.Type> availableTypes = AppDomain.CurrentDomain.GetAssemblies().ToList().SelectMany( type => type.GetTypes() );
- Type[] availableTypes = GetTypesInNamespace( Assembly.GetExecutingAssembly(), "AmplifyShaderEditor" );
- foreach( System.Type type in availableTypes )
- {
- foreach( NodeAttributes attribute in Attribute.GetCustomAttributes( type ).OfType<NodeAttributes>() )
- {
- if( attribute.Available && !attribute.Deprecated )
- {
- //if ( !UIUtils.CurrentWindow.IsShaderFunctionWindow && attribute.AvailableInFunctionsOnly )
- // continue;
-
- if( !UIUtils.HasColorCategory( attribute.Category ) )
- {
- if( !String.IsNullOrEmpty( attribute.CustomCategoryColor ) )
- {
- try
- {
- Color color = new Color();
- ColorUtility.TryParseHtmlString( attribute.CustomCategoryColor, out color );
- UIUtils.AddColorCategory( attribute.Category, color );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor );
- }
- }
- //else
- //{
- // UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor );
- //}
- }
-
- if( attribute.CastType != null && attribute.CastType.Length > 0 && type != null )
- {
- for( int i = 0; i < attribute.CastType.Length; i++ )
- {
- m_castTypes.Add( attribute.CastType[ i ], type );
- }
- }
-
- if( attribute.ShortcutKey != KeyCode.None && type != null )
- m_shortcutTypes.Add( attribute.ShortcutKey, new ShortcutKeyData( type, attribute.Name ) );
-
- ContextMenuItem newItem = new ContextMenuItem( attribute, type, attribute.Name, attribute.Tags, attribute.Category, attribute.Description, null, attribute.ShortcutKey );
- if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, NodeAvailability.SurfaceShader ) )
- m_items.Add( newItem );
- else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, currentGraph.ParentWindow.CurrentNodeAvailability ) )
- m_items.Add( newItem );
- else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, currentGraph.CurrentCanvasMode ) )
- m_items.Add( newItem );
-
- m_itemsDict.Add( type, attribute );
- m_itemFunctions.Add( newItem );
- }
- else
- {
- m_deprecatedItemsDict.Add( type, attribute );
- }
- }
- }
- }
- catch( ReflectionTypeLoadException exception )
- {
- Debug.LogException( exception );
- return false;
- }
-
- string[] guids = AssetDatabase.FindAssets( "t:AmplifyShaderFunction" );
- List<AmplifyShaderFunction> allFunctions = new List<AmplifyShaderFunction>();
-
- for( int i = 0; i < guids.Length; i++ )
- {
- allFunctions.Add( AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( AssetDatabase.GUIDToAssetPath( guids[ i ] ) ) );
- }
-
- int functionCount = allFunctions.Count;
- if( functionCount > 0 )
- {
- m_castTypes.Add( typeof( AmplifyShaderFunction ), typeof( FunctionNode ) );
- }
-
- for( int i = 0; i < functionCount; i++ )
- {
- if( !allFunctions[ i ].Hidden )
- {
- NodeAttributes attribute = new NodeAttributes( allFunctions[ i ].FunctionName, allFunctions[ i ].CustomNodeCategory, allFunctions[ i ].Description, KeyCode.None, true, 0, int.MaxValue, typeof( AmplifyShaderFunction ) );
- System.Type type = typeof( FunctionNode );
-
- ContextMenuItem newItem = new ContextMenuItem( attribute, type, AddSpacesToSentence( attribute.Name ), attribute.Tags, attribute.Category, attribute.Description, allFunctions[ i ], attribute.ShortcutKey );
- m_items.Add( newItem );
- m_itemFunctions.Add( newItem );
- }
- }
-
- //Sort out the final list by name
- m_items.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) );
- m_itemFunctions.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) );
- return true;
- }
-
- public void Destroy()
- {
- for( int i = 0; i < m_items.Count; i++ )
- {
- m_items[ i ].Destroy();
- }
-
- for( int i = 0; i < m_itemFunctions.Count; i++ )
- {
- if( m_itemFunctions[ i ] != null )
- m_itemFunctions[ i ].Destroy();
- }
-
- m_items.Clear();
- m_items = null;
-
- m_itemFunctions.Clear();
- m_itemFunctions = null;
-
- m_itemsDict.Clear();
- m_itemsDict = null;
-
- m_deprecatedItemsDict.Clear();
- m_deprecatedItemsDict = null;
-
- m_castTypes.Clear();
- m_castTypes = null;
-
- m_shortcutTypes.Clear();
- m_shortcutTypes = null;
-
- }
-
- public static string AddSpacesToSentence( string text )
- {
- if( string.IsNullOrEmpty( text ) )
- return string.Empty;
-
- bool lastIsUpper = char.IsUpper( text, 0 );
- bool lastIsLetter = char.IsLetter( text, 0 );
- StringBuilder title = new StringBuilder();
- title.Append( text[ 0 ] );
- for( int i = 1; i < text.Length; i++ )
- {
- bool currIsUpper = char.IsUpper( text, i );
- bool currIsLetter = char.IsLetter( text, i );
- if( currIsUpper && !lastIsUpper && lastIsLetter )
- {
- title.Append( " " );
- }
-
- // if current is a number and previous is a letter we space it (ie: Rotation2D = Rotation 2D)
- if( lastIsLetter && char.IsNumber( text, i ) )
- {
- title.Append( " " );
- }
-
- // if previous is upper, current is upper and the next two following are lower then we space it (ie: UVDistortion = UV Distortion)
- if( i < text.Length - 1 )
- {
- bool nextIsLower = char.IsLower( text, i + 1 ) && char.IsLetter( text, i + 1 );
- bool lastIsLower = i < text.Length - 2 ? char.IsLower( text, i + 2 ) && char.IsLetter( text, i + 2 ) : false;
- if( lastIsUpper && currIsUpper && currIsLetter && nextIsLower && lastIsLower )
- {
- title.Append( " " );
- }
- }
- lastIsUpper = currIsUpper;
- lastIsLetter = currIsLetter;
- title.Append( text[ i ] );
- }
- return title.ToString();
- }
-
- public NodeAttributes GetNodeAttributesForType( System.Type type )
- {
- if( type == null )
- {
- Debug.LogError( "Invalid type detected" );
- return null;
- }
-
- if( m_itemsDict.ContainsKey( type ) )
- return m_itemsDict[ type ];
- return null;
- }
-
- public NodeAttributes GetDeprecatedNodeAttributesForType( System.Type type )
- {
- if( m_deprecatedItemsDict.ContainsKey( type ) )
- return m_deprecatedItemsDict[ type ];
- return null;
- }
-
- public void UpdateKeyPress( KeyCode key )
- {
- if( key == KeyCode.None )
- return;
-
- m_lastKeyPressed = key;
- if( m_shortcutTypes.ContainsKey( key ) )
- {
- m_shortcutTypes[ key ].IsPressed = true;
- }
- }
-
- public void UpdateKeyReleased( KeyCode key )
- {
- if( key == KeyCode.None )
- return;
-
- if( m_shortcutTypes.ContainsKey( key ) )
- {
- m_shortcutTypes[ key ].IsPressed = false;
- }
- }
-
- public void ResetShortcutKeyStates()
- {
- foreach( KeyValuePair<KeyCode, ShortcutKeyData> kvp in m_shortcutTypes )
- {
- kvp.Value.IsPressed = false;
- }
- }
-
- public ParentNode CreateNodeFromCastType( System.Type type )
- {
- if( m_castTypes.ContainsKey( type ) )
- {
- ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_castTypes[ type ] );
- return newNode;
- }
- return null;
- }
-
-
- public ParentNode CreateNodeFromShortcutKey()
- {
- if( m_lastKeyPressed == KeyCode.None )
- return null;
-
- if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed )
- {
- ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_shortcutTypes[ m_lastKeyPressed ].NodeType );
- return newNode;
- }
- return null;
- }
-
- public bool CheckShortcutKey()
- {
- if( m_lastKeyPressed == KeyCode.None )
- return false;
-
- if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed )
- {
- return true;
- }
- return false;
- }
-
- public List<ContextMenuItem> MenuItems
- {
- get
- {
- if( m_currentGraph.ParentWindow.IsShaderFunctionWindow )
- return m_itemFunctions;
- else
- return m_items;
- }
- }
-
- public List<ContextMenuItem> ItemFunctions { get { return m_itemFunctions; } }
- public KeyCode LastKeyPressed
- {
- get { return m_lastKeyPressed; }
- }
-
- public Dictionary<KeyCode, ShortcutKeyData> NodeShortcuts { get { return m_shortcutTypes; } }
- public bool CorrectlyLoaded { get { return m_correctlyLoaded; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs.meta
deleted file mode 100644
index be8ed3c1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 5c34fc95a1ddd7d42bc74151061035f4
-timeCreated: 1481126956
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs
deleted file mode 100644
index 2826d02c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs
+++ /dev/null
@@ -1,445 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
- public enum MenuAnchor
- {
- TOP_LEFT = 0,
- TOP_CENTER,
- TOP_RIGHT,
- MIDDLE_LEFT,
- MIDDLE_CENTER,
- MIDDLE_RIGHT,
- BOTTOM_LEFT,
- BOTTOM_CENTER,
- BOTTOM_RIGHT,
- NONE
- }
-
- public enum MenuAutoSize
- {
- MATCH_VERTICAL = 0,
- MATCH_HORIZONTAL,
- NONE
- }
-
- public class MenuParent
- {
- protected AmplifyShaderEditorWindow m_parentWindow = null;
-
- protected const float MinimizeButtonXSpacing = 5;
- protected const float MinimizeButtonYSpacing = 5.5f;
- protected const float ResizeAreaWidth = 5;
-
- protected const float MinimizeCollisionAdjust = 5;
-
- protected GUIStyle m_style;
- protected GUIContent m_content;
- protected Rect m_maximizedArea;
- protected Rect m_transformedArea;
- protected Rect m_resizeArea;
- protected MenuAnchor m_anchor;
- protected MenuAutoSize m_autoSize;
- protected bool m_isActive = true;
- protected bool m_isMaximized = true;
-
- protected bool m_lockOnMinimize = false;
- protected bool m_preLockState = false;
-
- protected Rect m_minimizedArea;
- protected Rect m_minimizeButtonPos;
- protected float m_realWidth;
- protected GUIStyle m_empty = new GUIStyle();
-
- protected float m_resizeDelta;
-
- protected bool m_isResizing = false;
- protected bool m_resizable = false;
- protected GUIStyle m_resizeAreaStyle;
- protected bool m_isMouseInside = false;
- protected Vector2 m_currentScrollPos;
- public MenuParent( AmplifyShaderEditorWindow parentWindow, float x, float y, float width, float height, string name, MenuAnchor anchor = MenuAnchor.NONE, MenuAutoSize autoSize = MenuAutoSize.NONE )
- {
- m_parentWindow = parentWindow;
- m_anchor = anchor;
- m_autoSize = autoSize;
- m_maximizedArea = new Rect( x, y, width, height );
- m_content = new GUIContent( GUIContent.none );
- m_content.text = name;
- m_transformedArea = new Rect();
- m_resizeArea = new Rect();
- m_resizeArea.width = ResizeAreaWidth;
- m_resizeAreaStyle = GUIStyle.none;
- m_currentScrollPos = Vector2.zero;
- }
-
- public void SetMinimizedArea( float x, float y, float width, float height )
- {
- m_minimizedArea = new Rect( x, y, width, height );
- }
-
- protected void InitDraw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId )
- {
- if ( m_style == null )
- {
- m_style = new GUIStyle( UIUtils.TextArea );
- m_style.stretchHeight = true;
- m_style.stretchWidth = true;
- m_style.fontSize = ( int ) Constants.DefaultTitleFontSize;
- m_style.fontStyle = FontStyle.Normal;
- Texture minimizeTex = UIUtils.GetCustomStyle( CustomStyle.MaximizeButton ).normal.background;
- m_minimizeButtonPos = new Rect( 0, 0, minimizeTex.width, minimizeTex.height );
- }
-
- Rect currentArea = m_isMaximized ? m_maximizedArea : m_minimizedArea;
-
- if ( m_isMaximized )
- {
- if ( m_resizable )
- {
- if ( m_isResizing )
- {
- if ( m_anchor == MenuAnchor.TOP_LEFT )
- m_resizeDelta = ( ParentWindow.CurrentEvent.mousePosition.x - m_maximizedArea.width );
- else if ( m_anchor == MenuAnchor.TOP_RIGHT )
- m_resizeDelta = ParentWindow.CurrentEvent.mousePosition.x - ( parentPosition.width - m_maximizedArea.width);
- }
- }
-
- m_realWidth = m_maximizedArea.width;
- if ( m_resizable )
- {
- if ( m_anchor == MenuAnchor.TOP_LEFT )
- {
- currentArea.width += m_resizeDelta;
- m_realWidth += m_resizeDelta;
- }
- else if ( m_anchor == MenuAnchor.TOP_RIGHT )
- {
- currentArea.width -= m_resizeDelta;
- m_realWidth -= m_resizeDelta;
- }
- }
- }
- else
- {
- if ( currentArea.x < 0 )
- {
- m_realWidth = currentArea.width + currentArea.x;
- }
- else if ( ( currentArea.x + currentArea.width ) > parentPosition.width )
- {
- m_realWidth = parentPosition.width - currentArea.x;
- }
- if ( m_realWidth < 0 )
- m_realWidth = 0;
- }
-
- switch ( m_anchor )
- {
- case MenuAnchor.TOP_LEFT:
- {
- m_transformedArea.x = currentArea.x;
- m_transformedArea.y = currentArea.y;
- if ( m_isMaximized )
- {
- m_minimizeButtonPos.x = m_transformedArea.x + m_transformedArea.width - m_minimizeButtonPos.width - MinimizeButtonXSpacing;
- m_minimizeButtonPos.y = m_transformedArea.y + MinimizeButtonYSpacing;
-
- m_resizeArea.x = m_transformedArea.x + m_transformedArea.width;
- m_resizeArea.y = m_minimizeButtonPos.y;
- m_resizeArea.height = m_transformedArea.height;
- }
- else
- {
- float width = ( m_transformedArea.width - m_transformedArea.x );
- m_minimizeButtonPos.x = m_transformedArea.x + width * 0.5f - m_minimizeButtonPos.width * 0.5f;
- m_minimizeButtonPos.y = m_transformedArea.height * 0.5f - m_minimizeButtonPos.height * 0.5f;
- }
- }
- break;
- case MenuAnchor.TOP_CENTER:
- {
- m_transformedArea.x = parentPosition.width * 0.5f + currentArea.x;
- m_transformedArea.y = currentArea.y;
- }
- break;
- case MenuAnchor.TOP_RIGHT:
- {
- m_transformedArea.x = parentPosition.width - currentArea.x - currentArea.width;
- m_transformedArea.y = currentArea.y;
- if ( m_isMaximized )
- {
- m_minimizeButtonPos.x = m_transformedArea.x + MinimizeButtonXSpacing;
- m_minimizeButtonPos.y = m_transformedArea.y + MinimizeButtonYSpacing;
-
- m_resizeArea.x = m_transformedArea.x - ResizeAreaWidth;
- m_resizeArea.y = m_minimizeButtonPos.y;
- m_resizeArea.height = m_transformedArea.height;
- }
- else
- {
- float width = ( parentPosition.width - m_transformedArea.x );
- m_minimizeButtonPos.x = m_transformedArea.x + width * 0.5f - m_minimizeButtonPos.width * 0.5f;
- m_minimizeButtonPos.y = m_transformedArea.height * 0.5f - m_minimizeButtonPos.height * 0.5f;
- }
- }
- break;
- case MenuAnchor.MIDDLE_LEFT:
- {
- m_transformedArea.x = currentArea.x;
- m_transformedArea.y = parentPosition.height * 0.5f + currentArea.y;
- }
- break;
- case MenuAnchor.MIDDLE_CENTER:
- {
- m_transformedArea.x = parentPosition.width * 0.5f + currentArea.x;
- m_transformedArea.y = parentPosition.height * 0.5f + currentArea.y;
- }
- break;
- case MenuAnchor.MIDDLE_RIGHT:
- {
- m_transformedArea.x = parentPosition.width - currentArea.x - currentArea.width;
- m_transformedArea.y = parentPosition.height * 0.5f + currentArea.y;
- }
- break;
- case MenuAnchor.BOTTOM_LEFT:
- {
- m_transformedArea.x = currentArea.x;
- m_transformedArea.y = parentPosition.height - currentArea.y - currentArea.height;
- }
- break;
- case MenuAnchor.BOTTOM_CENTER:
- {
- m_transformedArea.x = parentPosition.width * 0.5f + currentArea.x;
- m_transformedArea.y = parentPosition.height - currentArea.y - currentArea.height;
- }
- break;
- case MenuAnchor.BOTTOM_RIGHT:
- {
- m_transformedArea.x = parentPosition.width - currentArea.x - currentArea.width;
- m_transformedArea.y = parentPosition.height - currentArea.y - currentArea.height;
- }
- break;
-
- case MenuAnchor.NONE:
- {
- m_transformedArea.x = currentArea.x;
- m_transformedArea.y = currentArea.y;
- }
- break;
- }
-
- switch ( m_autoSize )
- {
- case MenuAutoSize.MATCH_HORIZONTAL:
- {
- m_transformedArea.width = parentPosition.width - m_transformedArea.x;
- m_transformedArea.height = currentArea.height;
- }
- break;
-
- case MenuAutoSize.MATCH_VERTICAL:
- {
- m_transformedArea.width = currentArea.width;
- m_transformedArea.height = parentPosition.height - m_transformedArea.y;
- }
- break;
- case MenuAutoSize.NONE:
