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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs
deleted file mode 100644
index 0cafeb3c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using System;
-
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )]
- public sealed class SimpleDivideOpNode : DynamicTypeNode
- {
- protected override void CommonInit( int uniqueId )
- {
- m_dynamicRestrictions = new WirePortDataType[]
- {
- WirePortDataType.OBJECT,
- WirePortDataType.FLOAT,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR,
- WirePortDataType.FLOAT3x3,
- WirePortDataType.FLOAT4x4,
- WirePortDataType.INT
- };
-
- base.CommonInit( uniqueId );
- m_allowMatrixCheck = true;
- m_previewShaderGUID = "409f06d00d1094849b0834c52791fa72";
- }
-
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- SetExtensibleInputData( outputId, ref dataCollector, ignoreLocalvar );
- string result = "( " + m_extensibleInputResults[ 0 ];
- for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
- {
- result += " / " + m_extensibleInputResults[ i ];
- }
- result += " )";
- return result;
- }
- }
-}