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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader30
1 files changed, 30 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader
new file mode 100644
index 00000000..408050d1
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader
@@ -0,0 +1,30 @@
+Shader "Hidden/TextureArrayEditor"
+{
+ Properties
+ {
+ _MainTex ("_MainTex", 2DArray) = "white" {}
+ _Index ("_Index", Int) = 0
+ }
+ SubShader
+ {
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert_img
+ #pragma fragment frag
+ #pragma target 3.5
+ #include "UnityCG.cginc"
+ #include "UnityStandardUtils.cginc"
+
+ uniform UNITY_DECLARE_TEX2DARRAY( _MainTex );
+ int _Index;
+
+ float4 frag( v2f_img i ) : SV_Target
+ {
+ //return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 );
+ return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) );
+ }
+ ENDCG
+ }
+ }
+}