- {
- m_transformedArea.width = currentArea.width;
- m_transformedArea.height = currentArea.height;
- }
- break;
- }
-
- }
- public virtual void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus )
- {
- InitDraw( parentPosition, mousePosition, mouseButtonId );
- if ( ParentWindow.CurrentEvent.type == EventType.MouseDrag && ParentWindow.CurrentEvent.button > 0 /*catches both middle and right mouse button*/ )
- {
- m_isMouseInside = IsInside( mousePosition );
- if ( m_isMouseInside )
- {
- m_currentScrollPos.x += Constants.MenuDragSpeed * ParentWindow.CurrentEvent.delta.x;
- if ( m_currentScrollPos.x < 0 )
- m_currentScrollPos.x = 0;
- m_currentScrollPos.y += Constants.MenuDragSpeed * ParentWindow.CurrentEvent.delta.y;
- if ( m_currentScrollPos.y < 0 )
- m_currentScrollPos.y = 0;
-
- }
- }
- }
-
- public void PostDraw()
- {
- if ( !m_isMaximized )
- {
- m_transformedArea.height = 35;
- GUI.Label( m_transformedArea, m_content, m_style );
- }
-
- Color colorBuffer = GUI.color;
- GUI.color = EditorGUIUtility.isProSkin ? Color.white : Color.black;
- bool guiEnabledBuffer = GUI.enabled;
- GUI.enabled = !m_lockOnMinimize;
- Rect buttonArea = m_minimizeButtonPos;
-
- buttonArea.x -= MinimizeCollisionAdjust;
- buttonArea.width += 2 * MinimizeCollisionAdjust;
-
- buttonArea.y -= MinimizeCollisionAdjust;
- buttonArea.height += 2 * MinimizeCollisionAdjust;
-
- if ( m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.Repaint )
- GUI.Label( m_minimizeButtonPos, string.Empty, UIUtils.GetCustomStyle( m_isMaximized ? CustomStyle.MinimizeButton : CustomStyle.MaximizeButton ) );
-
- if( m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.MouseDown && buttonArea.Contains( m_parentWindow.CameraDrawInfo.MousePosition ) )
- //if ( GUI.Button( buttonArea, string.Empty, m_empty ) )
- {
- m_isMaximized = !m_isMaximized;
- m_resizeDelta = 0;
- }
-
- if ( m_resizable && m_isMaximized )
- {
- EditorGUIUtility.AddCursorRect( m_resizeArea, MouseCursor.ResizeHorizontal );
- if ( !m_isResizing && GUI.RepeatButton( m_resizeArea, string.Empty, m_resizeAreaStyle ) )
- {
- m_isResizing = true;
- }
- else
- {
- if ( m_isResizing )
- {
- if ( ParentWindow.CurrentEvent.isMouse && ParentWindow.CurrentEvent.type != EventType.MouseDrag )
- {
- m_isResizing = false;
- }
- }
- }
-
- if ( m_realWidth < buttonArea.width )
- {
- // Auto-minimize
- m_isMaximized = false;
- m_resizeDelta = 0;
- m_isResizing = false;
- }
- else
- {
- float halfSizeWindow = 0.5f * ParentWindow.position.width;
- if ( m_realWidth > halfSizeWindow )
- {
- m_realWidth = 0.5f * ParentWindow.position.width;
- if ( m_resizeDelta > 0 )
- {
- m_resizeDelta = m_realWidth - m_maximizedArea.width;
- }
- else
- {
- m_resizeDelta = m_maximizedArea.width - m_realWidth;
- }
- }
- }
- }
-
- GUI.enabled = guiEnabledBuffer;
- GUI.color = colorBuffer;
-
- }
-
- public void OnLostFocus()
- {
- if ( m_isResizing )
- {
- m_isResizing = false;
- }
- }
-
- virtual public void Destroy()
- {
- m_empty = null;
- m_resizeAreaStyle = null;
- }
-
- public float InitialX
- {
- get { return m_maximizedArea.x; }
- set { m_maximizedArea.x = value; }
- }
-
- public float Width
- {
- get { return m_maximizedArea.width; }
- set { m_maximizedArea.width = value; }
- }
-
- public float RealWidth
- {
- get { return m_realWidth; }
- }
- public float Height
- {
- get { return m_maximizedArea.height; }
- set { m_maximizedArea.height = value; }
- }
-
- public Rect Size
- {
- get { return m_maximizedArea; }
- }
-
- public virtual bool IsInside( Vector2 position )
- {
- if ( !m_isActive )
- return false;
-
- return m_transformedArea.Contains( position );
- }
-
- public bool IsMaximized
- {
- get { return m_isMaximized; }
- set { m_isMaximized = value; }
- }
-
- public Rect TransformedArea
- {
- get { return m_transformedArea; }
- }
-
- public bool Resizable { set { m_resizable = value; } }
- public bool IsResizing { get { return m_isResizing; } }
- public bool LockOnMinimize
- {
- set
- {
- if ( m_lockOnMinimize == value )
- return;
-
- m_lockOnMinimize = value;
- if ( value )
- {
- m_preLockState = m_isMaximized;
- m_isMaximized = false;
- }
- else
- {
- m_isMaximized = m_preLockState;
- }
- }
- }
- public bool IsActive
- {
- get { return m_isActive; }
- }
- public AmplifyShaderEditorWindow ParentWindow { get { return m_parentWindow; } set { m_parentWindow = value; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs.meta
deleted file mode 100644
index 2c0ba167..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 5d535d3799a3ef547aea607fdc8b947b
-timeCreated: 1481126956
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs
deleted file mode 100644
index 837b2f48..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs
+++ /dev/null
@@ -1,555 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using System.Collections.Generic;
-using UnityEditorInternal;
-
-namespace AmplifyShaderEditor
-{
- public sealed class NodeParametersWindow : MenuParent
- {
- private int m_lastSelectedNode = -1;
- private const string TitleStr = "Node Properties";
- private GUIStyle m_nodePropertiesStyle;
- private GUIContent m_dummyContent = new GUIContent();
- private GUIStyle m_propertyAdjustment;
-
- private ReorderableList m_functionInputsReordableList = null;
- private int m_functionInputsLastCount = 0;
-
- private ReorderableList m_functionSwitchesReordableList = null;
- private int m_functionSwitchesLastCount = 0;
-
- private ReorderableList m_functionOutputsReordableList = null;
- private int m_functionOutputsLastCount = 0;
-
- private ReorderableList m_propertyReordableList = null;
- private int m_lastCount = 0;
-
- private bool m_forceUpdate = false;
-
- [SerializeField]
- private List<PropertyNode> m_propertyReordableNodes = new List<PropertyNode>();
-
- // width and height are between [0,1] and represent a percentage of the total screen area
- public NodeParametersWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 285, 0, string.Empty, MenuAnchor.TOP_LEFT, MenuAutoSize.MATCH_VERTICAL )
- {
- SetMinimizedArea( -225, 0, 260, 0 );
- }
-
- public void OnShaderFunctionLoad()
- {
- m_functionInputsReordableList = null;
- m_functionSwitchesReordableList = null;
- m_functionOutputsReordableList = null;
- }
-
- public bool Draw( Rect parentPosition, ParentNode selectedNode, Vector2 mousePosition, int mouseButtonId, bool hasKeyboardFocus )
- {
- bool changeCheck = false;
- base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboardFocus );
- if ( m_nodePropertiesStyle == null )
- {
- m_nodePropertiesStyle = UIUtils.GetCustomStyle( CustomStyle.NodePropertiesTitle );
- m_nodePropertiesStyle.normal.textColor = m_nodePropertiesStyle.active.textColor = EditorGUIUtility.isProSkin ? new Color( 1f, 1f, 1f ) : new Color( 0f, 0f, 0f );
- }
-
- if ( m_isMaximized )
- {
- KeyCode key = Event.current.keyCode;
- if ( m_isMouseInside || hasKeyboardFocus )
- {
- if ( key == ShortcutsManager.ScrollUpKey )
- {
- m_currentScrollPos.y -= 10;
- if ( m_currentScrollPos.y < 0 )
- {
- m_currentScrollPos.y = 0;
- }
- Event.current.Use();
- }
-
- if ( key == ShortcutsManager.ScrollDownKey )
- {
- m_currentScrollPos.y += 10;
- Event.current.Use();
- }
- }
-
- if( m_forceUpdate )
- {
- if( m_propertyReordableList != null )
- m_propertyReordableList.ReleaseKeyboardFocus();
- m_propertyReordableList = null;
-
- if ( m_functionInputsReordableList != null )
- m_functionInputsReordableList.ReleaseKeyboardFocus();
- m_functionInputsReordableList = null;
-
- if( m_functionSwitchesReordableList != null )
- m_functionSwitchesReordableList.ReleaseKeyboardFocus();
- m_functionSwitchesReordableList = null;
-
- if ( m_functionOutputsReordableList != null )
- m_functionOutputsReordableList.ReleaseKeyboardFocus();
- m_functionOutputsReordableList = null;
- m_forceUpdate = false;
- }
-
- GUILayout.BeginArea( m_transformedArea, m_content, m_style );
- {
- //Draw selected node parameters
- if ( selectedNode != null )
- {
- // this hack is need because without it the several FloatFields/Textfields/... would show wrong values ( different from the ones they were assigned to show )
- if ( m_lastSelectedNode != selectedNode.UniqueId )
- {
- m_lastSelectedNode = selectedNode.UniqueId;
- GUI.FocusControl( "" );
- }
-
- EditorGUILayout.BeginVertical();
- {
- EditorGUILayout.Separator();
- if ( selectedNode.UniqueId == ParentWindow.CurrentGraph.CurrentMasterNodeId )
- {
- m_dummyContent.text = "Output Node";
- }
- else
- {
- if ( selectedNode.Attributes != null )
- {
-
- m_dummyContent.text = selectedNode.Attributes.Name;
- }
- else if ( selectedNode is CommentaryNode )
- {
- m_dummyContent.text = "Commentary";
- }
- else
- {
- m_dummyContent.text = TitleStr;
- }
- }
-
- EditorGUILayout.LabelField( m_dummyContent, m_nodePropertiesStyle );
-
- EditorGUILayout.Separator();
- //UIUtils.RecordObject( selectedNode , "Changing properties on node " + selectedNode.UniqueId);
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
- float labelWidth = EditorGUIUtility.labelWidth;
- if ( selectedNode.TextLabelWidth > 0 )
- EditorGUIUtility.labelWidth = selectedNode.TextLabelWidth;
-
- changeCheck = selectedNode.SafeDrawProperties();
- EditorGUIUtility.labelWidth = labelWidth;
- EditorGUILayout.EndScrollView();
- }
- EditorGUILayout.EndVertical();
-
- if ( changeCheck )
- {
- if ( selectedNode.ConnStatus == NodeConnectionStatus.Connected )
- ParentWindow.SetSaveIsDirty();
- }
- }
- else
- {
- //Draw Graph Params
- EditorGUILayout.BeginVertical();
- {
- EditorGUILayout.Separator();
- EditorGUILayout.LabelField( "Graph Properties", m_nodePropertiesStyle );
- EditorGUILayout.Separator();
-
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
- float labelWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = 90;
-
- bool generalIsVisible = m_parentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions;
- NodeUtils.DrawPropertyGroup( ref generalIsVisible, " General", DrawGeneralFunction );
- m_parentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions = generalIsVisible;
- AmplifyShaderFunction function = ParentWindow.CurrentGraph.CurrentShaderFunction;
- if( function != null )
- {
- //function.AdditionalIncludes.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
- //function.AdditionalPragmas.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
- function.AdditionalDirectives.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
- }
-
- bool inputIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionInputs;
- NodeUtils.DrawPropertyGroup( ref inputIsVisible, " Function Inputs", DrawFunctionInputs );
- m_parentWindow.InnerWindowVariables.ExpandedFunctionInputs = inputIsVisible;
-
- bool swicthIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionSwitches;
- NodeUtils.DrawPropertyGroup( ref swicthIsVisible, " Function Switches", DrawFunctionSwitches );
- m_parentWindow.InnerWindowVariables.ExpandedFunctionSwitches = swicthIsVisible;
-
- bool outputIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionOutputs;
- NodeUtils.DrawPropertyGroup( ref outputIsVisible, " Function Outputs", DrawFunctionOutputs );
- m_parentWindow.InnerWindowVariables.ExpandedFunctionOutputs = outputIsVisible;
-
- bool properties = ParentWindow.InnerWindowVariables.ExpandedProperties;
- NodeUtils.DrawPropertyGroup( ref properties, " Material Properties", DrawFunctionProperties );
- ParentWindow.InnerWindowVariables.ExpandedProperties = properties;
-
- EditorGUIUtility.labelWidth = labelWidth;
- EditorGUILayout.EndScrollView();
- }
- EditorGUILayout.EndVertical();
- }
- }
- // Close window area
- GUILayout.EndArea();
- }
-
- PostDraw();
- return changeCheck;
- }
-
- public void DrawGeneralFunction()
- {
- AmplifyShaderFunction function = ParentWindow.CurrentGraph.CurrentShaderFunction;
- if ( function == null )
- return;
-
- float cacheWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = 115;
-
- SerializedObject serializedObject = new UnityEditor.SerializedObject( function );
-
- if ( serializedObject != null )
- {
- SerializedProperty temo = serializedObject.FindProperty( "m_description" );
- EditorGUILayout.PropertyField( temo, new GUIContent( " Description" ) );
-
- SerializedProperty cat = serializedObject.FindProperty( "m_nodeCategory" );
- SerializedProperty ppos = serializedObject.FindProperty( "m_previewPosition" );
-
- EditorGUILayout.PropertyField( ppos, new GUIContent( "Preview Position" ) );
- cat.intValue = ParentWindow.CurrentGraph.CurrentOutputNode.EditorGUILayoutPopup( "Category", cat.intValue, UIUtils.CategoryPresets );
-
- if( cat.enumValueIndex == 0 )
- {
- SerializedProperty custCat = serializedObject.FindProperty( "m_customNodeCategory" );
- EditorGUILayout.PropertyField( custCat, new GUIContent( "Custom" ) );
- }
- SerializedProperty hidden = serializedObject.FindProperty( "m_hidden" );
- EditorGUILayout.PropertyField( hidden, new GUIContent( "Hidden" ) );
- serializedObject.ApplyModifiedProperties();
- }
- EditorGUIUtility.labelWidth = cacheWidth;
- }
-
-
- public void DrawFunctionInputs()
- {
- List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
-
- if ( m_functionInputsReordableList == null || functionInputNodes.Count != m_functionInputsLastCount )
- {
- functionInputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
-
- m_functionInputsReordableList = new ReorderableList( functionInputNodes, typeof( FunctionInput ), true, false, false, false );
- m_functionInputsReordableList.headerHeight = 0;
- m_functionInputsReordableList.footerHeight = 0;
- m_functionInputsReordableList.showDefaultBackground = false;
-
- m_functionInputsReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- EditorGUI.LabelField( rect, functionInputNodes[ index ].InputName );
- };
-
- m_functionInputsReordableList.onChangedCallback = ( list ) =>
- {
- //for ( int i = 0; i < functionInputNodes.Count; i++ )
- //{
- // functionInputNodes[ i ].OrderIndex = i;
- //}
- ForceInputReorder( ref functionInputNodes );
- };
-
- m_functionInputsLastCount = m_functionInputsReordableList.count;
- }
-
- if ( m_functionInputsReordableList != null )
- {
- if ( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_functionInputsReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- public void ForceInputReorder( ref List<FunctionInput> functionInputNodes )
- {
- for( int i = 0; i < functionInputNodes.Count; i++ )
- {
- functionInputNodes[ i ].OrderIndex = i;
- }
- }
-
- public void DrawFunctionSwitches()
- {
- List<FunctionSwitch> functionSwitchNodes = UIUtils.FunctionSwitchList();
-
- if( m_functionSwitchesReordableList == null || functionSwitchNodes.Count != m_functionSwitchesLastCount )
- {
- functionSwitchNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
-
- UIUtils.UpdateFunctionSwitchArr();
-
- m_functionSwitchesReordableList = new ReorderableList( functionSwitchNodes, typeof( FunctionSwitch ), true, false, false, false );
- m_functionSwitchesReordableList.headerHeight = 0;
- m_functionSwitchesReordableList.footerHeight = 0;
- m_functionSwitchesReordableList.showDefaultBackground = false;
-
- m_functionSwitchesReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- EditorGUI.LabelField( rect, functionSwitchNodes[ index ].OptionLabel );
