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authorchai <chaifix@163.com>2021-08-30 13:49:30 +0800
committerchai <chaifix@163.com>2021-08-30 13:49:30 +0800
commit07fd372981a16672af23e30816ade14fcb744804 (patch)
treeabae0cc59048b230d5caa5326afa71caddf863ee /Assets/Scripts/Unit/Collider/CollisionSystem.cs
parente5faa213bae57d3d7a92ceb078b4d1ddbe3c2f0c (diff)
击中反馈
Diffstat (limited to 'Assets/Scripts/Unit/Collider/CollisionSystem.cs')
-rw-r--r--Assets/Scripts/Unit/Collider/CollisionSystem.cs110
1 files changed, 104 insertions, 6 deletions
diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Assets/Scripts/Unit/Collider/CollisionSystem.cs
index efbb2784..d5c96d0c 100644
--- a/Assets/Scripts/Unit/Collider/CollisionSystem.cs
+++ b/Assets/Scripts/Unit/Collider/CollisionSystem.cs
@@ -8,10 +8,18 @@ public struct ColliderDescriptor
public UnitCollider unitCollider;
}
+public struct Box
+{
+ public Vector3 center;
+ public Vector3 size;
+}
+
public struct CollisionInfo
{
- ColliderDescriptor collider; // 主动
- ColliderDescriptor collidee; // 从动
+ public ColliderDescriptor collider; // 主动
+ public ColliderDescriptor collidee; // 从动
+ public Box intersection;
+ public bool isCollision;
}
public class CollisionSystem : SingletonMB<CollisionSystem>
@@ -77,10 +85,19 @@ public class CollisionSystem : SingletonMB<CollisionSystem>
for (int j = 0; j < hurtboxes.Count; ++j)
{
ColliderDescriptor hurtbox = hurtboxes[j];
- if (hitbox.unitCollider == hurtbox.unitCollider) // 同一个角色的hitbox和hurtbox不交互
- continue;
-
- }
+ if (hitbox.unitCollider == hurtbox.unitCollider)
+ continue;
+ if (hitbox.unitCollider.owner.type == hurtbox.unitCollider.owner.type)
+ continue;
+ CollisionInfo collision = ColliderUtility.GetCollision(hitbox, hurtbox);
+ if (!collision.isCollision)
+ continue;
+ if (!hitbox.unitCollider.CanCollide(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode()))
+ continue;
+ hitbox.unitCollider.RecordCollision(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode());
+ hitbox.unitCollider.owner.OnHit(collision);
+ hurtbox.unitCollider.owner.OnGetHit(collision);
+ }
}
ListPool<ColliderDescriptor>.Release(hitboxes);
@@ -105,4 +122,85 @@ public class CollisionSystem : SingletonMB<CollisionSystem>
}
+ private void OnDrawGizmos()
+ {
+ }
+
}
+
+public static class ColliderUtility
+{
+ public static CollisionInfo GetCollision(ColliderDescriptor collider, ColliderDescriptor collidee)
+ {
+ CollisionInfo collision = new CollisionInfo();
+ collision.collider = collider;
+ collision.collidee = collidee;
+ Box colliderBox = GetColliderInWorldSpace(collider);
+ Box collideeBox = GetColliderInWorldSpace(collidee);
+ Box intersection = GetIntersection(colliderBox, collideeBox);
+ collision.intersection = intersection;
+ collision.isCollision = intersection.size.magnitude != 0;
+ return collision;
+ }
+
+ public static Box GetColliderInWorldSpace(ColliderDescriptor collider)
+ {
+ Box box = new Box();
+ Vector3 fac = new Vector3(1, 1, collider.unitCollider.owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
+ Vector3 unitPos = collider.unitCollider.owner.transform.position;
+ Vector3 pos = Vector3.zero; // gizmo位置
+ Vector3 localPos = collider.colliderInfo.position;
+ Vector3 localSize = collider.colliderInfo.size;
+ var pivot = collider.colliderInfo.pivot;
+ switch (pivot)
+ {
+ case ColliderBox.Pivot.MiddleBottom:
+ localPos.y += localSize.y / 2;
+ break;
+ }
+ pos = unitPos + Vector3.Scale(localPos, fac);
+ box.center = pos;
+ box.size = localSize;
+ return box;
+ }
+
+ public static Box GetIntersection(Box b1, Box b2)
+ {
+ bool isIntersection = true;
+
+ float l1 = b1.center.x - b1.size.x / 2;
+ float r1 = b1.center.x + b1.size.x / 2;
+ float l2 = b2.center.x - b2.size.x / 2;
+ float r2 = b2.center.x + b2.size.x / 2;
+ isIntersection &= r1 >= l2 && l1 <= r2;
+
+ float o1 = b1.center.y - b1.size.y / 2;
+ float t1 = b1.center.y + b1.size.y / 2;
+ float o2 = b2.center.y - b2.size.y / 2;
+ float t2 = b2.center.y + b2.size.y / 2;
+ isIntersection &= t1 >= o2 && o1 <= t2;
+
+ float c1 = b1.center.z - b1.size.z / 2;
+ float f1 = b1.center.z + b1.size.z / 2;
+ float c2 = b2.center.z - b2.size.z / 2;
+ float f2 = b2.center.z + b2.size.z / 2;
+ isIntersection &= f1 >= c2 && c1 <= f2;
+
+ if(!isIntersection)
+ {
+ return new Box();
+ }
+
+ Box box = new Box();
+ float l = Mathf.Max(l1, l2);
+ float r = Mathf.Min(r1, r2);
+ float b = Mathf.Max(o1, o2);
+ float t = Mathf.Min(t1, t2);
+ float c = Mathf.Max(c1, c2);
+ float f = Mathf.Max(f1, f2);
+ box.center = new Vector3((l + r) / 2, (b + t) / 2, (c + f) / 2 );
+ box.size = new Vector3(r - l, t - b, f - c);
+ return box;
+ }
+
+} \ No newline at end of file