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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs56
1 files changed, 0 insertions, 56 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs
deleted file mode 100644
index e33e096b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-using UnityEngine;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- public class FallbackString : IFallbackVars
- {
- [SerializeField]
- private string m_current;
- [SerializeField]
- private string m_previous;
-
- public FallbackString()
- {
- m_current = string.Empty;
- m_previous = string.Empty;
- }
-
- public FallbackString( string data )
- {
- m_current = data;
- m_previous = data;
- }
-
- public void Revert()
- {
- string aux = m_current;
- m_current = m_previous;
- m_previous = aux;
- }
-
-
- public string Current
- {
- get
- {
- return m_current;
- }
-
- set
- {
- m_previous = m_current;
- m_current = value;
- }
- }
-
- public override string ToString()
- {
- return m_current;
- }
- }
-}