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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 碰撞的信息
/// </summary>
public class PhysicsCollisionInfo
{

}

public sealed class PhysicsHelper
{

#region 简略版的2D检测,忽略z轴,对于格斗游戏来说使用2D物理

    public static bool BallvsBall2D(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
    {
        info = null;

        return true;
    }

    public static bool BoxvsBox2D(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
    {
        info = null;
        return true;
    }

    public static bool BallvsBox2D(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
    {
        info = null;
        return true;
    }

#endregion

    public static bool BallvsBall(PhysicsBall ball1, PhysicsBall ball2, out PhysicsCollisionInfo info)
    {
        info = null;
        return true;
    }

    public static bool BoxvsBox(PhysicsBox box1, PhysicsBox box2, out PhysicsCollisionInfo info)
    {
        info = null;
        return true;
    }

    public static bool BallvsBox(PhysicsBall ball, PhysicsBox box, out PhysicsCollisionInfo info)
    {
        info = null;
        return true;
    }

}