diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs deleted file mode 100644 index e405e2e2..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Menu/ShaderLibrary.cs +++ /dev/null @@ -1,91 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEditor; -using System.Collections.Generic; -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - public class ShaderLibrary : EditorWindow - { - private const string SHADER_LIB_FILE = "/AmplifyShaderEditor/Resources/ShaderLibrary/ShaderLibrary.txt"; - private bool m_init = false; - private Vector2 m_scrollPos = new Vector2(); - [SerializeField] - private List<string> m_shaders = new List<string>(); - void Init() - { - m_init = true; - string list = IOUtils.LoadTextFileFromDisk( Application.dataPath + SHADER_LIB_FILE ); - if ( String.IsNullOrEmpty( list ) ) - return; - - string[] listArr = list.Split( IOUtils.FIELD_SEPARATOR ); - for ( int i = 0; i < listArr.Length; i++ ) - { - m_shaders.Add( listArr[ i ] ); - } - - UIUtils.MainSkin.customStyles[ 10 ].active.background = Texture2D.whiteTexture; - - UIUtils.MainSkin.customStyles[ 6 ].fixedHeight = UIUtils.MainSkin.customStyles[ 6 ].normal.background.height; - UIUtils.MainSkin.customStyles[ 6 ].fixedWidth = UIUtils.MainSkin.customStyles[ 6 ].normal.background.width; - - UIUtils.MainSkin.customStyles[ 7 ].fixedHeight = UIUtils.MainSkin.customStyles[ 7 ].normal.background.height; - UIUtils.MainSkin.customStyles[ 7 ].fixedWidth = UIUtils.MainSkin.customStyles[ 7 ].normal.background.width; - - UIUtils.MainSkin.customStyles[ 8 ].fixedHeight = UIUtils.MainSkin.customStyles[ 8 ].normal.background.height; - UIUtils.MainSkin.customStyles[ 8 ].fixedWidth = UIUtils.MainSkin.customStyles[ 8 ].normal.background.width; - - UIUtils.MainSkin.customStyles[ 9 ].fixedHeight = UIUtils.MainSkin.customStyles[ 9 ].normal.background.height; - UIUtils.MainSkin.customStyles[ 9 ].fixedWidth = UIUtils.MainSkin.customStyles[ 9 ].normal.background.width; - - } - - void OnGUI() - { - if ( !m_init ) - { - Init(); - } - - Rect availableArea = position; - - availableArea.y = 100f; - availableArea.x = 0.05f * availableArea.width; - availableArea.height *= 0.5f; - availableArea.width *= 0.9f; - EditorGUILayout.BeginVertical(); - { - EditorGUILayout.LabelField( "Shader Library", UIUtils.MainSkin.customStyles[ 5 ] ); - GUILayout.Space( 10 ); - EditorGUILayout.BeginHorizontal(); - { - GUILayout.Space( 0.05f * position.width ); - GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 8 ] ); - GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 9 ] ); - GUILayout.Space( 0.8f*position.width ); - GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 7 ] ); - GUILayout.Button( string.Empty, UIUtils.MainSkin.customStyles[ 6 ] ); - } - EditorGUILayout.EndHorizontal(); - - GUILayout.BeginArea( availableArea ); - m_scrollPos = EditorGUILayout.BeginScrollView( m_scrollPos, UIUtils.MainSkin.box ); - { - for ( int i = 0; i < m_shaders.Count; i++ ) - { - GUILayout.Button( m_shaders[ i ], UIUtils.MainSkin.customStyles[ 10 ] ); - } - } - EditorGUILayout.EndScrollView(); - GUILayout.EndArea(); - } - EditorGUILayout.EndVertical(); - - } - } -} |