diff options
author | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-20 00:42:33 +0800 |
commit | 02b44c07adfcf921da594120b4cd8fc18b982725 (patch) | |
tree | 723e001ed8c5f7c39419cc4a50a3202a0cf59961 /Assets/Scripts/Unit/Components/UnitLensEffect.cs | |
parent | d4581317f904b870c482a3274e7cc47d1732a673 (diff) |
+command buffer
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitLensEffect.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs new file mode 100644 index 00000000..4b710aa4 --- /dev/null +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -0,0 +1,128 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +//https://docs.unity3d.com/ScriptReference/Rendering.RenderTargetIdentifier.html + +// Unit效果之一,镜头效果,通过command buffer实现 + +//public class MaterailEntry +//{ +// public Material material; +//} + +public class UnitLensEffect : UnitComponent +{ + private List<RendererProxy> renderers; + + private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null); + + CommandBuffer m_CommandBuffer; + + public override void Initialize() + { + base.Initialize(); + + renderers = new List<RendererProxy>(); + } + + public override void OnPostInitialize() + { + base.OnPostInitialize(); + + IBodyRendererAgent body = owner.unitRender.body; + if (body == null || body.renderers == null) + return; + for (int i = 0; i < body.renderers.Length; ++i) + { + var renderer = body.renderers[i]; + if (renderer == null) + continue; + RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>(); + proxy.Initialize(renderer); + proxy.onWillRenderObject = OnWillRenderObject; + proxy.onRenderObject = OnRenderObject; + renderers.Add(proxy); + } + + m_CommandBuffer = ClaimCommandBuffer(); + + MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit; + MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit; + } + + public override void Release() + { + base.Release(); + + MainCamera.Instance.lensEffectHandler.onPreRender -= OnWillRenderUnit; + MainCamera.Instance.lensEffectHandler.onPostRender -= OnRenderUnit; + } + + private void OnWillRenderUnit() + { + m_CommandBuffer.Clear(); + + MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + } + + private void OnRenderUnit() + { + + MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + } + + private void OnWillRenderObject(BodyPartRenderer renderer) + { + //Camera cam = SceneManager.Instance.mainCamera; + //if (cam == null) + // return; + //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name)); + //mat.SetColor("_Color", Color.red); + + //Matrix4x4 obj2Wod = Matrix4x4.identity; + ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform); + //Vector3 pos = owner.unitDetail.rootBone.transform.position; + //Quaternion rot = owner.unitDetail.rootBone.transform.rotation; + //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); + //mat.SetMatrix("_ObjectToWorld", obj2Wod); + //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex")); + + //cb.Clear(); + //cb.name = "Unit Renderer"; + + //// create render texture for glow map + //int tempID = Shader.PropertyToID("_Temp1"); + //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + //cb.SetRenderTarget(tempID); + //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + //cb.DrawRenderer(renderer.renderer, mat); + + //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget); + //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name)); + //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur); + + //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); + } + + private void OnRenderObject(BodyPartRenderer renderer) + { + //Camera cam = SceneManager.Instance.mainCamera; + //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); + } + + static CommandBuffer ClaimCommandBuffer() + { + CommandBuffer cb = m_CommandBufferPool.Get(); + cb.Clear(); + return cb; + } + + static void ReleaseCommandBuffer(ref CommandBuffer cb) + { + m_CommandBufferPool.Release(cb); + cb = null; + } + +} |