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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
new file mode 100644
index 00000000..c60480e0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Actions/ActionSequence.cs
@@ -0,0 +1,39 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System.Collections.Generic;
+namespace AmplifyShaderEditor
+{
+ public class ActionSequence
+ {
+ private string m_name;
+ private List<ActionData> m_sequence;
+
+ public ActionSequence( string name )
+ {
+ m_name = name;
+ m_sequence = new List<ActionData>();
+ }
+
+ public void AddToSequence( ActionData actionData )
+ {
+ m_sequence.Add( actionData );
+ }
+
+ public void Execute()
+ {
+ for ( int i = 0; i < m_sequence.Count; i++ )
+ {
+ m_sequence[ i ].ExecuteForward();
+ }
+ }
+
+ public void Destroy()
+ {
+ m_sequence.Clear();
+ m_sequence = null;
+ }
+
+ public string Name { get { return m_name; } }
+ }
+}