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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs
new file mode 100644
index 00000000..89cc8ed6
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs
@@ -0,0 +1,67 @@
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [System.Serializable]
+ public class OptionsWindow
+ {
+ private AmplifyShaderEditorWindow m_parentWindow = null;
+
+ private bool m_coloredPorts = true;
+ private bool m_multiLinePorts = true;
+ private const string MultiLineId = "MultiLinePortsDefault";
+ private const string ColorPortId = "ColoredPortsDefault";
+ public OptionsWindow( AmplifyShaderEditorWindow parentWindow )
+ {
+ m_parentWindow = parentWindow;
+ //Load ();
+ }
+
+ public void Init()
+ {
+ Load();
+ }
+
+ public void Destroy()
+ {
+ Save();
+ }
+
+ public void Save()
+ {
+ EditorPrefs.SetBool( ColorPortId, ColoredPorts );
+ EditorPrefs.SetBool( MultiLineId, m_multiLinePorts );
+ }
+
+ public void Load()
+ {
+ ColoredPorts = EditorPrefs.GetBool( ColorPortId, true );
+ m_multiLinePorts = EditorPrefs.GetBool( MultiLineId, true );
+ }
+
+ public bool ColoredPorts
+ {
+ get { return m_coloredPorts; }
+ set
+ {
+ if ( m_coloredPorts != value )
+ EditorPrefs.SetBool( ColorPortId, value );
+
+ m_coloredPorts = value;
+ }
+ }
+
+ public bool MultiLinePorts
+ {
+ get { return m_multiLinePorts; }
+ set
+ {
+ if ( m_multiLinePorts != value )
+ EditorPrefs.SetBool( MultiLineId, value );
+
+ m_multiLinePorts = value;
+ }
+ }
+ public AmplifyShaderEditorWindow ParentWindow { get { return m_parentWindow; } set { m_parentWindow = value; } }
+ }
+}