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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs40
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs41
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta8
16 files changed, 0 insertions, 391 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs
deleted file mode 100644
index 480e4093..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a collision starts.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredCollision : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that started the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool enteredCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredCollision = false;
- }
-
- public override void OnCollisionEnter(Collision collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- enteredCollision = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- collidedGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta
deleted file mode 100644
index b6f4d04b..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c1841a802d7ceda449423f001897ecae
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs
deleted file mode 100644
index 51feb050..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a 2D collision starts.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredCollision2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that started the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool enteredCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredCollision = false;
- }
-
- public override void OnCollisionEnter2D(Collision2D collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- enteredCollision = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- collidedGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta
deleted file mode 100644
index 1f0e945e..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 0ac128198630a2d4b9fee93cc9a1f8fd
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs
deleted file mode 100644
index 648850fd..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object enters the trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredTrigger : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that entered the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool enteredTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredTrigger = false;
- }
-
- public override void OnTriggerEnter(Collider other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- enteredTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta
deleted file mode 100644
index bccb63ad..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 5987844efe0fca7499cec04a9e3962cc
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs
deleted file mode 100644
index 05dfe9ec..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object enters the 2D trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasEnteredTrigger2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that entered the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool enteredTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredTrigger = false;
- }
-
- public override void OnTriggerEnter2D(Collider2D other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- enteredTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta
deleted file mode 100644
index 4e98e7c7..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 84e2afb791fe67243a15e45e4af81bb4
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs
deleted file mode 100644
index 05a4fe3d..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a collision ends.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedCollision : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool exitedCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedCollision = false;
- }
-
- public override void OnCollisionExit(Collision collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- exitedCollision = true;
- }
- }
-
- public override void OnReset()
- {
- collidedGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta
deleted file mode 100644
index 40e22c8b..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 900905a3e42f74c49a6e503349ee651e
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs
deleted file mode 100644
index e5a1a03a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when a 2D collision ends.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedCollision2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool exitedCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedCollision = false;
- }
-
- public override void OnCollisionExit2D(Collision2D collision)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
- collidedGameObject.Value = collision.gameObject;
- exitedCollision = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- collidedGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta
deleted file mode 100644
index 48510c2a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 31cf8edd114ac5c4db22ec65babb3dd3
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs
deleted file mode 100644
index ec33e923..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object exits the trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedTrigger : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool exitedTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedTrigger = false;
- }
-
- public override void OnTriggerExit(Collider other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- exitedTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta
deleted file mode 100644
index 83c2828f..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: c7ccd4a2c35d4c748b65ccd086e777e1
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs
deleted file mode 100644
index 95ad2f1a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Returns success when an object exits the 2D trigger.")]
- [TaskCategory("Physics")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
- public class HasExitedTrigger2D : Conditional
- {
- [Tooltip("The tag of the GameObject to check for a trigger against")]
- public SharedString tag = "";
- [Tooltip("The object that exited the trigger")]
- public SharedGameObject otherGameObject;
-
- private bool exitedTrigger = false;
-
- public override TaskStatus OnUpdate()
- {
- return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- exitedTrigger = false;
- }
-
- public override void OnTriggerExit2D(Collider2D other)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) {
- otherGameObject.Value = other.gameObject;
- exitedTrigger = true;
- }
- }
-
- public override void OnReset()
- {
- tag = "";
- otherGameObject = null;
- }
- }
-}
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta
deleted file mode 100644
index 3d6d4f8a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: ff0486d46da2f7844ac74c6e2ad5af89
-MonoImporter:
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