diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Input/_InputManager.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Input/_InputManager.cs')
-rw-r--r-- | Assets/Scripts/Input/_InputManager.cs | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/Assets/Scripts/Input/_InputManager.cs b/Assets/Scripts/Input/_InputManager.cs deleted file mode 100644 index a9d120e4..00000000 --- a/Assets/Scripts/Input/_InputManager.cs +++ /dev/null @@ -1,164 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class _InputManager : Singleton<_InputManager>
-{
- private List<Command> m_CommandRecord;
- public List<Command> CommandRecord
- {
- get
- {
- return m_CommandRecord;
- }
- }
- private readonly int kCommandRecords = 10;
-
- // 本帧内的指令,会在下一帧被清空
- private Command m_CurrentCommand;
- public Command CurrentCommand
- {
- get
- {
- return m_CurrentCommand;
- }
- }
-
- private enum Axis { Up, Down, Left, Right};
-
- private bool[] m_Axis = new bool[4] { false, false, false, false};
-
- public void Init()
- {
- m_CommandRecord = new List<Command>();
- m_CurrentCommand = new Command(GamepadButton.Blank, 0);
- }
-
- private bool GetAxis(Axis axis)
- {
- return false;
- bool axisRaw = false;
- switch (axis)
- {
- case Axis.Left: axisRaw = Input.GetAxisRaw("Horizontal") == -1; break;
- case Axis.Right: axisRaw = Input.GetAxisRaw("Horizontal") == 1; break;
- case Axis.Down: axisRaw = Input.GetAxisRaw("Vertical") == -1; break;
- case Axis.Up: axisRaw = Input.GetAxisRaw("Vertical") == 1; break;
- }
- if (axisRaw)
- {
- if(!m_Axis[(int)axis])
- {
- m_Axis[(int)axis] = true;
- return true;
- }
- return false;
- }
- else
- {
- m_Axis[(int)axis] = false;
- return false;
- }
- }
-
- public void Update()
- {
- GamepadButton cmd = GamepadButton.Blank;
- // 移动
- if (Input.GetKeyDown("w") || GetAxis(Axis.Up))
- cmd = GamepadButton.Up;
- if (Input.GetKeyDown("s") || GetAxis(Axis.Down))
- cmd = GamepadButton.Down;
- if (Input.GetKeyDown("a") || GetAxis(Axis.Left))
- cmd = GamepadButton.Left;
- if (Input.GetKeyDown("d") || GetAxis(Axis.Right))
- cmd = GamepadButton.Right;
- // 动作
- if (Input.GetKeyDown("j") || Input.GetKeyDown(KeyCode.Joystick1Button2))
- cmd = GamepadButton.Circle;
- if (Input.GetKeyDown("k") || Input.GetKeyDown(KeyCode.Joystick1Button0))
- cmd = GamepadButton.Triangle;
- if (Input.GetKeyDown("l") || Input.GetKeyDown(KeyCode.Joystick1Button1))
- cmd = GamepadButton.Square;
- if (Input.GetKeyDown("u") || Input.GetKeyDown(KeyCode.Joystick1Button3))
- cmd = GamepadButton.Cross;
-
- if(cmd != GamepadButton.Blank)
- {
- float time = Time.time;
- Command command = new Command(cmd, time);
- //Debug.Log(CommandToString(command));
-
- m_CurrentCommand = command;
- m_CommandRecord.Add(command);
-
- if(m_CommandRecord.Count > 10)
- m_CommandRecord.RemoveRange(0, m_CommandRecord.Count - 10);
- }
- else if(m_CurrentCommand.code != GamepadButton.Blank)
- {
- m_CurrentCommand = Command.Blank;
- }
- }
-
- string CommandCodeToString(GamepadButton cmd)
- {
- switch(cmd)
- {
- case GamepadButton.Left: return "←";
- case GamepadButton.Right: return "→";
- case GamepadButton.Up: return "↑";
- case GamepadButton.Down: return "↓";
- case GamepadButton.Circle: return "○";
- case GamepadButton.Triangle: return "△";
- case GamepadButton.Square: return "□";
- case GamepadButton.Cross: return "×";
- default: return "Unknown";
- }
- }
-
- string CommandToString(Command cmd)
- {
- string sign = CommandCodeToString(cmd.code);
- return sign + " " + cmd.time + "s" + " " + cmd.id;
- }
-
- string GetGamepadButtonKey(GamepadButton button)
- {
- switch (button)
- {
- case GamepadButton.Blank: return "";
- case GamepadButton.Up: return "w";
- case GamepadButton.Down: return "s";
- case GamepadButton.Left: return "a";
- case GamepadButton.Right: return "d";
- case GamepadButton.Circle: return "j";
- case GamepadButton.Triangle: return "k";
- case GamepadButton.Square: return "l";
- case GamepadButton.Cross: return "u";
- }
- return "";
- }
-
- bool GetGamepadButtonState(GamepadButton button)
- {
- switch (button)
- {
- case GamepadButton.Up: return m_Axis[(int)Axis.Up];
- case GamepadButton.Down: return m_Axis[(int)Axis.Down];
- case GamepadButton.Left: return m_Axis[(int)Axis.Left];
- case GamepadButton.Right: return m_Axis[(int)Axis.Right];
- case GamepadButton.Circle: return Input.GetKey(KeyCode.Joystick1Button2);
- case GamepadButton.Triangle: return Input.GetKey(KeyCode.Joystick1Button0);
- case GamepadButton.Square: return Input.GetKey(KeyCode.Joystick1Button1);
- case GamepadButton.Cross: return Input.GetKey(KeyCode.Joystick1Button3);
- }
- return false;
- }
-
- public bool IsButtonHold(GamepadButton button)
- {
- return Input.GetKey(GetGamepadButtonKey(button)) || GetGamepadButtonState(button);
- }
-
-}
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