- };
-
- m_functionSwitchesReordableList.onChangedCallback = ( list ) =>
- {
- ForceSwitchesReorder(ref functionSwitchNodes );
- };
-
- m_functionSwitchesLastCount = m_functionSwitchesReordableList.count;
- }
-
- if( m_functionSwitchesReordableList != null )
- {
- if( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_functionSwitchesReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- public void ForceSwitchesReorder( ref List<FunctionSwitch> functionSwitchNodes )
- {
- for( int i = 0; i < functionSwitchNodes.Count; i++ )
- {
- functionSwitchNodes[ i ].OrderIndex = i;
- }
-
- UIUtils.UpdateFunctionSwitchArr();
- }
-
- public void DrawFunctionOutputs()
- {
- List<FunctionOutput> functionOutputNodes = UIUtils.FunctionOutputList();
-
- if ( m_functionOutputsReordableList == null || functionOutputNodes.Count != m_functionOutputsLastCount )
- {
- functionOutputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
-
- m_functionOutputsReordableList = new ReorderableList( functionOutputNodes, typeof( FunctionOutput ), true, false, false, false );
- m_functionOutputsReordableList.headerHeight = 0;
- m_functionOutputsReordableList.footerHeight = 0;
- m_functionOutputsReordableList.showDefaultBackground = false;
-
- m_functionOutputsReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- EditorGUI.LabelField( rect, functionOutputNodes[ index ].OutputName );
- };
-
- m_functionOutputsReordableList.onChangedCallback = ( list ) =>
- {
- for ( int i = 0; i < functionOutputNodes.Count; i++ )
- {
- functionOutputNodes[ i ].OrderIndex = i;
- }
- };
-
- m_functionOutputsLastCount = m_functionOutputsReordableList.count;
- }
-
- if ( m_functionOutputsReordableList != null )
- {
- if ( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_functionOutputsReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- private void RefreshVisibleList( ref List<PropertyNode> allNodes )
- {
- // temp reference for lambda expression
- List<PropertyNode> nodes = allNodes;
- m_propertyReordableNodes.Clear();
-
- for( int i = 0; i < nodes.Count; i++ )
- {
- ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
- if( ( rnode == null || !rnode.IsInside ) && ( !m_propertyReordableNodes.Exists( x => x.PropertyName.Equals( nodes[ i ].PropertyName ) ) ) )
- m_propertyReordableNodes.Add( nodes[ i ] );
- }
-
- m_propertyReordableNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
- }
-
- public void DrawFunctionProperties()
- {
- List<PropertyNode> nodes = UIUtils.PropertyNodesList();
-
- if( nodes.Count != m_lastCount )
- {
- RefreshVisibleList( ref nodes );
- m_lastCount = nodes.Count;
- }
-
- if( m_propertyReordableList == null )
- {
- m_propertyReordableList = new ReorderableList( m_propertyReordableNodes, typeof( PropertyNode ), true, false, false, false )
- {
- headerHeight = 0,
- footerHeight = 0,
- showDefaultBackground = false,
-
- drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- var first = rect;
- first.width *= 0.60f;
- EditorGUI.LabelField( first, m_propertyReordableNodes[ index ].PropertyInspectorName );
- var second = rect;
- second.width *= 0.4f;
- second.x += first.width;
- if( GUI.Button( second, m_propertyReordableNodes[ index ].PropertyName, new GUIStyle( "AssetLabel Partial" ) ) )
- {
- UIUtils.FocusOnNode( m_propertyReordableNodes[ index ], 1, false );
- }
- },
-
- onReorderCallback = ( list ) =>
- {
- ReorderList( ref nodes );
- }
- };
- ReorderList( ref nodes );
- }
-
- if( m_propertyReordableList != null )
- {
- if( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_propertyReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- public void ForceReordering()
- {
- List<PropertyNode> nodes = UIUtils.PropertyNodesList();
- ReorderList( ref nodes );
-
- List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
- ForceInputReorder( ref functionInputNodes );
-
- List<FunctionSwitch> functionSwitchNodes = UIUtils.FunctionSwitchList();
- ForceSwitchesReorder( ref functionSwitchNodes );
- //RecursiveLog();
- }
-
- private void RecursiveLog()
- {
- List<PropertyNode> nodes = UIUtils.PropertyNodesList();
- nodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
- for( int i = 0; i < nodes.Count; i++ )
- {
- if( ( nodes[ i ] is ReordenatorNode ) )
- ( nodes[ i ] as ReordenatorNode ).RecursiveLog();
- else
- Debug.Log( nodes[ i ].OrderIndex + " " + nodes[ i ].PropertyName );
- }
- }
-
-
- private void ReorderList( ref List<PropertyNode> nodes )
- {
- // clear lock list before reordering because of multiple sf being used
- for( int i = 0; i < nodes.Count; i++ )
- {
- ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
- if ( rnode != null )
- rnode.RecursiveClear();
- }
-
- int propoffset = 0;
- int count = 0;
- for ( int i = 0; i < m_propertyReordableNodes.Count; i++ )
- {
- ReordenatorNode renode = m_propertyReordableNodes[ i ] as ReordenatorNode;
- if ( renode != null )
- {
- if ( !renode.IsInside )
- {
- m_propertyReordableNodes[ i ].OrderIndex = count + propoffset;
-
- if ( renode.PropertyListCount > 0 )
- {
- propoffset += renode.RecursiveCount();
-
- // the same reordenator can exist multiple times, apply ordering to all of them
- for( int j = 0; j < nodes.Count; j++ )
- {
- ReordenatorNode pnode = ( nodes[ j ] as ReordenatorNode );
- if ( pnode != null && pnode.PropertyName.Equals( renode.PropertyName ) )
- {
- pnode.OrderIndex = renode.RawOrderIndex;
- pnode.RecursiveSetOrderOffset( renode.RawOrderIndex, true );
- }
- }
- }
- else
- {
- count++;
- }
- }
- else
- {
- m_propertyReordableNodes[ i ].OrderIndex = 0;
- }
- }
- else
- {
- m_propertyReordableNodes[ i ].OrderIndex = count + propoffset;
- count++;
- }
- }
- }
-
- public override void Destroy()
- {
- base.Destroy();
- m_functionInputsReordableList = null;
- m_functionOutputsReordableList = null;
- m_propertyReordableList = null;
- }
-
- public bool ForceUpdate
- {
- get { return m_forceUpdate; }
- set { m_forceUpdate = value; }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs.meta
deleted file mode 100644
index c49545cb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: d09f21096aa7c9f438e91a6e7f2621fb
-timeCreated: 1481126959
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs
deleted file mode 100644
index f1793a24..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class NodeWireReferencesUtils
- {
- public WireReference InputPortReference = new WireReference();
- public WireReference SwitchPortReference = new WireReference();
- public WireReference OutputPortReference = new WireReference();
-
- public Vector2 SnapPosition = Vector2.zero;
- public bool SnapEnabled = false;
- public WireReference SnapPort = new WireReference();
-
- public bool ValidReferences()
- {
- return ( InputPortReference.IsValid || OutputPortReference.IsValid );
- }
-
- public void InvalidateReferences()
- {
- InputPortReference.Invalidate();
- OutputPortReference.Invalidate();
- SnapPort.Invalidate();
- SnapEnabled = false;
- }
-
-
- public void SetOutputReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
- {
- if( InputPortReference.IsValid )
- InputPortReference.Invalidate();
- OutputPortReference.SetReference( nodeId, portId, dataType, typeLocked );
- }
-
- public void SetInputReference( int nodeId, int portId, WirePortDataType dataType, bool typeLocked )
- {
- if( OutputPortReference.IsValid )
- OutputPortReference.Invalidate();
- InputPortReference.SetReference( nodeId, portId, dataType, typeLocked );
- }
-
- public void ActivateSnap( Vector2 position, WirePort port )
- {
- SnapPort.SetReference( port );
- SnapEnabled = true;
- SnapPosition = position;
- }
-
- public void DeactivateSnap()
- {
- SnapEnabled = false;
- SnapPort.Invalidate();
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs.meta
deleted file mode 100644
index 6cc9bbec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/NodeWireReferencesUtils.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: bfbc736093c900c418a7668e3003663a
-timeCreated: 1500289690
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette.meta
deleted file mode 100644
index 71c42517..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a89b03eb735b82a4da19a8381846935f
-folderAsset: yes
-timeCreated: 1481126946
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs
deleted file mode 100644
index ae870612..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using System.Collections.Generic;
-using System;
-
-namespace AmplifyShaderEditor
-{
- public sealed class ContextPalette : PaletteParent
- {
- private Vector3 m_position;
- private Vector2 m_startDropPosition;
- public ContextPalette( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 250, 250, string.Empty, MenuAnchor.NONE, MenuAutoSize.NONE )
- {
- m_isActive = false;
- OnPaletteNodeCreateEvt += OnOptionSelected;
- m_searchFilterControl += "CONTEXTPALETTE";
- }
-
- public override void OnEnterPressed(int index = 0)
- {
- if ( m_searchFilter.Length > 0 && m_currentItems.Count > 0 )
- {
- FireNodeCreateEvent( m_currentItems[ index ].NodeType, m_currentItems[ index ].Name, m_currentItems[ index ].Function );
- }
- else
- {
- Disable();
- }
- }
-
- public override void OnEscapePressed()
- {
- Disable();
- if ( m_parentWindow.WireReferenceUtils.ValidReferences() )
- {
- m_parentWindow.WireReferenceUtils.InvalidateReferences();
- }
- }
-
- public override void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus )
- {
- //if ( !_isActive )
- // return;
-
- if ( Event.current.type == EventType.MouseDown && !IsInside( Event.current.mousePosition ) )
- {
- Disable();
- return;
- }
- base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboadFocus );
- }
-
-
- public void Show( Vector2 position, Rect cameraInfo )
- {
- m_startDropPosition = position;
- m_maximizedArea.x = ( position.x + m_maximizedArea.width ) > cameraInfo.width ? ( cameraInfo.width - 1.1f * m_maximizedArea.width ) : position.x;
- m_maximizedArea.y = ( position.y + m_maximizedArea.height ) > cameraInfo.height ? ( cameraInfo.height - 1.1f * m_maximizedArea.height ) : position.y;
- m_position = new Vector3( m_maximizedArea.x, m_maximizedArea.y, 0f );
- m_isActive = true;
- m_focusOnSearch = true;
- }
-
-
- // This override is removing focus from our window ... need to figure out a workaround before re-using it
- //public override bool CheckButton( GUIContent content, GUIStyle style, int buttonId )
- //{
- // if ( buttonId != m_validButtonId )
- // return false;
-
- // return GUILayout.Button( content, style );
- //}
-
- void OnOptionSelected( System.Type type, string name, AmplifyShaderFunction function )
- {
- Disable();
- }
-
- public void Disable()
- {
- m_isActive = false;
- }
-
- public Vector2 StartDropPosition
- {
- get { return m_startDropPosition; }
- }
-
- public Vector3 CurrentPosition
- {
- get { return m_position; }
- }
-
- public Vector2 CurrentPosition2D
- {
- get { return new Vector2( m_position.x, m_position.y ); }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs.meta
deleted file mode 100644
index 59f3f897..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/ContextPalette.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 15597b146a1fc154abd63ac75cffb73f
-timeCreated: 1481126953
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs
deleted file mode 100644
index 67ce6e14..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs
+++ /dev/null
@@ -1,573 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using System.Collections.Generic;
-using UnityEditor;
-using System;
-using System.Text.RegularExpressions;
-
-namespace AmplifyShaderEditor
-{
- public class PaletteFilterData
- {
- public bool Visible;
- public bool HasCommunityData;
- public List<ContextMenuItem> Contents;
- public PaletteFilterData( bool visible )
- {
- Visible = visible;
- Contents = new List<ContextMenuItem>();
- }
- }
-
- public class PaletteParent : MenuParent
- {
- private const float ItemSize = 18;
- public delegate void OnPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function );
- public event OnPaletteNodeCreate OnPaletteNodeCreateEvt;
-
- private string m_searchFilterStr = "Search";
- protected string m_searchFilterControl = "SHADERNAMETEXTFIELDCONTROLNAME";
- protected bool m_focusOnSearch = false;
- protected bool m_defaultCategoryVisible = false;
-
- //protected List<ContextMenuItem> m_allItems;
- protected List<ContextMenuItem> m_currentItems;
- protected Dictionary<string, PaletteFilterData> m_currentCategories;
- private bool m_forceUpdate = true;
-
-
- protected string m_searchFilter = string.Empty;
-
- private float m_searchLabelSize = -1;
- private GUIStyle m_buttonStyle;
- private GUIStyle m_foldoutStyle;
-
- protected bool m_previousWindowIsFunction = false;
-
- protected int m_validButtonId = 0;
- protected int m_initialSeparatorAmount = 1;
-
- private Vector2 m_currScrollBarDims = new Vector2( 1, 1 );
-
- public PaletteParent( AmplifyShaderEditorWindow parentWindow, float x, float y, float width, float height, string name, MenuAnchor anchor = MenuAnchor.NONE, MenuAutoSize autoSize = MenuAutoSize.NONE ) : base( parentWindow, x, y, width, height, name, anchor, autoSize )
- {
- m_searchFilter = string.Empty;
- m_currentCategories = new Dictionary<string, PaletteFilterData>();
- //m_allItems = items;
- m_currentItems = new List<ContextMenuItem>();
- }
-
- public virtual void OnEnterPressed( int index = 0 ) { }
- public virtual void OnEscapePressed() { }
-
- public void FireNodeCreateEvent( System.Type type, string name, AmplifyShaderFunction function )
- {
- OnPaletteNodeCreateEvt( type, name, function );
- }
-
- public override void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus )
- {
- base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboadFocus );
- if( m_previousWindowIsFunction != ParentWindow.IsShaderFunctionWindow )
- {
- m_forceUpdate = true;
- }
-
- m_previousWindowIsFunction = ParentWindow.IsShaderFunctionWindow;
-
- List<ContextMenuItem> allItems = ParentWindow.ContextMenuInstance.MenuItems;
-
- if( m_searchLabelSize < 0 )
- {
- m_searchLabelSize = GUI.skin.label.CalcSize( new GUIContent( m_searchFilterStr ) ).x;
- }
-
- if( m_foldoutStyle == null )
- {
- m_foldoutStyle = new GUIStyle( GUI.skin.GetStyle( "foldout" ) );
- m_foldoutStyle.fontStyle = FontStyle.Bold;
- }
-
- if( m_buttonStyle == null )
- {
- m_buttonStyle = UIUtils.Label;
- }
-
- Event currenEvent = Event.current;
-
- GUILayout.BeginArea( m_transformedArea, m_content, m_style );
- {
- for( int i = 0; i < m_initialSeparatorAmount; i++ )
- {
- EditorGUILayout.Separator();
- }
-
- if( currenEvent.type == EventType.KeyDown )
- {
- KeyCode key = currenEvent.keyCode;
- //if ( key == KeyCode.Return || key == KeyCode.KeypadEnter )
- // OnEnterPressed();
-
- if( ( currenEvent.keyCode == KeyCode.KeypadEnter || currenEvent.keyCode == KeyCode.Return ) && currenEvent.type == EventType.KeyDown )
- {
- int index = m_currentItems.FindIndex( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) );
- if( index > -1 )
- OnEnterPressed( index );
- else
- OnEnterPressed();
- }
-
- if( key == KeyCode.Escape )
- OnEscapePressed();
-
- if( m_isMouseInside || hasKeyboadFocus )
