diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs deleted file mode 100644 index 0cafeb3c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs +++ /dev/null @@ -1,45 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )] - public sealed class SimpleDivideOpNode : DynamicTypeNode - { - protected override void CommonInit( int uniqueId ) - { - m_dynamicRestrictions = new WirePortDataType[] - { - WirePortDataType.OBJECT, - WirePortDataType.FLOAT, - WirePortDataType.FLOAT2, - WirePortDataType.FLOAT3, - WirePortDataType.FLOAT4, - WirePortDataType.COLOR, - WirePortDataType.FLOAT3x3, - WirePortDataType.FLOAT4x4, - WirePortDataType.INT - }; - - base.CommonInit( uniqueId ); - m_allowMatrixCheck = true; - m_previewShaderGUID = "409f06d00d1094849b0834c52791fa72"; - } - - public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - SetExtensibleInputData( outputId, ref dataCollector, ignoreLocalvar ); - string result = "( " + m_extensibleInputResults[ 0 ]; - for ( int i = 1; i < m_extensibleInputResults.Count; i++ ) - { - result += " / " + m_extensibleInputResults[ i ]; - } - result += " )"; - return result; - } - } -} |