diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects')
22 files changed, 2238 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs new file mode 100644 index 00000000..d7ac724f --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs @@ -0,0 +1,443 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +//https://www.shadertoy.com/view/XdS3RW +//http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html +//http://www.pegtop.net/delphi/articles/blendmodes/softlight.htm + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + public enum BlendOps + { + ColorBurn, + ColorDodge, + Darken, + Divide, + Difference, + Exclusion, + SoftLight, + HardLight, + HardMix, + Lighten, + LinearBurn, + LinearDodge, + LinearLight, + Multiply, + Overlay, + PinLight, + Subtract, + Screen, + VividLight + } + [Serializable] + [NodeAttributes( "Blend Operations", "Image Effects", "Common layer blending modes" )] + public class BlendOpsNode : ParentNode + { + //private const string ASEHardLightCall = "ASEHardLight({0},{1})"; + //private const string ASEHardLightFunc = + //"inline float ASEHardLight( float srcLocalVar, float dstLocalVar ){" + + //" return ( ( srcLocalVar > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( srcLocalVar - 0.5 ) ) * ( 1.0 - dstLocalVar ) ) : ( 2.0 * srcLocalVar * dstLocalVar ) ); }"; + + //private const string ASELinearLightCall = "ASELinearLight({0},{1})"; + //private const string ASELinearLightFunc = + //"inline float ASELinearLight( float srcLocalVar, float dstLocalVar ){" + + //" return ( ( srcLocalVar > 0.5 ) ? ( dstLocalVar + 2.0 * srcLocalVar - 1.0 ) : ( dstLocalVar + 2.0 * ( srcLocalVar - 0.5 ) ) ); }"; + + //private const string ASEOverlayCall = "ASEOverlay({0},{1})"; + //private const string ASEOverlayFunc = + //"inline float ASEOverlay( float srcLocalVar, float dstLocalVar ){" + + //" return ( ( dstLocalVar > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( dstLocalVar - 0.5 ) ) * ( 1.0 - srcLocalVar ) ) : ( 2.0 * dstLocalVar * srcLocalVar ) ); }"; + ////" return (dstLocalVar < 0.5) ? 2.0 * srcLocalVar * dstLocalVar : 1.0 - 2.0 * (1.0 - srcLocalVar) * (1.0 - dstLocalVar); }"; + + //private const string ASEPinLightCall = "ASEPinLight({0},{1})"; + //private const string ASEPinLightFunc = + //"inline float ASEPinLight( float srcLocalVar, float dstLocalVar ){" + + //" return ( ( srcLocalVar > 0.5 ) ? max( dstLocalVar , 2.0 * ( srcLocalVar - 0.5 ) ) : min( dstLocalVar , 2.0 * srcLocalVar ) ); }"; + + //private const string ASEVividLightCall = "ASEVividLight({0},{1})"; + //private const string ASEVividLightFunc = "inline float ASEVividLight( float srcLocalVar, float dstLocalVar ){" + + //" return ( ( srcLocalVar > 0.5 ) ? ( dstLocalVar / ( ( 1.0 - srcLocalVar ) * 2.0 ) ) : ( 1.0 - ( ( ( 1.0 - dstLocalVar ) * 0.5 ) / srcLocalVar ) ) ); }"; + + private const string ASEDarkerColorCall = "ASEDarkerColor{}({0},{1})"; + private const string ASEDarkerColorFunc = "inline float ASEDarkerColor{0}( float srcLocalVar, float dstLocalVar ){" + + " return ({1} < {2}) ? s : d; }"; + + private const string ASELighterColorCall = "ASELighterColor{}({0},{1})"; + private const string ASELighterColorFunc = "inline float ASELighterColor{0}( float srcLocalVar, float dstLocalVar ){" + + " return ({1} > {2}) ? s : d; }"; + + private const string BlendOpsModeStr = "Blend Op"; + private const string SaturateResultStr = "Saturate"; + + [SerializeField] + private BlendOps m_currentBlendOp = BlendOps.ColorBurn; + + [SerializeField] + private WirePortDataType m_mainDataType = WirePortDataType.COLOR; + + [SerializeField] + private bool m_saturate = true; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.COLOR, false, "Source" ); + AddInputPort( WirePortDataType.COLOR, false, "Destiny" ); + AddInputPort( WirePortDataType.FLOAT, false,"Alpha" ); + m_inputPorts[ 2 ].FloatInternalData = 1; + AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue ); + m_inputPorts[ 0 ].AddPortForbiddenTypes( WirePortDataType.FLOAT3x3, + WirePortDataType.FLOAT4x4, + WirePortDataType.SAMPLER1D, + WirePortDataType.SAMPLER2D, + WirePortDataType.SAMPLER3D, + WirePortDataType.SAMPLERCUBE ); + m_inputPorts[ 1 ].AddPortForbiddenTypes( WirePortDataType.FLOAT3x3, + WirePortDataType.FLOAT4x4, + WirePortDataType.SAMPLER1D, + WirePortDataType.SAMPLER2D, + WirePortDataType.SAMPLER3D, + WirePortDataType.SAMPLERCUBE ); + m_textLabelWidth = 75; + m_autoWrapProperties = true; + m_hasLeftDropdown = true; + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_currentBlendOp ) ); + m_useInternalPortData = true; + m_previewShaderGUID = "6d6b3518705b3ba49acdc6e18e480257"; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + m_previewMaterialPassId = (int)m_currentBlendOp; + PreviewMaterial.SetInt( "_Sat", m_saturate ? 1 : 0 ); + int lerpMode = ( m_inputPorts[ 2 ].IsConnected || m_inputPorts[ 2 ].FloatInternalData < 1 ) ? 1 : 0; + PreviewMaterial.SetInt( "_Lerp", lerpMode ); + } + + public override void AfterCommonInit() + { + base.AfterCommonInit(); + + if( PaddingTitleLeft == 0 ) + { + PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + if( PaddingTitleRight == 0 ) + PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + } + } + + public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) + { + base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); + UpdateConnection( portId ); + } + + public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) + { + base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); + UpdateConnection( inputPortId ); + } + + public override void OnInputPortDisconnected( int portId ) + { + base.OnInputPortDisconnected( portId ); + UpdateDisconnection( portId ); + } + + void UpdateConnection( int portId ) + { + if( portId == 2 ) + return; + + m_inputPorts[ portId ].MatchPortToConnection(); + int otherPortId = ( portId + 1 ) % 2; + if( m_inputPorts[ otherPortId ].IsConnected ) + { + m_mainDataType = UIUtils.GetPriority( m_inputPorts[ 0 ].DataType ) > UIUtils.GetPriority( m_inputPorts[ 1 ].DataType ) ? m_inputPorts[ 0 ].DataType : m_inputPorts[ 1 ].DataType; + } + else + { + m_mainDataType = m_inputPorts[ portId ].DataType; + m_inputPorts[ otherPortId ].ChangeType( m_mainDataType, false ); + } + m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); + } + + void UpdateDisconnection( int portId ) + { + if( portId == 2 ) + return; + + int otherPortId = ( portId + 1 ) % 2; + if( m_inputPorts[ otherPortId ].IsConnected ) + { + m_mainDataType = m_inputPorts[ otherPortId ].DataType; + m_inputPorts[ portId ].ChangeType( m_mainDataType, false ); + m_outputPorts[ 0 ].ChangeType( m_mainDataType, false ); + } + } + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUI.BeginChangeCheck(); + m_currentBlendOp = (BlendOps)EditorGUILayoutEnumPopup( BlendOpsModeStr, m_currentBlendOp ); + if( EditorGUI.EndChangeCheck() ) + { + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_currentBlendOp ) ); + } + m_saturate = EditorGUILayoutToggle( SaturateResultStr, m_saturate ); + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + m_upperLeftWidget.DrawWidget<BlendOps>( ref m_currentBlendOp, this, OnWidgetUpdate ); + } + + private readonly Action<ParentNode> OnWidgetUpdate = ( x ) => + { + x.SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, ( x as BlendOpsNode ).m_currentBlendOp ) ); + }; + + private string CreateMultiChannel( ref MasterNodeDataCollector dataCollector, string function, string srcLocalVar, string dstLocalVar, string varName ) + { + switch( m_outputPorts[ 0 ].DataType ) + { + default: + { + return string.Format( function, srcLocalVar, dstLocalVar ); + } + case WirePortDataType.FLOAT2: + { + string xChannelName = varName + OutputId + "X"; + string xChannelValue = string.Format( function, srcLocalVar + ".x", dstLocalVar + ".x" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, xChannelName, xChannelValue ); + + string yChannelName = varName + OutputId + "Y"; + string yChannelValue = string.Format( function, srcLocalVar + ".y", dstLocalVar + ".y" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, yChannelName, yChannelValue ); + + return string.Format( "float2({0},{1})", xChannelName, yChannelName ); + } + case WirePortDataType.FLOAT3: + { + string xChannelName = varName + OutputId + "X"; + string xChannelValue = string.Format( function, srcLocalVar + ".x", dstLocalVar + ".x" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, xChannelName, xChannelValue ); + + string yChannelName = varName + OutputId + "Y"; + string yChannelValue = string.Format( function, srcLocalVar + ".y", dstLocalVar + ".y" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, yChannelName, yChannelValue ); + + string zChannelName = varName + OutputId + "Z"; + string zChannelValue = string.Format( function, srcLocalVar + ".z", dstLocalVar + ".z" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, zChannelName, zChannelValue ); + + return string.Format( "float3({0},{1},{2})", xChannelName, yChannelName, zChannelName ); + } + case WirePortDataType.FLOAT4: + case WirePortDataType.COLOR: + { + string xChannelName = varName + OutputId + "X"; + string xChannelValue = string.Format( function, srcLocalVar + ".x", dstLocalVar + ".x" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, xChannelName, xChannelValue ); + + string yChannelName = varName + OutputId + "Y"; + string yChannelValue = string.Format( function, srcLocalVar + ".y", dstLocalVar + ".y" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, yChannelName, yChannelValue ); + + string zChannelName = varName + OutputId + "Z"; + string zChannelValue = string.Format( function, srcLocalVar + ".z", dstLocalVar + ".z" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, zChannelName, zChannelValue ); + + string wChannelName = varName + OutputId + "W"; + string wChannelValue = string.Format( function, srcLocalVar + ".w", dstLocalVar + ".w" ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, wChannelName, wChannelValue ); + + return string.Format( "float4({0},{1},{2},{3})", xChannelName, yChannelName, zChannelName, wChannelName ); + } + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string src = m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, false, true ); + string dst = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, false, true ); + + string srcLocalVar = "blendOpSrc" + OutputId; + string dstLocalVar = "blendOpDest" + OutputId; + dataCollector.AddLocalVariable( UniqueId, UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_mainDataType ) + " " + srcLocalVar, src + ";" ); + dataCollector.AddLocalVariable( UniqueId, UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, m_mainDataType ) + " " + dstLocalVar, dst + ";" ); + + int currIndent = UIUtils.ShaderIndentLevel; + if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) + { + UIUtils.ShaderIndentLevel = 0; + } + else + { + UIUtils.ShaderIndentLevel = 1; + UIUtils.ShaderIndentLevel++; + } + + string result = string.Empty; + switch( m_currentBlendOp ) + { + case BlendOps.ColorBurn: + { + result = string.Format( "( 1.0 - ( ( 1.0 - {0}) / max( {1}, 0.00001) ) )", dstLocalVar, srcLocalVar); + } + break; + case BlendOps.ColorDodge: + { + result = string.Format( "( {0}/ max( 1.0 - {1}, 0.00001 ) )", dstLocalVar, srcLocalVar ); + } + break; + case BlendOps.Darken: + { + result = "min( " + srcLocalVar + " , " + dstLocalVar + " )"; + } + break; + case BlendOps.Divide: + { + result = string.Format( "( {0} / max({1},0.00001) )", dstLocalVar, srcLocalVar ); + } + break; + case BlendOps.Difference: + { + result = "abs( " + srcLocalVar + " - " + dstLocalVar + " )"; + } + break; + case BlendOps.Exclusion: + { + result = "( 0.5 - 2.0 * ( " + srcLocalVar + " - 0.5 ) * ( " + dstLocalVar + " - 0.5 ) )"; + } + break; + case BlendOps.SoftLight: + { + result = string.Format( "2.0f*{0}*{1} + {0}*{0}*(1.0f - 2.0f*{1})", dstLocalVar, srcLocalVar ); + } + break; + case BlendOps.HardLight: + { + result = " (( " + srcLocalVar + " > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( " + srcLocalVar + " - 0.5 ) ) * ( 1.0 - " + dstLocalVar + " ) ) : ( 2.0 * " + srcLocalVar + " * " + dstLocalVar + " ) )"; + //dataCollector.AddFunction( ASEHardLightCall, UIUtils.ShaderIndentTabs + ASEHardLightFunc ); + //result = CreateMultiChannel( ref dataCollector, ASEHardLightCall, srcLocalVar, dstLocalVar, "hardLightBlend" ); + } + break; + case BlendOps.HardMix: + { + result = " round( 0.5 * ( " + srcLocalVar + " + " + dstLocalVar + " ) )"; + } + break; + case BlendOps.Lighten: + { + result = " max( " + srcLocalVar + ", " + dstLocalVar + " )"; + } + break; + case BlendOps.LinearBurn: + { + result = "( " + srcLocalVar + " + " + dstLocalVar + " - 1.0 )"; + } + break; + case BlendOps.LinearDodge: + { + result = "( " + srcLocalVar + " + " + dstLocalVar + " )"; + } + break; + case BlendOps.LinearLight: + { + result = "(( " + srcLocalVar + " > 0.5 )? ( " + dstLocalVar + " + 2.0 * " + srcLocalVar + " - 1.0 ) : ( " + dstLocalVar + " + 2.0 * ( " + srcLocalVar + " - 0.5 ) ) )"; + //dataCollector.AddFunction( ASELinearLightCall, UIUtils.ShaderIndentTabs + ASELinearLightFunc ); + //result = CreateMultiChannel( ref dataCollector, ASELinearLightCall, srcLocalVar, dstLocalVar, "linearLightBlend" ); + } + break; + case BlendOps.Multiply: + { + result = "( " + srcLocalVar + " * " + dstLocalVar + " )"; + } + break; + case BlendOps.Overlay: + { + //result = "(( " + dstLocalVar + " > 0.5 ) ? ( 1.0 - ( 1.0 - 2.0 * ( " + dstLocalVar + " - 0.5 ) ) * ( 1.0 - " + srcLocalVar + " ) ) : ( 2.0 * " + dstLocalVar + " * " + srcLocalVar + " ) )"; + result = "(( " + dstLocalVar + " > 0.5 ) ? ( 1.0 - 2.0 * ( 1.0 - " + dstLocalVar + " ) * ( 1.0 - " + srcLocalVar + " ) ) : ( 2.0 * " + dstLocalVar + " * " + srcLocalVar + " ) )"; + //dataCollector.AddFunction( ASEOverlayCall, UIUtils.ShaderIndentTabs + ASEOverlayFunc ); + //result = CreateMultiChannel( ref dataCollector, ASEOverlayCall, srcLocalVar, dstLocalVar, "overlayBlend" ); + } + break; + case BlendOps.PinLight: + { + result = "(( " + srcLocalVar + " > 0.5 ) ? max( " + dstLocalVar + ", 2.0 * ( " + srcLocalVar + " - 0.5 ) ) : min( " + dstLocalVar + ", 2.0 * " + srcLocalVar + " ) )"; + //dataCollector.AddFunction( ASEPinLightCall, UIUtils.ShaderIndentTabs + ASEPinLightFunc ); + //result = CreateMultiChannel( ref dataCollector, ASEPinLightCall, srcLocalVar, dstLocalVar, "pinLightBlend" ); + } + break; + case BlendOps.Subtract: + { + result = "( " + dstLocalVar + " - " + srcLocalVar + " )"; + } + break; + case BlendOps.Screen: + { + result = "( 1.0 - ( 1.0 - " + srcLocalVar + " ) * ( 1.0 - " + dstLocalVar + " ) )"; + } + break; + case BlendOps.VividLight: + { + result = string.Format( "(( {0} > 0.5 ) ? ( {1} / max( ( 1.0 - {0} ) * 2.0 ,0.00001) ) : ( 1.0 - ( ( ( 1.0 - {1} ) * 0.5 ) / max( {0},0.00001) ) ) )", srcLocalVar, dstLocalVar); + //dataCollector.AddFunction( ASEVividLightCall, UIUtils.ShaderIndentTabs + ASEVividLightFunc ); + //result = CreateMultiChannel( ref dataCollector, ASEVividLightCall, srcLocalVar, dstLocalVar, "vividLightBlend" ); + } + break; + } + + UIUtils.ShaderIndentLevel = currIndent; + if( m_inputPorts[ 2 ].IsConnected || m_inputPorts[ 2 ].FloatInternalData < 1.0 ) + { + string opacity = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + string lerpVar = "lerpBlendMode" + OutputId; + string lerpResult = string.Format( "lerp({0},{1},{2})", dstLocalVar, result, opacity ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, lerpVar, lerpResult ); + result = lerpVar; + } + + if( m_saturate ) + result = "( saturate( " + result + " ))"; + + return CreateOutputLocalVariable( 0, result, ref dataCollector ); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_currentBlendOp ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_saturate ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_currentBlendOp = (BlendOps)Enum.Parse( typeof( BlendOps ), GetCurrentParam( ref nodeParams ) ); + m_saturate = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_currentBlendOp ) ); + } + + public override void Destroy() + { + base.Destroy(); + m_upperLeftWidget = null; + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs.meta new file mode 100644 index 00000000..3a53cbc6 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 09fb0867c2a616c488bad8929f4f7ad7 +timeCreated: 1481126953 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs new file mode 100644 index 00000000..507c678d --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs @@ -0,0 +1,57 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +// http://stackoverflow.com/questions/9320953/what-algorithm-does-photoshop-use-to-desaturate-an-image +// https://www.shadertoy.com/view/lsdXDH + +namespace AmplifyShaderEditor +{ + [System.Serializable] + [NodeAttributes( "Desaturate", "Image Effects", "Generic desaturation operation" )] + public sealed class DesaturateOpNode : ParentNode + { + private const string GenericDesaturateOp0 = "dot( {0}, float3( 0.299, 0.587, 0.114 ))"; + private const string GenericDesaturateOp1 = "lerp( {0}, {1}.xxx, {2} )"; + //private const string GenericDesaturateOp = "lerp( {0},dot({0},float3(0.299,0.587,0.114)).xxx,{1})"; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "RGB" ); + AddInputPort( WirePortDataType.FLOAT, false, "Fraction" ); + AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); + m_useInternalPortData = true; + m_previewShaderGUID = "faabe9efdf44b9648a523f1742abdfd3"; + } + + void UpdatePorts( int portId ) + { + if ( portId == 0 ) + { + m_inputPorts[ 0 ].MatchPortToConnection(); + m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + + if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string initalColorValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string fraction = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + + string initialColorVarName = "desaturateInitialColor" + OutputId; + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, initialColorVarName, initalColorValue ); + + string dotVarName = "desaturateDot" + OutputId; + string dotVarValue = string.Format( GenericDesaturateOp0, initialColorVarName ); + + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, dotVarName, dotVarValue ); + RegisterLocalVariable( 0, string.Format( GenericDesaturateOp1, initialColorVarName, dotVarName,fraction ), ref dataCollector, "desaturateVar" + OutputId ); + + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs.meta new file mode 100644 index 00000000..c931cbd2 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: eddae0a124877fc47b28ae8853286174 +timeCreated: 1489414268 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs new file mode 100644 index 00000000..a30c69aa --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs @@ -0,0 +1,87 @@ +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "HSV to RGB", "Image Effects", "Converts from HSV to RGB color space" )] + public sealed class HSVToRGBNode : ParentNode + { + public static readonly string HSVToRGBHeader = "HSVToRGB( {0}3({1},{2},{3}) )"; + public static readonly string[] HSVToRGBFunction = { "{0}3 HSVToRGB( {0}3 c )\n", + "{\n", + "\t{0}4 K = {0}4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );\n", + "\t{0}3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );\n", + "\treturn c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );\n", + "}\n"}; + public static readonly bool[] HSVToRGBFlags = { true, + false, + true, + true, + false, + false}; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT, false, "Hue" ); + AddInputPort( WirePortDataType.FLOAT, false, "Saturation" ); + AddInputPort( WirePortDataType.FLOAT, false, "Value" ); + AddOutputColorPorts( "RGB", false ); + m_previewShaderGUID = "fab445eb945d63047822a7a6b81b959d"; + m_useInternalPortData = true; + m_autoWrapProperties = true; + m_customPrecision = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + DrawPrecisionProperty(); + } + + public static void AddHSVToRGBFunction( ref MasterNodeDataCollector dataCollector , string precisionString ) + { + if( !dataCollector.HasFunction( HSVToRGBHeader ) ) + { + //Hack to be used util indent is properly used + int currIndent = UIUtils.ShaderIndentLevel; + if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) + { + UIUtils.ShaderIndentLevel = 0; + } + else + { + UIUtils.ShaderIndentLevel = 1; + UIUtils.ShaderIndentLevel++; + } + + string finalFunction = string.Empty; + for( int i = 0; i < HSVToRGBFunction.Length; i++ ) + { + finalFunction += UIUtils.ShaderIndentTabs + ( HSVToRGBFlags[ i ] ? string.Format( HSVToRGBFunction[ i ], precisionString ) : HSVToRGBFunction[ i ] ); + } + + UIUtils.ShaderIndentLevel = currIndent; + + dataCollector.AddFunction( HSVToRGBHeader, finalFunction ); + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + + string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT ); + + AddHSVToRGBFunction( ref dataCollector , precisionString ); + + string hue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string saturation = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string value = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + + RegisterLocalVariable( 0, string.Format( HSVToRGBHeader, precisionString, hue, saturation, value ), ref dataCollector, "hsvTorgb" + OutputId ); + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs.meta new file mode 100644 index 00000000..5d33d3ad --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/HSVToRGBNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3d992a68cff329a4a9bd1deb999fe691 +timeCreated: 1494857111 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/LuminanceNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/LuminanceNode.cs new file mode 100644 index 00000000..2582a59b --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/LuminanceNode.cs @@ -0,0 +1,32 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Luminance", "Image Effects", "Calculates Luminance value from input")] + public sealed class LuminanceNode : ParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "RGB" ); + AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); + m_previewShaderGUID = "81e1d8ffeec8a4b4cabb1094bc981048"; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string grayscale = "Luminance(" + value + ")"; + + RegisterLocalVariable( 0, grayscale, ref dataCollector, "luminance" + OutputId ); + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/LuminanceNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/LuminanceNode.cs.meta new file mode 100644 index 00000000..20c21f37 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/LuminanceNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c5f40d01acf184946b8660599f33109f +timeCreated: 1574935849 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs new file mode 100644 index 00000000..c6805a41 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs @@ -0,0 +1,466 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +// Based on the work by https://github.com/keijiro/NoiseShader + +using System; +using UnityEditor; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + public enum NoiseGeneratorType + { + Simplex2D, + Simplex3D, + Gradient, + Simple + }; + + [Serializable] + [NodeAttributes( "Noise Generator", "Miscellaneous", "Collection of procedural noise generators", tags: "simplex gradient" )] + public sealed class NoiseGeneratorNode : ParentNode + { + private const string TypeLabelStr = "Type"; + private const string SetTo01RangeOpStr = "{0} = {0}*0.5 + 0.5;"; + private const string SetToMinus1To1RangeOpStr = "{0} = {0}*2 - 1;"; + private const string SetTo01RangeLabel = "0-1 Range"; + private const string SetTo01RangePreviewId = "_To01Range"; + private const string UseUnityVersionLabel = "Use Unity Version"; + + // Simple + private const string SimpleNoiseRandomValueFunc = "inline float noise_randomValue (float2 uv) { return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453); }"; + private const string SimpleNoiseInterpolateFunc = "inline float noise_interpolate (float a, float b, float t) { return (1.0-t)*a + (t*b); }"; + private const string SimpleValueNoiseHeader = "inline float valueNoise (float2 uv)"; + private readonly string[] SimpleValueNoiseBody = { "inline float valueNoise (float2 uv)\n", + "{\n", + "\tfloat2 i = floor(uv);\n", + "\tfloat2 f = frac( uv );\n", + "\tf = f* f * (3.0 - 2.0 * f);\n", + "\tuv = abs( frac(uv) - 0.5);\n", + "\tfloat2 c0 = i + float2( 0.0, 0.0 );\n", + "\tfloat2 c1 = i + float2( 1.0, 0.0 );\n", + "\tfloat2 c2 = i + float2( 0.0, 1.0 );\n", + "\tfloat2 c3 = i + float2( 1.0, 1.0 );\n", + "\tfloat r0 = noise_randomValue( c0 );\n", + "\tfloat r1 = noise_randomValue( c1 );\n", + "\tfloat r2 = noise_randomValue( c2 );\n", + "\tfloat r3 = noise_randomValue( c3 );\n", + "\tfloat bottomOfGrid = noise_interpolate( r0, r1, f.x );\n", + "\tfloat topOfGrid = noise_interpolate( r2, r3, f.x );\n", + "\tfloat t = noise_interpolate( bottomOfGrid, topOfGrid, f.y );\n", + "\treturn t;\n", + "}\n"}; + + private const string SimpleNoiseHeader = "float SimpleNoise(float2 UV, float Scale)"; + private const string SimpleNoiseFunc = "SimpleNoise( {0} )"; + private readonly string[] SimpleNoiseBody = { "float SimpleNoise(float2 UV)\n", + "{\n", + "\tfloat t = 0.0;\n", + "\tfloat freq = pow( 2.0, float( 0 ) );\n", + "\tfloat amp = pow( 0.5, float( 3 - 0 ) );\n", + "\tt += valueNoise( UV/freq )*amp;\n", + "\tfreq = pow(2.0, float(1));\n", + "\tamp = pow(0.5, float(3-1));\n", + "\tt += valueNoise( UV/freq )*amp;\n", + "\tfreq = pow(2.0, float(2));\n", + "\tamp = pow(0.5, float(3-2));\n", + "\tt += valueNoise( UV/freq )*amp;\n", + "\treturn t;\n", + "}\n"}; + + // Simplex 2D + private const string Simplex2DFloat3Mod289Func = "float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }"; + private const string Simplex2DFloat2Mod289Func = "float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }"; + private const string Simplex2DPermuteFunc = "float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }"; + + private const string SimplexNoise2DHeader = "float snoise( float2 v )"; + private const string SimplexNoise2DFunc = "snoise( {0} )"; + private readonly string[] SimplexNoise2DBody = {"float snoise( float2 v )\n", + "{\n", + "\tconst float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );\n", + "\tfloat2 i = floor( v + dot( v, C.yy ) );\n", + "\tfloat2 x0 = v - i + dot( i, C.xx );\n", + "\tfloat2 i1;\n", + "\ti1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );\n", + "\tfloat4 x12 = x0.xyxy + C.xxzz;\n", + "\tx12.xy -= i1;\n", + "\ti = mod2D289( i );\n", + "\tfloat3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );\n", + "\tfloat3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );\n", + "\tm = m * m;\n", + "\tm = m * m;\n", + "\tfloat3 x = 2.0 * frac( p * C.www ) - 1.0;\n", + "\tfloat3 h = abs( x ) - 0.5;\n", + "\tfloat3 ox = floor( x + 0.5 );\n", + "\tfloat3 a0 = x - ox;\n", + "\tm *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );\n", + "\tfloat3 g;\n", + "\tg.x = a0.x * x0.x + h.x * x0.y;\n", + "\tg.yz = a0.yz * x12.xz + h.yz * x12.yw;\n", + "\treturn 130.0 * dot( m, g );\n", + "}\n"}; + // Simplex 3D + + + + private const string Simplex3DFloat3Mod289 = "float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; }"; + private const string Simplex3DFloat4Mod289 = "float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; }"; + private const string Simplex3DFloat4Permute = "float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); }"; + private const string TaylorInvSqrtFunc = "float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }"; + + private const string SimplexNoise3DHeader = "float snoise( float3 v )"; + private const string SimplexNoise3DFunc = "snoise( {0} )"; + private readonly string[] SimplexNoise3DBody = + { + "float snoise( float3 v )\n", + "{\n", + "\tconst float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );\n", + "\tfloat3 i = floor( v + dot( v, C.yyy ) );\n", + "\tfloat3 x0 = v - i + dot( i, C.xxx );\n", + "\tfloat3 g = step( x0.yzx, x0.xyz );\n", + "\tfloat3 l = 1.0 - g;\n", + "\tfloat3 i1 = min( g.xyz, l.zxy );\n", + "\tfloat3 i2 = max( g.xyz, l.zxy );\n", + "\tfloat3 x1 = x0 - i1 + C.xxx;\n", + "\tfloat3 x2 = x0 - i2 + C.yyy;\n", + "\tfloat3 x3 = x0 - 0.5;\n", + "\ti = mod3D289( i);\n", + "\tfloat4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );\n", + "\tfloat4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7)\n", + "\tfloat4 x_ = floor( j / 7.0 );\n", + "\tfloat4 y_ = floor( j - 7.0 * x_ ); // mod(j,N)\n", + "\tfloat4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;\n", + "\tfloat4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;\n", + "\tfloat4 h = 1.0 - abs( x ) - abs( y );\n", + "\tfloat4 b0 = float4( x.xy, y.xy );\n", + "\tfloat4 b1 = float4( x.zw, y.zw );\n", + "\tfloat4 s0 = floor( b0 ) * 2.0 + 1.0;\n", + "\tfloat4 s1 = floor( b1 ) * 2.0 + 1.0;\n", + "\tfloat4 sh = -step( h, 0.0 );\n", + "\tfloat4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n", + "\tfloat4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n", + "\tfloat3 g0 = float3( a0.xy, h.x );\n", + "\tfloat3 g1 = float3( a0.zw, h.y );\n", + "\tfloat3 g2 = float3( a1.xy, h.z );\n", + "\tfloat3 g3 = float3( a1.zw, h.w );\n", + "\tfloat4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) );\n", + "\tg0 *= norm.x;\n", + "\tg1 *= norm.y;\n", + "\tg2 *= norm.z;\n", + "\tg3 *= norm.w;\n", + "\tfloat4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 );\n", + "\tm = m* m;\n", + "\tm = m* m;\n", + "\tfloat4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) );\n", + "\treturn 42.0 * dot( m, px);\n", + "}\n" + }; + + //Gradient Noise + private readonly string UnityGradientNoiseFunc = "UnityGradientNoise({0},{1})"; + private readonly string[] UnityGradientNoiseFunctionsBody = + { + "float2 UnityGradientNoiseDir( float2 p )\n", + "{\n", + "\tp = fmod(p , 289);\n", + "\tfloat x = fmod((34 * p.x + 1) * p.x , 289) + p.y;\n", + "\tx = fmod( (34 * x + 1) * x , 289);\n", + "\tx = frac( x / 41 ) * 2 - 1;\n", + "\treturn normalize( float2(x - floor(x + 0.5 ), abs( x ) - 0.5 ) );\n", + "}\n", + "\n", + "float UnityGradientNoise( float2 UV, float Scale )\n", + "{\n", + "\tfloat2 p = UV * Scale;\n", + "\tfloat2 ip = floor( p );\n", + "\tfloat2 fp = frac( p );\n", + "\tfloat d00 = dot( UnityGradientNoiseDir( ip ), fp );\n", + "\tfloat d01 = dot( UnityGradientNoiseDir( ip + float2( 0, 1 ) ), fp - float2( 0, 1 ) );\n", + "\tfloat d10 = dot( UnityGradientNoiseDir( ip + float2( 1, 0 ) ), fp - float2( 1, 0 ) );\n", + "\tfloat d11 = dot( UnityGradientNoiseDir( ip + float2( 1, 1 ) ), fp - float2( 1, 1 ) );\n", + "\tfp = fp * fp * fp * ( fp * ( fp * 6 - 15 ) + 10 );\n", + "\treturn lerp( lerp( d00, d01, fp.y ), lerp( d10, d11, fp.y ), fp.x ) + 0.5;\n", + "}\n" + }; + private readonly string GradientNoiseFunc = "GradientNoise({0},{1})"; + private readonly string[] GradientNoiseFunctionsBody = + { + "//https://www.shadertoy.com/view/XdXGW8\n", + "float2 GradientNoiseDir( float2 x )\n", + "{\n", + "\tconst float2 k = float2( 0.3183099, 0.3678794 );\n", + "\tx = x * k + k.yx;\n", + "\treturn -1.0 + 2.0 * frac( 16.0 * k * frac( x.x * x.y * ( x.x + x.y ) ) );\n", + "}\n", + "\n", + "float GradientNoise( float2 UV, float Scale )\n", + "{\n", + "\tfloat2 p = UV * Scale;\n", + "\tfloat2 i = floor( p );\n", + "\tfloat2 f = frac( p );\n", + "\tfloat2 u = f * f * ( 3.0 - 2.0 * f );\n", + "\treturn lerp( lerp( dot( GradientNoiseDir( i + float2( 0.0, 0.0 ) ), f - float2( 0.0, 0.0 ) ),\n", + "\t\t\tdot( GradientNoiseDir( i + float2( 1.0, 0.0 ) ), f - float2( 1.0, 0.0 ) ), u.x ),\n", + "\t\t\tlerp( dot( GradientNoiseDir( i + float2( 0.0, 1.0 ) ), f - float2( 0.0, 1.0 ) ),\n", + "\t\t\tdot( GradientNoiseDir( i + float2( 1.0, 1.0 ) ), f - float2( 1.0, 1.0 ) ), u.x ), u.y );\n", + "}\n" + }; + + [SerializeField] + private NoiseGeneratorType m_type = NoiseGeneratorType.Simplex2D; + + [SerializeField] + private bool m_setTo01Range = true; + + [SerializeField] + private bool m_unityVersion = false; + private int m_setTo01RangePreviewId; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT2, false, "UV" ); + AddInputPort( WirePortDataType.FLOAT, false, "Scale" ); + m_inputPorts[ 1 ].FloatInternalData = 1; + AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); + m_useInternalPortData = true; + m_autoWrapProperties = true; + m_hasLeftDropdown = true; + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_type ) ); + m_previewShaderGUID = "cd2d37ef5da190b42a91a5a690ba2a7d"; + ConfigurePorts(); + } + + public override void OnEnable() + { + base.OnEnable(); + m_setTo01RangePreviewId = Shader.PropertyToID( SetTo01RangePreviewId ); + } + + public override void AfterCommonInit() + { + base.AfterCommonInit(); + if( PaddingTitleLeft == 0 ) + { + PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + if( PaddingTitleRight == 0 ) + PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + } + } + + public override void Destroy() + { + base.Destroy(); + m_upperLeftWidget = null; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + float range01 = m_setTo01Range ? 1 : 0; + PreviewMaterial.SetFloat( m_setTo01RangePreviewId, range01 ); + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + m_upperLeftWidget.DrawWidget<NoiseGeneratorType>( ref m_type, this, OnWidgetUpdate ); + } + + private readonly Action<ParentNode> OnWidgetUpdate = ( x ) => + { + ( x as NoiseGeneratorNode ).ConfigurePorts(); + }; + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUI.BeginChangeCheck(); + m_type = (NoiseGeneratorType)EditorGUILayoutEnumPopup( TypeLabelStr, m_type ); + if( EditorGUI.EndChangeCheck() ) + { + ConfigurePorts(); + } + + m_setTo01Range = EditorGUILayoutToggle( SetTo01RangeLabel, m_setTo01Range ); + + if( m_type == NoiseGeneratorType.Gradient ) + { + EditorGUI.BeginChangeCheck(); + m_unityVersion = EditorGUILayoutToggle( UseUnityVersionLabel, m_unityVersion ); + if( EditorGUI.EndChangeCheck() ) + { + ConfigurePorts(); + } + } + //EditorGUILayout.HelpBox( "Node still under construction. Use with caution", MessageType.Info ); + } + + private void ConfigurePorts() + { + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_type ) ); + + switch( m_type ) + { + case NoiseGeneratorType.Simplex2D: + { + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); + m_previewMaterialPassId = 0; + } + break; + + case NoiseGeneratorType.Simplex3D: + { + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); + m_previewMaterialPassId = 1; + } + break; + case NoiseGeneratorType.Gradient: + { + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); + m_previewMaterialPassId = m_unityVersion ? 3 : 2; + } + break; + case NoiseGeneratorType.Simple: + { + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); + m_previewMaterialPassId = 4; + } + break; + } + PreviewIsDirty = true; + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) + { + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + + string size = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string scale = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + + switch( m_type ) + { + case NoiseGeneratorType.Simplex2D: + { + + string float3Mod289Func = ( dataCollector.IsTemplate ) ? Simplex2DFloat3Mod289Func : "\t\t" + Simplex2DFloat3Mod289Func; + dataCollector.AddFunction( Simplex2DFloat3Mod289Func, float3Mod289Func ); + + string float2Mod289Func = ( dataCollector.IsTemplate ) ? Simplex2DFloat2Mod289Func : "\t\t" + Simplex2DFloat2Mod289Func; + dataCollector.AddFunction( Simplex2DFloat2Mod289Func, float2Mod289Func ); + + string permuteFunc = ( dataCollector.IsTemplate ) ? Simplex2DPermuteFunc : "\t\t" + Simplex2DPermuteFunc; + dataCollector.AddFunction( Simplex2DPermuteFunc, permuteFunc ); + + dataCollector.AddFunction( SimplexNoise2DHeader, SimplexNoise2DBody, false ); + + + if( m_inputPorts[ 1 ].IsConnected || m_inputPorts[ 1 ].FloatInternalData != 1.0f ) + { + size = string.Format( "{0}*{1}", size, scale ); + } + + RegisterLocalVariable( 0, string.Format( SimplexNoise2DFunc, size ), ref dataCollector, ( "simplePerlin2D" + OutputId ) ); + } + break; + case NoiseGeneratorType.Simplex3D: + { + + string float3Mod289Func = ( dataCollector.IsTemplate ) ? Simplex3DFloat3Mod289 : "\t\t" + Simplex3DFloat3Mod289; + dataCollector.AddFunction( Simplex3DFloat3Mod289, float3Mod289Func ); + + string float4Mod289Func = ( dataCollector.IsTemplate ) ? Simplex3DFloat4Mod289 : "\t\t" + Simplex3DFloat4Mod289; + dataCollector.AddFunction( Simplex3DFloat4Mod289, float4Mod289Func ); + + string permuteFunc = ( dataCollector.IsTemplate ) ? Simplex3DFloat4Permute : "\t\t" + Simplex3DFloat4Permute; + dataCollector.AddFunction( Simplex3DFloat4Permute, permuteFunc ); + + string taylorInvSqrtFunc = ( dataCollector.IsTemplate ) ? TaylorInvSqrtFunc : "\t\t" + TaylorInvSqrtFunc; + dataCollector.AddFunction( TaylorInvSqrtFunc, taylorInvSqrtFunc ); + + dataCollector.AddFunction( SimplexNoise3DHeader, SimplexNoise3DBody, false ); + + if( m_inputPorts[ 1 ].IsConnected || m_inputPorts[ 1 ].FloatInternalData != 1.0f ) + { + size = string.Format( "{0}*{1}", size, scale ); + } + + RegisterLocalVariable( 0, string.Format( SimplexNoise3DFunc, size ), ref dataCollector, ( "simplePerlin3D" + OutputId ) ); + } + break; + + case NoiseGeneratorType.Gradient: + { + string[] body = m_unityVersion ? UnityGradientNoiseFunctionsBody : GradientNoiseFunctionsBody; + string func = m_unityVersion ? UnityGradientNoiseFunc : GradientNoiseFunc; + + dataCollector.AddFunction( body[ 0 ], body, false); + RegisterLocalVariable( 0, string.Format( func, size, scale ), ref dataCollector, ( "gradientNoise" + OutputId ) ); + } + break; + + case NoiseGeneratorType.Simple: + { + string randomValue = ( dataCollector.IsTemplate ) ? SimpleNoiseRandomValueFunc : "\t\t" + SimpleNoiseRandomValueFunc; + dataCollector.AddFunction( SimpleNoiseRandomValueFunc, randomValue ); + + string interpolate = ( dataCollector.IsTemplate ) ? SimpleNoiseInterpolateFunc : "\t\t" + SimpleNoiseInterpolateFunc; + dataCollector.AddFunction( SimpleNoiseInterpolateFunc, interpolate ); + + dataCollector.AddFunction( SimpleValueNoiseHeader, SimpleValueNoiseBody, false ); + + dataCollector.AddFunction( SimpleNoiseHeader, SimpleNoiseBody, false ); + + if( m_inputPorts[ 1 ].IsConnected || m_inputPorts[ 1 ].FloatInternalData != 1.0f ) + { + size = string.Format( "{0}*{1}", size, scale ); + } + RegisterLocalVariable( 0, string.Format( SimpleNoiseFunc, size ), ref dataCollector, ( "simpleNoise" + OutputId ) ); + } + break; + } + + if( m_type == NoiseGeneratorType.Simple && !m_setTo01Range ) + { + dataCollector.AddLocalVariable( outputId, string.Format( SetToMinus1To1RangeOpStr, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ) ); + } + + if( m_setTo01Range && m_type != NoiseGeneratorType.Simple ) + { + dataCollector.AddLocalVariable( outputId, string.Format( SetTo01RangeOpStr, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ) ); + } + + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_type = (NoiseGeneratorType)Enum.Parse( typeof( NoiseGeneratorType ), GetCurrentParam( ref nodeParams ) ); + if( UIUtils.CurrentShaderVersion() < 16903 ) + { + m_setTo01Range = false; + } + else + { + m_setTo01Range = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + m_unityVersion = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + } + + ConfigurePorts(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_type ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_setTo01Range ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_unityVersion ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs.meta new file mode 100644 index 00000000..cb3c00c4 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6b82a8d1dffe4204fa03a09e2fe783b3 +timeCreated: 1485355115 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/PosterizeNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/PosterizeNode.cs new file mode 100644 index 00000000..9518f64e --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/PosterizeNode.cs @@ -0,0 +1,98 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +//https://www.shadertoy.com/view/ldX3D4 +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Posterize", "Image Effects", "Converts a continuous gradation of tones to multiple regions of fewer tones" )] + public sealed class PosterizeNode : ParentNode + { + private const string PosterizationPowerStr = "Power"; + [SerializeField] + private int m_posterizationPower = 1; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.COLOR, false, "RGBA", -1, MasterNodePortCategory.Fragment, 1 ); + AddInputPort( WirePortDataType.INT, false, "Power", -1, MasterNodePortCategory.Fragment, 0 ); + m_inputPorts[ 1 ].AutoDrawInternalData = true; + AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue ); + m_textLabelWidth = 60; + m_autoWrapProperties = true; + m_previewShaderGUID = "ecb3048ef0eec1645bad1d72a98d8279"; + } + + public override void DrawProperties() + { + base.DrawProperties(); + if( !m_inputPorts[ 1 ].IsConnected ) + { + EditorGUILayout.BeginVertical(); + { + EditorGUI.BeginChangeCheck(); + m_posterizationPower = EditorGUILayoutIntSlider( PosterizationPowerStr, m_posterizationPower, 1, 256 ); + if( EditorGUI.EndChangeCheck() ) + { + GetInputPortByUniqueId( 0 ).IntInternalData = m_posterizationPower; + } + } + EditorGUILayout.EndVertical(); + } + else + { + EditorGUILayout.Space(); + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string posterizationPower = "1"; + if( m_inputPorts[ 1 ].IsConnected ) + { + posterizationPower = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + } + else + { + posterizationPower = m_posterizationPower.ToString(); + } + + string colorTarget = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + + string divVar = "div" + OutputId; + dataCollector.AddLocalVariable( UniqueId, "float " + divVar + "=256.0/float(" + posterizationPower + ");" ); + string result = "( floor( " + colorTarget + " * " + divVar + " ) / " + divVar + " )"; + + RegisterLocalVariable( 0, result, ref dataCollector, "posterize" + OutputId ); + + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + + public override void RefreshExternalReferences() + { + base.RefreshExternalReferences(); + m_inputPorts[ 0 ].ChangeType( WirePortDataType.COLOR, false ); + m_inputPorts[ 1 ].ChangeType( WirePortDataType.INT, false ); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_posterizationPower ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_posterizationPower = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/PosterizeNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/PosterizeNode.cs.meta new file mode 100644 index 00000000..edceea37 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/PosterizeNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7dc4667cd643835489312daa244a03b9 +timeCreated: 1481126957 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs new file mode 100644 index 00000000..1fa7c92e --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs @@ -0,0 +1,93 @@ +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "RGB to HSV", "Image Effects", "Converts from RGB to HSV color space" )] + public sealed class RGBToHSVNode : ParentNode + { + public static readonly string RGBToHSVHeader = "RGBToHSV( {0} )"; + public static readonly string[] RGBToHSVFunction = { "{0}3 RGBToHSV({0}3 c)\n", + "{\n", + "\t{0}4 K = {0}4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n", + "\t{0}4 p = lerp( {0}4( c.bg, K.wz ), {0}4( c.gb, K.xy ), step( c.b, c.g ) );\n", + "\t{0}4 q = lerp( {0}4( p.xyw, c.r ), {0}4( c.r, p.yzx ), step( p.x, c.r ) );\n", + "\t{0} d = q.x - min( q.w, q.y );\n", + "\t{0} e = 1.0e-10;\n", + "\treturn {0}3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n", + "}" + }; + + public static readonly bool[] RGBToHSVFlags = { true, + false, + true, + true, + true, + true, + true, + true, + false}; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "RGB" ); + AddOutputPort( WirePortDataType.FLOAT3, "HSV" ); + AddOutputPort( WirePortDataType.FLOAT, "Hue" ); + AddOutputPort( WirePortDataType.FLOAT, "Saturation" ); + AddOutputPort( WirePortDataType.FLOAT, "Value" ); + m_previewShaderGUID = "0f2f09b49bf4954428aafa2dfe1a9a09"; + m_useInternalPortData = true; + m_autoWrapProperties = true; + m_customPrecision = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + DrawPrecisionProperty(); + } + + public void AddRGBToHSVFunction( ref MasterNodeDataCollector dataCollector, string precisionString ) + { + if( !dataCollector.HasFunction( RGBToHSVHeader ) ) + { + //Hack to be used util indent is properly used + int currIndent = UIUtils.ShaderIndentLevel; + if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) + { + UIUtils.ShaderIndentLevel = 0; + } + else + { + UIUtils.ShaderIndentLevel = 1; + UIUtils.ShaderIndentLevel++; + } + + string finalFunction = string.Empty; + for( int i = 0; i < RGBToHSVFunction.Length; i++ ) + { + finalFunction += UIUtils.ShaderIndentTabs + ( RGBToHSVFlags[ i ] ? string.Format( RGBToHSVFunction[ i ], precisionString ) : RGBToHSVFunction[ i ] ); + } + UIUtils.ShaderIndentLevel--; + UIUtils.ShaderIndentLevel = currIndent; + + dataCollector.AddFunction( RGBToHSVHeader, finalFunction ); + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + + string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT ); + AddRGBToHSVFunction( ref dataCollector, precisionString ); + + string rgbValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + + RegisterLocalVariable( 0, string.Format( RGBToHSVHeader, rgbValue ), ref dataCollector, "hsvTorgb" + OutputId ); + return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs.meta new file mode 100644 index 00000000..b5abf86a --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4d24b838adbc80d4cb63e3fc4f5a1c79 +timeCreated: 1494863846 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs new file mode 100644 index 00000000..01310922 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs @@ -0,0 +1,55 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Simple Contrast", "Image Effects", "Simple contrast matrix multiplication" )] + public sealed class SimpleContrastOpNode : ParentNode + { + private const string InputTypeStr = "Contrast"; + private const string FunctionHeader = "CalculateContrast({0},{1})"; + private readonly string[] m_functionBody = { "float4 CalculateContrast( float contrastValue, float4 colorTarget )\n", + "{\n", + "\tfloat t = 0.5 * ( 1.0 - contrastValue );\n", + "\treturn mul( float4x4( contrastValue,0,0,t, 