- {
- if( key == ShortcutsManager.ScrollUpKey )
- {
- m_currentScrollPos.y -= 10;
- if( m_currentScrollPos.y < 0 )
- {
- m_currentScrollPos.y = 0;
- }
- currenEvent.Use();
- }
-
- if( key == ShortcutsManager.ScrollDownKey )
- {
- m_currentScrollPos.y += 10;
- currenEvent.Use();
- }
- }
-
- }
-
- float width = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = m_searchLabelSize;
- EditorGUI.BeginChangeCheck();
- {
- GUI.SetNextControlName( m_searchFilterControl + m_resizable );
- m_searchFilter = EditorGUILayout.TextField( m_searchFilterStr, m_searchFilter );
- if( m_focusOnSearch )
- {
- m_focusOnSearch = false;
- EditorGUI.FocusTextInControl( m_searchFilterControl + m_resizable );
- }
- }
- if( EditorGUI.EndChangeCheck() )
- m_forceUpdate = true;
-
- EditorGUIUtility.labelWidth = width;
- bool usingSearchFilter = ( m_searchFilter.Length == 0 );
- m_currScrollBarDims.x = m_transformedArea.width;
- m_currScrollBarDims.y = m_transformedArea.height - 2 - 16 - 2 - 7 * m_initialSeparatorAmount - 2;
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos/*, GUILayout.Width( 242 ), GUILayout.Height( 250 - 2 - 16 - 2 - 7 - 2) */);
- {
- if( m_forceUpdate )
- {
- m_forceUpdate = false;
-
- //m_currentItems.Clear();
- m_currentCategories.Clear();
-
- if( usingSearchFilter )
- {
- for( int i = 0; i < allItems.Count; i++ )
- {
- //m_currentItems.Add( allItems[ i ] );
- if( !m_currentCategories.ContainsKey( allItems[ i ].Category ) )
- {
- m_currentCategories.Add( allItems[ i ].Category, new PaletteFilterData( m_defaultCategoryVisible ) );
- //m_currentCategories[ allItems[ i ].Category ].HasCommunityData = allItems[ i ].NodeAttributes.FromCommunity || m_currentCategories[ allItems[ i ].Category ].HasCommunityData;
- }
- m_currentCategories[ allItems[ i ].Category ].Contents.Add( allItems[ i ] );
- }
- }
- else
- {
- for( int i = 0; i < allItems.Count; i++ )
- {
- var searchList = m_searchFilter.Trim( ' ' ).ToLower().Split(' ');
-
- int matchesFound = 0;
- for( int k = 0; k < searchList.Length; k++ )
- {
- MatchCollection wordmatch = Regex.Matches( allItems[ i ].Tags, "\\b"+searchList[ k ] );
- if( wordmatch.Count > 0 )
- matchesFound++;
- else
- break;
- }
-
- if( searchList.Length == matchesFound )
- {
- //m_currentItems.Add( allItems[ i ] );
- if( !m_currentCategories.ContainsKey( allItems[ i ].Category ) )
- {
- m_currentCategories.Add( allItems[ i ].Category, new PaletteFilterData( m_defaultCategoryVisible ) );
- //m_currentCategories[ allItems[ i ].Category ].HasCommunityData = allItems[ i ].NodeAttributes.FromCommunity || m_currentCategories[ allItems[ i ].Category ].HasCommunityData;
- }
- m_currentCategories[ allItems[ i ].Category ].Contents.Add( allItems[ i ] );
- }
- }
- }
- var categoryEnumerator = m_currentCategories.GetEnumerator();
- while( categoryEnumerator.MoveNext() )
- {
- categoryEnumerator.Current.Value.Contents.Sort( ( x, y ) => x.CompareTo( y, usingSearchFilter ) );
- }
-
- //sort current list respecting categories
- m_currentItems.Clear();
- foreach( var item in m_currentCategories )
- {
- for( int i = 0; i < item.Value.Contents.Count; i++ )
- {
- m_currentItems.Add( item.Value.Contents[ i ] );
- }
- }
- }
-
- string watching = string.Empty;
-
- // unselect the main search field so it can focus list elements next
- if( ( currenEvent.keyCode == KeyCode.DownArrow || currenEvent.keyCode == KeyCode.UpArrow ) && m_searchFilter.Length > 0 )
- {
- if( GUI.GetNameOfFocusedControl().Equals( m_searchFilterControl + m_resizable ) )
- {
- EditorGUI.FocusTextInControl( null );
- }
- }
-
- if( currenEvent.keyCode == KeyCode.DownArrow && currenEvent.type == EventType.KeyDown )
- {
- currenEvent.Use();
-
- int nextIndex = m_currentItems.FindIndex( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) ) + 1;
- if( nextIndex == m_currentItems.Count )
- nextIndex = 0;
-
- watching = m_currentItems[ nextIndex ].ItemUIContent.text + m_resizable;
- GUI.FocusControl( watching );
-
- }
-
- if( currenEvent.keyCode == KeyCode.UpArrow && currenEvent.type == EventType.KeyDown )
- {
- currenEvent.Use();
-
- int nextIndex = m_currentItems.FindIndex( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) ) - 1;
- if( nextIndex < 0 )
- nextIndex = m_currentItems.Count - 1;
-
- watching = m_currentItems[ nextIndex ].ItemUIContent.text + m_resizable;
- GUI.FocusControl( watching );
- }
-
- if( currenEvent.keyCode == KeyCode.Tab )
- {
- ContextMenuItem item = m_currentItems.Find( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) );
- if( item != null )
- {
- watching = item.ItemUIContent.text + m_resizable;
- }
- }
-
- float currPos = 0;
- var enumerator = m_currentCategories.GetEnumerator();
-
- float cache = EditorGUIUtility.labelWidth;
- while( enumerator.MoveNext() )
- {
- var current = enumerator.Current;
- bool visible = GUILayout.Toggle( current.Value.Visible, current.Key, m_foldoutStyle );
- if( m_validButtonId == mouseButtonId )
- {
- current.Value.Visible = visible;
- }
-
- currPos += ItemSize;
- if( m_searchFilter.Length > 0 || current.Value.Visible )
- {
- for( int i = 0; i < current.Value.Contents.Count; i++ )
- {
- //if ( !IsItemVisible( currPos ) )
- //{
- // // Invisible
- // GUILayout.Space( ItemSize );
- //}
- //else
- {
- currPos += ItemSize;
- // Visible
- EditorGUILayout.BeginHorizontal();
- GUILayout.Space( 16 );
- //if ( m_isMouseInside )
- //{
- // //GUI.SetNextControlName( current.Value.Contents[ i ].ItemUIContent.text );
- // if ( CheckButton( current.Value.Contents[ i ].ItemUIContent, m_buttonStyle, mouseButtonId ) )
- // {
- // int controlID = GUIUtility.GetControlID( FocusType.Passive );
- // GUIUtility.hotControl = controlID;
- // OnPaletteNodeCreateEvt( current.Value.Contents[ i ].NodeType, current.Value.Contents[ i ].Name, current.Value.Contents[ i ].Function );
- // }
- //}
- //else
- {
- Rect thisRect = EditorGUILayout.GetControlRect( false, 16f, EditorStyles.label );
- //if ( m_resizable )
- {
- if( GUI.RepeatButton( thisRect, string.Empty, EditorStyles.label ) )
- {
- int controlID = GUIUtility.GetControlID( FocusType.Passive );
- GUIUtility.hotControl = controlID;
- OnPaletteNodeCreateEvt( current.Value.Contents[ i ].NodeType, current.Value.Contents[ i ].Name, current.Value.Contents[ i ].Function );
- //unfocus to make it focus the next text field correctly
- GUI.FocusControl( null );
- }
- }
- GUI.SetNextControlName( current.Value.Contents[ i ].ItemUIContent.text + m_resizable );
- //EditorGUI.SelectableLabel( thisRect, current.Value.Contents[ i ].ItemUIContent.text, EditorStyles.label );
- //float cache = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = thisRect.width;
- EditorGUI.Toggle( thisRect, current.Value.Contents[ i ].ItemUIContent.text, false, EditorStyles.label );
- EditorGUIUtility.labelWidth = cache;
- if( watching == current.Value.Contents[ i ].ItemUIContent.text + m_resizable )
- {
- bool boundBottom = currPos - m_currentScrollPos.y > m_currScrollBarDims.y;
- bool boundTop = currPos - m_currentScrollPos.y - 4 <= 0;
-
- if( boundBottom )
- m_currentScrollPos.y = currPos - m_currScrollBarDims.y + 2;
- else if( boundTop )
- m_currentScrollPos.y = currPos - 18;
- //else if ( boundBottom && !downDirection )
- // m_currentScrollPos.y = currPos - m_currScrollBarDims.y + 2;
- //else if ( boundTop && downDirection )
- // m_currentScrollPos.y = currPos - 18;
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- //currPos += ItemSize;
- }
- }
- }
- EditorGUIUtility.labelWidth = cache;
- }
- EditorGUILayout.EndScrollView();
- }
- GUILayout.EndArea();
-
- }
- public void CheckCommunityNodes()
- {
- var enumerator = m_currentCategories.GetEnumerator();
- while( enumerator.MoveNext() )
- {
- var current = enumerator.Current;
- current.Value.HasCommunityData = false;
- int count = current.Value.Contents.Count;
- for( int i = 0; i < count; i++ )
- {
- if( current.Value.Contents[ i ].NodeAttributes.FromCommunity )
- {
- current.Value.HasCommunityData = true;
- break;
- }
- }
- }
- }
-
- public void DumpAvailableNodes( bool fromCommunity, string pathname )
- {
- string noTOCHeader = "__NOTOC__\n";
- string nodesHeader = "== Available Node Categories ==\n";
- string InitialCategoriesFormat = "[[#{0}|{0}]]<br>\n";
- string InitialCategories = string.Empty;
- string CurrentCategoryFormat = "\n== {0} ==\n\n";
- //string NodesFootFormat = "[[Unity Products:Amplify Shader Editor/{0} | Learn More]] -\n[[#Top|Back to Categories]]\n";
- string NodesFootFormatSep = "[[#Top|Back to Top]]\n----\n";
- string OverallFoot = "[[Category:Nodes]]";
-
- string NodeInfoBeginFormat = "<div class=\"nodecard\">\n";
- string nodeInfoBodyFormat = "{{| id=\"{2}\" class=\"wikitable\" |\n" +
- "|- \n" +
- "| <div>[[Unity Products:Amplify Shader Editor/{1}|<img class=\"responsive-img\" src=\"http://amplify.pt/Nodes/{0}.jpg\">]]</div>\n" +
- "<div>\n" +
- "{{| style=\"width: 100%; height: 150px;\"\n" +
- "|-\n" +
- "| [[Unity Products:Amplify Shader Editor/{1}|'''{2}''']]\n" +
- "|- style=\"vertical-align:top; height: 100%;\" |\n" +
- "|<p class=\"cardtext\">{3}</p>\n" +
- "|- style=\"text-align:right;\" |\n" +
- "|{4}[[Unity Products:Amplify Shader Editor/{1} | Learn More]]\n" +
- "|}}</div>\n" +
- "|}}\n";
- string NodeInfoEndFormat = "</div>\n";
-
- //string NodeInfoBeginFormat = "<span style=\"color:#c00;display:block;\">This page is under construction!</span>\n\n";
- //string nodeInfoBodyFormat = "<img style=\"float:left; margin-right:10px;\" src=\"http://amplify.pt/Nodes/{0}.jpg\">\n[[Unity Products:Amplify Shader Editor/{1}|'''{2}''']]\n\n{3}";
- //string NodeInfoEndFormat = "\n\n[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List ]]\n[[Category:Nodes]][[Category:{0}]]\n\n\n";
-
- //string NodeInfoBeginFormat = "{| cellpadding=\"10\"\n";
- //string nodeInfoBodyFormat = "|- style=\"vertical-align:top;\"\n| http://amplify.pt/Nodes/{0}.jpg\n| [[Unity Products:Amplify Shader Editor/{1} | <span style=\"font-size: 120%;\"><span id=\"{2}\"></span>'''{2}'''<span> ]] <br> {3}\n";
- //string NodeInfoEndFormat = "|}\n";
-
- string nodesInfo = string.Empty;
- BuildFullList( true );
- CheckCommunityNodes();
- var enumerator = m_currentCategories.GetEnumerator();
- while( enumerator.MoveNext() )
- {
- var current = enumerator.Current;
- if( fromCommunity && current.Value.HasCommunityData || !fromCommunity )
- {
- InitialCategories += string.Format( InitialCategoriesFormat, current.Key );
- nodesInfo += string.Format( CurrentCategoryFormat, current.Key );
- int count = current.Value.Contents.Count;
- for( int i = 0; i < count; i++ )
- {
- if( ( fromCommunity && current.Value.Contents[ i ].NodeAttributes.FromCommunity )
- || !fromCommunity
- //|| ( !fromCommunity && !current.Value.Contents[ i ].NodeAttributes.FromCommunity )
- )
- {
- string nodeFullName = current.Value.Contents[ i ].Name;
- string pictureFilename = UIUtils.ReplaceInvalidStrings( nodeFullName );
-
- string pageFilename = UIUtils.RemoveWikiInvalidCharacters( pictureFilename );
-
- pictureFilename = UIUtils.RemoveInvalidCharacters( pictureFilename );
-
- string nodeDescription = current.Value.Contents[ i ].ItemUIContent.tooltip;
- string communityText = string.Empty;
- if( current.Value.Contents[ i ].NodeAttributes.FromCommunity )
- communityText = "<small class=\"cardauthor\">( originally by "+ current.Value.Contents[ i ].NodeAttributes.Community + " )</small> ";
-
- string nodeInfoBody = string.Format( nodeInfoBodyFormat, pictureFilename, pageFilename, nodeFullName, nodeDescription, communityText );
- //string nodeInfoFoot = string.Format( NodesFootFormat, pageFilename );
-
- nodesInfo += ( NodeInfoBeginFormat + nodeInfoBody + NodeInfoEndFormat );
- //nodesInfo += ( NodeInfoBeginFormat + nodeInfoBody + string.Format( NodeInfoEndFormat, current.Key ) );
- //if ( i != ( count - 1 ) )
- //{
- // nodesInfo += NodesFootFormatSep;
- //}
- }
- }
- nodesInfo += NodesFootFormatSep;
- }
- }
-
- string finalText = noTOCHeader + nodesHeader + InitialCategories + nodesInfo + OverallFoot;
-
- if( !System.IO.Directory.Exists( pathname ) )
- {
- System.IO.Directory.CreateDirectory( pathname );
- }
- // Save file
- string nodesPathname = pathname + ( fromCommunity ? "AvailableNodesFromCommunity.txt" : "AvailableNodes.txt" );
- Debug.Log( " Creating nodes file at " + nodesPathname );
- IOUtils.SaveTextfileToDisk( finalText, nodesPathname, false );
- BuildFullList( false );
- }
-
- public virtual bool CheckButton( GUIContent content, GUIStyle style, int buttonId )
- {
- if( buttonId != m_validButtonId )
- {
- GUILayout.Label( content, style );
- return false;
- }
-
- return GUILayout.RepeatButton( content, style );
- }
-
- public void FillList( ref List<ContextMenuItem> list, bool forceAllItems )
- {
- List<ContextMenuItem> allList = forceAllItems ? ParentWindow.ContextMenuInstance.ItemFunctions : ParentWindow.ContextMenuInstance.MenuItems;
-
- list.Clear();
- int count = allList.Count;
- for( int i = 0; i < count; i++ )
- {
- list.Add( allList[ i ] );
- }
- }
-
- public Dictionary<string, PaletteFilterData> BuildFullList( bool forceAllNodes = false )
- {
- //Only need to build if search filter is active and list is set according to it
- if( m_searchFilter.Length > 0 || !m_isActive || m_currentCategories.Count == 0 )
- {
- m_currentItems.Clear();
- m_currentCategories.Clear();
-
- List<ContextMenuItem> allItems = forceAllNodes ? ParentWindow.ContextMenuInstance.ItemFunctions : ParentWindow.ContextMenuInstance.MenuItems;
-
- for( int i = 0; i < allItems.Count; i++ )
- {
- if( allItems[ i ].Name.IndexOf( m_searchFilter, StringComparison.InvariantCultureIgnoreCase ) >= 0 ||
- allItems[ i ].Category.IndexOf( m_searchFilter, StringComparison.InvariantCultureIgnoreCase ) >= 0
- )
- {
- m_currentItems.Add( allItems[ i ] );
- if( !m_currentCategories.ContainsKey( allItems[ i ].Category ) )
- {
- m_currentCategories.Add( allItems[ i ].Category, new PaletteFilterData( m_defaultCategoryVisible ) );
- //m_currentCategories[ allItems[ i ].Category ].HasCommunityData = allItems[ i ].NodeAttributes.FromCommunity || m_currentCategories[ allItems[ i ].Category ].HasCommunityData;
- }
- m_currentCategories[ allItems[ i ].Category ].Contents.Add( allItems[ i ] );
- }
- }
-
- var categoryEnumerator = m_currentCategories.GetEnumerator();
- while( categoryEnumerator.MoveNext() )
- {
- categoryEnumerator.Current.Value.Contents.Sort( ( x, y ) => x.CompareTo( y, false ) );
- }
-
- //mark to force update and take search filter into account
- m_forceUpdate = true;
- }
- return m_currentCategories;
- }
-
- private bool IsItemVisible( float currPos )
- {
- if( ( currPos < m_currentScrollPos.y && ( currPos + ItemSize ) < m_currentScrollPos.y ) ||
- ( currPos > ( m_currentScrollPos.y + m_currScrollBarDims.y ) &&
- ( currPos + ItemSize ) > ( m_currentScrollPos.y + m_currScrollBarDims.y ) ) )
- {
- return false;
- }
- return true;
- }
-
- public override void Destroy()
- {
- base.Destroy();
-
- //m_allItems = null;
-
- m_currentItems.Clear();
- m_currentItems = null;
-
- m_currentCategories.Clear();
- m_currentCategories = null;
-
- OnPaletteNodeCreateEvt = null;
- m_buttonStyle = null;
- m_foldoutStyle = null;
