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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs
new file mode 100644
index 00000000..463528fd
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs
@@ -0,0 +1,58 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Add", "Math Operators", "Addition of two or more values ( A + B + .. )", null, KeyCode.A )]
+ public sealed class SimpleAddOpNode : DynamicTypeNode
+ {
+ private int m_cachedPropertyId = -1;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ m_dynamicRestrictions = new WirePortDataType[]
+ {
+ WirePortDataType.OBJECT,
+ WirePortDataType.FLOAT,
+ WirePortDataType.FLOAT2,
+ WirePortDataType.FLOAT3,
+ WirePortDataType.FLOAT4,
+ WirePortDataType.COLOR,
+ WirePortDataType.FLOAT3x3,
+ WirePortDataType.FLOAT4x4,
+ WirePortDataType.INT
+ };
+
+ base.CommonInit( uniqueId );
+ m_extensibleInputPorts = true;
+ m_previewShaderGUID = "9eb150cbc752cbc458a0a37984b9934a";
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if ( m_cachedPropertyId == -1 )
+ m_cachedPropertyId = Shader.PropertyToID( "_Count" );
+
+ PreviewMaterial.SetInt( m_cachedPropertyId, m_inputPorts.Count);
+ }
+
+ public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
+ string result = "( " + m_extensibleInputResults[ 0 ];
+ for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
+ {
+ result += " + " + m_extensibleInputResults[ i ];
+ }
+ result += " )";
+ return result;
+ }
+ }
+}