0,contrastValue,0,t, 0,0,contrastValue,t, 0,0,0,1 ), colorTarget );\n", + "}"}; + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddPorts(); + m_textLabelWidth = 70; + m_useInternalPortData = true; + m_previewShaderGUID = "8d76799413f9f0547ac9b1de7ba798f1"; + } + + void AddPorts() + { + AddInputPort( WirePortDataType.COLOR, false, "RGBA", -1, MasterNodePortCategory.Fragment, 1 ); + AddInputPort( WirePortDataType.FLOAT, false, "Value", -1, MasterNodePortCategory.Fragment, 0 ); + AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string contrastValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string colorTarget = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string result = dataCollector.AddFunctions( FunctionHeader, m_functionBody, false, contrastValue, colorTarget ); + + return CreateOutputLocalVariable( 0, result, ref dataCollector ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + if( UIUtils.CurrentShaderVersion() < 5004 ) + { + m_inputPorts[ 1 ].FloatInternalData = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); + } + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs.meta new file mode 100644 index 00000000..a860f21a --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3f49defa61805f948a04775d391e507a +timeCreated: 1481126955 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs new file mode 100644 index 00000000..ec946236 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs @@ -0,0 +1,104 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +//https://www.shadertoy.com/view/XsX3zB +using System; +using UnityEngine; +using UnityEditor; + + +namespace AmplifyShaderEditor +{ + public enum NoiseType + { + Simplex3D, + Simplex3DFractal + } + + [Serializable] + [NodeAttributes( "[Deprecated] Simplex Noise", "Image Effects", "Noise generated via the Simplex algorithm",null,KeyCode.None,false,true)] + public sealed class SimplexNoiseNode : ParentNode + { + private string m_randomFuncBody; + private string m_simplex3dFuncBody; + private string m_simplex3dFractalFuncBody; + + private const string RandomfunctionHeader = "Random3({0})"; + private const string Simplex3dfunctionHeader = "Simplex3d({0})"; + private const string Simplex3dFractalfunctionHeader = "Simplex3dFractal( {0})"; + + private const string NoiseTypeStr = "Type"; + + [SerializeField] + private NoiseType m_type = NoiseType.Simplex3D; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + + IOUtils.AddFunctionHeader( ref m_randomFuncBody, "float3 Random3 ( float3 c )" ); + IOUtils.AddFunctionLine( ref m_randomFuncBody, "float fracMul = 512.0;float j = 4096.0*sin ( dot ( c, float3 ( 17.0, 59.4, 15.0 ) ) );float3 r;r.z = frac ( fracMul*j );j *= .125;r.x = frac ( fracMul*j );j *= .125;r.y = frac ( fracMul*j );return r - 0.5;" ); + IOUtils.CloseFunctionBody( ref m_randomFuncBody ); + + IOUtils.AddFunctionHeader( ref m_simplex3dFuncBody, "float3 Simplex3d ( float3 p )" ); + IOUtils.AddFunctionLine( ref m_simplex3dFuncBody, "float F3 = 0.3333333;float G3 = 0.1666667;float3 s = floor ( p + dot ( p, F3.xxx ) );float3 x = p - s + dot ( s, G3.xxx );float3 e = step ( ( 0.0 ).xxx, x - x.yzx );float3 i1 = e*( 1.0 - e.zxy );float3 i2 = 1.0 - e.zxy*( 1.0 - e );float3 x1 = x - i1 + G3;float3 x2 = x - i2 + 2.0*G3;float3 x3 = x - 1.0 + 3.0*G3;float4 w, d;w.x = dot ( x, x );w.y = dot ( x1, x1 );w.z = dot ( x2, x2 );w.w = dot ( x3, x3 );w = max ( 0.6 - w, 0.0 );d.x = dot ( Random3 ( s ), x );d.y = dot ( Random3 ( s + i1 ), x1 );d.z = dot ( Random3 ( s + i2 ), x2 );d.w = dot ( Random3 ( s + 1.0 ), x3 );w *= w;w *= w;d *= w;return dot ( d, ( 52.0 ).xxx ).xxx;" ); + IOUtils.CloseFunctionBody( ref m_simplex3dFuncBody ); + + IOUtils.AddFunctionHeader( ref m_simplex3dFractalFuncBody, "float3 Simplex3dFractal ( float3 m )" ); + IOUtils.AddFunctionLine( ref m_simplex3dFractalFuncBody, "return (0.5333333*Simplex3d ( m ) + 0.2666667*Simplex3d ( 2.0*m ) + 0.1333333*Simplex3d ( 4.0*m ) + 0.0666667*Simplex3d ( 8.0*m )).xxx;" ); + IOUtils.CloseFunctionBody( ref m_simplex3dFractalFuncBody ); + + AddInputPort( WirePortDataType.FLOAT3, false, "Position" ); + AddInputPort( WirePortDataType.FLOAT, false, "Width" ); + AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); + m_textLabelWidth = 50; + m_useInternalPortData = true; + m_autoWrapProperties = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + m_type = ( NoiseType ) EditorGUILayoutEnumPopup( NoiseTypeStr, m_type ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + + + string posValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string widthValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + dataCollector.AddFunctions( RandomfunctionHeader, m_randomFuncBody, "0" ); + string result = string.Empty; + switch ( m_type ) + { + case NoiseType.Simplex3D: + { + string finalValue = dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue ); + result = finalValue + "* 0.5 + 0.5"; + }break; + + case NoiseType.Simplex3DFractal: + { + dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue ); + string finalValue = dataCollector.AddFunctions( Simplex3dFractalfunctionHeader, m_simplex3dFractalFuncBody, posValue + "*" + widthValue + "+" + widthValue ); + result = finalValue + "* 0.5 + 0.5"; + }break; + } + + return CreateOutputLocalVariable( 0, result, ref dataCollector ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_type = ( NoiseType ) Enum.Parse( typeof( NoiseType ), GetCurrentParam( ref nodeParams ) ); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_type ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs.meta new file mode 100644 index 00000000..477f0e33 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimplexNoiseNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3f888e3dadb5df94199547ab13cb74d2 +timeCreated: 1481126955 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs new file mode 100644 index 00000000..5620173c --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs @@ -0,0 +1,116 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +// +// Custom Node Grayscale +// Donated by The Four Headed Cat - @fourheadedcat + +using UnityEngine; +using UnityEditor; +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Grayscale", "Image Effects", "Convert image colors to grayscale", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat", tags:"luminance" )] + public sealed class TFHCGrayscale : ParentNode + { + private const string GrayscaleStyleStr = "Grayscale Style"; + + [SerializeField] + private int m_grayscaleStyle; + + [SerializeField] + private readonly string[] m_GrayscaleStyleValues = { "Luminance", "Natural Classic", "Old School" }; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "RGB" ); + AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); + m_textLabelWidth = 120; + m_useInternalPortData = true; + m_hasLeftDropdown = true; + m_autoWrapProperties = true; + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_GrayscaleStyleValues[ m_grayscaleStyle ] ) ); + m_previewShaderGUID = "56781cd022be9124597f0f396a46a35f"; + } + + public override void AfterCommonInit() + { + base.AfterCommonInit(); + if( PaddingTitleLeft == 0 ) + { + PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + if( PaddingTitleRight == 0 ) + PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + } + } + + public override void Destroy() + { + base.Destroy(); + m_upperLeftWidget = null; + } + + void UpdateFromSelected() + { + m_previewMaterialPassId = m_grayscaleStyle; + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_GrayscaleStyleValues[ m_grayscaleStyle ] ) ); + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + EditorGUI.BeginChangeCheck(); + m_grayscaleStyle = m_upperLeftWidget.DrawWidget( this, m_grayscaleStyle, m_GrayscaleStyleValues ); + if( EditorGUI.EndChangeCheck() ) + { + UpdateFromSelected(); + } + } + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUI.BeginChangeCheck(); + m_grayscaleStyle = EditorGUILayoutPopup( GrayscaleStyleStr, m_grayscaleStyle, m_GrayscaleStyleValues ); + if( EditorGUI.EndChangeCheck() ) + { + UpdateFromSelected(); + } + EditorGUILayout.HelpBox( "Grayscale Old:\n\n - In: Image to convert.\n - Grayscale Style: Select the grayscale style.