- }
-
- //public void Clear() {
- // m_allItems.Clear();
- // m_allItems = new List<ContextMenuItem>();
- //}
-
- public bool ForceUpdate { get { return m_forceUpdate; } set { m_forceUpdate = value; } }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs.meta
deleted file mode 100644
index b9d921f2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: df4c2f840dca60a4cb118325ce2febfa
-timeCreated: 1481126959
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs
deleted file mode 100644
index 84cfbc4a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class PalettePopUp
- {
- private const int DeltaX = 5;
- private Rect m_areaSettings;
- private Vector2 m_mouseDeltaPos = new Vector2( 10, -10 );
- private bool m_isActive = false;
- private GUIContent m_content;
- private GUIStyle m_style;
- private GUIStyle m_fontStyle;
- private GUIContent m_labelContent;
-
- public PalettePopUp()
- {
- m_content = new GUIContent( GUIContent.none );
- m_areaSettings = new Rect( 0, 0, 100, 30 );
- m_labelContent = new GUIContent( "Test Label" );
- }
-
- public void Activate( string label )
- {
- m_labelContent.text = label;
- m_areaSettings.width = -1;
- m_isActive = true;
- }
-
- public void Deactivate()
- {
- m_isActive = false;
- }
-
- public void Draw( Vector2 mousePos )
- {
- if ( m_style == null )
- {
- m_style = UIUtils.TextArea;
- }
-
- if ( m_fontStyle == null )
- {
- m_fontStyle = new GUIStyle( UIUtils.Label );
- m_fontStyle.fontSize = 15;
- }
-
- if ( m_areaSettings.width < 0 )
- {
- m_areaSettings.width = m_fontStyle.CalcSize( m_labelContent ).x + 2 * DeltaX;
- }
-
- m_areaSettings.position = mousePos + m_mouseDeltaPos;
- GUI.Label( m_areaSettings, m_content, m_style );
- m_areaSettings.position += new Vector2( DeltaX,DeltaX);
- GUI.Label( m_areaSettings, m_labelContent, m_fontStyle );
- }
-
- public void Destroy()
- {
- m_content = null;
- m_style = null;
- }
-
- public bool IsActive
- {
- get { return m_isActive; }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs.meta
deleted file mode 100644
index f0f84d43..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PalettePopUp.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: bc4f137f15efe1d42b7bcbf984ec1545
-timeCreated: 1481126958
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs
deleted file mode 100644
index f0b6960f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public sealed class PaletteWindow : PaletteParent
- {
- public PaletteWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 250, 0, string.Empty, MenuAnchor.TOP_RIGHT, MenuAutoSize.MATCH_VERTICAL )
- {
- m_searchFilterControl += "PALETTEWINDOW";
- m_initialSeparatorAmount = 4;
- SetMinimizedArea( -225, 0, 260, 0 );
- }
-
- public override void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus )
- {
- if ( m_isMaximized )
- {
- base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboadFocus );
- }
- else
- {
- InitDraw( parentPosition, mousePosition, mouseButtonId );
- }
- PostDraw();
- }
- }
-}
-
-
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs.meta
deleted file mode 100644
index 521f7761..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 63408b264ef8cb346a5ce9e559a5ed22
-timeCreated: 1481126956
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs
deleted file mode 100644
index 9f76a512..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs
+++ /dev/null
@@ -1,469 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using UnityEngine;
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- class NodeDescriptionInfo
- {
- public bool FoldoutValue;
- public string Category;
- public string[,] Contents;
- }
-
- public sealed class PortLegendInfo : EditorWindow
- {
- private const string NoASEWindowWarning = "Please Open the ASE to get access to shortcut info";
- private const float PixelSeparator = 5;
- private const string EditorShortcutsTitle = "Editor Shortcuts";
- private const string MenuShortcutsTitle = "Menu Shortcuts";
- private const string NodesShortcutsTitle = "Nodes Shortcuts";
- private const string PortShortcutsTitle = "Port Shortcuts";
- private const string PortLegendTitle = "Port Legend";
- private const string NodesDescTitle = "Node Info";
- private const string CompatibleAssetsTitle = "Compatible Assets";
-
- private const string KeyboardUsageTemplate = "[{0}] - {1}";
- private const string m_lockedStr = "Locked Port";
-
- private const float WindowSizeX = 350;
- private const float WindowSizeY = 300;
- private const float WindowPosX = 5;
- private const float WindowPosY = 5;
-
- private int TitleLabelWidth = 150;
- private Rect m_availableArea;
-
- private bool m_portAreaFoldout = true;
- private bool m_editorShortcutAreaFoldout = true;
- private bool m_menuShortcutAreaFoldout = true;
- private bool m_nodesShortcutAreaFoldout = true;
- private bool m_nodesDescriptionAreaFoldout = true;
- private bool m_compatibleAssetsFoldout = true;
-
- private Vector2 m_currentScrollPos;
-
- private GUIStyle m_portStyle;
- private GUIStyle m_labelStyleBold;
- private GUIStyle m_labelStyle;
-
- private GUIStyle m_nodeInfoLabelStyleBold;
- private GUIStyle m_nodeInfoLabelStyle;
-
- private GUIStyle m_nodeInfoFoldoutStyle;
-
- private GUIContent m_content = new GUIContent( "Helper", "Shows helper info for ASE users" );
- private bool m_init = true;
-
- private List<ShortcutItem> m_editorShortcuts = null;
- private List<ShortcutItem> m_nodesShortcuts = null;
- private List<NodeDescriptionInfo> m_nodeDescriptionsInfo = null;
- private List<string[]> m_compatibleAssetsInfo = null;
-
- public static PortLegendInfo OpenWindow()
- {
- PortLegendInfo currentWindow = ( PortLegendInfo ) PortLegendInfo.GetWindow( typeof( PortLegendInfo ), false );
- currentWindow.minSize = new Vector2( WindowSizeX, WindowSizeY );
- currentWindow.maxSize = new Vector2( WindowSizeX * 2, 2 * WindowSizeY ); ;
- currentWindow.wantsMouseMove = true;
- return currentWindow;
- }
-
- public void Init()
- {
- m_init = false;
- wantsMouseMove = false;
- titleContent = m_content;
- m_portStyle = new GUIStyle( UIUtils.GetCustomStyle( CustomStyle.PortEmptyIcon ) );
- m_portStyle.alignment = TextAnchor.MiddleLeft;
- m_portStyle.imagePosition = ImagePosition.ImageOnly;
- m_portStyle.margin = new RectOffset( 5, 0, 5, 0 );
-
- m_labelStyleBold = new GUIStyle( UIUtils.InputPortLabel );
- m_labelStyleBold.fontStyle = FontStyle.Bold;
- m_labelStyleBold.fontSize = ( int ) ( Constants.TextFieldFontSize );
-
-
- m_labelStyle = new GUIStyle( UIUtils.InputPortLabel );
- m_labelStyle.clipping = TextClipping.Overflow;
- m_labelStyle.imagePosition = ImagePosition.TextOnly;
- m_labelStyle.contentOffset = new Vector2( -10, 0 );
- m_labelStyle.fontSize = ( int ) ( Constants.TextFieldFontSize );
-
- m_nodeInfoLabelStyleBold = new GUIStyle( UIUtils.InputPortLabel );
- m_nodeInfoLabelStyleBold.fontStyle = FontStyle.Bold;
- m_nodeInfoLabelStyleBold.fontSize = ( int ) ( Constants.TextFieldFontSize );
-
- m_nodeInfoLabelStyle = new GUIStyle( UIUtils.InputPortLabel );
- m_nodeInfoLabelStyle.clipping = TextClipping.Clip;
- m_nodeInfoLabelStyle.imagePosition = ImagePosition.TextOnly;
- m_nodeInfoLabelStyle.fontSize = ( int ) ( Constants.TextFieldFontSize );
-
-
- m_nodeInfoFoldoutStyle = new GUIStyle( ( GUIStyle ) "foldout" );
- m_nodeInfoFoldoutStyle.fontStyle = FontStyle.Bold;
-
- if ( !EditorGUIUtility.isProSkin )
- {
- m_labelStyleBold.normal.textColor = m_labelStyle.normal.textColor = Color.black;
- m_nodeInfoLabelStyleBold.normal.textColor = m_labelStyle.normal.textColor = Color.black;
- m_nodeInfoLabelStyle.normal.textColor = m_labelStyle.normal.textColor = Color.black;
- }
-
- m_availableArea = new Rect( WindowPosX, WindowPosY, WindowSizeX - 2 * WindowPosX, WindowSizeY - 2 * WindowPosY );
- }
-
- void DrawPort( WirePortDataType type )
- {
- EditorGUILayout.BeginHorizontal();
- {
- GUI.color = UIUtils.GetColorForDataType( type, false );
- GUILayout.Box( string.Empty, m_portStyle, GUILayout.Width( UIUtils.PortsSize.x ), GUILayout.Height( UIUtils.PortsSize.y ) );
- GUI.color = Color.white;
- EditorGUILayout.LabelField( UIUtils.GetNameForDataType( type ), m_labelStyle );
- }
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Separator();
- }
-
- void OnGUI()
- {
- if ( !UIUtils.Initialized || UIUtils.CurrentWindow == null )
- {
- EditorGUILayout.LabelField( NoASEWindowWarning );
- return;
- }
-
- if ( m_init )
- {
- Init();
- }
-
- TitleLabelWidth = (int)(this.position.width * 0.42f);
-
- KeyCode key = Event.current.keyCode;
- if ( key == ShortcutsManager.ScrollUpKey )
- {
- m_currentScrollPos.y -= 10;
- if ( m_currentScrollPos.y < 0 )
- {
- m_currentScrollPos.y = 0;
- }
- Event.current.Use();
- }
-
- if ( key == ShortcutsManager.ScrollDownKey )
- {
- m_currentScrollPos.y += 10;
- Event.current.Use();
- }
-
- if ( Event.current.type == EventType.MouseDrag && Event.current.button > 0 )
- {
- m_currentScrollPos.x += Constants.MenuDragSpeed * Event.current.delta.x;
- if ( m_currentScrollPos.x < 0 )
- {
- m_currentScrollPos.x = 0;
- }
-
- m_currentScrollPos.y += Constants.MenuDragSpeed * Event.current.delta.y;
- if ( m_currentScrollPos.y < 0 )
- {
- m_currentScrollPos.y = 0;
- }
- }
-
- m_availableArea = new Rect( WindowPosX, WindowPosY, position.width - 2 * WindowPosX, position.height - 2 * WindowPosY );
- GUILayout.BeginArea( m_availableArea );
- {
- if ( GUILayout.Button( "Wiki Page" ) )
- {
- Application.OpenURL( Constants.HelpURL );
- }
-
- m_currentScrollPos = GUILayout.BeginScrollView( m_currentScrollPos );
- {
- EditorGUILayout.BeginVertical();
- {
- NodeUtils.DrawPropertyGroup( ref m_portAreaFoldout, PortLegendTitle, DrawPortInfo );
- float currLabelWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = 1;
- NodeUtils.DrawPropertyGroup( ref m_editorShortcutAreaFoldout, EditorShortcutsTitle, DrawEditorShortcuts );
- NodeUtils.DrawPropertyGroup( ref m_menuShortcutAreaFoldout, MenuShortcutsTitle, DrawMenuShortcuts );
- NodeUtils.DrawPropertyGroup( ref m_nodesShortcutAreaFoldout, NodesShortcutsTitle, DrawNodesShortcuts );
- NodeUtils.DrawPropertyGroup( ref m_compatibleAssetsFoldout, CompatibleAssetsTitle, DrawCompatibleAssets );
- NodeUtils.DrawPropertyGroup( ref m_nodesDescriptionAreaFoldout, NodesDescTitle, DrawNodeDescriptions );
- EditorGUIUtility.labelWidth = currLabelWidth;
- }
- EditorGUILayout.EndVertical();
- }
- GUILayout.EndScrollView();
- }
- GUILayout.EndArea();
-
- }
-
- void DrawPortInfo()
- {
- Color originalColor = GUI.color;
-
- DrawPort( WirePortDataType.OBJECT );
- DrawPort( WirePortDataType.INT );
- DrawPort( WirePortDataType.FLOAT );
- DrawPort( WirePortDataType.FLOAT2 );
- DrawPort( WirePortDataType.FLOAT3 );
- DrawPort( WirePortDataType.FLOAT4 );
- DrawPort( WirePortDataType.COLOR );
- DrawPort( WirePortDataType.SAMPLER2D );
- DrawPort( WirePortDataType.FLOAT3x3 );
- DrawPort( WirePortDataType.FLOAT4x4 );
-
- EditorGUILayout.BeginHorizontal();
- {
- GUI.color = Constants.LockedPortColor;
- GUILayout.Box( string.Empty, m_portStyle, GUILayout.Width( UIUtils.PortsSize.x ), GUILayout.Height( UIUtils.PortsSize.y ) );
- GUI.color = Color.white;
- EditorGUILayout.LabelField( m_lockedStr, m_labelStyle );
- }
- EditorGUILayout.EndHorizontal();
-
- GUI.color = originalColor;
- }
-
- public void DrawEditorShortcuts()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( window != null )
- {
- if ( m_editorShortcuts == null )
- {
- m_editorShortcuts = window.ShortcutManagerInstance.AvailableEditorShortcutsList;
- }
-
- EditorGUI.indentLevel--;
- int count = m_editorShortcuts.Count;
- for ( int i = 0; i < count; i++ )
- {
- DrawItem( m_editorShortcuts[ i ].Name, m_editorShortcuts[ i ].Description );
- }
- DrawItem( "Q", "Alternative Pan modifier" );
- DrawItem( "Ctrl + F", "Find nodes" );
- DrawItem( "LMB Drag", "Box selection" );
- DrawItem( "MMB/RMB Drag", "Camera pan" );
- DrawItem( "Alt + MMB/RMB Drag", "Zoom graph" );
- DrawItem( "Shift/Ctrl + Node Select", "Add/Remove from selection" );
- DrawItem( "Shift + Node Drag", "Node move with offset" );
- DrawItem( "Ctrl + Node Drag", "Node move with snap" );
- DrawItem( "MMB/RMB + Drag Panel", "Scroll panel" );
- DrawItem( "Alt + LMB Drag", "Additive box selection" );
- DrawItem( "Alt + Shift + Drag", "Subtractive box selection" );
- DrawItem( "Alt + Node Drag", "Auto-(Dis)Connect node on existing wire connection" );
- EditorGUI.indentLevel++;
-
- }
- else
- {
- EditorGUILayout.LabelField( NoASEWindowWarning );
- }
- }
-
- public void DrawMenuShortcuts()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( window != null )
- {
- EditorGUI.indentLevel--;
- DrawItem( ShortcutsManager.ScrollUpKey.ToString(), "Scroll Up Menu" );
- DrawItem( ShortcutsManager.ScrollDownKey.ToString(), "Scroll Down Menu" );
- DrawItem( "RMB Drag", "Scroll Menu" );
- EditorGUI.indentLevel++;
- }
- else
- {
- EditorGUILayout.LabelField( NoASEWindowWarning );
- }
- }
-
- void DrawItem( string name, string description )
- {
- GUILayout.BeginHorizontal();
- GUILayout.Label( name, m_labelStyleBold , GUILayout.Width( TitleLabelWidth ) );
- GUILayout.Label( description, m_labelStyle );
- GUILayout.EndHorizontal();
- GUILayout.Space( PixelSeparator );
- }
-
- public void DrawNodesShortcuts()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( window != null )
- {
- if ( m_nodesShortcuts == null || m_nodesShortcuts.Count == 0 )
- {
- m_nodesShortcuts = window.ShortcutManagerInstance.AvailableNodesShortcutsList;
- }
-
- EditorGUI.indentLevel--;
- int count = m_nodesShortcuts.Count;
- for ( int i = 0; i < count; i++ )
- {
- DrawItem( m_nodesShortcuts[ i ].Name, m_nodesShortcuts[ i ].Description );
- }
- EditorGUI.indentLevel++;
- }
- else
- {
- EditorGUILayout.LabelField( NoASEWindowWarning );
- }
- }
- string CreateCompatibilityString( string source )
- {
- string[] split = source.Split( '.' );
- if ( split != null && split.Length > 1 )
- {
- return split[ 1 ];
- }
- else
- {
- return source;
- }
- }
- public void DrawCompatibleAssets()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( window != null )
- {
- if ( m_compatibleAssetsInfo == null )
- {
- m_compatibleAssetsInfo = new List<string[]>();
- List<ContextMenuItem> items = window.ContextMenuInstance.MenuItems;
- int count = items.Count;
- for ( int i = 0; i < count; i++ )
- {
- if ( items[ i ].NodeAttributes != null && items[ i ].NodeAttributes.CastType != null )
- {
- string types = string.Empty;
- if ( items[ i ].NodeAttributes.CastType.Length > 1 )
- {
- for ( int j = 0; j < items[ i ].NodeAttributes.CastType.Length; j++ )
- {
- types += CreateCompatibilityString( items[ i ].NodeAttributes.CastType[ j ].ToString() );
-
-
- if ( j < items[ i ].NodeAttributes.CastType.Length - 1 )
- {
- types += ", ";
- }
- }
- }
- else
- {
- types = CreateCompatibilityString( items[ i ].NodeAttributes.CastType[ 0 ].ToString() );
- }
- m_compatibleAssetsInfo.Add( new string[] { items[ i ].NodeAttributes.Name + ": ", types } );
- }
- }
- }
- EditorGUI.indentLevel--;
- int nodeCount = m_compatibleAssetsInfo.Count;
- for ( int j = 0; j < nodeCount; j++ )
- {
- DrawItem( m_compatibleAssetsInfo[ j ][ 0 ], m_compatibleAssetsInfo[ j ][ 1 ] );
