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authorchai <chaifix@163.com>2021-09-20 00:42:33 +0800
committerchai <chaifix@163.com>2021-09-20 00:42:33 +0800
commit02b44c07adfcf921da594120b4cd8fc18b982725 (patch)
tree723e001ed8c5f7c39419cc4a50a3202a0cf59961 /Assets/Scripts/Unit/Components/UnitLensEffect.cs
parentd4581317f904b870c482a3274e7cc47d1732a673 (diff)
+command buffer
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitLensEffect.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitLensEffect.cs128
1 files changed, 128 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs
new file mode 100644
index 00000000..4b710aa4
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+//https://docs.unity3d.com/ScriptReference/Rendering.RenderTargetIdentifier.html
+
+// Unit效果之一,镜头效果,通过command buffer实现
+
+//public class MaterailEntry
+//{
+// public Material material;
+//}
+
+public class UnitLensEffect : UnitComponent
+{
+ private List<RendererProxy> renderers;
+
+ private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
+
+ CommandBuffer m_CommandBuffer;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ renderers = new List<RendererProxy>();
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ for (int i = 0; i < body.renderers.Length; ++i)
+ {
+ var renderer = body.renderers[i];
+ if (renderer == null)
+ continue;
+ RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
+ proxy.Initialize(renderer);
+ proxy.onWillRenderObject = OnWillRenderObject;
+ proxy.onRenderObject = OnRenderObject;
+ renderers.Add(proxy);
+ }
+
+ m_CommandBuffer = ClaimCommandBuffer();
+
+ MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit;
+ MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit;
+ }
+
+ public override void Release()
+ {
+ base.Release();
+
+ MainCamera.Instance.lensEffectHandler.onPreRender -= OnWillRenderUnit;
+ MainCamera.Instance.lensEffectHandler.onPostRender -= OnRenderUnit;
+ }
+
+ private void OnWillRenderUnit()
+ {
+ m_CommandBuffer.Clear();
+
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer);
+ }
+
+ private void OnRenderUnit()
+ {
+
+ MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer);
+ }
+
+ private void OnWillRenderObject(BodyPartRenderer renderer)
+ {
+ //Camera cam = SceneManager.Instance.mainCamera;
+ //if (cam == null)
+ // return;
+ //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name));
+ //mat.SetColor("_Color", Color.red);
+
+ //Matrix4x4 obj2Wod = Matrix4x4.identity;
+ ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform);
+ //Vector3 pos = owner.unitDetail.rootBone.transform.position;
+ //Quaternion rot = owner.unitDetail.rootBone.transform.rotation;
+ //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ //mat.SetMatrix("_ObjectToWorld", obj2Wod);
+ //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex"));
+
+ //cb.Clear();
+ //cb.name = "Unit Renderer";
+
+ //// create render texture for glow map
+ //int tempID = Shader.PropertyToID("_Temp1");
+ //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ //cb.SetRenderTarget(tempID);
+ //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ //cb.DrawRenderer(renderer.renderer, mat);
+
+ //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget);
+ //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name));
+ //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur);
+
+ //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb);
+ }
+
+ private void OnRenderObject(BodyPartRenderer renderer)
+ {
+ //Camera cam = SceneManager.Instance.mainCamera;
+ //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb);
+ }
+
+ static CommandBuffer ClaimCommandBuffer()
+ {
+ CommandBuffer cb = m_CommandBufferPool.Get();
+ cb.Clear();
+ return cb;
+ }
+
+ static void ReleaseCommandBuffer(ref CommandBuffer cb)
+ {
+ m_CommandBufferPool.Release(cb);
+ cb = null;
+ }
+
+}