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authorchai <chaifix@163.com>2021-09-16 20:51:19 +0800
committerchai <chaifix@163.com>2021-09-16 20:51:19 +0800
commitcec37ddb003304a224b804a78479ae46dae58fed (patch)
tree03cb1ebba64cf6c38e9250816a7a4a4d13e36e38 /Assets/Scripts/Unit/TimelineEventProxy.cs
parent8b65edb43be0945203633b33d7a62c81ab3f05ce (diff)
+ motion blur
Diffstat (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs')
-rw-r--r--Assets/Scripts/Unit/TimelineEventProxy.cs31
1 files changed, 16 insertions, 15 deletions
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs
index 356a7498..9e41e30e 100644
--- a/Assets/Scripts/Unit/TimelineEventProxy.cs
+++ b/Assets/Scripts/Unit/TimelineEventProxy.cs
@@ -48,23 +48,26 @@ public partial class TimelineEventProxy
// 不要序列化枚举值,因为可能会随时更改
public enum EEventType
{
- EventGame_TimeScale, // 缩放时间
-
+ EventGame_TimeScale, // 缩放时间
+
+ EventMesh_ImageEffect_MotionBlur, // 运动模糊
+ EventMesh_ImageEffect_Glitch, // glitch
+ EventMesh_AfterImage, // 角色残像
+ EventMesh_AfterImageStop, // 角色残像停止事件
+ EventMesh_FadeIn, // 角色透明度
+ EventMesh_FadeOut, // 角色透明度
+ EventMesh_Gloss, // 角色泛光
+ EventMesh_VisibilityInMainCamera, // 是否在主相机渲染
+
+ EventUnit_SetPosition, // 设置位置
+ EventUnit_BulletTime, // 子弹时间
+
EventCamera_Zoom, // 相机聚焦
EventCamera_Shake, // 相机晃动
EventCamera_Blur, // 相机模糊
EventCamera_WhiteOut, // 相机白屏
-
- EventUnit_SetPosition, // 设置位置
-
- EventMesh_AfterImage, // 角色残像
- EventMesh_AfterImageStop, // 角色残像停止事件
- EventMesh_FadeIn, // 角色透明度
- EventMesh_FadeOut, // 角色透明度
- EventMesh_Gloss, // 角色泛光
- EventMesh_Blur, // 运动模糊(非后处理)
-
- EventEnv_Dark,
+
+ EventEnv_Dark,
EventEnv_Exposure,
EventUI_Drift, //
@@ -73,8 +76,6 @@ public partial class TimelineEventProxy
EventProjectile, // 发射体
EventEffect, // 特效
EventSound, // 音效
-
- EventBulletTime, // 子弹时间
}
public const int FPS = 30; // timeline 每秒采样30次