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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs')
-rw-r--r--Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs b/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs
deleted file mode 100644
index c2b02251..00000000
--- a/Assets/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using UnityEngine;
-
-namespace MaterializationFX.Scripts.Utils
-{
- internal sealed class DemoInputConrtoller : MonoBehaviour
- {
- private const string SpaceButton = "space";
- private const string LightButton = "f";
- private DemoPrefabController _demoPrefabController;
-
- public Light Light;
-
- public void EnableLigh()
- {
- Light.enabled = true;
- }
-
- public void DisableLight()
- {
- Light.enabled = false;
- }
-
- private void Start()
- {
- _demoPrefabController = GetComponent<DemoPrefabController>();
- }
-
- private void Update()
- {
- if (Input.GetKeyDown(SpaceButton))
- _demoPrefabController.Next();
-
- if (Input.GetKeyDown(LightButton))
- Light.enabled = !Light.enabled;
- }
- }
-} \ No newline at end of file