summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
deleted file mode 100644
index b0e6df91..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer
-{
- [TaskCategory("Basic/Renderer")]
- [TaskDescription("Returns Success if the Renderer is visible, otherwise Failure.")]
- public class IsVisible : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- // cache the renderer component
- private Renderer renderer;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- renderer = currentGameObject.GetComponent<Renderer>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (renderer == null) {
- Debug.LogWarning("Renderer is null");
- return TaskStatus.Failure;
- }
-
- return renderer.isVisible ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file