summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
new file mode 100644
index 00000000..791b7588
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs
@@ -0,0 +1,17 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEditor;
+using UnityEditor.ProjectWindowCallback;
+namespace AmplifyShaderEditor
+{
+ public class DoCreateFunction : EndNameEditAction
+ {
+ public override void Action( int instanceId, string pathName, string resourceFile )
+ {
+ UnityEngine.Object obj = EditorUtility.InstanceIDToObject( instanceId );
+ AssetDatabase.CreateAsset( obj, AssetDatabase.GenerateUniqueAssetPath( pathName ) );
+ AmplifyShaderEditorWindow.LoadShaderFunctionToASE( (AmplifyShaderFunction)obj, false );
+ }
+ }
+}