diff options
author | chai <chaifix@163.com> | 2021-09-16 20:51:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-16 20:51:19 +0800 |
commit | cec37ddb003304a224b804a78479ae46dae58fed (patch) | |
tree | 03cb1ebba64cf6c38e9250816a7a4a4d13e36e38 /Assets/Scripts/Unit/TimelineEventProxy.cs | |
parent | 8b65edb43be0945203633b33d7a62c81ab3f05ce (diff) |
+ motion blur
Diffstat (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs')
-rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy.cs | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index 356a7498..9e41e30e 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -48,23 +48,26 @@ public partial class TimelineEventProxy // 不要序列化枚举值,因为可能会随时更改
public enum EEventType {
- EventGame_TimeScale, // 缩放时间 - + EventGame_TimeScale, // 缩放时间
+
+ EventMesh_ImageEffect_MotionBlur, // 运动模糊 + EventMesh_ImageEffect_Glitch, // glitch + EventMesh_AfterImage, // 角色残像
+ EventMesh_AfterImageStop, // 角色残像停止事件
+ EventMesh_FadeIn, // 角色透明度
+ EventMesh_FadeOut, // 角色透明度 + EventMesh_Gloss, // 角色泛光
+ EventMesh_VisibilityInMainCamera, // 是否在主相机渲染 + + EventUnit_SetPosition, // 设置位置
+ EventUnit_BulletTime, // 子弹时间 +
EventCamera_Zoom, // 相机聚焦 EventCamera_Shake, // 相机晃动 EventCamera_Blur, // 相机模糊 EventCamera_WhiteOut, // 相机白屏 - - EventUnit_SetPosition, // 设置位置 - - EventMesh_AfterImage, // 角色残像
- EventMesh_AfterImageStop, // 角色残像停止事件
- EventMesh_FadeIn, // 角色透明度 - EventMesh_FadeOut, // 角色透明度 - EventMesh_Gloss, // 角色泛光 - EventMesh_Blur, // 运动模糊(非后处理) - - EventEnv_Dark, +
+ EventEnv_Dark, EventEnv_Exposure, EventUI_Drift, // @@ -73,8 +76,6 @@ public partial class TimelineEventProxy EventProjectile, // 发射体 EventEffect, // 特效 EventSound, // 音效 - - EventBulletTime, // 子弹时间 } public const int FPS = 30; // timeline 每秒采样30次 |