\n\n - Out: Grayscale version of the image.", MessageType.None ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_grayscaleStyle = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + UpdateFromSelected(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_grayscaleStyle ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string i = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string grayscale = string.Empty; + switch( m_grayscaleStyle ) + { + case 1: { grayscale = "dot(" + i + ", float3(0.299,0.587,0.114))"; } break; + case 2: { grayscale = "(" + i + ".r + " + i + ".g + " + i + ".b) / 3"; } break; + default: { grayscale = "Luminance(" + i + ")"; } break; + } + RegisterLocalVariable( 0, grayscale, ref dataCollector, "grayscale" + OutputId ); + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs.meta new file mode 100644 index 00000000..07f01e0a --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 32d7b01a9f453d448abf3685a35c4a19 +timeCreated: 1481126954 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/VoronoiNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/VoronoiNode.cs new file mode 100644 index 00000000..552f5653 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/VoronoiNode.cs @@ -0,0 +1,555 @@ +// Amplify Texture Editor - Visual Texture Editing Tool +// Amplify Texture Editor - Visual Texture Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEditor; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Voronoi", "Miscellaneous", "Voronoi", Tags = "noise" )] + public sealed class VoronoiNode : ParentNode + { + // Unity Voronoi + private readonly string UnityVoronoiNoiseFunc = "UnityVoronoi({0},{1},{2})"; + private readonly string[] UnityVoroniNoiseFunctionsBody = + { + "inline float2 UnityVoronoiRandomVector( float2 UV, float offset )\n", + "{\n", + "\tfloat2x2 m = float2x2( 15.27, 47.63, 99.41, 89.98 );\n", + "\tUV = frac( sin(mul(UV, m) ) * 46839.32 );\n", + "\treturn float2( sin(UV.y* +offset ) * 0.5 + 0.5, cos( UV.x* offset ) * 0.5 + 0.5 );\n", + "}\n", + "\n", + "//x - Out y - Cells\n", + "float3 UnityVoronoi( float2 UV, float AngleOffset, float CellDensity )\n", + "{\n", + "\tfloat2 g = floor( UV * CellDensity );\n", + "\tfloat2 f = frac( UV * CellDensity );\n", + "\tfloat t = 8.0;\n", + "\tfloat3 res = float3( 8.0, 0.0, 0.0 );\n", + "\n", + "\tfor( int y = -1; y <= 1; y++ )\n", + "\t{\n", + "\t for( int x = -1; x <= 1; x++ )\n", + "\t {\n", + "\t\t\tfloat2 lattice = float2( x, y );\n", + "\t\t\tfloat2 offset = UnityVoronoiRandomVector( lattice + g, AngleOffset );\n", + "\t\t\tfloat d = distance( lattice + offset, f );\n", + "\n", + "\t\t\tif( d < res.x )\n", + "\t\t\t{\n", + "\t\t\t\tres = float3( d, offset.x, offset.y );\n", + "\t\t\t}\n", + "\t }\n", + "\t}\n", + "\treturn res;\n", + "}\n", + }; + + //////////// + + private const string VoronoiHashHeader = "float2 voronoihash{0}( float2 p )"; + private readonly string[] VoronoiHashBody = { "p = p - 2 * floor( p / 2 );", + "p = float2( dot( p, float2( 127.1, 311.7 ) ), dot( p, float2( 269.5, 183.3 ) ) );", + "return frac( sin( p ) *43758.5453);" }; + + + private const string VoronoiHeader = "float voronoi{0}( float2 v, float time, inout float2 id, float smoothness )"; + private const string VoronoiFunc = "voronoi{0}( {1}, {2},{3}, {4} )"; + private string[] VoronoiBody = + { + "float2 n = floor( v );", + "float2 f = frac( v );", + "float F1 = 8.0;", + "float F2 = 8.0; float2 mr = 0; float2 mg = 0;", + "for ( int j = -1; j <= 1; j++ )", + "{", + " \tfor ( int i = -1; i <= 1; i++ )", + " \t{", + " \t\tfloat2 g = float2( i, j );", + " \t\tfloat2 o = voronoihash{0}( n + g );", + " \t\tfloat2 r = g - f + (sin(0 + o * 6.2831)*0.5 + 0.5);", + " \t\tfloat d = dot( r, r );", + " \t\tif( d<F1 ) {",//12 + " \t\t\tF2 = F1;",//13 + " \t\t\tF1 = d; mg = g; mr = r; id = o;",//14 + " \t\t} else if( d<F2 ) {",//15 + " \t\t\tF2 = d;",//16 + " \t\t}",//17 + " \t}", + "}", + "return F1;" + }; + + private string VoronoiDistanceBody = + "\nF1 = 8.0;" + + "\nfor ( int j = -2; j <= 2; j++ )" + + "\n{{" + + "\nfor ( int i = -2; i <= 2; i++ )" + + "\n{{" + + "\nfloat2 g = mg + float2( i, j );" + + "\nfloat2 o = voronoihash{1}( n + g );" + + "\n{0}" + + "\nfloat d = dot( 0.5 * ( mr + r ), normalize( r - mr ) );" + + "\nF1 = min( F1, d );" + + "\n}}" + + "\n}}" + + "\nreturn F1;"; + + [SerializeField] + private int m_distanceFunction = 0; + + [SerializeField] + private float m_minkowskiPower = 1; + + [SerializeField] + private int m_functionType = 0; + + [SerializeField] + private int m_octaves = 1; + + [SerializeField] + private bool m_tileable = false; + + [SerializeField] + private int m_tileScale = 1; + + [SerializeField] + private bool m_useUnity = false; + + [SerializeField] + private bool m_calculateSmoothValue = false; + + private const string FunctionTypeStr = "Method";//"Function Type"; + private readonly string[] m_functionTypeStr = { "Cells", "Crystal", "Glass", "Caustic", "Distance" }; + + private const string DistanceFunctionLabelStr = "Distance Function"; + private readonly string[] m_distanceFunctionStr = { "Euclidean\u00B2", "Euclidean", "Manhattan", "Chebyshev", "Minkowski" }; + + [SerializeField] + private int m_searchQuality = 0; + private const string SearchQualityLabelStr = "Search Quality"; + private readonly string[] m_searchQualityStr = { "9 Cells", "25 Cells", "49 Cells" }; + + + private const string UseTileScaleStr = "_UseTileScale"; + private const string TileScaleStr = "_TileScale"; + private const string MinkowskiPowerStr = "_MinkowskiPower"; + private const string DistFuncStr = "_DistFunc"; + private const string MethodTypeStr = "_MethodType"; + private const string SearchQualityStr = "_SearchQuality"; + private const string OctavesStr = "_Octaves"; + private const string UseSmoothnessStr = "_UseSmoothness"; + + private int m_UseTileScaleId; + private int m_TileScaleId; + private int m_MinkowskiPowerId; + private int m_DistFuncId; + private int m_MethodTypeId; + private int m_SearchQualityId; + private int m_OctavesId; + private int m_UseSmoothnessId; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT2, false, "UV" ); + AddInputPort( WirePortDataType.FLOAT, false, "Angle" ); + AddInputPort( WirePortDataType.FLOAT, false, "Scale" ); + AddInputPort( WirePortDataType.FLOAT, false, "Smoothness" ); + + m_inputPorts[ 2 ].FloatInternalData = 1; + + AddOutputPort( WirePortDataType.FLOAT, "Out" ); + AddOutputPort( WirePortDataType.FLOAT2, "ID" ); + m_textLabelWidth = 120; + m_useInternalPortData = true; + m_autoWrapProperties = true; + m_previewShaderGUID = "bc1498ccdade442479038b24982fc946"; + ChangePorts(); + ChechSmoothPorts(); + } + + void ChechSmoothPorts() + { + m_inputPorts[ 3 ].Visible = !m_useUnity && m_calculateSmoothValue && (m_functionType == 0) ; + m_sizeIsDirty = true; + } + + void ChangePorts() + { + m_previewMaterialPassId = 0; + } + + public override void OnEnable() + { + base.OnEnable(); + m_UseTileScaleId = Shader.PropertyToID( UseTileScaleStr ); + m_TileScaleId = Shader.PropertyToID( TileScaleStr ); + m_MinkowskiPowerId = Shader.PropertyToID( MinkowskiPowerStr ); + m_DistFuncId = Shader.PropertyToID( DistFuncStr ); + m_MethodTypeId = Shader.PropertyToID( MethodTypeStr ); + m_SearchQualityId = Shader.PropertyToID( SearchQualityStr ); + m_OctavesId = Shader.PropertyToID( OctavesStr ); + m_UseSmoothnessId = Shader.PropertyToID( UseSmoothnessStr ); + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + m_previewMaterialPassId = m_useUnity ? 0 : 1; + if( !m_useUnity ) + { + PreviewMaterial.SetInt( m_SearchQualityId, m_searchQuality + 1 ); + + if( m_functionType == 4) + { + PreviewMaterial.SetInt( m_DistFuncId, 0 ); + } else + { + PreviewMaterial.SetInt( m_DistFuncId, m_distanceFunction ); + } + + if( m_distanceFunction == 4 ) + { + PreviewMaterial.SetFloat( m_MinkowskiPowerId, m_minkowskiPower ); + } + + PreviewMaterial.SetInt( m_MethodTypeId, m_functionType ); + int smoothnessValue = m_calculateSmoothValue ? 1 : 0; + PreviewMaterial.SetInt( m_UseSmoothnessId, smoothnessValue ); + + PreviewMaterial.SetFloat( m_UseTileScaleId, m_tileable ? 1.0f : 0.0f ); + + if( m_tileable ) + PreviewMaterial.SetInt( m_TileScaleId, m_tileScale ); + + PreviewMaterial.SetInt( m_OctavesId, m_octaves ); + } + } + + public override void RenderNodePreview() + { + //Runs at least one time + if( !m_initialized ) + { + // nodes with no preview don't update at all + PreviewIsDirty = false; + return; + } + + if( !PreviewIsDirty ) + return; + + SetPreviewInputs(); + + RenderTexture temp = RenderTexture.active; + + RenderTexture.active = m_outputPorts[ 0 ].OutputPreviewTexture; + PreviewMaterial.SetInt( "_PreviewID", 0 ); + Graphics.Blit( null, m_outputPorts[ 0 ].OutputPreviewTexture, PreviewMaterial, m_previewMaterialPassId ); + + RenderTexture.active = m_outputPorts[ 1 ].OutputPreviewTexture; + PreviewMaterial.SetInt( "_PreviewID", 1 ); + Graphics.Blit( null, m_outputPorts[ 1 ].OutputPreviewTexture, PreviewMaterial, m_previewMaterialPassId ); + RenderTexture.active = temp; + + PreviewIsDirty = m_continuousPreviewRefresh; + + FinishPreviewRender = true; + } + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUI.BeginChangeCheck(); + { + EditorGUI.BeginDisabledGroup( m_useUnity ); + { + EditorGUI.BeginChangeCheck(); + m_functionType = EditorGUILayoutPopup( FunctionTypeStr, m_functionType, m_functionTypeStr ); + if( EditorGUI.EndChangeCheck() ) + { + ChechSmoothPorts(); + } + + EditorGUI.BeginDisabledGroup( m_functionType == 4 ); + m_distanceFunction = EditorGUILayoutPopup( DistanceFunctionLabelStr, m_distanceFunction, m_distanceFunctionStr ); + if( m_distanceFunction == 4 ) + { + m_minkowskiPower = EditorGUILayoutSlider( "Minkowski Power", m_minkowskiPower, 1, 5 ); + } + EditorGUI.EndDisabledGroup(); + + m_searchQuality = EditorGUILayoutPopup( SearchQualityLabelStr, m_searchQuality, m_searchQualityStr ); + m_octaves = EditorGUILayoutIntSlider( "Octaves", m_octaves, 1, 8 ); + m_tileable = EditorGUILayoutToggle( "Tileable", m_tileable ); + EditorGUI.BeginDisabledGroup( !m_tileable ); + m_tileScale = EditorGUILayoutIntField( "Tile Scale", m_tileScale ); + EditorGUI.EndDisabledGroup(); + + //Only smoothing cells type for now + if( m_functionType == 0 ) + { + EditorGUI.BeginChangeCheck(); + m_calculateSmoothValue = EditorGUILayoutToggle( "Smooth", m_calculateSmoothValue ); + if( EditorGUI.EndChangeCheck() ) + { + ChechSmoothPorts(); + } + } + } + EditorGUI.EndDisabledGroup(); + + EditorGUI.BeginChangeCheck(); + m_useUnity = EditorGUILayoutToggle( "Unity's Voronoi", m_useUnity ); + if( EditorGUI.EndChangeCheck() ) + { + ChangePorts(); + ChechSmoothPorts(); + } + } + if( EditorGUI.EndChangeCheck() ) + { + PreviewIsDirty = true; + } + + } + + void ChangeFunction( string scale ) + { + VoronoiBody[ 10 ] = "\t\to = ( sin( time + o * 6.2831 ) * 0.5 + 0.5 ); float2 r = g - f + o;"; + int q = m_searchQuality + 1; + VoronoiBody[ 4 ] = "for ( int j = -" + q + "; j <= " + q + "; j++ )"; + VoronoiBody[ 6 ] = "\tfor ( int i = -" + q + "; i <= " + q + "; i++ )"; + int dFunction = m_distanceFunction; + if( m_functionType == 4 ) + dFunction = 0; + switch( dFunction ) + { + default: + case 0: + VoronoiBody[ 11 ] = "\t\tfloat d = 0.5 * dot( r, r );"; + break; + case 1: + VoronoiBody[ 11 ] = "\t\tfloat d = 0.707 * sqrt(dot( r, r ));"; + break; + case 2: + VoronoiBody[ 11 ] = "\t\tfloat d = 0.5 * ( abs(r.x) + abs(r.y) );"; + break; + case 3: + VoronoiBody[ 11 ] = "\t\tfloat d = max(abs(r.x), abs(r.y));"; + break; + case 4: + VoronoiBody[ 11 ] = "\t\tfloat d = " + ( 1 / Mathf.Pow( 2, 1 / m_minkowskiPower ) ).ToString( "n3" ) + " * pow( ( pow( abs( r.x ), " + m_minkowskiPower + " ) + pow( abs( r.y ), " + m_minkowskiPower + " ) ), " + ( 1 / m_minkowskiPower ).ToString( "n3" ) + " );"; + break; + } + + if( m_functionType == 0 ) + { + if( m_calculateSmoothValue ) + { + VoronoiBody[ 12 ] = " //\t\tif( d<F1 ) {"; + VoronoiBody[ 13 ] = " //\t\t\tF2 = F1;"; + VoronoiBody[ 14 ] = " \t\t\tfloat h = smoothstep(0.0, 1.0, 0.5 + 0.5 * (F1 - d) / smoothness); F1 = lerp(F1, d, h) - smoothness * h * (1.0 - h);mg = g; mr = r; id = o;"; + VoronoiBody[ 15 ] = " //\t\t} else if( d<F2 ) {"; + VoronoiBody[ 16 ] = " //\t\t\tF2 = d;"; + VoronoiBody[ 17 ] = " //\t\t}"; + } + else + { + VoronoiBody[ 12 ] = " \t\tif( d<F1 ) {"; + VoronoiBody[ 13 ] = " \t\t\tF2 = F1;"; + VoronoiBody[ 14 ] = " \t\t\tF1 = d; mg = g; mr = r; id = o;"; + VoronoiBody[ 15 ] = " \t\t} else if( d<F2 ) {"; + VoronoiBody[ 16 ] = " \t\t\tF2 = d;"; + VoronoiBody[ 17 ] = " \t\t}"; + } + + + } + else + { + VoronoiBody[ 12 ] = " \t\tif( d<F1 ) {"; + VoronoiBody[ 13 ] = " \t\t\tF2 = F1;"; + VoronoiBody[ 14 ] = " \t\t\tF1 = d; mg = g; mr = r; id = o;"; + VoronoiBody[ 15 ] = " \t\t} else if( d<F2 ) {"; + VoronoiBody[ 16 ] = " \t\t\tF2 = d;"; + VoronoiBody[ 17 ] = " \t\t}"; + } + + switch( m_functionType ) + { + default: + case 0: + VoronoiBody[ 20 ] = "return F1;"; + break; + case 1: + VoronoiBody[ 20 ] = "return F2;"; + break; + case 2: + VoronoiBody[ 20 ] = "return F2 - F1;"; + break; + case 3: + VoronoiBody[ 20 ] = "return (F2 + F1) * 0.5;"; + break; + case 4: + VoronoiBody[ 20 ] = string.Format( VoronoiDistanceBody , VoronoiBody[ 10 ], OutputId ); + break; + } + + if( m_tileable ) + { + + VoronoiHashBody[ 0 ] = "p = p - " + m_tileScale + " * floor( p / " + m_tileScale + " );"; + } + else + { + VoronoiHashBody[ 0 ] = ""; + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) + { + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + + if( m_useUnity ) + { + string uvValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string angleOffset = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string cellDensity = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + dataCollector.AddFunction( UnityVoroniNoiseFunctionsBody[ 0 ], UnityVoroniNoiseFunctionsBody, false ); + string varName = "unityVoronoy" + OutputId; + string varValue = string.Format( UnityVoronoiNoiseFunc, uvValue, angleOffset, cellDensity ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, varName, varValue ); + m_outputPorts[ 0 ].SetLocalValue( varName + ".x", dataCollector.PortCategory ); + m_outputPorts[ 1 ].SetLocalValue( varName + ".yz", dataCollector.PortCategory ); + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + else + { + + string scaleValue = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + + string timeVarValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string timeVarName = "time" + OutputId; + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, timeVarName, timeVarValue ); + + ChangeFunction( scaleValue ); + + string voronoiHashFunc = string.Empty; + string VoronoiHashHeaderFormatted = string.Format( VoronoiHashHeader, OutputId ); + IOUtils.AddFunctionHeader( ref voronoiHashFunc, VoronoiHashHeaderFormatted ); + for( int i = 0; i < VoronoiHashBody.Length; i++ ) + { + IOUtils.AddFunctionLine( ref voronoiHashFunc, VoronoiHashBody[ i ] ); + } + IOUtils.CloseFunctionBody( ref voronoiHashFunc ); + dataCollector.AddFunction( VoronoiHashHeaderFormatted, voronoiHashFunc ); + + string smoothnessName = "0"; + if( m_calculateSmoothValue ) + { + smoothnessName = "voronoiSmooth" + outputId; + string smoothnessValue = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ); + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, smoothnessName, smoothnessValue ); + } + + string voronoiFunc = string.Empty; + IOUtils.AddFunctionHeader( ref voronoiFunc, string.Format( VoronoiHeader, OutputId ) ); + for( int i = 0; i < VoronoiBody.Length; i++ ) + { + if( i == 9 ) + { + IOUtils.AddFunctionLine( ref voronoiFunc, string.Format( VoronoiBody[ i ],OutputId ) ); + } + else + { + IOUtils.AddFunctionLine( ref voronoiFunc, VoronoiBody[ i ] ); + } + } + IOUtils.CloseFunctionBody( ref voronoiFunc ); + dataCollector.AddFunction( string.Format( VoronoiHeader, OutputId ), voronoiFunc ); + + string uvs = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + uvs = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + else + { + if( dataCollector.IsTemplate ) + { + uvs = dataCollector.TemplateDataCollectorInstance.GenerateAutoUVs( 0 ); + } + else + { + uvs = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, 0 ); + } + } + + dataCollector.AddLocalVariable( UniqueId, string.Format( "float2 coords{0} = {1} * {2};", OutputId, uvs, scaleValue ) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "float2 id{0} = 0;", OutputId ) ); + + if( m_octaves == 1 ) + { + dataCollector.AddLocalVariable( UniqueId, string.Format( "float voroi{0} = {1};", OutputId, string.Format( VoronoiFunc, OutputId, "coords" + OutputId,timeVarName, "id"+ OutputId,smoothnessName ) ) ); + } + else + { + dataCollector.AddLocalVariable( UniqueId, string.Format( "float fade{0} = 0.5;", OutputId ) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "float voroi{0} = 0;", OutputId ) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "float rest{0} = 0;", OutputId ) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "for( int it{0} = 0; it{0} <" + m_octaves + "; it{0}++ ){{", OutputId) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "voroi{0} += fade{0} * voronoi{0}( coords{0}, time{0}, id{0},{1} );", OutputId, smoothnessName ) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "rest{0} += fade{0};", OutputId ) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "coords{0} *= 2;", OutputId ) ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "fade{0} *= 0.5;", OutputId ) ); + dataCollector.AddLocalVariable( UniqueId, "}" + "//Voronoi" + OutputId ); + dataCollector.AddLocalVariable( UniqueId, string.Format( "voroi{0} /= rest{0};", OutputId ) ); + } + m_outputPorts[ 0 ].SetLocalValue( "voroi" + OutputId, dataCollector.PortCategory ); + m_outputPorts[ 1 ].SetLocalValue( "id" + OutputId, dataCollector.PortCategory ); + return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); + } + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_searchQuality = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + m_distanceFunction = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + m_minkowskiPower = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); + m_functionType = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + m_octaves = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + m_tileable = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + m_tileScale = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + m_useUnity = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + if( UIUtils.CurrentShaderVersion() > 17402 ) + { + m_calculateSmoothValue = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + } + + ChangePorts(); + ChechSmoothPorts(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_searchQuality ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_distanceFunction ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_minkowskiPower ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_functionType ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_octaves ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_tileable.ToString() ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_tileScale ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_useUnity ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_calculateSmoothValue ); + } + } +} diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/VoronoiNode.cs.meta b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/VoronoiNode.cs.meta new file mode 100644 index 00000000..fb9562a3 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/VoronoiNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a3f99c25e876b164789b7612a63ec748 +timeCreated: 1566897514 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |