diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs new file mode 100644 index 00000000..64da4fdf --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs @@ -0,0 +1,62 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Remainder", "Math Operators", "Remainder between two int variables",tags:"modulo fmod" )] + public sealed class SimpleRemainderNode : DynamicTypeNode + { + private const string VertexFragRemainder = "( {0} % {1} )"; + private const string SurfaceRemainder = "fmod( {0} , {1} )"; + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_useInternalPortData = true; + m_textLabelWidth = 35; + ChangeInputType( WirePortDataType.INT, false ); + ChangeOutputType( WirePortDataType.INT, false ); + m_useInternalPortData = true; + m_previewShaderGUID = "8fdfc429d6b191c4985c9531364c1a95"; + } + + public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); +#if UNITY_2018_1_OR_NEWER + string opMode = VertexFragRemainder; +#else + string opMode = dataCollector.IsTemplate ? VertexFragRemainder : SurfaceRemainder; +#endif + string result = string.Empty; + switch( m_outputPorts[ 0 ].DataType ) + { + case WirePortDataType.FLOAT: + case WirePortDataType.FLOAT2: + case WirePortDataType.FLOAT3: + case WirePortDataType.FLOAT4: + case WirePortDataType.INT: + case WirePortDataType.COLOR: + case WirePortDataType.OBJECT: + { + result = string.Format( opMode, m_inputA, m_inputB ); + } + break; + case WirePortDataType.FLOAT3x3: + case WirePortDataType.FLOAT4x4: + { + result = UIUtils.InvalidParameter( this ); + } + break; + } + + return CreateOutputLocalVariable( 0, result, ref dataCollector ); + } + } +} |