- }
- EditorGUI.indentLevel++;
- }
- else
- {
- EditorGUILayout.LabelField( NoASEWindowWarning );
- }
- }
-
- public void DrawNodeDescriptions()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( window != null )
- {
- if ( m_nodeDescriptionsInfo == null )
- {
- //fetch node info
- m_nodeDescriptionsInfo = new List<NodeDescriptionInfo>();
- Dictionary<string, PaletteFilterData> nodeData = window.CurrentPaletteWindow.BuildFullList();
- var enumerator = nodeData.GetEnumerator();
- while ( enumerator.MoveNext() )
- {
- List<ContextMenuItem> nodes = enumerator.Current.Value.Contents;
- int count = nodes.Count;
-
- NodeDescriptionInfo currInfo = new NodeDescriptionInfo();
- currInfo.Contents = new string[ count, 2 ];
- currInfo.Category = enumerator.Current.Key;
-
- for ( int i = 0; i < count; i++ )
- {
- currInfo.Contents[ i, 0 ] = nodes[ i ].Name + ':';
- currInfo.Contents[ i, 1 ] = nodes[ i ].Description;
- }
- m_nodeDescriptionsInfo.Add( currInfo );
- }
- }
-
- //draw
- {
- GUILayout.Space( 5 );
- int count = m_nodeDescriptionsInfo.Count;
- EditorGUI.indentLevel--;
- for ( int i = 0; i < count; i++ )
- {
- m_nodeDescriptionsInfo[ i ].FoldoutValue = EditorGUILayout.Foldout( m_nodeDescriptionsInfo[ i ].FoldoutValue, m_nodeDescriptionsInfo[ i ].Category, m_nodeInfoFoldoutStyle );
- if ( m_nodeDescriptionsInfo[ i ].FoldoutValue )
- {
- EditorGUI.indentLevel++;
- int nodeCount = m_nodeDescriptionsInfo[ i ].Contents.GetLength( 0 );
- for ( int j = 0; j < nodeCount; j++ )
- {
- GUILayout.Label( m_nodeDescriptionsInfo[ i ].Contents[ j, 0 ], m_nodeInfoLabelStyleBold );
- GUILayout.Label( m_nodeDescriptionsInfo[ i ].Contents[ j, 1 ], m_nodeInfoLabelStyle );
- GUILayout.Space( PixelSeparator );
- }
- EditorGUI.indentLevel--;
- }
- GUILayout.Space( PixelSeparator );
- }
- EditorGUI.indentLevel++;
- }
- }
- else
- {
- EditorGUILayout.LabelField( NoASEWindowWarning );
- }
- }
-
- private void OnDestroy()
- {
- m_nodesShortcuts = null;
- m_editorShortcuts = null;
- m_portStyle = null;
- m_labelStyle = null;
- m_labelStyleBold = null;
- m_nodeInfoLabelStyle = null;
- m_nodeInfoLabelStyleBold = null;
- m_nodeInfoFoldoutStyle = null;
- m_init = false;
-
- if ( m_nodeDescriptionsInfo != null )
- {
- m_nodeDescriptionsInfo.Clear();
- m_nodeDescriptionsInfo = null;
- }
-
- if( m_compatibleAssetsInfo != null )
- {
- m_compatibleAssetsInfo.Clear();
- m_compatibleAssetsInfo = null;
- }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs.meta
deleted file mode 100644
index 42646fce..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/PortLegendInfo.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 20dad8f4196f0e643a9c56d1202e74dc
-timeCreated: 1481126954
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs
deleted file mode 100644
index 56e24518..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-namespace AmplifyShaderEditor
-{
- // Catch when scene is saved (Ctr+S) and also save ase shader
- public class SceneSaveCallback : UnityEditor.AssetModificationProcessor
- {
- private const string UnityStr = ".unity";
-
- static string[] OnWillSaveAssets( string[] paths )
- {
- bool canSave = false;
-
- if ( paths.Length == 0 )
- {
- canSave = true;
- }
- else
- {
- for ( int i = 0; i < paths.Length; i++ )
- {
- // Only save shader when saving scenes
- if ( !string.IsNullOrEmpty( paths[ i ] ) && paths[ i ].Contains( UnityStr ) )
- {
- canSave = true;
- break;
- }
- }
- }
- if ( canSave && UIUtils.CurrentWindow )
- UIUtils.CurrentWindow.SetCtrlSCallback( false );
-
- return paths;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs.meta
deleted file mode 100644
index a91c39b3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 708e90c98affcb04aa2fcfedf4329a7c
-timeCreated: 1481126956
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs
deleted file mode 100644
index 6a987d42..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs
+++ /dev/null
@@ -1,192 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
- public sealed class ShaderEditorModeWindow : MenuParent
- {
- private static readonly Color OverallColorOn = new Color( 1f, 1f, 1f, 0.9f );
- private static readonly Color OverallColorOff = new Color( 1f, 1f, 1f, 0.3f );
- private static readonly Color FontColorOff = new Color( 1f, 1f, 1f, 0.4f );
- private const float DeltaY = 15;
- private const float DeltaX = 10;
-
- private const float CollSizeX = 180;
- private const float CollSizeY = 70;
-
- //private static string MatFormat = "<size=20>MATERIAL</size>\n{0}";
- //private static string ShaderFormat = "<size=20>SHADER</size>\n{0}";
- //private const string CurrMatStr = "MATERIAL";
- //private const string CurrShaderStr = "SHADER";
-
- private const string NoMaterialStr = "No Material";
- private const string NoShaderStr = "No Shader";
-
- private bool m_init = true;
- private string m_previousShaderName = string.Empty;
- private string m_previousMaterialName = string.Empty;
- private string m_previousShaderFunctionName = string.Empty;
-
- private Vector2 m_auxVector2;
- private GUIContent m_leftAuxContent = new GUIContent();
- private GUIContent m_rightAuxContent = new GUIContent();
- private GUIStyle m_leftButtonStyle = null;
- private GUIStyle m_rightButtonStyle = null;
- private Rect m_leftButtonRect;
- private Rect m_rightButtonRect;
-
- public ShaderEditorModeWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 0, 0, "ShaderEditorModeWindow", MenuAnchor.BOTTOM_CENTER, MenuAutoSize.NONE ) { }
-
- public void ConfigStyle( GUIStyle style )
- {
- style.normal.textColor = FontColorOff;
- style.hover.textColor = FontColorOff;
- style.active.textColor = FontColorOff;
- style.focused.textColor = FontColorOff;
-
- style.onNormal.textColor = FontColorOff;
- style.onHover.textColor = FontColorOff;
- style.onActive.textColor = FontColorOff;
- style.onFocused.textColor = FontColorOff;
- }
-
-
- public void Draw( Rect graphArea, Vector2 mousePos, Shader currentShader, Material currentMaterial, float usableArea, float leftPos, float rightPos /*, bool showLastSelection*/ )
- {
- EventType currentEventType = Event.current.type;
-
- if( !( currentEventType == EventType.Repaint || currentEventType == EventType.MouseDown || currentEventType == EventType.MouseMove ) )
- return;
-
- if ( m_init )
- {
- m_init = false;
- GUIStyle shaderModeTitle = UIUtils.GetCustomStyle( CustomStyle.ShaderModeTitle );
- GUIStyle shaderModeNoShader = UIUtils.GetCustomStyle( CustomStyle.ShaderModeNoShader );
- GUIStyle materialModeTitle = UIUtils.GetCustomStyle( CustomStyle.MaterialModeTitle );
- GUIStyle shaderNoMaterialModeTitle = UIUtils.GetCustomStyle( CustomStyle.ShaderNoMaterialModeTitle );
-
- ConfigStyle( shaderModeTitle );
- ConfigStyle( shaderModeNoShader );
- ConfigStyle( materialModeTitle );
- ConfigStyle( shaderNoMaterialModeTitle );
- }
- Color buffereredColor = GUI.color;
-
- MasterNode currentMasterNode = ParentWindow.CurrentGraph.CurrentMasterNode;
- // Shader Mode
- if ( currentMasterNode != null )
- {
- m_leftButtonStyle = UIUtils.GetCustomStyle( currentShader == null ? CustomStyle.ShaderModeNoShader : CustomStyle.ShaderModeTitle );
- m_leftButtonRect = graphArea;
- m_leftButtonRect.x = 10 + leftPos;
- m_leftButtonRect.y += m_leftButtonRect.height - 38 - 15;
- string shaderName = ( currentShader != null ) ? ( currentShader.name ) : NoShaderStr;
-
- if ( m_previousShaderName != shaderName )
- {
- m_previousShaderName = shaderName;
- m_leftAuxContent.text = "<size=20>SHADER</size>\n" + shaderName;
- }
-
- m_auxVector2 = m_leftButtonStyle.CalcSize( m_leftAuxContent );
- m_leftButtonRect.width = m_auxVector2.x + 30 + 4;
- m_leftButtonRect.height = 38;
-
- bool mouseOnTop = m_leftButtonRect.Contains( mousePos );
- GUI.color = mouseOnTop ? OverallColorOn : OverallColorOff;
- GUI.Label( m_leftButtonRect, m_leftAuxContent, m_leftButtonStyle );
-
- if( currentEventType == EventType.MouseMove && mouseOnTop )
- m_parentWindow.MarkToRepaint();
-
- if ( currentEventType == EventType.MouseDown && mouseOnTop && currentShader != null )
- {
- Event.current.Use();
- Selection.activeObject = currentShader;
- EditorGUIUtility.PingObject( Selection.activeObject );
- }
-
- // Material Mode
- if ( currentMaterial != null )
- {
- m_rightButtonStyle = UIUtils.GetCustomStyle( CustomStyle.MaterialModeTitle );
- m_rightButtonRect = graphArea;
- string matName = ( currentMaterial != null ) ? ( currentMaterial.name ) : NoMaterialStr;
-
- if ( m_previousMaterialName != matName )
- {
- m_previousMaterialName = matName;
- m_rightAuxContent.text = "<size=20>MATERIAL</size>\n" + matName;
- }
-
- m_auxVector2 = m_rightButtonStyle.CalcSize( m_rightAuxContent );
- m_rightButtonRect.width = m_auxVector2.x + 30 + 4;
- m_rightButtonRect.height = 38;
-
- m_rightButtonRect.x = graphArea.xMax - m_rightButtonRect.width - rightPos - 10;
- m_rightButtonRect.y = graphArea.yMax - 38 - 15;
-
- bool mouseOnTopRight = m_rightButtonRect.Contains( mousePos );
- GUI.color = mouseOnTopRight ? OverallColorOn : OverallColorOff;
- GUI.Label( m_rightButtonRect, m_rightAuxContent, m_rightButtonStyle );
-
- if( currentEventType == EventType.MouseMove && mouseOnTopRight )
- m_parentWindow.MarkToRepaint();
-
- if ( currentEventType == EventType.MouseDown && mouseOnTopRight )
- {
- Event.current.Use();
- Selection.activeObject = currentMaterial;
- EditorGUIUtility.PingObject( Selection.activeObject );
- }
- }
- }
-
- // Shader Function
- else if ( currentMasterNode == null && ParentWindow.CurrentGraph.CurrentOutputNode != null )
- {
- m_leftButtonStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderFunctionMode );
- m_leftButtonRect = graphArea;
- m_leftButtonRect.x = 10 + leftPos;
- m_leftButtonRect.y += m_leftButtonRect.height - 38 - 15;
- string functionName = ( ParentWindow.CurrentGraph.CurrentShaderFunction != null ) ? ( ParentWindow.CurrentGraph.CurrentShaderFunction.name ) : "No Shader Function";
-
- if ( m_previousShaderFunctionName != functionName )
- {
- m_previousShaderFunctionName = functionName;
- m_leftAuxContent.text = "<size=20>SHADER FUNCTION</size>\n" + functionName;
- }
-
- m_auxVector2 = m_leftButtonStyle.CalcSize( m_leftAuxContent );
- m_leftButtonRect.width = m_auxVector2.x + 30 + 4;
- m_leftButtonRect.height = 38;
-
- bool mouseOnTop = m_leftButtonRect.Contains( mousePos );
- GUI.color = mouseOnTop ? OverallColorOn : OverallColorOff;
- GUI.Label( m_leftButtonRect, m_leftAuxContent, m_leftButtonStyle );
-
- if ( currentEventType == EventType.MouseDown && mouseOnTop && ParentWindow.CurrentGraph.CurrentShaderFunction != null )
- {
- Event.current.Use();
- Selection.activeObject = ParentWindow.CurrentGraph.CurrentShaderFunction;
- EditorGUIUtility.PingObject( Selection.activeObject );
- }
- }
-
- GUI.color = buffereredColor;
- }
-
- public override void Destroy()
- {
- base.Destroy();
- m_leftAuxContent = null;
- m_rightAuxContent = null;
- m_leftButtonStyle = null;
- m_rightButtonStyle = null;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs.meta
deleted file mode 100644
index 5f0a8f61..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderEditorModeWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 672d96e3a4f68d44f9456d2fc53d4d73
-timeCreated: 1481126956
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs
deleted file mode 100644
index e405e2e2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEditor;
-using System.Collections.Generic;
-using System;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public class ShaderLibrary : EditorWindow
- {
- private const string SHADER_LIB_FILE = "/AmplifyShaderEditor/Resources/ShaderLibrary/ShaderLibrary.txt";
- private bool m_init = false;
- private Vector2 m_scrollPos = new Vector2();
- [SerializeField]
- private List<string> m_shaders = new List<string>();
- void Init()
- {
- m_init = true;
- string list = IOUtils.LoadTextFileFromDisk( Application.dataPath + SHADER_LIB_FILE );
- if ( String.IsNullOrEmpty( list ) )
- return;
-
- string[] listArr = list.Split( IOUtils.FIELD_SEPARATOR );
- for ( int i = 0; i < listArr.Length; i++ )
- {
- m_shaders.Add( listArr[ i ] );
- }
-
- UIUtils.MainSkin.customStyles[ 10 ].active.background = Texture2D.whiteTexture;
-
- UIUtils.MainSkin.customStyles[ 6 ].fixedHeight = UIUtils.MainSkin.customStyles[ 6 ].normal.background.height;
- UIUtils.MainSkin.customStyles[ 6 ].fixedWidth = UIUtils.MainSkin.customStyles[ 6 ].normal.background.width;
-
- UIUtils.MainSkin.customStyles[ 7 ].fixedHeight = UIUtils.MainSkin.customStyles[ 7 ].normal.background.height;
- UIUtils.MainSkin.customStyles[ 7 ].fixedWidth = UIUtils.MainSkin.customStyles[ 7 ].normal.background.width;
-
- UIUtils.MainSkin.customStyles[ 8 ].fixedHeight = UIUtils.MainSkin.customStyles[ 8 ].normal.background.height;
- UIUtils.MainSkin.customStyles[ 8 ].fixedWidth = UIUtils.MainSkin.customStyles[ 8 ].normal.background.width;
-
- UIUtils.MainSkin.customStyles[ 9 ].fixedHeight = UIUtils.MainSkin.customStyles[ 9 ].normal.background.height;
- UIUtils.MainSkin.customStyles[ 9 ].fixedWidth = UIUtils.MainSkin.customStyles[ 9 ].normal.background.width;
-
- }
-
- void OnGUI()
- {
- if ( !m_init )
- {
- Init();
- }
-
- Rect availableArea = position;
-
- availableArea.y = 100f;
- availableArea.x = 0.05f * availableArea.width;
- availableArea.height *= 0.5f;
- availableArea.width *= 0.9f;
- EditorGUILayout.BeginVertical();
- {
- EditorGUILayout.LabelField( "Shader Library", UIUtils.MainSkin.customStyles[ 5 ] );
- GUILayout.Space( 10 );
- EditorGUILayout.BeginHorizontal();
- {
- GUILayout.Space( 0.05f * position.width );
- GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 8 ] );
- GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 9 ] );
- GUILayout.Space( 0.8f*position.width );
- GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 7 ] );
- GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 6 ] );
- }
- EditorGUILayout.EndHorizontal();
-
- GUILayout.BeginArea( availableArea );
- m_scrollPos = EditorGUILayout.BeginScrollView( m_scrollPos, UIUtils.MainSkin.box );
- {
- for ( int i = 0; i < m_shaders.Count; i++ )
- {
- GUILayout.Button( m_shaders[ i ], UIUtils.MainSkin.customStyles[ 10 ] );
- }
- }
- EditorGUILayout.EndScrollView();
- GUILayout.EndArea();
- }
- EditorGUILayout.EndVertical();
-
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs.meta
deleted file mode 100644
index 9a6c519a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: cbdd03f297692584391b9dc0625a80ed
-timeCreated: 1481126959
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools.meta
deleted file mode 100644
index 4f191887..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3857a2f02c659104fa6f0fe94cfe00dd
-folderAsset: yes
-timeCreated: 1481126945
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs
deleted file mode 100644
index a1994638..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs
+++ /dev/null
@@ -1,249 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- public sealed class ToolsMenuButton : ToolsMenuButtonParent
- {
- public delegate void ToolButtonPressed( ToolButtonType type );
- public event ToolButtonPressed ToolButtonPressedEvt;
-
- private Rect m_buttonArea;
