diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs deleted file mode 100644 index dea9b145..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareEqual.cs +++ /dev/null @@ -1,35 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -// -// Custom Node Compare (A == B) -// Donated by The Four Headed Cat - @fourheadedcat - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Compare (A = B)", "Logical Operators", "Check if A is equal to B. If true return value of True else return value of False", null, KeyCode.None, true, true, "Compare", typeof( Compare ), "The Four Headed Cat - @fourheadedcat" )] - public sealed class TFHCCompareEqual : TFHCStub - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_inputPorts[ 0 ].Name = "A"; - m_inputPorts[ 1 ].Name = "B"; - AddInputPort( WirePortDataType.FLOAT, false, "True" ); - AddInputPort( WirePortDataType.FLOAT, false, "False" ); - m_textLabelWidth = 100; - m_useInternalPortData = true; - m_previewShaderGUID = "6904de6cf8c08e7439672390b425ab50"; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - GetInputData( ref dataCollector, ignoreLocalvar ); - string strout = "(( " + m_inputDataPort0 + " == " + m_inputDataPort1 + " ) ? " + m_inputDataPort2 + " : " + m_inputDataPort3 + " )"; - return CreateOutputLocalVariable( 0, strout, ref dataCollector ); - } - } -} |