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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs87
1 files changed, 87 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs
new file mode 100644
index 00000000..a30c69aa
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs
@@ -0,0 +1,87 @@
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "HSV to RGB", "Image Effects", "Converts from HSV to RGB color space" )]
+ public sealed class HSVToRGBNode : ParentNode
+ {
+ public static readonly string HSVToRGBHeader = "HSVToRGB( {0}3({1},{2},{3}) )";
+ public static readonly string[] HSVToRGBFunction = { "{0}3 HSVToRGB( {0}3 c )\n",
+ "{\n",
+ "\t{0}4 K = {0}4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );\n",
+ "\t{0}3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );\n",
+ "\treturn c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );\n",
+ "}\n"};
+ public static readonly bool[] HSVToRGBFlags = { true,
+ false,
+ true,
+ true,
+ false,
+ false};
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, "Hue" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Saturation" );
+ AddInputPort( WirePortDataType.FLOAT, false, "Value" );
+ AddOutputColorPorts( "RGB", false );
+ m_previewShaderGUID = "fab445eb945d63047822a7a6b81b959d";
+ m_useInternalPortData = true;
+ m_autoWrapProperties = true;
+ m_customPrecision = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ DrawPrecisionProperty();
+ }
+
+ public static void AddHSVToRGBFunction( ref MasterNodeDataCollector dataCollector , string precisionString )
+ {
+ if( !dataCollector.HasFunction( HSVToRGBHeader ) )
+ {
+ //Hack to be used util indent is properly used
+ int currIndent = UIUtils.ShaderIndentLevel;
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ UIUtils.ShaderIndentLevel = 0;
+ }
+ else
+ {
+ UIUtils.ShaderIndentLevel = 1;
+ UIUtils.ShaderIndentLevel++;
+ }
+
+ string finalFunction = string.Empty;
+ for( int i = 0; i < HSVToRGBFunction.Length; i++ )
+ {
+ finalFunction += UIUtils.ShaderIndentTabs + ( HSVToRGBFlags[ i ] ? string.Format( HSVToRGBFunction[ i ], precisionString ) : HSVToRGBFunction[ i ] );
+ }
+
+ UIUtils.ShaderIndentLevel = currIndent;
+
+ dataCollector.AddFunction( HSVToRGBHeader, finalFunction );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+
+ string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT );
+
+ AddHSVToRGBFunction( ref dataCollector , precisionString );
+
+ string hue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ string saturation = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
+ string value = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
+
+ RegisterLocalVariable( 0, string.Format( HSVToRGBHeader, precisionString, hue, saturation, value ), ref dataCollector, "hsvTorgb" + OutputId );
+ return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
+ }
+ }
+}