diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs deleted file mode 100644 index 3d778d9c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs +++ /dev/null @@ -1,54 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -// -// Custom Node Pixelate UV -// Donated by The Four Headed Cat - @fourheadedcat - -using UnityEngine; -using UnityEditor; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Pixelate UV", "UV Coordinates", "Pixelate Texture Modifying UV.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )] - public sealed class TFHCPixelate : ParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT2, true, "UV" ); - AddInputPort( WirePortDataType.FLOAT, false, "Pixels X" ); - AddInputPort( WirePortDataType.FLOAT, false, "Pixels Y" ); - AddOutputPort( WirePortDataType.FLOAT2, "Out" ); - m_useInternalPortData = true; - m_previewShaderGUID = "e2f7e3c513ed18340868b8cbd0d85cfb"; - } - - public override void DrawProperties() - { - base.DrawProperties (); - EditorGUILayout.HelpBox ("Pixelate UV.\n\n - UV is the Texture Coordinates to pixelate.\n - Pixels X is the number of horizontal pixels\n - Pixels Y is the number of vertical pixels.", MessageType.None); - - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string PixelCount_X = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - string PixelCount_Y = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - - string pixelWidth = "float pixelWidth" + OutputId + " = 1.0f / " + PixelCount_X + ";"; - string pixelHeight = "float pixelHeight" + OutputId + " = 1.0f / " + PixelCount_Y + ";"; - string pixelatedUV = "half2 pixelateduv" + OutputId + " = half2((int)(" + uv + ".x / pixelWidth" + OutputId + ") * pixelWidth" + OutputId + ", (int)(" + uv + ".y / pixelHeight" + OutputId + ") * pixelHeight" + OutputId + ");"; - string result = "pixelateduv" + OutputId; - - dataCollector.AddLocalVariable( UniqueId, pixelWidth ); - dataCollector.AddLocalVariable( UniqueId, pixelHeight ); - dataCollector.AddLocalVariable( UniqueId, pixelatedUV ); - - return GetOutputVectorItem( 0, outputId, result); - - } - } -} |