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authorchai <chaifix@163.com>2020-10-15 19:05:22 +0800
committerchai <chaifix@163.com>2020-10-15 19:05:22 +0800
commitf049177e20a276049c61edbad631c1b2bbdd5706 (patch)
tree7d1a1cd9b690a5d9a8b9a65554a191d6ec769601 /Assets/Scripts/Physics/PhysicsHelper.cs
parent6990a0d1fbdcbbf404f40713363ac1a148c8840a (diff)
-advanced inspector
+odin
Diffstat (limited to 'Assets/Scripts/Physics/PhysicsHelper.cs')
-rw-r--r--Assets/Scripts/Physics/PhysicsHelper.cs19
1 files changed, 11 insertions, 8 deletions
diff --git a/Assets/Scripts/Physics/PhysicsHelper.cs b/Assets/Scripts/Physics/PhysicsHelper.cs
index 27d04051..94916bfc 100644
--- a/Assets/Scripts/Physics/PhysicsHelper.cs
+++ b/Assets/Scripts/Physics/PhysicsHelper.cs
@@ -13,42 +13,45 @@ public class PhysicsCollisionInfo
public sealed class PhysicsHelper
{
- public static bool BallvsBall(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
+#region 简略版的2D检测,忽略z轴,对于格斗游戏来说使用2D物理
+
+ public static bool BallvsBall2D(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
{
info = null;
+
return true;
}
- public static bool BoxvsBox(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
+ public static bool BoxvsBox2D(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
- public static bool BallvsBox(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
+ public static bool BallvsBox2D(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
- #region 简略版的2D检测,忽略z轴
+#endregion
- public static bool BallvsBall2D(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
+ public static bool BallvsBall(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
- public static bool BoxvsBox2D(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
+ public static bool BoxvsBox(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
- public static bool BallvsBox2D(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
+ public static bool BallvsBox(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
{
info = null;
return true;
}
- #endregion
+
}