- private List<Texture2D> m_buttonTexture;
- private string m_buttonTexturePath;
- private ToolButtonType m_buttonType;
- private GUIStyle m_style;
- private bool m_enabled = true;
- private bool m_drawOnFunction = true;
-
- private List<string> m_cachedStates;
- private int m_bufferedState = -1;
- private string m_bufferedTooltip = string.Empty;
-
- public ToolsMenuButton( AmplifyShaderEditorWindow parentWindow, ToolButtonType type, float x, float y, float width, float height, string texturePath, string text, string tooltip, float buttonSpacing = -1, bool drawOnFunction = true ) : base( parentWindow, text, tooltip, buttonSpacing )
- {
- m_buttonArea = new Rect( x, y, width, height );
- m_buttonType = type;
-
- m_buttonTexturePath = texturePath;
- m_cachedStates = new List<string>();
- m_drawOnFunction = drawOnFunction;
- }
-
- public void AddState( string state )
- {
- m_cachedStates.Add( state );
- }
-
- public override void Destroy()
- {
- ToolButtonPressedEvt = null;
- if ( m_buttonTexture != null )
- {
- for ( int i = 0; i < m_buttonTexture.Count; i++ )
- {
- Resources.UnloadAsset( m_buttonTexture[ i ] );
- }
- m_buttonTexture.Clear();
- }
- m_buttonTexture = null;
- }
- protected override void Init()
- {
- base.Init();
- if ( m_buttonTexture == null )
- {
- m_buttonTexturePath = AssetDatabase.GUIDToAssetPath( m_buttonTexturePath );
- m_buttonTexture = new List<Texture2D>();
- m_buttonTexture.Add( AssetDatabase.LoadAssetAtPath( m_buttonTexturePath, typeof( Texture2D ) ) as Texture2D );
- }
-
- if ( m_cachedStates.Count > 0 )
- {
- for ( int i = 0; i < m_cachedStates.Count; i++ )
- {
- m_cachedStates[ i ] = AssetDatabase.GUIDToAssetPath( m_cachedStates[ i ] );
- m_buttonTexture.Add( AssetDatabase.LoadAssetAtPath( m_cachedStates[ i ], typeof( Texture2D ) ) as Texture2D );
- }
- m_cachedStates.Clear();
- }
-
- if ( m_style == null )
- {
- m_style = new GUIStyle( /*UIUtils.Button*/ GUIStyle.none );
- m_style.normal.background = m_buttonTexture[ 0 ];
-
- m_style.hover.background = m_buttonTexture[ 0 ];
- m_style.hover.textColor = m_style.normal.textColor;
-
- m_style.active.background = m_buttonTexture[ 0 ];
- m_style.active.textColor = m_style.normal.textColor;
-
- m_style.onNormal.background = m_buttonTexture[ 0 ];
- m_style.onNormal.textColor = m_style.normal.textColor;
-
- m_style.onHover.background = m_buttonTexture[ 0 ];
- m_style.onHover.textColor = m_style.normal.textColor;
-
- m_style.onActive.background = m_buttonTexture[ 0 ];
- m_style.onActive.textColor = m_style.normal.textColor;
-
- m_style.clipping = TextClipping.Overflow;
- m_style.fontStyle = FontStyle.Bold;
- m_style.alignment = TextAnchor.LowerCenter;
- m_style.contentOffset = new Vector2( 0, 15 );
- m_style.fontSize = 10;
- bool resizeFromTexture = false;
- if ( m_buttonArea.width > 0 )
- {
- m_style.fixedWidth = m_buttonArea.width;
- }
- else
- {
- resizeFromTexture = true;
- }
-
- if ( m_buttonArea.height > 0 )
- {
- m_style.fixedHeight = m_buttonArea.height;
- }
- else
- {
- resizeFromTexture = true;
- }
-
- if ( resizeFromTexture )
- {
- m_buttonArea.width = m_style.fixedWidth = m_buttonTexture[ 0 ].width;
- m_buttonArea.height = m_style.fixedHeight = m_buttonTexture[ 0 ].height;
- }
- }
-
- }
- public override void Draw()
- {
- base.Draw();
- bool guiEnabledBuffer = GUI.enabled;
- GUI.enabled = m_enabled;
-
- if ( GUILayout.Button( m_content, m_style ) && ToolButtonPressedEvt != null )
- {
- ToolButtonPressedEvt( m_buttonType );
- }
- GUI.enabled = guiEnabledBuffer;
- }
-
- public override void Draw( float x, float y )
- {
- if ( !(m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.MouseDown || m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.Repaint ) )
- return;
-
- if ( m_parentWindow.CurrentGraph.CurrentMasterNode == null && !m_drawOnFunction)
- return;
-
-
- base.Draw( x, y );
-
- if ( m_bufferedState > -1 )
- {
- if ( string.IsNullOrEmpty( m_bufferedTooltip ) )
- {
- SetStateOnButton( m_bufferedState );
- }
- else
- {
- SetStateOnButton( m_bufferedState, m_bufferedTooltip );
- }
-
- m_bufferedState = -1;
- m_bufferedTooltip = string.Empty;
- }
-
-
- m_buttonArea.x = x;
- m_buttonArea.y = y;
-
- if ( m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.MouseDown && m_buttonArea.Contains( m_parentWindow.CameraDrawInfo.MousePosition ) && ToolButtonPressedEvt != null )
- {
- ToolButtonPressedEvt( m_buttonType );
- Event.current.Use();
- m_parentWindow.CameraDrawInfo.CurrentEventType = EventType.Used;
- }
- else if ( m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.Repaint )
- {
- GUI.Label( m_buttonArea, m_content, m_style );
- }
-
- //if ( GUI.Button( m_buttonArea, m_content, m_style ) && ToolButtonPressedEvt != null )
- //{
- // ToolButtonPressedEvt( m_buttonType );
- //}
- }
-
- public override void Draw( Vector2 pos )
- {
- Draw( pos.x, pos.y );
- }
-
- public override void SetStateOnButton( int state, string tooltip )
- {
-
- if ( m_buttonTexture == null || m_style == null )
- {
- m_bufferedState = state;
- m_bufferedTooltip = tooltip;
- return;
- }
-
-
- if ( state < 0 || state >= m_buttonTexture.Count )
- {
- return;
- }
-
- base.SetStateOnButton( state, tooltip );
- m_style.normal.background = m_buttonTexture[ state ];
- m_style.hover.background = m_buttonTexture[ state ];
- m_style.active.background = m_buttonTexture[ state ];
- m_style.onNormal.background = m_buttonTexture[ state ];
- m_style.onHover.background = m_buttonTexture[ state ];
- m_style.onActive.background = m_buttonTexture[ state ];
- }
-
- public override void SetStateOnButton( int state )
- {
- if ( m_buttonTexture == null || m_style == null )
- {
- m_bufferedState = state;
- return;
- }
-
- if ( state < 0 || state >= m_buttonTexture.Count )
- {
- return;
- }
- base.SetStateOnButton( state );
- m_style.normal.background = m_buttonTexture[ state ];
- m_style.hover.background = m_buttonTexture[ state ];
- m_style.active.background = m_buttonTexture[ state ];
- m_style.onNormal.background = m_buttonTexture[ state ];
- m_style.onHover.background = m_buttonTexture[ state ];
- m_style.onActive.background = m_buttonTexture[ state ];
- }
-
- public bool IsInside( Vector2 pos )
- {
- return m_buttonArea.Contains( pos );
- }
-
- public bool Enabled
- {
- get { return m_enabled; }
- set { m_enabled = value; }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs.meta
deleted file mode 100644
index 11180c87..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 890f4ed5c9f62af43bda6584705fa0be
-timeCreated: 1481126957
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs
deleted file mode 100644
index b3136b4c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- public class ToolsMenuButtonParent
- {
- protected AmplifyShaderEditorWindow m_parentWindow = null;
- private float m_buttonSpacing = 10;
- private int m_currentState = 0;
- private bool m_isInitialized = false;
- protected GUIContent m_content;
- public ToolsMenuButtonParent( AmplifyShaderEditorWindow parentWindow, string text, string tooltip, float buttonSpacing )
- {
- m_parentWindow = parentWindow;
- m_content = new GUIContent( text, tooltip );
-
- if ( buttonSpacing > 0 )
- m_buttonSpacing = buttonSpacing;
- }
-
- public virtual void Draw()
- {
- if ( !m_isInitialized )
- {
- Init();
- }
-
- //GUILayout.Space( m_buttonSpacing );
- }
-
- public virtual void Draw( Vector2 pos )
- {
- Draw( pos.x, pos.y );
- }
-
- public virtual void Draw( float x ,float y )
- {
- if ( !m_isInitialized )
- {
- Init();
- }
- }
-
- protected virtual void Init()
- {
- m_isInitialized = false;
- }
-
- public virtual void SetStateOnButton( int state, string tooltip )
- {
- m_currentState = state;
- m_content.tooltip = tooltip;
- }
-
- public virtual void SetStateOnButton( int state )
- {
- m_currentState = state;
- }
-
- public virtual void Destroy() { }
-
- public float ButtonSpacing
- {
- get { return m_buttonSpacing; }
- }
-
- public int CurrentState
- {
- get { return m_currentState; }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs.meta
deleted file mode 100644
index b14de18d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonParent.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: a3bf3644c2c2fbb4fa0dd8b86effc6e1
-timeCreated: 1481126958
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs
deleted file mode 100644
index 69d11eb1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-
-namespace AmplifyShaderEditor
-{
- public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent
- {
- private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f );
- [SerializeField]
- private GUIStyle m_sepStyle;
- public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { }
-
- public override void Draw()
- {
- base.Draw();
- if ( m_sepStyle == null )
- {
- m_sepStyle = new GUIStyle();
- m_sepStyle.normal.background = Texture2D.whiteTexture;
- m_sepStyle.hover.background = Texture2D.whiteTexture;
- m_sepStyle.active.background = Texture2D.whiteTexture;
- m_sepStyle.onNormal.background = Texture2D.whiteTexture;
- m_sepStyle.onHover.background = Texture2D.whiteTexture;
- m_sepStyle.onActive.background = Texture2D.whiteTexture;
- m_sepStyle.stretchHeight = true;
- }
- Color originalColor = GUI.color;
- GUI.color = m_splitterColor;
- GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) );
- GUI.color = originalColor;
- }
-
- public override void Destroy()
- {
- m_sepStyle = null;
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs.meta
deleted file mode 100644
index 55672938..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: b4c65a9d96791c34eb587cea9662161f
-timeCreated: 1481126958
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs
deleted file mode 100644
index ccb0f4b0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs
+++ /dev/null
@@ -1,632 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.Collections.Generic;
-
-namespace AmplifyShaderEditor
-{
- public enum ToolButtonType
- {
- Update = 0,
- Live,
- OpenSourceCode,
- CleanUnusedNodes,
- //SelectShader,
- New,
- Open,
- Save,
- Library,
- Options,
- Help,
- MasterNode,
- FocusOnMasterNode,
- FocusOnSelection,
- ShowInfoWindow,
- ShowTipsWindow,
- ShowConsole,
- TakeScreenshot,
- Share
- }
-
- public enum ToolbarType
- {
- File,
- Help
- }
-
- public class ToolbarMenuTab
- {
- private Rect m_tabArea;
- private GenericMenu m_tabMenu;
- public ToolbarMenuTab( float x, float y, float width, float height )
- {
- m_tabMenu = new GenericMenu();
- m_tabArea = new Rect( x, y, width, height );
- }
-
- public void ShowMenu()
- {
- m_tabMenu.DropDown( m_tabArea );
- }
-
- public void AddItem( string itemName, GenericMenu.MenuFunction callback )
- {
- m_tabMenu.AddItem( new GUIContent( itemName ), false, callback );
- }
- }
-
- [Serializable]
- public sealed class ToolsWindow : MenuParent
- {
- private static readonly Color RightIconsColorOff = new Color( 1f, 1f, 1f, 0.8f );
- private static readonly Color LeftIconsColorOff = new Color( 1f, 1f, 1f, 0.5f );
-
- private static readonly Color RightIconsColorOn = new Color( 1f, 1f, 1f, 1.0f );
- private static readonly Color LeftIconsColorOn = new Color( 1f, 1f, 1f, 0.8f );
-
- private const float TabY = 9;
- private const float TabX = 5;
- private const string ShaderFileTitleStr = "Current Shader";
- private const string FileToolbarStr = "File";
- private const string HelpToolbarStr = "Help";
- private const string LiveShaderStr = "Live Shader";
- private const string LoadOnSelectionStr = "Load on selection";
- private const string CurrentObjectStr = "Current Object: ";
-
-
- public ToolsMenuButton.ToolButtonPressed ToolButtonPressedEvt;
- //private GUIStyle m_toolbarButtonStyle;
- private GUIStyle m_toggleStyle;
- private GUIStyle m_borderStyle;
-
- // left
- private ToolsMenuButton m_updateButton;
- private ToolsMenuButton m_liveButton;
- private ToolsMenuButton m_openSourceCodeButton;
-
- //middle right
- private ToolsMenuButton m_cleanUnusedNodesButton;
- private ToolsMenuButton m_focusOnMasterNodeButton;
- private ToolsMenuButton m_focusOnSelectionButton;
-
- // right
- private ToolsMenuButton m_shareButton;
- private ToolsMenuButton m_takeScreenshotButton;
- private ToolsMenuButton m_showInfoWindowButton;
-
- // hidden
- private ToolsMenuButton m_showTipsWindowButton;
- private ToolsMenuButton m_showConsoleWindowButton;
-
- //Used for collision detection to invalidate inputs on graph area
- private Rect m_areaLeft = new Rect( 0, 0, 140, 40 );
- private Rect m_areaRight = new Rect( 0, 0, 75, 40 );
- private Rect m_boxRect;
- private Rect m_borderRect;
-
- public const double InactivityRefreshTime = 0.25;
- private int m_currentSelected = 0;
-
- //Search Bar
- private const string SearchBarId = "ASE_SEARCH_BAR";
- private bool m_searchBarVisible = false;
- private bool m_selectSearchBarTextfield = false;
- private bool m_refreshSearchResultList = false;
-
- private Rect m_searchBarSize;
- private string m_searchBarValue = string.Empty;
- private List<ParentNode> m_searchResultNodes = new List<ParentNode>();
-
- // width and height are between [0,1] and represent a percentage of the total screen area
- public ToolsWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 0, 64, "Tools", MenuAnchor.TOP_LEFT, MenuAutoSize.NONE )
- {
- m_updateButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.Update, 0, 0, -1, -1, IOUtils.UpdateOutdatedGUID, string.Empty, "Create and apply shader to material.", 5 );
- m_updateButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- m_updateButton.AddState( IOUtils.UpdateOFFGUID );
- m_updateButton.AddState( IOUtils.UpdateUpToDatedGUID );
-
- m_liveButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.Live, 0, 0, -1, -1, IOUtils.LiveOffGUID, string.Empty, "Automatically saves shader when canvas is changed.", 50 );
- m_liveButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- m_liveButton.AddState( IOUtils.LiveOnGUID );
- m_liveButton.AddState( IOUtils.LivePendingGUID );
-
- //ToolsMenuButton cleanUnusedNodesButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.CleanUnusedNodes, 0, 0, -1, -1, IOUtils.CleanupOFFGUID, string.Empty, "Remove all nodes not connected to the master node.", 77 );
- //cleanUnusedNodesButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- //cleanUnusedNodesButton.AddState( IOUtils.CleanUpOnGUID );
- //m_list[ ( int ) ToolButtonType.CleanUnusedNodes ] = cleanUnusedNodesButton;
-
- m_openSourceCodeButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.OpenSourceCode, 0, 0, -1, -1, IOUtils.OpenSourceCodeOFFGUID, string.Empty, "Open shader file in your default shader editor.", 80, false );
- m_openSourceCodeButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- m_openSourceCodeButton.AddState( IOUtils.OpenSourceCodeONGUID );
-
-
- // middle right
- m_cleanUnusedNodesButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.CleanUnusedNodes, 0, 0, -1, -1, IOUtils.CleanupOFFGUID, string.Empty, "Remove all nodes not connected to the master node.", 77 );
- m_cleanUnusedNodesButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- m_cleanUnusedNodesButton.AddState( IOUtils.CleanUpOnGUID );
-
- m_focusOnMasterNodeButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.FocusOnMasterNode, 0, 0, -1, -1, IOUtils.FocusNodeGUID, string.Empty, "Focus on active master node.", -1, false );
- m_focusOnMasterNodeButton.ToolButtonPressedEvt += OnButtonPressedEvent;
-
- m_focusOnSelectionButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.FocusOnSelection, 0, 0, -1, -1, IOUtils.FitViewGUID, string.Empty, "Focus on selection or fit to screen if none selected." );
- m_focusOnSelectionButton.ToolButtonPressedEvt += OnButtonPressedEvent;
-
-
- // right
- m_shareButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.Share, 0, 0, -1, -1, IOUtils.ShareOFFGUID, string.Empty, "Share selection", 100 );
- m_shareButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- m_shareButton.AddState( IOUtils.ShareONGUID );
-
- m_takeScreenshotButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.TakeScreenshot, 0, 0, -1, -1, IOUtils.TakeScreenshotOFFGUID, string.Empty, "Take ScreenShot (WINDOWS ONLY).", 100 );
- m_takeScreenshotButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- m_takeScreenshotButton.AddState( IOUtils.TakeScreenshotONGUID );
-
- m_showInfoWindowButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.ShowInfoWindow, 0, 0, -1, -1, IOUtils.ShowInfoWindowGUID, string.Empty, "Open Helper Window." );
- m_showInfoWindowButton.ToolButtonPressedEvt += OnButtonPressedEvent;
-
-
- // hidden
- m_showTipsWindowButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.ShowTipsWindow, 0, 0, -1, -1, IOUtils.ShowTipsWindowGUID, string.Empty, "Open Quick Tips!" );
- m_showTipsWindowButton.ToolButtonPressedEvt += OnButtonPressedEvent;
-
- m_showConsoleWindowButton = new ToolsMenuButton( m_parentWindow, ToolButtonType.ShowConsole, 0, 0, -1, -1, IOUtils.ShowConsoleWindowGUID, string.Empty, "Show internal console", 74 );
- m_showConsoleWindowButton.ToolButtonPressedEvt += OnButtonPressedEvent;
- m_showConsoleWindowButton.AddState( IOUtils.ShowConsoleWindowGUID );
-
- m_searchBarSize = new Rect( 0, TabY + 4, 110, 60 );
- }
-
- void OnShowPortLegend()
- {
- ParentWindow.ShowPortInfo();
- }
-
- override public void Destroy()
- {
- base.Destroy();
- //for ( int i = 0; i < m_list.Length; i++ )
- //{
- // m_list[ i ].Destroy();
- //}
- //m_list = null;
-
- m_searchResultNodes.Clear();
- m_searchResultNodes = null;
-
- m_updateButton.Destroy();
- m_updateButton = null;
-
- m_liveButton.Destroy();
- m_liveButton = null;
-
- m_openSourceCodeButton.Destroy();
- m_openSourceCodeButton = null;
-
- m_focusOnMasterNodeButton.Destroy();
- m_focusOnMasterNodeButton = null;
-
- m_focusOnSelectionButton.Destroy();
- m_focusOnSelectionButton = null;
-
- m_showInfoWindowButton.Destroy();
- m_showInfoWindowButton = null;
-
- m_takeScreenshotButton.Destroy();
- m_takeScreenshotButton = null;
-
- m_shareButton.Destroy();
- m_shareButton = null;
-
- m_showTipsWindowButton.Destroy();
- m_showTipsWindowButton = null;
-
- m_cleanUnusedNodesButton.Destroy();
- m_cleanUnusedNodesButton = null;
-
- m_showConsoleWindowButton.Destroy();
- m_showConsoleWindowButton = null;
- }
-
- void OnButtonPressedEvent( ToolButtonType type )
- {
- if ( ToolButtonPressedEvt != null )
- ToolButtonPressedEvt( type );
- }
-
- public override void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus )
- {
- base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboadFocus );
-
- Color bufferedColor = GUI.color;
- m_areaLeft.x = m_transformedArea.x + TabX;
- m_areaRight.x = m_transformedArea.x + m_transformedArea.width - 75 - TabX;
-
- //if ( m_toolbarButtonStyle == null )
- //{
- // m_toolbarButtonStyle = new GUIStyle( UIUtils.Button );
- // m_toolbarButtonStyle.fixedWidth = 100;
- //}
-
- if ( m_toggleStyle == null )
- {
- m_toggleStyle = UIUtils.Toggle;
- }
-
- //for ( int i = 0; i < m_list.Length; i++ )
- //{
- // GUI.color = m_list[ i ].IsInside( mousePosition ) ? LeftIconsColorOn : LeftIconsColorOff;
- // m_list[ i ].Draw( TabX + m_transformedArea.x + m_list[ i ].ButtonSpacing, TabY );
- //}
- GUI.color = m_updateButton.IsInside( mousePosition ) ? LeftIconsColorOn : LeftIconsColorOff;
- m_updateButton.Draw( TabX + m_transformedArea.x + m_updateButton.ButtonSpacing, TabY );
-
- GUI.color = m_liveButton.IsInside( mousePosition ) ? LeftIconsColorOn : LeftIconsColorOff;
- m_liveButton.Draw( TabX + m_transformedArea.x + m_liveButton.ButtonSpacing, TabY );
-
- GUI.color = m_openSourceCodeButton.IsInside( mousePosition ) ? LeftIconsColorOn : LeftIconsColorOff;
- m_openSourceCodeButton.Draw( TabX + m_transformedArea.x + m_openSourceCodeButton.ButtonSpacing, TabY );
-
- if ( m_searchBarVisible )
- {
- m_searchBarSize.x = m_transformedArea.x + m_transformedArea.width - 320 - TabX;
- string currentFocus = GUI.GetNameOfFocusedControl();
-
- if ( Event.current.type == EventType.KeyDown )
- {
- KeyCode keyCode = Event.current.keyCode;
- if ( Event.current.shift )
- {
- if ( keyCode == KeyCode.F3 ||
- ( ( keyCode == KeyCode.KeypadEnter || keyCode == KeyCode.Return ) &&
- ( currentFocus.Equals( SearchBarId ) || string.IsNullOrEmpty( currentFocus ) ) ) )
- SelectPrevious();
- }
- else
- {
- if ( keyCode == KeyCode.F3 ||
- ( ( keyCode == KeyCode.KeypadEnter || keyCode == KeyCode.Return ) &&
- ( currentFocus.Equals( SearchBarId ) || string.IsNullOrEmpty( currentFocus ) ) ) )
- SelectNext();
- }
- }
-
- if( currentFocus.Equals( SearchBarId ) || ( m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.MouseDown && m_searchBarSize.Contains( m_parentWindow.CameraDrawInfo.MousePosition ) ) || m_selectSearchBarTextfield )
- {
- EditorGUI.BeginChangeCheck();
- {
- GUI.SetNextControlName( SearchBarId );
- m_searchBarValue = EditorGUI.TextField( m_searchBarSize, m_searchBarValue, UIUtils.ToolbarSearchTextfield );
- }
- if ( EditorGUI.EndChangeCheck() )
- {
- m_refreshSearchResultList = true;
- }
- } else
- {
- GUI.Label( m_searchBarSize, m_searchBarValue, UIUtils.ToolbarSearchTextfield );
- }
-
- m_searchBarSize.x += m_searchBarSize.width;
- if ( m_parentWindow.CameraDrawInfo.CurrentEventType == EventType.MouseDown && m_searchBarSize.Contains( m_parentWindow.CameraDrawInfo.MousePosition ) )
- {
- if ( string.IsNullOrEmpty( m_searchBarValue ) )
- {
- m_searchBarVisible = false;
- m_refreshSearchResultList = false;
- }
- else
- {
- m_searchBarValue = string.Empty;
- m_searchResultNodes.Clear();
- m_currentSelected = -1;
- }
- }
-
- GUI.Label( m_searchBarSize, string.Empty, UIUtils.ToolbarSearchCancelButton );
-
-
-
- if ( Event.current.isKey && Event.current.keyCode == KeyCode.Escape )
- {
- m_searchBarVisible = false;
- m_refreshSearchResultList = false;
- GUI.FocusControl( null );
- m_selectSearchBarTextfield = false;
- }
-
- if ( m_refreshSearchResultList && ( m_parentWindow.CurrentInactiveTime > InactivityRefreshTime ) )
- {
- RefreshList();
- }
- }
-
- if ( m_selectSearchBarTextfield )
- {
- m_selectSearchBarTextfield = false;
- EditorGUI.FocusTextInControl( SearchBarId );
- //GUI.FocusControl( SearchBarId );
- }
-
- //if ( Event.current.control && Event.current.isKey && Event.current.keyCode == KeyCode.F && Event.current.type == EventType.KeyDown )
- if( m_parentWindow.CurrentCommandName.Equals("Find") )
- {
- if ( !m_searchBarVisible )
- {
- m_searchBarVisible = true;
- m_refreshSearchResultList = false;
- }
- m_selectSearchBarTextfield = true;
- }
-
- GUI.color = m_shareButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- m_shareButton.Draw( m_transformedArea.x + m_transformedArea.width - 195 - TabX, TabY );
-
- GUI.color = m_takeScreenshotButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- m_takeScreenshotButton.Draw( m_transformedArea.x + m_transformedArea.width - 165 - TabX, TabY );
-
-
-
- GUI.color = m_focusOnSelectionButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- m_focusOnSelectionButton.Draw( m_transformedArea.x + m_transformedArea.width - 120 - TabX, TabY );
-
- GUI.color = m_focusOnMasterNodeButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- m_focusOnMasterNodeButton.Draw( m_transformedArea.x + m_transformedArea.width - 85 - TabX, TabY );
-
- GUI.color = m_cleanUnusedNodesButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- m_cleanUnusedNodesButton.Draw( m_transformedArea.x + m_transformedArea.width - 50 - TabX, TabY );
-
- GUI.color = m_showInfoWindowButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- m_showInfoWindowButton.Draw( m_transformedArea.x + m_transformedArea.width - 25 - TabX, TabY );
-
-
- //GUI.color = m_showTipsWindowButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- //m_showTipsWindowButton.Draw( m_transformedArea.x + m_transformedArea.width - 190 - TabX, TabY );
-
- //GUI.color = m_showConsoleWindowButton.IsInside( mousePosition ) ? RightIconsColorOn : RightIconsColorOff;
- //m_showConsoleWindowButton.Draw( m_transformedArea.x + m_transformedArea.width - 195 - TabX, TabY );
-
- GUI.color = bufferedColor;
-
- }
-
- public void OnNodeRemovedFromGraph( ParentNode node )
- {
- m_searchResultNodes.Remove( node );
- }
-
- int m_previousNodeCount = 0;
-
- void RefreshList()
- {
- m_refreshSearchResultList = false;
- m_currentSelected = -1;
- m_searchResultNodes.Clear();
- if ( !string.IsNullOrEmpty( m_searchBarValue ) )
- {
- List<ParentNode> nodes = m_parentWindow.CurrentGraph.AllNodes;
- int count = nodes.Count;
- m_previousNodeCount = count;
- for ( int i = 0; i < count; i++ )
- {
- if ( nodes[ i ].CheckFindText( m_searchBarValue ) )
- {
- m_searchResultNodes.Add( nodes[ i ] );
- }
- }
- }
- }
-
- void SelectNext()
- {
- if ( m_refreshSearchResultList || m_parentWindow.CurrentGraph.AllNodes.Count != m_previousNodeCount )
- {
- RefreshList();
- }
-
- if ( m_searchResultNodes.Count > 0 )
- {
- m_currentSelected = ( m_currentSelected + 1 ) % m_searchResultNodes.Count;
- m_parentWindow.FocusOnNode( m_searchResultNodes[ m_currentSelected ], 1, true ,true);
- }
- }
-
- void SelectPrevious()
- {
- if ( m_refreshSearchResultList || m_parentWindow.CurrentGraph.AllNodes.Count != m_previousNodeCount )
- {
- RefreshList();
- }
-
- if ( m_searchResultNodes.Count > 0 )
- {
- m_currentSelected = ( m_currentSelected > 1 ) ? ( m_currentSelected - 1 ) : ( m_searchResultNodes.Count - 1 );
- m_parentWindow.FocusOnNode( m_searchResultNodes[ m_currentSelected ], 1, true );
- }
- }
-
-
- public void SetStateOnButton( ToolButtonType button, int state, string tooltip )
- {
- switch ( button )
- {
- case ToolButtonType.New:
- case ToolButtonType.Open:
- case ToolButtonType.Save:
- case ToolButtonType.Library:
- case ToolButtonType.Options:
- case ToolButtonType.Help:
- case ToolButtonType.MasterNode: break;
- case ToolButtonType.OpenSourceCode:
- {
- m_openSourceCodeButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.Update:
- {
- m_updateButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.Live:
- {
- m_liveButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.TakeScreenshot:
- {
- m_takeScreenshotButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.CleanUnusedNodes:
- //case eToolButtonType.SelectShader:
- {
- m_cleanUnusedNodesButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.FocusOnMasterNode:
- {
- m_focusOnMasterNodeButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.FocusOnSelection:
- {
- m_focusOnSelectionButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.Share:
- {
- m_shareButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.ShowInfoWindow:
- {
- m_showInfoWindowButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.ShowTipsWindow:
- {
- m_showTipsWindowButton.SetStateOnButton( state, tooltip );
- }
- break;
- case ToolButtonType.ShowConsole:
- {
- m_showConsoleWindowButton.SetStateOnButton( state, tooltip );
- }
- break;
- }
- }
-
- public void SetStateOnButton( ToolButtonType button, int state )
- {
- switch ( button )
- {
- case ToolButtonType.New:
- case ToolButtonType.Open:
- case ToolButtonType.Save:
- case ToolButtonType.Library:
- case ToolButtonType.Options:
- case ToolButtonType.Help:
- case ToolButtonType.MasterNode: break;
- case ToolButtonType.OpenSourceCode:
- {
- m_openSourceCodeButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.Update:
- {
- m_updateButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.Live:
- {
- m_liveButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.TakeScreenshot:
- {
- m_takeScreenshotButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.CleanUnusedNodes:
- //case eToolButtonType.SelectShader:
- {
- m_cleanUnusedNodesButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.FocusOnMasterNode:
- {
- m_focusOnMasterNodeButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.FocusOnSelection:
- {
- m_focusOnSelectionButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.Share:
- {
- m_shareButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.ShowInfoWindow:
- {
- m_showInfoWindowButton.SetStateOnButton( state );
- }
- break;
- case ToolButtonType.ShowTipsWindow:
- {
- m_showTipsWindowButton.SetStateOnButton( state );
- }break;
- case ToolButtonType.ShowConsole:
- {
- m_showConsoleWindowButton.SetStateOnButton( state );
- }
- break;
- }
- }
-
- public void DrawShaderTitle( MenuParent nodeParametersWindow, MenuParent paletteWindow, float availableCanvasWidth, float graphAreaHeight, string shaderName )
- {
- float leftAdjust = nodeParametersWindow.IsMaximized ? nodeParametersWindow.RealWidth : 0;
- float rightAdjust = paletteWindow.IsMaximized ? 0 : paletteWindow.RealWidth;
-
- m_boxRect = new Rect( leftAdjust + rightAdjust, 0, availableCanvasWidth, 35 );
- m_boxRect.x += paletteWindow.IsMaximized ? 0 : -paletteWindow.RealWidth;
- m_boxRect.width += nodeParametersWindow.IsMaximized ? 0 : nodeParametersWindow.RealWidth;
- m_boxRect.width += paletteWindow.IsMaximized ? 0 : paletteWindow.RealWidth;
- m_borderRect = new Rect( m_boxRect );
- m_borderRect.height = graphAreaHeight;
-
- int extra = m_searchBarVisible ? (int)m_searchBarSize.width + 20: 0;
- //m_boxRect.xMax -= ( paletteWindow.IsMaximized ? 195 : 230 ) + extra;
- //m_boxRect.xMin += nodeParametersWindow.IsMaximized ? 95 : 145;
-
- UIUtils.ToolbarMainTitle.padding.right = ( paletteWindow.IsMaximized ? 195 : 230 ) + extra;
- UIUtils.ToolbarMainTitle.padding.left = nodeParametersWindow.IsMaximized ? 110 : 145;
-
- if ( m_borderStyle == null )
- {
- m_borderStyle = ( ParentWindow.CurrentGraph.CurrentMasterNode == null ) ? UIUtils.GetCustomStyle( CustomStyle.ShaderFunctionBorder ) : UIUtils.GetCustomStyle( CustomStyle.ShaderBorder );
- }
-
- GUI.Label( m_borderRect, shaderName, m_borderStyle );
- GUI.Label( m_boxRect, shaderName, UIUtils.ToolbarMainTitle );
- }
-
- public override bool IsInside( Vector2 position )
- {
- if ( !m_isActive )
- return false;
-
- return m_boxRect.Contains( position ) || m_areaLeft.Contains( position ) || m_areaRight.Contains( position );
- }
-
- public GUIStyle BorderStyle
- {
- get { return m_borderStyle; }
- set { m_borderStyle = value; }
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs.meta
deleted file mode 100644
index 3bd8f546..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: b1c1f3bedf849cb41a1648bf895bc0f7
-timeCreated: 1481126958
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: