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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc')
-rw-r--r--Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc26
1 files changed, 26 insertions, 0 deletions
diff --git a/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc b/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
new file mode 100644
index 00000000..23af035c
--- /dev/null
+++ b/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
@@ -0,0 +1,26 @@
+// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
+
+#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED
+#define UNITY_STANDARD_CORE_FORWARD_INCLUDED
+
+#if defined(UNITY_NO_FULL_STANDARD_SHADER)
+# define UNITY_STANDARD_SIMPLE 1
+#endif
+
+#include "UnityStandardConfig.cginc"
+
+#if UNITY_STANDARD_SIMPLE
+ #include "UnityStandardCoreForwardSimple.cginc"
+ VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); }
+ VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); }
+ half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); }
+ half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); }
+#else
+ #include "UnityStandardCore.cginc"
+ VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); }
+ VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); }
+ half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); }
+ half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); }
+#endif
+
+#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED