summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Rendering
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2021-10-01 10:04:00 +0800
committerchai <chaifix@163.com>2021-10-01 10:04:00 +0800
commitf0ae9393da021fe16af32f7ae1a3245f27050f92 (patch)
treeeb3618a8661c6771098cdfe796bdff50b4e75328 /Assets/Scripts/Rendering
parent5b19af7f51ad4504fc426b8387442f6b868b5f61 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Rendering')
-rw-r--r--Assets/Scripts/Rendering/CustomLight.cs46
-rw-r--r--Assets/Scripts/Rendering/CustomLight.cs.meta11
-rw-r--r--Assets/Scripts/Rendering/CustomRenderingPipeline.cs19
3 files changed, 64 insertions, 12 deletions
diff --git a/Assets/Scripts/Rendering/CustomLight.cs b/Assets/Scripts/Rendering/CustomLight.cs
new file mode 100644
index 00000000..404dee12
--- /dev/null
+++ b/Assets/Scripts/Rendering/CustomLight.cs
@@ -0,0 +1,46 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CustomLight : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void OnEnable()
+ {
+ CustomLightRegistry.Instance.Register(this);
+ }
+
+ // Update is called once per frame
+ void OnDisable()
+ {
+ CustomLightRegistry.Instance.Unregister(this);
+ }
+}
+
+public class CustomLightRegistry : Singleton<CustomLightRegistry>
+{
+ private List<CustomLight> m_Lights;
+ public List<CustomLight> lights
+ {
+ get
+ {
+ if (m_Lights == null)
+ m_Lights = new List<CustomLight>();
+ return m_Lights;
+ }
+ }
+
+ public void Register(CustomLight renderer)
+ {
+ if (!lights.Contains(renderer))
+ {
+ lights.Add(renderer);
+ }
+ }
+
+ public void Unregister(CustomLight renderer)
+ {
+ lights.Remove(renderer);
+ }
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Rendering/CustomLight.cs.meta b/Assets/Scripts/Rendering/CustomLight.cs.meta
new file mode 100644
index 00000000..51106c9d
--- /dev/null
+++ b/Assets/Scripts/Rendering/CustomLight.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d07937a2b7582554e9ec6ba1fcf41504
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs
index 9387cf52..befeed87 100644
--- a/Assets/Scripts/Rendering/CustomRenderingPipeline.cs
+++ b/Assets/Scripts/Rendering/CustomRenderingPipeline.cs
@@ -5,6 +5,7 @@ using UnityEngine;
using UnityEngine.Rendering;
// 相机的自定义管线
+// 混合延迟渲染和前向渲染
[RequireComponent(typeof(MainCamera))]
public class CustomRenderingPipeline : MonoBehaviour
{
@@ -22,12 +23,10 @@ public class CustomRenderingPipeline : MonoBehaviour
// command buffers
CommandBuffer m_CommandBufferAfterDepth;
- RenderTargetIdentifier[] m_GBuffer = new RenderTargetIdentifier[4];
+ RenderTargetIdentifier[] m_GBuffer = new RenderTargetIdentifier[2];
RenderTargetIdentifier m_DepthBuffer;
- RenderTexture m_GBufferTextureDiffuse;
RenderTexture m_GBufferTextureNormal;
RenderTexture m_GBufferTexturePosition;
- RenderTexture m_GBufferTextureTexCoord;
void OnEnable()
{
@@ -35,20 +34,16 @@ public class CustomRenderingPipeline : MonoBehaviour
// command buffers
m_CommandBufferAfterDepth = new CommandBuffer();
- m_Camera.AddCommandBuffer(CameraEvent.AfterDepthTexture, m_CommandBufferAfterDepth);
+ m_CommandBufferAfterDepth.name = "Custom RenderPipeline GBuffer";
+ m_Camera.AddCommandBuffer(CameraEvent.AfterDepthTexture, m_CommandBufferAfterDepth);
// render targets
int width = m_Camera.pixelWidth, height = m_Camera.pixelHeight;
- m_GBufferTextureDiffuse = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
m_GBufferTextureNormal = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
m_GBufferTexturePosition = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear);
- m_GBufferTextureTexCoord = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
- m_GBuffer[0] = m_GBufferTextureDiffuse.colorBuffer;
- m_GBuffer[1] = m_GBufferTextureNormal.colorBuffer;
- m_GBuffer[2] = m_GBufferTexturePosition.colorBuffer;
- m_GBuffer[3] = m_GBufferTextureTexCoord.colorBuffer;
- m_DepthBuffer = m_GBufferTextureDiffuse.depthBuffer;
-
+ m_GBuffer[0] = m_GBufferTextureNormal.colorBuffer;
+ m_GBuffer[1] = m_GBufferTexturePosition.colorBuffer;
+ m_DepthBuffer = m_GBufferTextureNormal.depthBuffer;
}
void OnDisable()