diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs new file mode 100644 index 00000000..89cc8ed6 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs @@ -0,0 +1,67 @@ +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [System.Serializable] + public class OptionsWindow + { + private AmplifyShaderEditorWindow m_parentWindow = null; + + private bool m_coloredPorts = true; + private bool m_multiLinePorts = true; + private const string MultiLineId = "MultiLinePortsDefault"; + private const string ColorPortId = "ColoredPortsDefault"; + public OptionsWindow( AmplifyShaderEditorWindow parentWindow ) + { + m_parentWindow = parentWindow; + //Load (); + } + + public void Init() + { + Load(); + } + + public void Destroy() + { + Save(); + } + + public void Save() + { + EditorPrefs.SetBool( ColorPortId, ColoredPorts ); + EditorPrefs.SetBool( MultiLineId, m_multiLinePorts ); + } + + public void Load() + { + ColoredPorts = EditorPrefs.GetBool( ColorPortId, true ); + m_multiLinePorts = EditorPrefs.GetBool( MultiLineId, true ); + } + + public bool ColoredPorts + { + get { return m_coloredPorts; } + set + { + if ( m_coloredPorts != value ) + EditorPrefs.SetBool( ColorPortId, value ); + + m_coloredPorts = value; + } + } + + public bool MultiLinePorts + { + get { return m_multiLinePorts; } + set + { + if ( m_multiLinePorts != value ) + EditorPrefs.SetBool( MultiLineId, value ); + + m_multiLinePorts = value; + } + } + public AmplifyShaderEditorWindow ParentWindow { get { return m_parentWindow; } set { m_parentWindow = value; } } + } +} |